Yandere Simulator Wiki

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Yandere Simulator Wiki
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Yandere Simulator Wiki
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The Update History is a full list of all of the updates done to Yandere Simulator during its development. To see all of the bug-fixes, click here.

Date Changes
4/4/2014
  • Camera implemented.
  • Corkboard added.
  • "Crazy Yandere Eyes" added.
  • Able to walk in third or first person.
4/6/2014
  • Crawling added.
  • Corpses/ragdolls added.
  • Smoother transition between animations.
  • Ability to walk up and down stairs.
  • Improved collision detection.
  • Less clipping.
  • Smoother camera.
  • Better control scheme.
4/7/2014
  • Leaning against a wall added.
4/11/2014
  • Inventory implemented.
  • Added ability to find, equip, and store weapons.
5/1/2014
  • NPC behavior implemented.
5/15/2014
  • Music (Peaceful and Yandere) added.
6/15/2014
  • Ability to drag bodies implemented.
7/1/2014
  • Blood implemented.
  • Incinerator added.
7/16/2014
  • Sanity meter added.
  • Laughing implemented.
  • Better NPC behavior.
8/1/2014
  • Dismemberment (first version) added.
  • Guitar cases added.
  • Blood cleanup implemented.
8/15/2014
  • NPC pathfinding added.
  • Behavior implemented.
9/1/2014
  • Camera updated.
  • Able to collect information about students.
  • Panty shots implemented.
  • Yandere Vision implemented.
  • Phantom Girl implemented.
9/15/2014
  • Yandere-chan's bedroom added.
  • School Schedule implemented.
  • Time movement implemented.
10/1/2014
  • Updated title screen.
  • Classroom is now interactive.
10/15/2014
  • A customizable Senpai was removed. This version was removed but put back in somewhat differently in the August 15th, 2015 Build.
  • New incinerator model.
  • First intro added.
11/1/2014
  • New uniforms added.
11/14/2014
  • School layout updated.
  • School Atmosphere (Planned feature).
  • Osana introduced.
12/1/2014
  • HUD (Heads Up Display) updated.
  • Info-chan introduced.
  • School map updated.
12/14/2014
  • Student schedules implemented.
  • Behavior near Senpai updated.
  • Passing time implemented.
  • Classroom trail added.

Date Changes
1/1/2015
  • Reputation added.
  • NPC interaction implemented.
  • Different Game Over's added.
1/15/2015
  • Sanity updated.
2/1/2015
  • Yandere action notifications are added. (e.g. near corpse, visibly bloody, visibly insane.)
  • New Easter Eggs added.
  • Spreadsheet driven students.
  • Passing time added.
  • Yandere Vision added.
  • Hair physics implemented.
2/15/2015
  • Inventory setup updated, dynamic lighting implemented.
  • New weapons implemented.
  • More NPC reactions added.
  • Dynamic lighting added.
2/16/2015
  • If the player presses the Escape key or choose the "Quit" option in the pause menu, the game asks to confirm whether or not the player wishes to quit the game, instead of closing immediately.
  • On an Xbox gamepad, click the right stick to re-center the camera (this feature may be removed).
  • Improved the "Pass Time" code so that it should no longer undershoot the target time.
  • Added a new Easter Egg, activated by pressing one of the letter keys on the keyboard.
  • Replaced "Ambient Obscurance" effect with real-time shadows.
  • Disabled V-sync
2/17/2015
  • Pressing the Escape key and then choosing "No" returns the player to gameplay immediately, instead of sending them to the phone menu.
  • Shadows change direction as time passes, simulating the effect of the sun moving across the sky over the course of the day.
  • The phone menu can now be navigated with the WASD keys in addition to the arrow keys.
  • Toast and toaster can now become splattered with blood.
  • Support for non-16:9 aspect ratios has been added.
  • The incinerator works again.
3/1/2015
  • Murder reaction and cleaning up.
  • Added crouching/crawling and began to implement a camera (these features are currently incomplete).
  • Attempted to improve the quality of the "maniacal laughter" animation.
  • Removed the ability to play the game at any resolution that does not have a 16:9 aspect ratio.
  • It is no longer possible to chat with a student if Yandere-chan is carrying an item (causes too many bugs, doesn’t serve a gameplay purpose yet).
  • It is no longer possible to chat with a student if that student just watched Yandere-chan murder somebody.
  • It is no longer possible to chat with a student if Yandere-chan is currently standing on top of a corpse.
  • The player can now use the B key to lower the music volume and the N key to increase the music volume.
  • The "chase" drums now only play if the main character is chasing someone who has seen her committing murder.
  • If the player quits the game and loads it up again it returns to the beginning of the week.
  • It is no longer possible to knock over a bucket of water by swinging a corpse into it.
  • The player can now kill an NPC by tapping the attack button rather than holding it down.
  • The "Police Investigation Results" screen now goes by twice as fast.
  • Previously, when an NPC died, their breasts would return to the "default" size. Now, an NPC's breasts are the same size in both life and death.
  • It is no longer possible to accidentally trigger the incinerator while performing the mopping animation.
  • It is no longer possible for blood to spawn outside of the school, where it can't be mopped up.
  • Added Punished Mode.
3/15/2015
  • Photography added.
  • Info-chan updated.
  • Yandere Vision added.
  • Yandere-chan's room had something added.
  • Added crouching and crawling.
  • Added the Phantom Girl, the new Easter Egg YandereDev mentioned.
3/17/2015
  • If the player is getting a low frame-rate when aiming Yandere-chan's camera, it is because there are two cameras rendering at the same time. Press the 9 key on the keyboard at any time to disable the second camera.
  • If the player gets a Game Over and restart the week, they will no longer carry over any of the photographs, panty shots, or Student Information that they obtained before they reset the week.
  • Pausing the game while aiming the camera now causes Yandere-chan to lower her camera. 
  • If Yandere-chan goes to class while the police are on their way to the school, the game will fast-forward to the moment that the police arrive at school.
  • If Yandere-chan has her phone out when the day ends or when the cops arrive, she will automatically put away her phone.
  • Attending class will cause the incinerator to finish "cooking" whatever was inside of it before Yandere-chan went to class.
  • Pausing the game while talking to an NPC will no longer cause Yandere-chan to freeze and become unresponsive.
  • The mouse cursor should now be hidden from the start of the game onwards (until the player Alt+Tab out of the game).
  • Yandere-chan can no longer use the "Pass Time" option if there are corpses on school grounds.
  • Yandere-chan can no longer laugh while crouching, crawling, or aiming her camera.
  • It is no longer possible for time to be sped up inside of Yandere-chan’s bedroom.
  • When Yandere-chan exits class, the player character will now see students exiting class with her.
  • The player can now zoom in the camera using the mouse scroll wheel.
  • It is now possible to run inside of Yandere-chan’s room.
  • Improved Info-chan’s panty-shot detection.
3/19/2015
  • Using the 9 key to improve performance while aiming Yandere-chan’s camera will no longer result in her hands leaving behind after-images.
  • Now, when taking out her smartphone camera, Yandere-chan will automatically turn to face the direction that the camera was looking in.
  • It is no longer possible to activate Yandere Vision and look through the camera at the same time.
  • Zooming in with the smartphone camera no longer zooms in the normal gameplay camera.
  • The camera should no longer spin in circles when exiting the Send/Save/Delete screen.
  • The "Go Home" portal now appears at the school gate automatically at 3:30 PM.
  • Yandere-chan will now unequip weapons when using the Pass Time feature.
4/2/2015
  • Kidnapping added.
  • Added a "Sponsors" screen before the title screen to acknowledge people who are helping fund the game's development.
  • Changed the wording at the pink screen that appears before the game loads.
  • Added a Muja Kina's model (that the player cannot interact with).
  • Modified the appearance of the game’s HUD (artwork not final).
  • Added "Ask Favor" menu when interacting with students.
  • Gave the player the ability to open and close doors.
  • Added the ability to compliment student NPCs.
  • Gave NPCs the ability to open and close doors.
  • Made reputation persistent across week days.
  • Added the nurse's office.
  • Added a gymnasium to the school grounds.
  • Added one unfurnished classroom interior.
  • Added Hateful Mode.
  • Added a new title screen.
  • If Yandere-chan is talking to an NPC while bloody, she will not receive a reputation penalty while she is conversing with them.
4/3/2015
  • The "Witness Reaction Camera" at the bottom-left corner of the screen will no longer display other characters who are extremely far away.
  • If Yandere-chan accidentally kills a girl inside of the "Kidnapping Room", the game will no longer lock her inside.
  • It is no longer possible for the Reputation Marker to leave the boundaries of the Reputation Bar.
  • It is no longer possible to make multiple Easter Egg music tracks play simultaneously.
  • Added new sponsor to the game’s logo sequence and Sponsor screen.
  • Added "Main Menu" to the list of options at the Heartbroken screen.
  • Removed the April Fools cut-scene from Yandere-chan's room.
4/4/2015
  • If an NPC witnesses murder while the gate is open, she will run out of the gate. If an NPC witnesses murder while the gate is closed, she will run out of the emergency exit instead.
  • Added up/down and left/right prompts to the School Subjects screen to make it more clear how to use the screen.
  • Made a couple of adjustments to Hateful Mode.
4/5/2015
  • Yandere-chan should now have an easier time picking up objects that she is standing on top of, or opening doors if she is right up against the door.
  • Yandere-chan can now walk up the stairs leading to the gym building, instead of needing to run to make it up the stairs.
4/6/2015
  • Added Cinematic Camera Mode.
4/7/2015
  • Student NPCs now stare at their phones while walking into school, and can’t react to murder or be murdered until after they have entered the boundaries of the school.
4/8/2015
  • If Yandere-chan kills a girl, leaves her corpse lying around, and then attends class, her corpse is no longer teleported into class. (In the final version of the game, though, Yandere-chan wouldn’t allow herself to go to class if there was a corpse lying around.)
  • Removed button that would transform schoolgirls into nightmare-inducing Lovecraftian eldritch monstrosities.
  • Added a smartphone into the hands of schoolgirls who are still walking to school.
4/15/2015
  • Senpai can notice Yandere-chan.
  • Implemented several Senpai-related Game Overs.
  • Implemented male students.
5/3/2015
  • Teachers added
  • Classrooms added.
  • Added the Teacher's Pet personality type.
  • Added several new O key accessories for Yandere-chan to wear.
  • Added props, decorations, and furnishings to the classrooms.
  • Added a new model for Senpai's Shrine.
  • Added a rooftop to the school.
  • Added Galo Mode.
5/4/2015
  • Updated Yandere-chan's "Expelled" animation so that her hand is behind her back, where the teacher is trying to keep it.
  • Increased the size of a teacher’s cone of vision so that they can see murder occurring at the back of their classrooms.
5/5/2015
  • Changed the turning speed of students in an attempt to prevent them from getting stuck on corners when running.
  • Increased the maximum running speed of teachers so that it's impossible for the player to outrun them.
  • Now, if Yandere-chan is holding a weapon when she is spotted by Senpai, she drops it.
  • Disabled the HUD during the "Heartbroken" and "Expelled" sequences.
5/6/2015
  • Replaced the instrument case’s model with a nicer-looking one.
  • Added a new room with some placeholder props as a test.
5/7/2015
  • No additional content.
  • Bug fixing build.
5/15/2015
  • Fake suicide added.
  • Eavesdropping added.
  • Added the ability to put notes in lockers.
5/16/2015
  • Limited the speed of the "Pass Time" feature and the speed-up debug controls so that it’s not possible (or at least not easy) to cause the game to run so fast that an NPC’s pathfinding breaks.
  • If an NPC is going to meet up with a friend and the player tries to talk to her, the NPC will politely explain that they are too busy to talk.
  • If two NPCs are having a private conversation and the player walks up to them, they will get annoyed with her and the conversation will end.
  • Kokona will now stay late at school so that the player can plan meetings past the time when she previously went home.
  • The player can no longer speak to NPCs who have just witnessed a murder or a corpse while they are fleeing.
  • Yandere-chan no longer walks in place if she was walking while receiving instructions to go to class.
  • If the player kills an NPC who is in the middle of a conversation, the conversation ends.
  • The player can no longer talk to two NPCs who are having a conversation with each other.
  • Disabled pausing and the "Quit game?" window while writing a letter.
5/19/2015
  • The player can no longer drop a note into a girl's locker while she is standing in front of her locker.
  • Disabled the player’s ability to push a girl off the roof while being chased by a teacher.
  • Pulling out a weapon while dragging a corpse now drops the corpse automatically.
5/20/2015
  • Yandere-chan can now transition from crouching to crawling without having to stand up first.
  • The player is no longer able to summon the weapon menu while picking up a weapon.
  • The player must now de-equip weapons before leaving a note in a girl's locker.
  • Deactivated the custom skin textures, so now Yandere-chan's appearance is back to normal.
  • Yandere-chan can no longer go to class if there is a corpse lying around on school grounds.
5/21/2015
  • No additional features, bug fixing build
5/24/2015
  • Changed the music that plays during the "dark" phase of the title screen.
  • Attempted to reduce clipping when using the "Yuno" hair mesh.
  • Restored the torn clothing of Punished Yandere-chan.
  • Added an Old Plaza. It was Removed in Newer Builds
5/25/2015
  • If Yandere-chan kills a girl who is playing video games, that girl’s computer will now shut off.
  • Prevented the computer room’s gaming music from being heard inside of other rooms.
  • Increased teacher run speed so that Yandere-chan can no longer outrun teachers.
  • Added a "teacher finds suicide note, but doesn’t find a body" scenario to the End-Of-Day-Results screen.
  • Added three new hairstyles to the game.
  • Added colliders to the stairs inside of the gym so that players can walk up the stairs.
  • Added screen blur to the background when writing a letter.
  • Added a new student who follows a different routine than normal students.
  • Added new "find note in locker" animation.
6/1/2015
  • Poisoning and Chemistry Lab added.
  • Changed the custom drill hair texture from Grayscale to RGB.
  • Improved Punished Mode.
  • Moved Kokona's lunch break up to Wednesday so that the player has enough time to invest at least 20 study points into Chemistry.
  • New Easter Egg added.
6/17/2015
  • Added a fountain to the school.
  • Added bathrooms to the school.
  • Added the ability to drown a girl in a toilet.
  • Added the ability to drown a girl in a fountain.
  • Added the ability to hide corpses in bathroom stalls.
  • Changed the school chime sound effect to be less grating on the ears.
  • The school now has swinging doors in addition to sliding doors.
  • Added new panty models to the "Change Panties" menu.
  • Added a "Challenges" list to the Calendar screen.
  • Added a menu for activating Easter Eggs.
  • Changed the layout of the school.
  • Added a new Easter Egg.
6/19/2015
  • Lowered volume of title screen music.
7/1/2015
  • Buckets become bloody.
  • Incinerator improved.
  • Teacher voice lines improved.
  • New accessories added.
  • Reverted title screen music.
  • Removed the "blast off" feature, because YandereDev never programmed in a method for returning to Earth after leaving the planet.
7/4/2015
  • Changed Yandere-chan’s pantyhose into stockings.
7/5/2015
  • Added a Debug Menu accessed by pressing the \ key. (This is the back-slash key, not the forward-slash key. It should be located beneath Backspace and above Enter.)
7/7/2015
  • Adjusted how much the – and + buttons change the speed of time.
7/22/2015
  • Added several new accessories for Yandere-chan.
  • Added several new sponsors to the game.
8/12/2015
  • Dumpsters now have a use.
  • Bloody buckets implemented.
  • Shower Room was implemented.
  • Electrocution added.
  • Midori Gurin added.
  • Cello case implemented but with no use yet.
  • Buraza Town implemented.
  • Restored the music that was missing from the Hatred Easter Egg.
8/15/2015
  • "Senpai Customization" screen reimplemented.
  • Senpai's character model reflects the appearance that the player gives him in the Senpai Customization screen, from about October 2014 and before.
  • Added the beginnings of an "intro cut-scene" – however, there are no visuals yet, only voice.
  • Added a short text message conversation between Yandere-chan and Info-chan to establish how they first meet.
  • Added a new accessory that has unique functionality.
  • Changed the color of Midori's panties to green.
  • Added a missing teacher portrait.
8/18/2015
  • Improved Info-chan's student portraits.
  • Hateful mode hairstyle is now an accessible hairstyle.

8/20/2015

  • Now, when Yandere-chan is bloody, her only option in front of a locker is to take off her bloody clothing and become nude.
  • When Yandere-chan removes her bloody clothing, her nude body is still bloody. Yandere-chan must bathe in the shower room in order to clean the blood off of her body.
  • After Yandere-chan has cleaned the blood off of her body, she is able to change into another uniform at her locker.
  • When Yandere-chan removes a bloody school uniform, gym uniform, or swimsuit, it appears on the ground as a pickup that can be disposed of at the school incinerator.

8/21/2015

  • If Yandere-chan dumps blood on Kokona, then lets her see Yandere-chan covered in blood while she is also covered in blood, she will presume that Yandere-chan is a victim of the same prank, and will not think less of her or give her a reputation penalty.
  • Turned down the volume of the bike music in the town.

8/26/2015

  • If Kokona sees a corpse while she is wet with blood, she runs to the shower area and cleans the blood off of her body rapidly before fleeing the school.
  • If Kokona sees a corpse while she is wet with water, she decides that she doesn’t care about drying off, and just flees the school.
  • If Kokona sees a corpse while she is naked, she changes into her gym uniform before she flees the school (unless she is bloody).

9/1/2015

  • Customizable uniforms implemented.
  • School Atmosphere implemented.
  • Students can become paranoid.
  • If Yandere-chan steps into a puddle of blood while barefoot, she leaves behind a bloody footprint instead of a bloody shoe print.
  • Students will now react to Yandere-chan when she is laughing in a sadistic and psychotic way. This will cause reputation loss.
  • Added more options to the Debug Menu (accessed by pressing the \ key on the keyboard).
  • Added a "stab" sound effect when stabbing students.
  • Added a new sponsor to the sponsor screens.
9/18/2015
  • The outfit that the player has chosen will now be displayed on the title screen.
  • Added a button prompt inside of Yandere-chan's room that explains what button is supposed to be pressed in order to access things.
  • Added an option in the Easter Egg menu that allows the player to disable copyright music while an Easter Egg is active.
  • The player can now use the D-pad to navigate the Challenge screen in addition to the keyboard and thumbsticks.
  • Modified "DK Mode" so that all players are affected by it.
  • The school uniform the player chooses will now be seen being worn inside of her room.
  • Changed the "Horror" music on the title screen.
  • Added music to "DK Mode".
  • Added a new student.
  • Added "Student Info"
9/19/2015
  • Added orange and brown hair colors for Senpai.
  • Modified cloth physics / hair physics code so that physics are not active if that character is far away from the camera. This should improve the framerate.
  • Modified the character animation code so that characters are not animating while they are not being rendered. This should improve the framerate.
  • Made some corrections/additions to the Student Info pages.
9/20/2015
  • When Senpai witnesses Yandere-chan commit murder, all students freeze in place and look at Yandere-chan with horror.
10/8/2015
  • Yandere-chan can now gossip. Notable things include not quite being able to drive students to suicide, writing on desks, ruining her own reputation, and more shown on the Gossip page.
  • Yandere-chan's bedroom and basement have been updated. The bedroom now has the Internet, manga, night and day effects, and video games. The person in the basement will now retain their original look, instead of switching to the default one. Manga and video games do nothing. Yandere-chan can gossip on the Internet, but the only thing that won't ruin her reputation and will make her out as a liar is talking about Kokona's compensated dating in Shisuta Town. She can also sleep in her bed.
  • Skimpy Sexy Panties now have an effect.
  • Yandere-chan can now request a single favor from Info-chan: providing blackmail. It is worth 10 panties in this build.
  • A flower on a desk will appear if a student wants someone dead or if a student who has regular reputation is dead. This can currently only happen to Kokona if she has low reputation for the former, or is dead with regular reputation for the latter.
  • Yandere-chan have to complete a task for someone in order to become friends with someone. When the main character becomes friends she can ask them favors. Just having a high reputation doesn't matter anymore in terms of student favors. There is also a task list on her phone.
  • Yandere-chan can now have Osana's original hairstyle.
  • Yandere-chan's name is revealed as Ayano Aishi online.
  • There's a vending machine.
  • Ryuto's hair is less distractingly beautiful.
  • Teachers have a new unique look.
  • Pippi's hair was changed.
  • It is now possible to take photographs by aiming the camera and then pressing the Control button instead of the left mouse button. (RB for Xbox controller users.)
  • While speaking with an NPC, it is now possible to tap the Confirm button during a conversation to advance the text.
  • After the main character kidnaps a girl, the girl who appears in her basement will have the correct hairstyle.
10/9/2015
  • The cost of a girl's dark secret went from 10 panty shots to 8 panty shots.
10/11/2015
  • Added "Accept / Refuse" button prompts when the "Will you accept this task?" window appears.
  • Replaced the "Quit Game" option on the pause screen with a "Return to Main Menu" option.
  • Added a sound effect when the vending machine dispenses a can.
  • Added Cirno the Murderous Ice Fairy.
10/17/2015
  • Kidnapped victims are now tied to a chair instead of a pole.
  • Kidnapped victims now look at the main character as she walks around the basement.
  • Kidnapped victims now have an attribute called "Sanity".
  • Kidnapped victims now speak. Their speech depends on their current level of sanity.
  • The player is now able to interact with kidnapped victims.
  • The main character can torture a kidnapped victim for 1, 4, 12, or 18 hours.
  • The player character can now be "late" for school if she spent an hour torturing a kidnapped victim before school.
  • After a kidnapped victim has 0 sanity, the player character can bring them to school.
  • If the player hands a kidnapped victim a weapon, they will murder the test rival, (Kokona Haruka).and then commit suicide.
  • Changed the "disable copyrighted music" button from C to D.
  • Added a new cassette tape (Basement Tape #1) to the game.
10/18/2015
  • Removed the "Tap the S key to lower prisoner’s sanity" debug command.
  • Added new music to Yandere-chan’s room and basement.
10/31/2015
  • Yandere-chan can now play video games at night in her bedroom. Currently the only available game is "Yanvania: Senpai of the Night".

11/1/2015

  • Added collectible manga books to the school.
  • Added the ability to read manga in Yandere-chan’s home.
  • Added a "Seduction" stat for Yandere-chan that can be increased by reading erotic manga at night.
  • If the main character is friends with a student who has witnessed her misbehaving, she will receive less reputation loss.
  • If the player character's reputation is "Good", she receives more reputation penalty for Yandere Actions.
  • If the protagonist's reputation is "Bad", she receives less reputation penalty for Yandere Actions.
  • All panty buffs are now functional (except for the "convince two students to fall in love" panties).
  • As of now, Yandere-chan can no longer ask multiple students to follow her around at the same time.
  • As of now, males can no longer be kidnapped.
  • It is now possible to kidnap any girl, not just Saki (Seduction is at Level 5).
11/15/2015
  • A new, larger school model is now being used.
  • Added the "Heroic" personality type. Heroic students will attempt to restrain the player character, like a teacher.
  • Added a "Struggle" minigame that takes place when grabbed by a Hero.
  • Added a time display to Yandere-chan’s room at home.
  • Added a "Headmaster's Office" room to the school.
  • Added a plaza to the center of the school.
  • Added a running track to the school.
  • Added 10 new students to the game.
  • Kidnapping now takes place in the school’s northwest storage room on the first floor, instead of in the gym’s storage room.
  • The player character can now leave a note in Kokona’s locker telling her to meet the protagonist at the school fountain, where the player can drown her.
  • Began implementing a new gym environment (it currently only has an interior, with no exterior).
  • Student portraits now have a gradient background instead of a solid color background.
  • Expanded the total size of the school campus to over twice its previous size.
  • Doors now have signs that describe the room on the other side of the door.
  • Changed the locations of some of the collectibles.
  • Students now sit down in chairs during class.
  • Placed the cherry blossom tree on top of a hill.
  • Changed Midori Gurin’s hairstyle.
  • Expanded the size of the roof.
11/16/2015
  • Added Japanese symbols to the bandannas of the Martial Arts club members so that they wouldn’t look like they were wearing Japanese funeral headbands.
  • Added cafeteria tables to the cafeteria. (Students don’t sit in them yet.)
  • Colored the walls and ceiling in the Martial Arts club.
12/1/2015
  • The game now tracks whose blood is on a weapon.
  • The game now tracks whose fingerprints are on a weapon.
  • Added a new scripted event in which the student named "Kokona" will put her hands on a knife.
  • Added the ability to wear gloves to prevent fingerprints from touching a weapon (found in the Drama Club room).
  • Added the ability to frame Kokona for murder by wearing gloves and committing murder using the knife that Kokona touched.
  • Adjusted the "End-Of-Day Sequence" so that police keep track of which weapons were used to kill which students, and whose fingerprints are on which weapons.
  • The game no longer cancels the End-Of-Day Sequence if Yandere-chan has kidnapped a girl, poisoned a girl, or staged a suicide.
  • Modified the teacher AI so that teachers will now call the police if they find a pool of blood or a bloody weapon anywhere on school grounds.
  • To remove a pair of gloves, hold down the 1 key (on keyboard) or hold down on the directional pad (on gamepad).
  • Replaced the "Give Study Points" debug command with a "Max Out Seduction" debug command.
  • Added a new debug command: Press the \ key while in class to obtain many study points.
  • Added an "Arrested" Game Over scenario in addition to "Heartbroken" and "Expelled".
  • Added a sound effect when Yandere-chan stabs a Hero during a struggle.
  • Replaced Oka Ruto’s previous hair model with a superior hair model.
  • Added a voice clip that plays when Yandere-chan loses a struggle.
  • Shifted the clubrooms around and replaced "Science" with "Art".
  • Added some props to the Cooking Club room. (Still incomplete.)
  • Added some props to the Drama Club room. (Still incomplete.)
  • Added a guidance counselor (who is not functional yet).
  • Added music to the "Police Investigation" sequence.
  • Furnished the guidance counselor’s room.
  • Changed the "Task Complete" sound effect.
  • Added a new cassette tape (Basement Tape #10).
12/2/2015
  • Added a "victim's fingerprints are on the murder weapon that killed her" circumstance to the Police Investigation sequence.
  • Updated some inaccurate / out-of-date text that would display after leveling up the Biology skill.
12/3/2015
  • Began to implement an "ambient music in clubs" feature, and started by putting some creepy ambiance in the Occult Club.

Date Changes
1/1/2016
  • Added 6 new hairstyles and 3 new accessories for Yandere-chan, and also two new hairstyles for Senpai-kun. These hairstyles and accessories were commissioned by fans of the game, and modeled by Druelbozo!
  • Added a special sequence somewhere inside of the school building.
  • Added a tool shed with a new weapon inside of it.
  • Added a hedge maze to the school grounds.
  • Added more props to the Occult Club room.
  • Added props in the Student Council room.
  • Added a garden for the Gardening Club.
  • Added 10 new collectible manga books.
  • Added two new Easter Egg modes.
  • Added props to the Art Room.
  • Added 5 new students.
  • A student who witnesses Yandere-chan commit murder will now refuse to speak to Yandere-chan in the future, and will damage Yandere-chan’s reputation on all subsequent days until they die.
  • Replaced the copyrighted song that played during the "Sukeban" Easter Egg with original music.
  • Replaced the old small town test environment with a new small town test environment.
  • Examining the cheese now causes the skull in the Occult Club room to have a glowing blue eye..
  • Changed the year that the game takes place in.
  • Club Leaders now wear a "Red Armband of Leadership" on their left arms.
  • Some club members will now enter a changing booth and change their clothing before engaging in a club activity. This was only possible because of help from Saracen!
  • If the player speaks to a Club Leader who is in their clubroom, club-specific dialogue options will appear.
  • The player can ask a Club Leader for information about their club, ask to join the club, ask to quit the club, or ask to participate in club activities.
  • If the player asks to participate in club activities between 5:00 and 5:30, they will be shown a scene that features Yandere-chan participating in the club’s activity, and the day will end.
  • If the player reduces the number of students in a club to less than 5, that club will disband. The club members' daily schedules will change, their appearances may change, and the doors to the clubroom will be locked.
  • If a club member witnesses Yandere-chan commit murder, but Yandere-chan is not arrested for murder, that student will warn the club's leader about Yandere-chan, and Yandere-chan will be kicked out of that club, or disallowed from joining that job in the future.
  • If the player murders the leader of a club, that club will disband.
  • If the player quits a club, they won’t be allowed to re-join.
  • If the player takes an action that would result in a club disbanding (such as reducing the number of students to less than 5, getting kicked out of the club when the club only had 4 other members besides the player, or murdering the club leader) then the player will be shown a message at the end of the day in which Yandere-chan is informed that she has been kicked out of the club.
1/2/2016
  • Instead of having Yandere-chan drop her weapon when the day ended, Yandere-chan will bring her weapon home with her which will count as disposing the weapon.
  • Removed circular saws. Players weren't supposed to be able to pick them up yet. They will be re-implemented once they have functionality, and/or proper animations.
  • Removed images of unfinished future content that people weren’t supposed to find out about yet.
  • Did a better job of hiding the Student Council President.
1/3/2016
  • It is no longer possible to put on new clothing in the locker room if Yandere-chan is wearing a club uniform. (It may be possible in the final game, but not for now.)
  • If the protagonist becomes bloody while wearing a club uniform, she is allowed to take off the bloody clothing in the locker room. The bloody club uniform will appear on the ground as a pickup. It will not be possible to change back into the main character's club's uniform for the rest of the day.
  • The player can no longer equip gloves while wearing a club uniform. (It may be possible in the final game, but not for now.)
  • The player can no longer change into a club uniform while they're covered in blood.
  • Adjusted the text that appears if a teacher discovers the corpse of a girl who seems to have committed suicide (but was actually pushed off the roof by Yandere-chan) so that the text is accurate no matter what time of day it appears.
1/15/2016
  • Added Bad Time Mode.
2/1/2016
  • There are now 7 Personality types, or “Personas” in total.
  • The 3 new ones are Coward, Evil, and Social Butterfly.
  • (Female) Students will now react when the player aims a camera at them. Their reaction depends on their personality.
  • For now, all male students will have the Loner personality or Teacher’s Pet personality, and will not react to the camera. I can’t give them other personalities or reactions because, at this point in time, I don’t have an animation rig for male characters, and I can’t transfer female animations to male skeletons.
  • If the player joins the Photography Club, students will not react to the camera, and will allow the player to Photograph them without any problems.
  • Added a humorous “WARNING” message to the beginning of the game. I might remove it, if people complain that it gives the game the wrong vibe.
  • Added a bunch of “Fake” students who exist so that the player can join clubs that don’t have official club leaders yet.
  • An accessory will now appear on Yandere-chan’s body when she joins certain clubs (Cooking, Occult, Martial Arts, Photography).
  • Attempted to improve the framerate of the game by making optimizations to certain scripts.
  • Added hair physics to some long hairstyles that were lacking physics.
  • Gave each teacher in the game a unique appearance.
  • Added a greenhouse to the gardening club zone.
  • Added 6 new hairstyles for Yandere-chan.
  • Added 1 new hairstyle for Senpai-kun.
  • Ever since the first week of the game’s development, Yandere-chan’s eyes would shrink when she lost her sanity. Previously, her eyes would shrink into very small dots. This reflects an “angry” character, not a “hollow” character, so I have changed the minimum size of her eyes. Her eyes can still shrink, but not as much as before. Her eyes are meant to say “I am empty and dead inside”, and not “I am violent and crazy.”
  • Previously, Yandere-chan’s eyes would become blank and lifeless when “Yandere Vision” was activated. Now, they become blank when she loses sanity.
  • Now, when Yandere Vision is activated, Yandere-chan’s eyes become red.
  • A shadow now gradually falls over Yandere-chan’s face as she loses sanity.
2/2/2016
  • It is no longer possible to tell a student to "Go Away" if they are currently walking from one place to another. It is now only possible to tell a student to "Go Away" if they have actually reached some destination that they intend to occupy for some time.
  • Previously, telling multiple students to "Go Away" would cause them to all travel to the exact same spot and attempt to occupy one position in space. Now, telling multiple students to "Go Away" causes them all to go to different spots.
  • Telling a student to "Go Away" will no longer make them spend hours standing alone somewhere. They will now only “Go Away” for a maximum of 60 seconds.
  • Students are no longer willing to perform favors for Yandere-chan if their next class begins in less than 30 minutes.
2/8/2016
  • Gave original hair models to the first 6 female characters so that they don’t have to walk around wearing modified versions of Yandere-chan's hair.
  • Added the "moon choker" accessory to students in the Occult Club.
  • Enabled more hairstyles for Senpai during Senpai customization.
  • Implemented a new hairstyle for Midori.
  • Added a new hairstyle for Yandere-chan.
  • Added Fun Girl to the game.
2/15/2016
  • Re-implemented the circular saw to the game.
  • It is now possible to dismember a student using a circular saw.
  • All body parts (head, torso, arms, legs) can be picked up, carried, dropped, and incinerated.
  • NPCs and police do not react to body parts yet.
  • As of now, dismemberment only works on females.
  • As of now, the body parts that appear after dismembering an NPC will always be clad in the default uniform.
  • It is now impossible to struggle against an NPC if the protagonist is holding a weapon that is too large to conceal, such as the katana or the circular saw. If a weapon is too large to conceal, then it's too unwieldy to use in close quarters and would only make Yandere-chan more vulnerable during a struggle.
  • At the request of an important person, all Undertale audio assets are now removed from the game, and the appearance of the "Gaster Blasters" has now been altered so that they are completely unique.
  • It is now possible to pick up a corpse and carry it while walking or running, if the player has leveled up their Physical Education stat at least one time.
  • Implemented a real "dump corpse into incinerator" animation, rather than re-purposing a "throw" animation in order to place a corpse into the incinerator.
  • Added "APPREHENDED" text instead of "HEARTBROKEN" text when Yandere-chan is apprehended by a teacher or a Heroic student.
  • It is now possible to dump corpses off the rooftop at locations where the railing is low enough.
  • Run speed now becomes faster each time the player levels up their Physical Education stat.
  • Provided new hairstyles to most members of the Martial Arts Club.
  • Added a work-in-progress exterior to the school gymnasium.
  • Renamed Shi Ta to Shima Shita.
  • Added two new hairstyles for Senpai.
2/17/2016
  • Mai Waifu now has rainbow-colored eyes. In other words, her eyes now gradually change their color, cycling through every color of the rainbow, every moment of the day.
  • Students now have a spoken reaction to witnessing the player carrying around a circular saw.
2/21/2016
  • Attempted to implement support for all aspect ratios, not just the 16:9 aspect ratio that I've been using up until now. Warning: Any aspect ratio other than 16:9 will be buggy during Yandere Vision.
  • Yandere-chan now wears thigh-high stockings instead of leggings in all of her outfits.
  • Gave the titans in Titan Mode a new texture.
  • Removed several copyrighted tracks and replaced them with original tracks.
  • It is now possible to dismember male corpses.
  • Added the Ritual Knife and the Demonic Ritual.
  • Stabbing someone with the ritual knife brings Yandere-chan into a void with the Pain Demon, the Flame Demon, and the Lust Demon.
  • Pressing D twice will summon white hands to circle around Yandere-chan.
  • Removed the D debug command.
  • Replaced the sound effect when the player travels to the void.
  • Added new voiced lines for Flame Demon.
3/2/2016
  • Added a new debug command to the debug menu; pressing the T key will cause the camera to switch to an "over-the-shoulder" viewpoint when fully zoomed in. Players who play with the camera zoomed in will actually be able to see what's around them.
  • Added a new background track to the game (that means adding 9 versions, one for each combination of atmosphere and sanity). When the school day begins, the player has a random chance of hearing the old track or the new track.
  • Added voiced lines for the Pain Demon.
  • Moved the incinerator to a new location.
  • Placed delinquents outside of the garbage disposal zone.
  • Replaced the guitar case with the cello case.
  • It is possible to wear the cello case on your back.
  • It is possible to open and close the cello case.
  • When the cello case is open, it is possible to place body parts or large weapons inside of it.
  • Added carry-able trash cans to the game.
  • It is possible to place body parts inside of trash cans in order to carry the body parts discreetly and sneak them past delinquents.
3/15/2016
  • Most club benefits were added and became functional.
  • Club accessories were added.
  • Replaced two copyrighted tracks with music from The Kira Justice.
  • Modified appearance of the female delinquents.
  • Changed the color of the shadow that falls over Yandere-chan’s face as she loses sanity.
  • Seven new hairstyles for Yandere-chan were implemented.
3/17/2016
  • Changed the hair color of the corpses at the title screen.
  • Added fire extinguishers to the school.
  • Removed the "Warning" scene.
3/31/2016
  • As of now, when multiple button prompts are visible onscreen, the game will highlight the one that is closest to the center of the screen, rather than the one that Yandere-chan is standing closest to. (This fixes the “Can’t pick up objects dropped near incinerator” bug.)
  • From now on, if a student witnesses a corpse while they are running to the locker room to change their clothing, they will switch their personality to “Loner” and run out of the school, instead of following their normal corpse-reaction routine.
  • Previously, when a student was following you, they would run when they were more than 5 meters away from you, and walk if they were less than 5 meters away from you. Now, students will run until they are 2 meters away from you.
  • Nearby pickups now have a little icon floating above them, instead of having a button prompt and name above them. The button prompt and the name of the object won’t actually appear until the player gets close enough.
  • Added textures to the castle area in Yanvania. Yes, that’s right, textures! Previously, the whole thing had no textures whatsoever! Everything was using solid colors until today! Check out Yanvania again!
  • When the player looks up a character’s information in the Student Info menu, “Club” will now change to “Occupation” when displaying the information of an adult.
  • Now, if the player kidnaps the week’s current rival, reduces her sanity to 0%, brings her to school, and hands her a weapon, she will commit suicide.
  • Updated Yandere-chan’s character model to use her trademark black stockings at the character customization screen.
  • Removed the ability to enter a changing booth while naked (it was causing bugs).
  • Senpai’s reaction to witnessing Yandere-chan taking panty shots is now voiced.
  • Added a new character, a PE teacher who hangs out near the school entrance.
  • Added a hiding spot on the third floor outside of the computer room.
  • Edited the text that appears when the player levels up in Biology.
  • Added some decorations near the locker room area.
  • Added a new school uniform and hairstyle for Yandere-chan; the uniform and hair were designed almost 24 months ago.
  • Began to implement “Schemes” – this will be explained in a future video.
4/15/2016
  • If Yandere-chan giggles, and an NPC hears the giggle, but can’t see Yandere-chan, the NPC will become curious and will walk over to investigate the source of the mysterious giggle.
  • It is now possible to join the Gaming Club and activate their Club Benefit.
  • It is no longer possible to kill Senpai with a Falcon Punch.
  • Added a “Stats” screen to Yandere-chan’s phone.
5/1/2016
  • Teachers no longer react to Yandere-chan’s misbehavior when an easter egg is active.
  • Kokona’s bathroom event now occurs on Wednesday instead of Thursday.
  • Added water sound effects to the fountain at the center of school.
  • Replaced the music that plays during the Cirno-themed easter egg.
  • Added a new menu to Info-chan’s “Favors” menu: the “Drops” menu.
  • Touched up the UI of the Schemes menu.
  • Updated the UI of the Services menu.
5/2/2016
  • Characters who are chasing Yandere-chan will now slowly run faster the longer they are chasing her, so that it will become impossible to outrun teachers or delinquents forever.
  • Added a piano to the Light Music Clubroom.
  • Added three new hairstyles for Yandere-chan.
  • Added a new hairstyle for Senpai.
  • Updated Mei Mio's hairstyle.
5/3/2016
  • If the player puts Sakyu’s ring inside of Kokona’s book bag but does not report Kokona for theft, then Kokona will simply find Sakyu’s ring inside of her book bag and then return it to her after school, making it impossible to frame her for theft in the future.
  • Replaced the copyrighted music from the Cyborg Ninja easter egg with an original track by Damprog Music.
  • It is now possible to customize Senpai with facial hair.
  • Changed “Report Panties” to “Report Panty Shots”.
  • Added a new hairstyle for Yandere-chan.
  • Changed a line of dialogue to reference the fact that the player must hide cigarettes in Kokona’s bookbag, not in her desk.
  • Corrected errors in the guidance counselor’s subtitles.
5/4/2016
  • Yandere-chan will now drop anything she is holding in her hands when the player chooses to prepare food, bathe, or change clothes.
  • Students will now react to the sight of the player carrying a corpse.
  • Added Ebola Mode easter egg.
5/6/2016
  • Club accessories will no longer appear on Yandere-chan’s body when she is naked.
  • Re-textured the Light Music clubroom and filled it with music-related props.
  • Added “nature sounds” ambience to the Gardening Club area.
  • Added a voice clip for Sakyu Basu’s “Where’s my ring?” line.
6/1/2016
  • It is now possible to become Kokona’s friend by performing a task for her.
  • If the player listens to Kokona’s conversation with Saki on the rooftop at lunchtime on Monday, befriends Kokona, and then leaves a note in her locker asking to meet her on the school rooftop, the player will have the option of speaking to Kokona about her personal problems on the rooftop.
  • A new student has been added to the game.
  • It is possible to become friends with the new student by performing a task for her.
  • If the player kidnaps the new student after discussing Kokona’s personal problems, new options will become available in Yandere-chan’s basement at night.
  • Added two new text message conversations.
  • Added a cut-scene with a degree of interactivity.
  • The player is only allowed to report a student to the guidance counselor once per day, but there was no way for the player to know this. The counselor will now speak a voiced line when the player is not allowed to speak to her.
  • Added an easter egg.
  • The guidance counselor now has a more lively idle animation, and occasionally performs a different animation to make her feel more alive.
  • If the police discover a student who died from falling off of the school roof, the school will now erect a fence around the roof.
  • Added the ability to remove the Cyborg Ninja’s helmet by pressing the “P” key while the Cyborg Ninja easter egg is active.
  • Added a voice clip that will play when the player tries to buy something from Info-chan when it is unavailable.
  • Restored Oka’s shy/nervous animation.
  • Added the Cyborg Ninja’s hair as a hairstyle that can be worn by pressing the “H” key enough times.
  • Added a wood-chipper to the gardening club that allows the player to dispose of corpses.
  • In the Student Info screen, changed “Strength” to “Self Defense”.
  • Added stockings and arm-warmers to Oka Ruto.
  • Touched up the Student Info screen.
  • Added a new easter egg costume.
6/3/2016
  • Adjusted the schedules of the female social butterflies / “Rainbow Six” girls so that they don’t spend so much time in the cooking club, allowing Kokona more time to check her locker for notes towards the end of the day.
  • If the player orders multiple items from Info-chan, Info-chan will now drop every item in the order they were bought, instead of only dropping the last item that was purchased.
  • A “Checklist” will now appear onscreen when the player is attempting to kidnap people in the “Kidnapping Room” of the school.
  • Added Kokona’s task to the Task menu.
6/6/2016
  • Removed debug command that would trigger Kokona’s expulsion cut-scene, because way too many people were pressing it by accident and then reporting it as a bug.
  • It is now possible to have the “Offer Help” conversation with Kokona behind the school and in the storage room, in addition to the rooftop.
  • The player is no longer able to peek into Info-chan’s room when Info-chan is dropping an object out of her window.
  • Replaced Sakyu Basu’s poor-quality ring removal animation with a higher quality animation.
  • Added a texture for Kokona’s phone so that it’s not just a purple rectangle.
  • Replaced the texture of Yandere-chan’s phone with a higher-quality one.
6/15/2016
  • If the player presses the Yandere button (“Ctrl” on keyboard, “RB” on controller) while walking or running while carrying a bucket, Yandere-chan will trip and fall down, sending the bucket flying forward without drawing any suspicion to herself.
  • If the player mashes the Confirm button (“E” on keyboard, “A” on controller) after Yandere-chan trips, the “stand up” animation will speed up.
  • At this point in time, Kokona is the only character who will react to being splashed with liquid from a bucket.
  • After being splashed with liquid, Kokona will now be immobile for 10 seconds instead of 5 seconds.
  • Added a new pickup to the game – a “jerry can” full of gasoline.
  • It is possible to empty a jerry can into an empty bucket.
  • If you spill gasoline onto an NPC, they will become doused in gasoline and react to it.
  • Added a new drop for Info-chan – a box of matches.
  • When holding a box of matches, it is possible to light a match and flick it into the air in front of you.
  • If a lit match strikes an NPC who is wet with gasoline, they will burst into flames.
  • Added a new weapon to the game – dumbbells.
  • Dumbbells are located where the Sports Club gathers.
  • If you are not a member of the Sports Club, carrying a dumbbell will be considered suspicious.
  • It is possible to load up to 5 dumbbells into a bucket.
  • You cannot pick up a bucket that contains a dumbbell unless you have increased your Physical stat at least once (or joined a club that grants you a bonus to your Physical stat).
  • It is now possible to eliminate your rival by filling a bucket with 5 dumbbells and dropping it onto your rival’s head from the school rooftop.
6/18/2016
  • Removed the ability to trip at any point in time by pressing the “Tab” key (this was a test command that was not meant to be included in the debug build).
  • It is now possible to trip and fall while holding a bucket of blood.
  • It is no longer possible to dip a mop into a bucket of gasoline.
6/21/2016
  • Optimized some code on Yandere-chan and female students in an attempt to improve the framerate a little.
  • Reduced the game’s file size by about 60 megabytes by compressing certain needlessly-large files.
  • Added a placeholder sound effect for the katana.
  • Added three new accessories for Yandere-chan.
  • Added three new hairstyles for Senpai-kun.
  • Added two new hairstyles for Yandere-chan.
  • Added a new weapon to the game – an axe.
6/29/2016
  • Implemented better “staring at cell phone” animation so that students don’t look like they are wobbling left and right while walking with a cell phone.
  • Students now enter the school as a crowd instead of entering the school in two perfectly straight lines
  • Students now enter the school wearing “outdoor shoes” and switch to “indoor shoes” at their lockers, just like real Japanese high school students.
  • Students now switch from “indoor shoes” to “outdoor shoes” before leaving school.
  • Yandere-chan can now switch between outdoor shoes and indoor shoes (there are currently no penalties for wearing one type of shoe or another).
  • It is now possible to use a radio to distract NPCs, who will walk over to the radio to turn it off.
  • Replaced several of Kokona’s old voice-acted lines with new lines, voiced by Mom0ki.
  • Gave teachers an official uniform.
  • Gave teachers a daily routine.
  • Gave the gym teacher a routine that gives her the role of “school gate sentry” at the beginning and end of the school day, and “faculty room sentry” throughout the rest of the day.
  • Decorated the faculty room with more props.
  • The answer sheet in the faculty room is now much more difficult to steal because teachers will react if they see Yandere-chan stealing the answer sheet, and the faculty room will always have at least one teacher inside of it.
  • Stealing the answer sheet from the faculty room now requires a 10-second “rummage through papers” sequence that creates noise and causes nearby NPCs to investigate.
7/8/2016
  • Added a new animation for Kokona when she is answering her Monday morning phone call.
  • Replaced the “stretching exercises” animation with a much smoother version of the animation.
  • Replaced the distracting radio music with a new, original track.
  • Replaced the “Bad Time Mode” music track again.
  • Added new props to the Photography Room.
7/12/2016
  • Replaced the signs outside of classroom doors with new signs that won’t affect the game’s framerate as much as the previous signs did.
  • Placed a lot of new signs around the school (bathroom signs, exit signs, fire extinguisher signs, etc).
  • Attempted to implement a better “preparing food” animation for Kokona’s Cooking Club event.
  • Improved the Kokona Monday phone call animation a bit further.
  • Replaced Ronshaku’s old voiced lines with new voiced lines.
  • Added 4 new accessories for Yandere-chan. One of them has functionality…can you figure out how to activate it?
  • Added a new weapon to the game. It’s a joke weapon/gag weapon.
  • Added 5 new hairstyles for Yandere-chan.
7/24/2016
  • If you kill one Basu sister but let the other live, the surviving sister will perform a mourning animation on the school rooftop instead of performing the normal “social butterfly” animation set.
  • If two NPCs have a special relationship (lovers, family members) and you kill one of those NPCs in front of the other, the surviving NPC will attack you like a Heroic student would.
  • Mind-broken slaves will now spawn to the right of the school gate, behind some bushes, to provide an explanation as to why the gym teacher and other students don’t notice them.
  • Optimized numerous scripts in an attempt to improve the framerate. (Does anyone feel like doing a comparison with the last build?)
  • Now, whenever the player walks by a room, the name of the room will display in the bottom-right corner of the screen.
  • Students now have lockers at different heights, instead of all having their lockers at the exact same height.
  • Gave the player the ability to use a shovel to dig a hole in any of the 9 plots in the Gardening Club.
  • Oka Ruto will no longer go to the rooftop to spy on the Basu sisters if the Basu sisters are dead.
  • Replaced the old Senpai Shrine model with a new one, and added more items to the Senpai Shrine.
  • Gave the player the ability to fill up a hole that has been dug in the Gardening Club.
  • Replaced the voiced lines in Saki and Kokona’s Monday rooftop conversation.
  • Implemented a much better “peek around corner” animation for Oka Ruto.
  • Gave the player the ability to bury a corpse in the Gardening Club.
  • Implemented a better walk animation for mind-broken slaves.
  • Added 1 new accessory and 1 new hairstyle for Yandere-chan.
  • Implemented 9 garden plots inside of the Gardening Club.
  • Implemented a new murder-suicide animation.
  • Updated the nurse’s character model.
  • Improved Ebola-chan’s face texture.
7/29/2016
  • Now, if you turn Kokona into a mind-broken slave, she will commit suicide if she is given a knife.
  • Now, a mind-broken slave will commit suicide if their target dies before they reach their target.
  • A student who is following Yandere-chan will no longer react to Yandere-chan’s giggles.
  • Modified some of the Senpai Shrine text.
8/2/2016
  • The player can now leave a note in Kokona’s locker even if they have not eavesdropped on her Monday conversation.
  • A character who has changed out of her school uniform will now no longer try to change shoes at their locker.
  • Implemented better “check locker for note” animations.
  • Improved the mind-broken slave’s suicide animation.
8/15/2016
  • The idea with Social Butterflies is that they would run and hide in heavily-populated areas. However, if a murder occurs IN a heavily-populated area, then Social Butterflies “hide” right where they are standing. To combat this problem, Social Butterflies now run to a collective hiding spot and huddle together, rather than “hide” in plain view of the killer.
  • Researched and successfully implemented a method for modifying textures while the game is running. (You can currently only see one example of this in the game right now: Midori’s stockings and panties are now green.) This opens up tons of customization potential in the future!
  • Students who have witnessed Yandere-chan commit murder will now always perform a face-hiding animation if she aims her camera at them.
  • Replaced Yandere-chan’s old placeholder home environment with a new one (trigger the “Befriending Kokona” cutscene to see it).
  • Smoothed camera movement after losing a struggle.
  • Added a new hairstyle to the game.
  • Added the ability to pray to a turtle.
  • Added new killing animations that play depending on the protagonist’s current level of sanity. You must speak to the turtle in the Light Music clubroom to activate these animations.
  • Added stealth attacks that only play if the protagonist attacks someone from behind. You must speak to the turtle in the Light Music clubroom to activate these animations.
  • If your Physical stat is above 0, it is now possible to have a struggle against a teacher, and kill that teacher.
  • Now, when a teacher is killed, they will be replaced the next day by a randomly-generated teacher.
  • Added new struggle animations (for students and teachers).
  • Added new sound effects to the murder-suicide animation.
9/1/2016
  • If you open the debug menu and press the “Q” key, a shadow will appear over Yandere-chan’s panties.
  • Added a new graphics quality level (“Yandere” with shadows disabled) for people who want to play with the best possible graphics, but desire a higher framerate.
  • Added an easter egg connected to the turtle in the Light Music clubroom.
  • Added a kitten. (No functionality yet. Appearance not yet final.)
  • Began to implement a “Topic” system, which allows Yandere-chan to acquire new conversational topics to speak about with other students. (Not every Topic is currently unlockable, and it is not possible to converse with students about specific topics yet.)
9/3/2016
  • The “Press Q to censor panties” debug command now affects all of Yandere-chan’s school uniforms, and all female students.
9/22/2016
  • Added a static effect to the screen when the player attempts to run out of the school grounds.
  • Added a corridor of cherry trees outside of the school.
  • Added Tasks for Pippi, Ryuto, and Kokona’s suitor.
  • Gave the nurse a more gentle face.
  • Gave Oka Ruto a new choker.
  • Improved the model for the hill that the mythical tree stands on top of, and moved the hill.
  • Improved the sound of the piano in the Light Music Club.
  • Made it possible to learn 5 of Kokona’s likes and 5 of Kokona’s dislikes.
  • Selected a “suitor” for Kokona (he can be seen gazing longingly at Kokona).
  • Added a “Love” option to the dialogue wheel. This option only appears if Yandere-chan has befriended the character she is speaking to. This option currently only works for Kokona and her suitor.
  • If the player uses the “Love” option to correctly identify a character’s crush, then the Love option can be used to open a menu of three other Love-related options.
  • The player can use the Love menu to make a suitor change his appearance.
  • The player can use the Love menu to give a suitor a gift to give to the girl he has a crush on.
  • The player can use the Follow Me command to lead the suitor to the library so raise his Intelligence stat.
  • The player can now purchase a wireless headset and a wireless earpiece from Info-chan.
  • The player can use the Love menu to instruct the current rival to go somewhere to meet someone special.
  • The player can use the Love menu to instruct a suitor to go talk to the current rival.
  • Once the rival and the suitor are alone together, the player can use the wireless headset to give instructions to the suitor as he speaks to the rival. This opens up a dating minigame.
  • If the player is able to raise the rival’s Affection Meter to 100% before 5:00 PM on Friday, the rival will put a love letter into her suitor’s locker that will cause them to go to the cherry tree outside of school.
  • If the player approaches the rival and the suitor while they are under the mythical cherry tree, the player will see a cutscene where the two students confess their love for one another.
  • After the suitor and the rival have entered a relationship, the player can see them walk into school while holding hands and also see them cuddling at lunchtime.
9/23/2016
  • Updated one of Ryuto’s lines so that it matches his written dialogue.
  • Changed the appearance of the Phantom Girl.
9/24/2016
  • A student who is in the middle of their love confession protocol (leaving a love letter, finding a love letter, waiting under the cherry tree) can no longer be distracted by a giggle from Yandere-chan.
  • Made the Pink Panties buff functional (it applies a boost when Matchmaking).
9/29/2016
  • Yandere-chan’s “Seduction” skill now adds a bonus to her Affection Multiplier during the dating minigame.
  • Brightened up the texture of the white paths around the school.
  • Updated the Student Council President’s appearance.
  • Added 13 new commands to the debug menu.
  • Improved the “Turn off radio” animation.
10/16/2016
  • Added a Settings Menu to the game that allows the player to adjust the game’s graphics in the following ways:
    • Change amount of particles spawned/disable particles
    • Disable outlines around characters
    • Lower or disable anti-aliasing
    • Disable post-aliasing
    • Disable bloom
    • Enable low-detail students
    • Change camera draw distance
    • Enable fog
    • Disable shadows
  • Added something called “Pose Mode”, which allows the player to do the following:
    • Move, rotate, or resize any bone in a student’s body
    • Teleport a student to Yandere-chan’s position
    • Customize a student’s appearance (to a certain degree)
    • Make a student perform any animation.
  • Updated the texture that appears on a student’s face when they are blushing.
  • Replaced the copyrighted bike ride music with original music.
11/4/2016
  • Added a new option to the Settings menu – the ability to prevent students from animating when distant from Yandere-chan.
  • Made many adjustments and optimizations (both inside the code and outside of the code) in an attempt to improve the game’s framerate.
11/15/2016
  • The weapons that were previously placed in front of the school have been relocated to more logical locations.
  • Made numerous changes to the game’s code in order to improve the framerate.
  • Darkened the shadow that appears over Yandere-chan’s face when she loses sanity.
  • Added debug command for increasing the school’s population to 100.
  • Added new architecture to the locker area of the school.
  • Added an arch above the entrance of the school.
  • Added debug command for killing all students.
  • Added a new hairstyle for Yandere-chan.
  • Added Mission Mode.
  • It’s possible to change the background music in Mission Mode by pressing the Confirm button over the music icon in the pause screen.
11/16/2016
  • Expanded the amount of ground that students can walk on so that Students can now enter the Gardening Club or the Hedge Maze.
  • Removed the red outline around stationary NPCs.
11/19/2016
  • The player now begins Mission Mode with “1” in all stats.
  • Adjusted Mission Mode so that the black-and-red school uniform is the default uniform for that mode.
  • Gave a new appearance to the Mission Accomplished and Mission Failed screens.
  • You can now press the “z” key to censor panties during Mission Mode.
12/1/2016
  • Put the katana into a locked display case instead of letting it sit out in the open. The player must locate a key in order to unlock the display case.
12/2/2016
  • Modified the texture of the katana case and its key.
12/16/2016
  • Changed the appearance of the game’s HUD during Mission Mode.
  • Added bushes in the tree corridor outside of the school.
  • Footsteps can now be heard when Yandere-chan is running.
  • Changed “REPUTATION” to “AWARENESS”. Bad behavior raises AWARENESS. 100 AWARENESS results in a mission failure.
  • Changed the appearance of the HUD in Mission Mode.
  • Changed the layout of the Random Mission screen.
  • Added Nemesis, and three options to control how challenging she is.
  • Added “Can’t let any students witness bad behavior” condition.
  • Added “Unable to speak with students” condition.
  • Added “Find key and steal from safe” condition.
  • Added “Avoid security cameras” condition.
  • Added “Avoid metal detectors” condition.
  • Added the ability to create your own custom mission.
12/17/2016
  • During Mission Mode, the player is no longer able to aim a camera at a student’s face to make them stand in one spot forever, because the Awareness meter will now quickly rise for every second that the player spends aiming their camera at a student.
  • Removed one of Nemesis’ spawn points, since it was too easy to figure out who she was if she was coming from that direction.
  • Changed the color of the caution symbol, subtitle label, and top-of-screen notifications in Mission Mode.
  • Added new voiced lines for Info-chan in the Mission Mode menu screen.
12/19/2016
  • It is now possible to use a screwdriver to disable metal detectors, allowing the player to pass through a metal detector while carrying a weapon.
  • Changed “Cannot speak with students” to “Cannot speak with any students except for club leaders”.
  • Metal detectors will no longer detect non-metal weapons.

Date Changes
1/3/2017
  • There are now “fake Gardening Club members” walking around in the Gardening Club. They don’t react to any of Yandere-chan’s behavior, except for pick-pocketing.
  • The Gardening Club shed is now locked, unless the player pickpockets the Gardening Club Leader or joins the Gardening Club.
  • It is possible to pickpocket the leader of the Gardening Club to get a key that unlocks the shed.
  • The textures/objects in the Gardening Club have been changed slightly.
  • There is now rat poison in the Gardening Club’s shed.
  • The nurse now walks around the infirmary, but doesn’t react to any of Yandere-chan’s behavior, except for pickpocketing.
  • There is now a bottle of emetic medicine in a locked cabinet in the infirmary.
  • It is possible to pickpocket the nurse to get a key that unlocks the cabinet.
  • Added a control panel to the metal detectors so that it’s easier for the player to tell where to use the screwdriver.
  • Added the ability to censor panties in Mission Mode by tapping the key that normally summons the Debug Menu.
  • Added some polish to the Mission Mode game over screen (new sounds, more legible text, fixed typos, etc).
  • Added sound effects for the security cameras and for shutting down the metal detectors in Mission Mode.
  • Replaced the grass texture.
  • Changed the appearance of the visual effects for all fountains in the school.
  • The player can now order “Lethal Poison” or “Emetic Poison” from Info-chan.
  • Moved Inkyu and Sakyu to a new location during lunchtime.
  • Added a sound effect for the security camera.
  • Added a sound effect for the metal detector.
  • Changed the dates in the Calendar screen.
1/4/2017
  • Changed the brightness level of some textures so that they are not blindingly white at noontime.
  • The Cyborg Ninja easter egg now makes Yandere-chan immune to Senpai and teachers.
  • Adjusted door animation speed so that doors do not instantly snap open and closed.
  • Strengthened “the first line of defense” and “the second line of defense.”
1/16/2017
  • You can now navigate the list of hairs and list of accessories much more quickly by holding down the Shift key while pressing “H” to change hairstyles or “O” to change accessories.
  • Moved Kokona’s monday phone call conversation 15 minutes later, to avoid scheduling conflicts with another event that will be implemented in the future.
  • Re-wrote code that was causing an unnecessary amount of memory allocation, which was causing the game to “stutter” for a few frames at irregular intervals.
  • Added 1 new accessory and over 20 new hairstyles for Yandere-chan.
  • Added 3 new hairstyles for Senpai and 1 new facial hair option for Senpai. (These are also available for randomly-generated students.)
  • The “React to Senpai” distance has been changed from 2 meters to 1 meter so that Senpai is less of an obstacle/annoyance.
  • Yandere-chan will now be apprehended by students if she commits murder with at least 4 witnesses present.
  • Senpai now has animations and lip movement when he reacts to Yandere-chan’s behavior.
  • Darkened the color of the grass, and lightened the color of the walkways and rooftops.
  • Replaced Nemesis’ old hairstyle with the new hairstyle that the fans voted for.
  • Gave hair physics to a character who previously had no hair physics.
  • Improved the level of quality in Koharu Hinata’s hair model.
  • Added friendship bracelets to the “Rainbow Six” girls.
  • Added red stripes to Nemesis’ black socks.
  • Strengthened certain countermeasures.
1/24/2017
  • Students will now pause for a moment before performing a group-takedown, instead of instantly launching into a group takedown immediately after witnessing a murder.
  • Changed the school logo on the social media website accessible from Yandere-chan’s bedroom.
  • Removed a 3D model that was not meant to be visible.
2/2/2017
  • Added a loading screen that will appear whenever the school scene is loading.
  • Students now walk into school wearing fancy shoes and change into “indoor shoes” once they are inside the school.
  • Revamped the code for the Credits sequence so that it is much easier to add names of volunteers to the credits.
  • Replaced Ryuto’s voiced lines with new lines that more appropriately convey how I imagine his personality.
  • Replaced the old Nemesis portrait and icons with a new portrait and icons.
  • Gave colored stockings and colored panties to the Rainbow Six.
  • Added physics to the “Miku Hatsune” hair style.
  • Added eight new hairstyles for Yandere-chan.
  • Added two new accessories for Yandere-chan.
  • Added a new hairstyle for Senpai.
  • Improved Koharu’s hair texture.
  • Added two new easter eggs.
  • Updated the credits.
2/7/2017
  • Updated some of the sanity-based killing animations so that the victim’s body would not wind up too far away from their position at the beginning of the animations.
  • If school atmosphere is low, the school’s loading screen will be different.
  • Changed the functionality of Blade Hair Mode.
  • Sanity-based killing animations are now activated by default.
  • Added twelve new hairstyles for Yandere-chan.
  • Added one new accessory for Yandere-chan.
2/10/2017
  • Decorated the school with more walkways, trees, and bushes.
  • Moved the hedge maze to a new location.
2/15/2017
  • Students will now walk on pathways instead of walking on grass. Also, students will no longer walk on the borders of pathways.
  • It is no longer possible to take a panty shot of a character who is not wearing a skirt.
  • Added sound effects to the east and west fountains.
  • Added several new hairstyles for Yandere-chan.
  • Added 1 new accessory for Yandere-chan.
3/1/2017
  • Changed the shade of pink that covers the screen when Yandere-chan is near Senpai. Previously, it was 100% magenta. Now, it’s a lighter shade of pink that matches the game’s branding.
  • If you go into the Settings menu and press the spacebar on your keyboard, you can toggle experimental graphics settings.
  • Kokona won’t try to begin her cooking event if Yandere-chan is already cooking in the kitchen at the time of the event.
  • It is now possible to customize a female student’s stockings in Pose Mode.
  • Added two new hair models for Yandere-chan.
  • Added one new accessory for Yandere-chan.
  • Adjusted Saki Miyu’s hair model.
3/8/2017
  • There is now a file named CustomStockings.png in the StreamingAssets folder. You can make girls wear these stockings by using the customization window in Pose Mode, or by editing the Students.JSON file and changing the name of a girl’s stockings to “Custom”. You can replace and modify this texture so that girls will wear whatever stockings you want.
  • Open the debug menu and press “5” on the num pad to see an experimental new look for Yandere-chan’s face.
  • There is now an experimental “play as a male character” mode, accessible from the Easter Egg Menu.
    • Changed the animation that kidnapped victims perform the first time that you torture them.
    • Updated Saki’s student portrait to reflect her new hair model.
3/15/2017
  • Added Lycoris Radiata around the mythical cherry tree.
  • Replaced very old 3D models on the school rooftop that looked extremely out-of-place.
  • Replaced some temporary placeholder art assets with original, final assets.
  • Removed Yandere-kun’s permanent smirk.
  • Changed Yandere-kun’s hair.
3/18/2017
  • It is now possible to customize a mission in Mission Mode so that Nemesis can be killed while she is wearing a disguise.
  • Lightened up all characters’ eye textures so that their eyes are a bit brighter and more vibrant.
  • Made minor modifications to the Nemesis-chan icons in the Mission Mode menu.
  • Changed the sound effects of the rooftop air ventilation machines.
3/25/2017
  • Added a new debug object to the Light Music Clubroom that allows to test out an upcoming feature.
  • Removed some art assets from the game that were only meant to be temporary placeholders.
  • Implemented new walking animations for Yandere-chan and female students.
  • Replaced the railing on the school rooftop with far superior models.
  • Implemented a new running animation for Yandere-chan.
  • Implemented a new walking animation for males.
3/28/2017
  • It is now possible to change the portrait of Yandere-chan that appears in the Stats screen.
  • Changed one line of text in Budo’s profile.
  • Added a backdrop behind the neighborhood in front of the school.
4/9/2017
  • Kokona no longer bathes in the same spot where Yandere-chan bathes in the locker room.
  • There is now an animation and sound effects for tranquilizing a girl with a syringe. This animation will only play when tranquilizing a student in the storage room.
  • Improved the Gardening Club Leader’s hair and face textures, and gave her gardening gloves.
  • Added three more idle animations to the mirror in the Light Music Club.
  • Updated the school’s fountains with new 3D models and textures that more accurately reflect the look-and-feel of the school.
  • There is now an animation for lifting up a girl’s body and dumping it into the musical instrument case in the storage room.
  • Replaced the old scissor model with a new scissor model with a much more reasonable polygon count.
  • Replaced some copyrighted easter egg music with original music composed for Yandere Sim.
  • Adjusted Pippi’s hair model to hide polygon “backfaces”.
  • Replaced previous corpse-dragging animations.
  • Added a new hairstyle for Yandere-chan.
  • Replaced sewing machine sound effect.
  • Added physics to Midori’s hair.
4/10/2017
  • Changed the floor texture in the Martial Arts Club and began to add new props.
  • If you open the easter egg menu and press the “a” key on your keyboard, Oka will wear an alternative blazer.
  • It is no longer possible to use the debug turtle to summon a character after destroying that character’s corpse.
4/15/2017
  • Added a new accessory for Yandere-chan.
  • Updated some outdated student portraits.
  • Replaced more copyrighted music with original music.
  • Updated the large backdrop image displayed behind the school’s neighborhood.
  • Updated more models in the Martial Arts Club as part of the process of removing all temporary placeholder art assets from the game.
  • Added a new easter egg. It’s not accessed from the Debug Menu. It involves the delinquents.
5/1/2017
  • Students have new “social interaction” animations, and will no longer perform weird saluting/winking/kissing animations when interacting with other students.
  • Replaced the old credits theme with a new, original theme that was composed with Yandere Simulator in mind.
  • Added a few new accessories for Yandere-chan.
  • Added a new easter egg; open the debug menu and press the “I” key to disable gravity for corpses.
  • Removed the flowers around the mythical tree. They were negatively impacting the performance / framerate too much.
  • Students and teachers now have “chatter” visual effects coming out of their heads when socializing/teaching.
  • Added new sound effects for the axe so that it doesn’t use the exact same sounds as the baseball bat.
  • Added new crouching, crouch-walking, prone, and crawling animations for Yandere-chan.
  • Teachers now perform a “teaching class” animation when they are teaching class.
  • Removed / compressed a lot of files that were increasing the game’s file size.
  • Replaced a hairstyle that had an unacceptably large file size and poly count.
  • Students now take out pens and write on paper when they are in class.
  • A girl’s eyes will now slowly close when she is being tranquilized.
  • Added some new props to the Drama Club.
  • Added sound effects when Yandere-chan steps in a blood pool.
  • Updated the environment that is visible from the title screen.
  • Added a tiny easter egg to one of the school storage rooms.
  • Replaced Sora Sosuke’s old hair model with a new one.
  • Added a few more new props to the Martial Arts Club.
  • Added ambience when peeking into the Info Club.
  • Updated the “Huntress” easter egg music.
  • Added new quality settings.
  • Removed the town.
5/11/2017
  • Changed the sky texture and added moving clouds.
  • Replaced the copyrighted “Ebola” music track with an original track composed for Yandere Simulator.
  • Lowered the texture resolution of some unnecessarily-huge textures to lower their file size.
  • Added two new accessories and an extra color for one of the color-changing accessories.
  • Implemented a new “scared” idle animation for male and female students.
  • Implemented a new running animation for male students.
  • Changed default music for Mission Mode.
5/19/2017
  • If a student witnesses something disturbing (like a murder or a corpse) and screams in fear, nearby students will turn and look in the direction that the screaming student is facing. Previously, other students would simply perform their regular idle animation when turning to look at what other students were reacting to. As of now, students will perform a “craning neck” animation while they are trying to see whatever other students are freaking out about.
  • There is now a chibi anime figurine somewhere in the school.
  • Added a special item in the first-floor east storage room. Once you’re wearing it, laugh in order to remove it.
  • Changed the model of the magical girl wand.
  • Decorated the Drama Club a little bit. It’s not finished yet.
  • Added a couple of new hairstyles for Yandere-chan.
  • Updated Yandere-kun’s running animation.
5/20/2017
  • The previous Hitman easter egg music has been replaced by a new track. It’s “Ave Maria”, a public-domain song. The vocals were actually provided by Yandere-chan’s voice actress!
  • Yandere-chan’s smartphone camera view now accurately depicts the currently level of School Atmosphere (desaturated colors).
  • Removed debug command that would cause Yandere-chan to turn invisible if the player pressed the spacebar key.
  • Teachers will no longer perform the “leaning left and right” animation when giving Yandere-chan a Game Over.
  • The camera can now zoom out further when wearing the special wearable object.
  • Updated one of Yandere-chan’s new hairstyles to have less clipping.
6/1/2017
  • Added a pool area to the school.
  • Changed the number of quality settings that are offered when launching the game, and changed their names so that they would lead to less confusion.
  • The magical girl wand’s sanity-based attack animations now spawn hearts instead of blood.
  • Replaced the copyrighted music from the Galo Sengen easter egg with an original track.
  • Removed the vertical gap between the school and the street outside of the school.
  • NPCs can now pathfind further beyond the school than they could before.
  • The player can now choose Kizana’s stockings in Pose Mode.
  • Implemented new sound effects for the magical girl wand.
  • Changed the appearance of the school swimsuit.
  • Added another prop to the Martial Arts Club.
  • Added two new hairstyles for Yandere-chan.
  • Updated Koharu’s hair model.
  • It’s now possible to spawn a student with a light-colored version of Kizana’s hairstyle by editing the JSON file to give a female student hairstyle “22”.
  • A lot of other, tiny miscellaneous adjustments (a few more figurines in the Gaming Club, changed the color of the fence that appears on the school rooftop, gave lipstick to Kizana, etc.)
6/2/2017
  • Added “Good 1/2 Res” setting; it’s for computers that can run the game with good graphics, but still need half-res textures to avoid running out of available RAM.
  • The smartphone camera will now have the same draw distance as whatever the player sets the main camera’s draw distance to.
6/15/2017
  • Removed “Midori uploads a photo to social media after witnessing murder” feature, since it was only half-implemented for the sake of recording video footage, and wasn’t ready to be a part of gameplay yet.
  • To help the player avoid being late for class, the game will now spawn “Class Begins Soon” and “Class Begins Now” notifications at appropriate times.
  • Removed the last few remaining copyrighted music tracks from the game; Yandere Simulator now has a 100% original OST.
  • The game will now inform the player if the Students.JSON file is broken.
  • Added more sound effects for the magical girl wand weapon.
  • Replaced the music that plays for the Team Skull easter egg.
  • Updated the texture of the school’s clock face.
  • Added two new hairstyles for Yandere-chan.
  • Finalized the Jojo easter egg.
6/28/2017
  • Updated the lip-sync for the torture animation that plays if a girl’s sanity is above 50% but below 100%.
  • Added a few more YouTuber-related accessories for Yandere-chan. They’re located in the “meme closet”.
  • The radio can no longer be used to distract Nemesis.
  • Added some props to the sewing room.
  • Added a very basic “custom soundtrack” feature.
  • Replace the Jojo easter egg music with more intense music.
  • Added two new hairstyles for Yandere-chan.
7/9/2017
  • Game engine updated from Unity 4 to Unity 5.
  • Game code converted from JavaScript to C#.
7/10/2017
  • When changing Yandere-chan’s hairstyle, it is now possible to go back in the hairstyle list by holding down “H” and tapping the left arrow key.
  • Attached the “Deal With It” shades to the “P” button (eyewear set) instead of the “O” button (general accessory set).
  • Students will now enter a “scared” animation when they witness Nemesis-chan murdering Yandere-chan.
  • Removed physics from Yanvania Whip (old Unity 4 whip physics were incompatible with Unity 5).
  • Added colliders to the props in the nurse’s office (and re-arranged a couple of the props).
  • Yandere-chan’s face is now pure white in “Slender Mode”, as it was always supposed to be.
  • Decreased the compression on the credits theme so that you can hear it at full quality.
  • Removed the “Custom Soundtrack” menu option since it’s not functioning properly yet.
  • Now there are cherry blossoms falling during the credits sequence.
  • Added collision boxes to the costume racks in the Drama Club.
  • Changed the textures that are used in the infirmary.
7/11/2017
  • “Talking” visual effects will now come out of a character’s head when they are sitting and talking.
  • Added new animation for Yandere-chan when summoning the Jojo easter egg.
7/15/2017
  • Got the Custom Soundtrack feature to work as originally intended.
  • Made further adjustments to some of the geometry on the school rooftop to prevent bizarre-looking shadows from forming on the roof.
  • Moved some of the UI elements down by 1 pixel so that there wouldn’t be empty space between them and the bottom of the screen.
  • Re-created the list of quality settings that existed in the game’s launcher before the conversion from Unity 4 to Unity 5.
  • Updated the nurse’s character model so that her skirt won’t clip into her butt when she walks.
  • Updated male student “high-sanity bat death” animation.
  • Added a new accessory for Yandere-chan.
  • Adjusted one of the criteria in Mission Mode; the player can now get a game over if a security camera notices a corpse.
  • Adjusted the volume of a Mission Mode music track that was way too loud.
  • Info-chan now has a reaction to seeing a photograph of Nemesis’ panties.
7/18/2017
  • Adjusted the functionality of one of the debug commands (teleporting to the roof) because YouTubers seemed to be expressing confusion whenever they used this debug command and saw undesired side-effects. (Teleporting to the roof also teleported Kokona, Riku, and Midori, for easy testing of other features. From now on, teleporting to the roof will no longer affect other characters after 7:10 AM.)
  • The “Additional Information” segment of a student’s profile is now populated by text from the Students.json file. (Players can now modify any student’s Additional Info text more easily.)
  • An “Evil” student now has a different subtitle when reacting to the sight of a corpse.
  • Made the “return to main menu” box match the rest of the game’s UI.
  • Kuu Dere now has a different routine and different text in her Student Info profile.
7/19/2017
  • When finding a note in his locker, a male student will now physically hold an actual note in his hand, instead of just pantomiming the action of finding a note with empty hands.
  • A student will no longer try to distract a student that Yandere-chan is speaking to, or a student that is dealing with another distraction, such as turning off a radio.
  • Lowered the volume of the air conditioning units on the school rooftop so that it would be easier for the player to hear conversations occurring on the school roof.
  • Yandere-chan will now drop any item she is holding before performing the “peek around tree” animation, so that whatever she’s holding doesn’t clip into the tree.
  • Adjusted teachers’ schedules so that they will leave the faculty room and walk to class sooner.
  • Updated the textures for the cabinets in the Science Club.
  • Updated the backup JSON file.
7/20/2017
  • Students will now stop holding books/pens when they are reacting to a distraction.
7/21/2017
  • Yandere-chan is now capable of opening doors while crouched.
7/23/2017
  • It is now possible for the player to use button prompts when being chased.
  • Adjusted Sakyu Basu’s lunchtime event so that the player doesn’t have the option to steal Sakyu’s ring if Sakyu is staring directly at her ring.
  • Updated the game’s pathfinding plugin. This resolved the issue of students spinning in circles whenever they were given a new destination, and also resolved the issue of teachers sliding across the ground as though they were on ice.
  • Added a “Press the Y button to show or hide the delinquents” debug command to the debug menu.
  • Yandere-chan will now drop anything that is in her hands when she enters a hiding spot.
7/24/2017
  • This build contains some optimizations made by tinyBuild that may improve the framerate!
  • It’s now possible to change a student’s eye color in the “Customize” menu of Pose Mode.
7/25/2017
  • Adjusted the nurse’s clothing to be more modest and practical.
  • Restored Ryuto’s bandana in his student portrait.
7/28/2017
  • The player can now put up to 10 custom stockings in the StreamingAssets folder and make them appear on female students by editing the JSON file or using Pose Mode.
  • Removed hidden debug command from the Senpai creation screen.
  • Replaced the love confession music that plays when Riku confesses his love to Kokona at the end of the matchmaking elimination method.
  • Adjust teacher routine times so that the faculty room is never without at least one teacher.
  • Yandere-chan will now drop whatever she was holding before she begins the “Rummage” action.
  • Updated some of the graphics that display on the computer screen in Yandere-chan’s home.
7/30/2017
  • Yandere-chan can now sit down at the benches near the fountains outside of school. This has no gameplay application whatsoever, and is purely for fun/immersion.
  • Students will no longer perform a “taking notes” animation in class, if class is not yet in session. From now on, if a student arrives to class early, they will mess around on their phone while waiting for class to begin.
  • Likewise, teachers will no longer perform a “giving lecture” animation in class, if class is not yet in session; they will perform a “reviewing notes” animation while waiting for class to begin.
  • Teachers will no longer stand directly on top of a corpse when inspecting it / calling the police / guarding it. Teachers will now stand 1 meter away from corpses when performing these actions.
  • Items will now disappear out of a student’s hands when they witness murder.
  • Students will now react to Yandere-chan carrying a dismembered limb in her arms (but do not yet react to dismembered limbs lying on the ground).
  • Teachers now have improved animations for inspecting corpses and guarding corpses.
  • Changed Yandere-chan’s crouch idle, crouch walk, and crouch run animations.
  • Updated the walking animation that Yandere-chan uses in her room.
8/2/2017
  • The photograph of Senpai in Yandere-chan’s room will now accurately represent the custom Senpai that the player designed.
  • Updated the photograph of the high school that appears on the school’s social media page.
8/7/2017
  • It is no longer possible for the player to run from a group of 4 students who are about to perform a group takedown. A game over is guaranteed, so letting the player run around is pointless.
  • “Restore Sanity” now appears in the checklist describing the actions the player must take to avoid being arrested.
  • Replaced the font that is used throughout most of the game.
  • Added the ability to put buckets of liquid above doorways.
  • Strengthened Anti-Osana countermeasures.
8/10/2017
  • Replaced the animation that the students perform when they are waiting to perform a group takedown (or waiting to attack Yandere-chan for any other reason).
  • Updated Yandere-chan’s “about to be apprehended” animation.
8/12/2017
  • Time will now pass at 50% normal speed during Lunchtime. This is because a lot of story events will occur at Lunchtime, and the game’s clock was ticking by way too fast for all of those events to occur within that phase of the day.
  • Improved the animations that Yandere-chan and students use when students are gathering around Yandere-chan and preparing to perform a group takedown on her.
  • Added new debug command; the player can now stop the flow of time by pressing the “Pause” key (located above the “Page Up” key on your keyboard).
  • Adjusted the appearance of the Pass Time menu to make it more like the rest of the game.
8/16/2017
  • It is now possible for the player to move back through the accessory list by holding down the “change accessory” key and then pressing the “left” key.
  • Updated the names of schemes in the Schemes menu to make it clear that each scheme can only be done on a specific day of the week.
  • The emergency gate outside of school will now swing open when the player approaches it.
  • Adjusted crouch-walk and crouch-run movement speed and animation speed.
  • Touched up the graphics on the title screen a little bit.
8/20/2017
  • The player is no longer allowed to set a bucket trap anywhere in the gardening club (it was possible to lock yourself into the shed or greenhouse by setting a trap while inside those buildings).
  • The player can no longer talk to a student immediately after telling the student to go away. (The student has to finish their “go away” routine first.)
  • Distracting sounds (giggles, radios) can no longer distract a student who is checking their locker for a note.
  • Changed the music that plays during the “Slender” and “X-tan” easter eggs.
  • Adjusted the collision boxes for the doors at the school entrance.
  • Restored hair physics to Kokona’s hair.
9/1/2017
  • Added Bleach to the game. You can pour bleach into a bucket full of water. To clean a surface with a mop, you will first have to dip the mop into a bucket with bleached water.
  • Open the “Settings” menu and press the “R” key to activate an experimental “Rim Light” effect on all the characters.
  • Changed the button interface for the Photo Gallery in Yandere-chan’s smartphone and also for her corkboard at home.
  • Added the first-draft version of “LoveSick Mode”, a more “dark and serious” version of the game.
  • Students no longer emit “speech visual effects” when a camera is pointed at their faces.
  • Changed the way that Info-chan is lit in the Mission Mode scene.
  • Removed redundant button prompts from the Pass Time screen.
  • Replaced the old “Hatred Mode” hairstyle with a new one.
  • Restored blood pools back to their previous appearance.
  • Added one new hairstyle for Yandere-chan.
  • Mai Waifu will now spawn with eyes that are shaped differently from the rest of the cast.
  • Students will now attack you if they see you holding the decapitated head of a loved one.
  • Senpai will now speak much different lines when Yandere-chan is creeping him out.
  • Male students will now react when Yandere-chan aims a camera at their faces.
  • Mei Mio and Ryusei Koki are now the game’s only “Teacher’s Pet” students.
  • Ryuto’s profile now contains a little more information about him.
  • All “camera reaction” animations are now much smoother.
  • Four of the “Rainbow Boys” are now Social Butterflies.
  • Haruto Yuto now has an “Evil” personality.
  • Mei Mio and Ryusei Koki now wear glasses.
9/2/2017
  • Because everyone unanimously agrees that LoveSick’s Senpai creation screen is objectively superior to the previous Senpai creation screen, the default Senpai creation screen is now a pink version of the LoveSick Senpai creation screen.
  • Adjusted the settings for the “Rim Light Test” that is accessed by pressing the “R” key at the Settings menu. If you weren’t satisfied with how it looked before, try it again!
  • From now on, if the game is desaturated (because of low school atmosphere or LoveSick mode) the colors will temporarily return when Yandere-chan walks near Senpai.
  • There is no more “Yandere Simulator or LoveSick?” screen. Now, the only way to activate LoveSick Mode is to press “L” at the title screen.
  • Removed the “gentle eyes for Mai Waifu” feature, since it could cause her character model to deform in strange ways.
  • Moved a few bugs to more discreet spots. (There are 10 bug spots in total, have you found them all?)
  • All Occult Club boys are now Cowards, except for Daku Atsu, who is now a Teacher’s Pet.
  • The player will now hear a voice clip from Info-chan when setting a bug.
9/5/2017
  • Previously, the player had to set a bucket of water above a doorway using the same button that opened and closed the doors, leading many players to accidentally set a bucket of water above a doorway when trying to open the door. In the latest build, the player will now use a different button to set a bucket of water above a doorway.
  • The “Gentle Eyes for Mai Waifu” feature it’s now properly disabled in this new build.
  • Senpai will now consider it to be suspicious when Yandere-chan is aiming a camera at his face, and will react the same way he does when Yandere-chan is acting weird in his general vicinity.
  • Removed half-finished save file functionality that was accidentally included in the last build, since it wasn’t meant to be revealed until it was 100% ready.
  • It’s now possible to toggle “Rim Light Mode” on and off by pressing the “R” button in the Settings menu.
  • Adjusted Musume’s student portrait (she was positioned very low in the image).
  • Added physics to two of Yandere-chan’s hairstyles that didn’t have physics.
  • Adjusted the appearance of “Rim Light Mode” again.
9/15/2017
  • 2D interfaces (such as the pause screen, the tape player menu, the note-leaving menu, etc) should now move and rotate around the screen much more smoothly than before.
  • The user can now press “B” at the Settings menu to toggle an experimental background environment around the school.
  • Changed the animation that Senpai would perform when the player got a game over for creeping Senpai out.
  • Saki will now attack you if she sees you attacking Kokona (and vice versa).
  • Improved the stand / walk / run animations for the “Bad Time” easter egg.
  • Adjusted the appearance of the computer lab slightly.
  • Fiddled with the appearance of Rim Light Mode again.
  • Improved three of the “react to camera” animations.
  • Removed the Jojo easter egg from LoveSick Mode.
  • Added hair physics to Yuna Hina’s hairstyle.
10/1/2017
  • Moved cassette tapes in the plaza so they’re not stuck in the hedges, rotated trees in the plaza so that duplicated trees aren’t obvious, and shrank the size of the sakura petal spawner in the plaza so that the petals can’t float into the school corridors.
  • Coming to school at 8:00 will now cause students to stand where they would logically be standing at 8:00, rather than teleport directly to the destination they’re supposed to have at 8:00 (their classrooms).
  • Musume now has a different animation when waiting for Yandere-chan behind the school, and also has a “trying to light cigarette” animation after Yandere-chan gives her cigarettes.
  • Carrying a bucket, a mop, or bleach is now considered suspicious outside of “Cleaning Time”, from 3:30 to 4:00.
  • It is now possible to change the FPS cap in the Settings menu. The options are 30, 60, 120, and Unlimited.
  • Changed which classes students attend so that every classroom has at least 5 students in it.
  • The player can now use Yandere Vision while crouching or crawling.
  • Students will now perform cleaning animations from 3:30 to 4:00.
  • It is now possible to make a student bloody in Pose Mode.
  • Implemented the Headmaster.
10/2/2017
  • It is no longer possible to trigger easter eggs while the Crush Crush skin is active.
  • Holding a bucket near a teacher will no longer result in a game over.
  • Holding a bucket near Senpai will no longer result in a game over.
  • Changed the locations of the safe key and the katana case key.
  • The Headmaster will now taze you if you deplete his patience by making him aim his weapon at you 10 times, or aim his weapon for over 60 seconds in total. (No voiced line yet.)
  • The Headmaster will now taze you if you bring a corpse into his office. (No voiced line yet.)
  • The Headmaster will now taze you if you equip a weapon in his office. (No voiced line yet.)
10/4/2017
  • Added sound effects for when the Headmaster stands up and sits down.
  • Added a new sound effect for the woodchipper.
  • Replaced the taser sound effect.
10/15/2017
  • “Missing Person” posters will now appear in school after a character goes missing. To see what it would look like if numerous characters all went missing simultaneously, open the debug menu, hold down the shift key, and press the “Z” key.
  • The school nurse is now a “real” character; she can be distracted by noises, she notices Yandere-chan’s behavior, she can apprehend Yandere-chan, she can be killed, she is replaced if she dies, etc.
  • The “Change Persona” mirror is functioning properly again (although it’s still only used for testing purposes, and not attached to a proper-implemented gameplay mechanic yet).
  • If the player is playing a “Clean All Blood” mission in Mission Mode, cleans all blood, and then spills NEW blood, the player will now be required to clean up the new blood.
  • Text during the end-of-day police investigation sequence will now list dead characters with proper grammar (with commas, instead of repeating the word “and”).
  • Yandere-chan’s hair and accessories are now disabled when aiming her camera, so that large hair / accessories don’t block first-person view anymore.
  • Midori now wears green socks instead of green stockings, because there was already someone at school wearing green stockings.
  • A student who is late to class (or in danger of being late to class) will now run to class instead of walk slowly to class.
  • The Kidnapped victims in Yandere-chan’s basement will now wear the same shoes they were wearing when they were kidnapped.
  • A mop will now display the text “Dip In Bucket First!” if the player is trying to use a mop without wetting it first.
  • Students will now react differently to compliments from Yandere-chan depending on Yandere-chan’s reputation.
  • Kidnapped female students now have a different sitting animation after the first time you’ve tortured them.
  • It is now possible to choose a mind-broken slave’s target; Kokona is no longer the only possible target.
  • The headmaster now has voiced reactions to seeing Yandere-chan wearing a cardboard box in his office.
  • The Headmaster’s office and Counselor’s office are no longer using temporary placeholder assets.
  • Gym teachers can now spawn with pale skin, and are no longer exclusively limited to tan skin.
  • The player can now get a game over for having a low reputation when class begins.
  • Fixed the little gap between the mythical tree hill and the ground beneath it.
  • Yandere-chan’s bedroom is no longer using any temporary placeholder assets.
  • Yandere-chan will now turn to face the Headmaster when he is tazing her.
  • Added sakura petals to the ground around trees that shed sakura petals.
  • The headmaster will now react when seeing Yandere-chan wearing a mask.
  • The player will now lose reputation points for being late to class.
  • The Art Room is no longer using any temporary placeholder assets.
  • The player will now hear a sound effect when equipping a weapon.
  • Minor miscellaneous code optimizations to improve framerate.
  • Replaced Cyborg Ninja energy sword attack sound effect.
  • Added a new accessory for Yandere-chan.
10/16/2017
  • When using the JSON file or Pose Mode to make Yandere-chan’s ponytail appear on a character’s head, the ponytail will now have physics.
  • Replaced one of Yandere-chan’s “downloaded from the Internet” models with an original model.
  • It is now possible to send a mind-broken slave to kill a male student.
  • Killing the nurse will now cause the nurse to drop her keys.
  • Added some more club posters to the school.
10/18/2017
  • Removed debug functionality for spawning a student using the spacebar. (It was added for one purpose and was meant to be deleted after fulfilling that purpose.)
  • Students will now consider it suspicious when the player is carrying a trashcan or a garbage bag outside of “Cleaning Time”.
  • The death of a teacher now has a more significant effect on school atmosphere than the death of a student.
  • The Headmaster will now react when Yandere-chan approaches him holding a severed limb.
  • Students and teachers will now ignore radios and giggles when classtime is active.
11/1/2017
  • Replaced 10 unsatisfactory hair models with new-and-improved hair models.
  • Weapons will now become stained with blood at the exact moment when they strike a victim, instead of becoming stained with blood after the attack animation ends.
  • Senpai will now perform a “suspicious of Yandere-chan” animation when he reacts to Yandere-chan’s suspicious behavior, instead of standing perfectly still.
  • The nurse will now react to the sight of seeing you stealing a syringe, stealing the tranquilizer, opening a locked cabinet, or stealing emetic poison.
  • Adjusted Riku’s routine so that he will still be in school during the point in time when Kokona is trying to confess love to him.
  • Added a new weapon to the game. It’s a reference to a popular “yangire” character. It’s hidden somewhere outside of the school.
  • Musume will now avoid discussing her cigarette request with Yandere-chan unless she is behind the school.
  • Adjusted the “scared” animation of female students so that their skirts aren’t clipping into their hips.
  • Mind-broken slaves will now die at the end of the day if the player doesn’t use them for anything.
  • Students will now have shocked/scared body language when Yandere-chan is tazed in front of them.
  • Sakyu and Inkyu will now perform a “depressed” animation if their sister goes missing.
  • If Kokona is being shunned by her friends, she will remove her friendship bracelet.
  • Male students will now close their eyes when clapping erasers at Cleaning Time.
  • Added profiles for the Counselor, Headmaster, and Info-chan.
12/18/2017
  • To prevent an exploit that would allow the player to seperate a student from other students by talking to that student repeatedly, a student will now become annoyed with Yandere-chan and refuse to speak to Yandere-chan if the player lets the student’s patience run out twice during a conversation, or ends a conversation without saying anything twice.
  • To prevent an exploit that would allow the player to seperate a student from other students by aiming a camera at that student’s face indefinitely, students will now only pose for 5 seconds maximum before stopping. Aiming a camera at a student’s face for longer than 5 seconds will annoy the student and result in a reputation penalty.
  • Replaced the interior of the school gym and fixed bug that would cause Yandere-chan to turn invisible / flicker while inside the gym. (Howevere, there is still no collision inside the gym yet).
  • Made changes to the flexibility of ragdoll limbs in order to to fix a bug that was causing students’ limbs to rotate violently after becoming ragdolls at the end of a death animation.
  • Added more cherry blossom petals around areas where they would logically be found (on the hill with a cherry tree and at the two fountains east and west of the school entrance).
  • The player must now be less than 1 meter away from a student to attack them. (Previously, the player could attack from 2 meters away, which was super overpowered.)
  • Updated Mei Mio’s hairstyle. I apologize to everyone who liked her old hairstyle, but my vision for the game cannot be realized unless Mei Mio has tri-tails!
  • Added a little easter egg character to the “Meme Closet”. Tap the “Laugh” button to free him if he gets stuck somewhere when he’s following you around.
  • Trying to sneak a weapon through a metal detector by hiding it inside of a cello case or a trashcan will no longer work.
  • Students will now turn to look in the direction of Yandere-chan when she is attacked by Nemesis or the Headmaster.
  • Button prompts will no longer look blurry if the player chooses to run the game at a low texture resolution.
  • Students now stand up out of their seats at different speeds instead of all standing up simultaneously.
  • Made a few minor aesthetic changes to the environment (new prop in the pool area, for example).
  • The day of the week will no longer be displayed during Mission Mode. (It’s irrelevant.)
  • You can now press “W” in the debug menu to toggle bookbags for all students.
  • Added text to the loading screen to help players troubleshoot crashes.
  • Reduced compression of background music to increase audio quality.
  • There are now sound effects for both running and walking.
  • Replaced the old “cat ears” accessory with a new one.
  • Completely redesigned the Student Council clubroom.
  • The volume of running footsteps has been reduced.
  • Lowered volume of music in Yandere-chan’s home.
  • Added a new joke weapon in the Drama Clubroom.
  • Improved the Headmaster bust in the Art Room.
  • Added a few new hairstyles for Yandere-chan.
  • Added a lock to the gardening shed.
  • Added an apron to Geiju.
12/19/2017
  • Removed “security system console” from the Announcement Room when security measures are not installed at school.
  • Student Council members will no longer turn their backs on you if you are less than 1 meter away from them.
  • Updated the punching animation of the “One Punch” easter egg.
  • Tweaked a few of the models in the Student Council room.
  • Vastly improved the Student Council uniform texture.
  • Added earrings to Kuroko’s character model.
12/24/2017
  • The player can no longer get arrested for committing murder in front of a security camera if they were wearing a mask while they did it.
  • Added props to the meeting room in anticipating of adding weekly meetings between faculty, club leaders, and the student council.
  • Standing close to a student council member for too long will now cause the council member to feel threatened and shove you away.
  • A missing poster will now appear when Kokona goes missing due to dying from being pushed from the rooftop into a dumpster.
  • A student council member can no longer shove or pepper spray the player while being attacked by a mind-broken slave.
  • The Student Council now wears white-and-red indoor shoes that match their uniform, instead of brown loafers.
  • If a fence is erected on the rooftop, students will no longer clip into the fence while clapping erasers on the rooftop.
  • Student Council panty shots are now worth more than other students’ panty shots.
  • Updated the panty models and textures.

Date Changes
1/1/2018
  • Adjusted “pushing Kokona off roof” animation so that Kokona does not slow down in midair while falling, and doesn’t have a strange facial expression after dying.
  • Each student council member now says a unique line of text when discovering a corpse.
  • Added a new accessory for Yandere-chan. Press the spacebar to change its color.
  • Added numerous new hairstyles for Yandere-chan.
  • Added a poetic easter egg in the Meme Closet.
1/12/2018
  • From now on, students who gather in a spot to socialize will not perform the “socializing” animation unless at least one other person is present. (As of now, this only applies to the Rainbow 6 and the Basu Sisters.)
  • Added a new accessory for Yandere-chan, in honor of a YouTuber who has helped to spread Yandere Sim to Brazil.
  • Compressed many textures in an attempt to lower the game’s file size and memory usage.
  • Re-colored a few parts of the GUI to suit the color scheme of the rest of the game.
  • Once again attempted to fix the bug that permits male students to be kidnapped.
  • Updated the Calendar screen to reflect the year that the game takes place in.
  • Slightly changed the appearance of the walkway area in front of the school.
  • Updated Mai Waifu’s hair so that some parts of it would not appear black.
  • The player can no longer move the camera during a pepper spray game over.
  • Added one new easter egg. (Activated with the “M” key in the Easter Egg menu. It’s a very simple and straightforward easter egg, but I hope it amuses you!)
1/13/2018
  • The faculty room is now a “trespass zone”, and teachers will react when Yandere-chan enters (but I still need to give them a different voiced line to say when Yandere-chan trespasses there).
  • A student will now get frustrated and stop talking to Yandere-chan if Yandere-chan repeatedly talks to them and then ends the conversation without saying anything.
  • If Yandere-chan looks bloody or insane and points her camera at a student, that student will no longer pose for Yandere-chan, and will now react negatively.
  • Added lower-resolution versions of certain textures so that they wouldn’t look strange at a distance.
  • Made Slight tweaks to some of the Student Council girls’ textures.
  • Added one new hairstyle for Yandere-chan.
  • Restored Mei Mio’s bun hairstyle.
  • Enabled the “M” easter egg. (I accidentally created the previous build with the easter egg disabled.)
1/19/2018
  • Added “Hunger Mode” Easter Egg. This one works differently than others. In the beginning, you will move very slowly. *Each time you “eat”, you will gain speed.
  • To prevent bugs, Student Council members will now longer shove you or pepper spray you while an easter egg is active.
  • Replaced the “leaning left and right” animation with a more natural-looking animation.
  • The player can no longer get a Game Over from Senpai while an easter egg is active.
1/20/2018
  • Usually, when an easter egg is active, I disable the code that allows students to identify Yandere-chan as a murderer. This is so people can goof around with easter eggs without being stopped. However, for the Hunger Mode easter egg, I am allowing students to react to Yandere-chan and apprehend her; this is because the point of Hunger Mode is to challenge the player to stealthily take down students without getting caught in order to unlock powers that get stronger with each student who is consumed. (A cooler reward is something I’ll have to implement in the future.)
  • Attempted to reduce chance that martial arts club members would get stuck on each other while attempting to walk into the changing booth.
  • The student council will no longer react to Yandere-chan’s footsteps or shove Yandere-chan if an easter egg is active.
  • Adjusted Medusa easter egg so that students are only turned to stone if Yandere-chan is within their cone of vision.
  • Yandere-chan can no longer be punished for being late to class if her teacher hasn’t even arrived in class yet.
  • Began to populate the Announcement Room with props (it’s not finished yet).
  • Added a new easter egg to the game – “Gazer Mode”.
2/2/2018
  • New Persona, Phone Addict.
  • Midori’s Persona has been changed to “Phone Addict”.
  • The 4 new characters are Musume’s friends, who follow the same fashion trends as Musume.
  • Musume’s friends accessorize much more than normal students; They each have unique phones, phone charms, bookbags, scrunchies on their wrists, cardigans around their waists, etc.
  • If a student’s reputation drops below -33, that student will be targeted for bullying. (If multiple students have a reputation below -33, the one with the lowest reputation is targeted.)
  • A bullied student will use a different walk animation / idle animation than other students, and have a different routine from other students.
  • If a student’s reputation drops below -100, the bullying will be so severe that they just won’t come to school anymore.
  • Once a day, there will be an event where Musume’s friends harass a student who has been targeted for bullying.
  • Musume’s friends will scribble graffiti on the desk of a student who has been targeted for bullying.
  • It is now possible to zoom in and zoom out with Yandere-chan’s smartphone even if the user doesn’t have a scroll wheel; just use the Tab and Left Shift keys. (Only works if the player is a member of the Photography Club.)
  • Any student who becomes “Broken” (currently, it’s only possible with Musume after kidnapping her and holding her hostage) will switch their Persona to the Coward Persona.
  • If a teacher is late to class (or is distracted by something during class), students will now perform a “Huh? What’s wrong?” animation in their seats.
  • Changing into a clean pair of shoes will now cause Yandere-chan to stop leaving bloody footprints on the ground.
  • Replaced some of the first weapon models (Knife, Syringe, Box Cutter, Screwdriver) with new, improved models.
  • Adjusted props in the infirmary room so that there wouldn’t be gaps between the furniture and the walls.
  • Removed the “ledge” running around the school’s rooftop; it didn’t really feel like a big improvement.
  • All female school uniforms are now “fitted”, like most anime school uniforms usually are.
  • Adjusted weapon colliders so that weapons wouldn’t float in midair above surfaces.
  • Adjusted the position of some props that appeared to be floating in midair.
  • A sound effect will now play when the player takes a photograph.
  • Improved the model/texture for the loose socks.
  • Added a special power to Hunger Mode, unlocked after the player feeds upon enough students.
  • Yandere-chan’s blood footprints now take the shape of bare feet in Hunger Mode.
  • Added voiced lines for Yandere-chan while feeding during Hunger Mode.
2/3/2018
  • Changed the school uniform that Info-chan uses in Mission Mode, since the school’s uniform is black in the “Mission Mode Timeline”.
  • Replaced the original placeholder phone model (a black cube) with the higher-quality phone model that is used during Osana’s events.
  • Removed debug command for testing an upcoming character model (pressing the spacebar would put every student into a lab coat).
  • Midori will no longer mutter to herself while texting; it was causing too many bugs.
  • Unfortunately, had to remove Mai Waifu’s custom eyes again; created too many bugs.
  • While I was creating the previous update, I changed Musume’s Student ID. This had more side-effects than I expected, and resulted in some new bugs. The quickest way to fix the problem was to simply implement a new student to take Musume’s old Student ID slot. So, I’ve implemented a new character to occupy that spot. However, don’t get too attached to her! She’ll be removed from the game once it’s time to implement the “Mysterious Obstacle”.
2/4/2018
  • If the player jumps directly to lunchtime at the beginning of the day, the game will automatically put graffiti on the desk of the student with the lowest reputation, without requiring the bullies to manually put it there.
  • A student who has been targeted for bullying will now be shy around cameras, and will perform a “hiding face” animation when you try to take a picture of them.
  • If multiple Phone Addicts are texting the police, the “Chase Camera” will follow the Phone Addict who is closest to finishing their text message.
  • It is no longer possible to give food to a member of the Student Council; they are too cautious to accept food from a stranger.
  • Graffiti that has been put on a student’s desk will be removed at Cleaning Time.
2/5/2018
  • Previously, if you sent a student to distract another student, and the target student entered a “Busy” state (like talking, for example) the original student would immediately return to their normal routine. From now on, a student will not break out of the “Distracting Target” state unless they visually confirm that another student is in a “Busy” state.
  • The player will no longer lose reputation points when gossiping with a bully, since bullies don’t frown upon gossip.
  • Improved the “sad sit” animation that is performed by a male student who is being bullied.
  • Changed the pose that a certain character was doing in her Student Info portrait.
  • Added one new hairstyle for Yandere-chan.
2/6/2018
  • Previously, I attempted to make it possible for female students to have long skirts. However, I wasn’t able to get it to work properly (a long skirt would always clip into the characters’ legs during their walk animation). Today, I came up with a possible solution to the problem, and it seems to be working. Presently, you will be able to see one student in school with a long skirt.
  • A bully can no longer be broken out of one of their bullying events by hearing a giggle from Yandere-chan. (However, a bully can still be broken out of a bullying event by seeing Yandere-chan covered in blood, carrying a weapon, acting insane, etc.)
  • If Yandere-chan causes a disruption that breaks a bully out of their bullying event, the bully will remark about how Yandere-chan “killed the mood”, and then the bully will leave the area.
  • A student’s “bullied” animations will now take priority over their “shy” animations.
  • Adjusted the way that male students hold their phones.
2/7/2018
  • If someone takes a photo of you committing murder, but you’re wearing a mask in the photo, you will no longer get an instant game over, since the cops won’t be able to identify you from the photo. (They’ll still come to school, though.)
  • It is now possible to make bullies prematurely end a bullying event by having a another student show up and talk to the bullied student.
  • Adjusted height of trees and bushes around the school so they are no longer floating slightly above the ground.
  • Adjusted the “Chase Camera” that appears when a student is texting a photo of your crimes to the cops.
  • It is now possible to take a panty shot of the school nurse.
2/20/2018
  • Reverted Horuda’s skirt back to being a short skirt, because the code used to lengthen her skirt created too many unfortunate side-effects. (It would be better to create a new character model designed to have a variable skirt, rather than use workarounds to manually lengthen the skirt of a model that wasn’t designed to support that kind of functionality.)
  • The “empty husk” in the Art Club has been replaced by the Art Club’s leader, Geiju. (The player can interact with him, and he has voiced lines, but he will not react to murder or anything like that, so he’s not very different from an “empty husk” at this point.)
  • Killing a student with a blunt object stealth attack (neck snap) will no longer cause the student to spawn blood pools (since there is no open wound).
  • Yandere-chan now plays new animations when she’s around Senpai. Her animations will get progressively creepier the more time she spends around him.
  • Covered up the little gaps on the rooftop that would allow you to look down into the rooms underneath the rooftop (and a few other gaps too).
  • The Student Council will no longer react to footsteps when Pose Mode is active, since it interferes with the player’s ability to pose them.
  • The player will no longer hear sound effects (such as the incinerator burning something) when the end-of-day text is displaying onscreen.
  • The panties that you choose while in Yandere-chan’s room will now actually appear on her character model when at school.
  • There are now 5 “ambient conversations” that occur at school between male students – one for each day of the week.
  • The mouse cursor is no longer hidden when entering a Mission ID into the Load Mission screen in Mission Mode.
  • The little blood-cleaning robot in the Science Club now has an outline when Yandere Vision is active.
  • A character whose family member has died will now have a depressed walk / depressed idle animation.
  • Added the ability to decorate Yandere-chan’s corkboard at home with red strings.
  • It is now possible for randomly-generated students to be Phone Addicts.
  • Pippi and Ryuto now have the Phone Addict Persona.
  • Made Yandere-chan’s Miku hair more floaty.
  • Added one new hairstyle for Yandere-chan.
  • Populated the Art Club with props.
  • Added a Kill La Kill easter egg. It’s pretty basic for now, but maybe one day I’ll give it more depth.
2/21/18
  • The cursor on the corkboard now moves at a slower speed when playing the game with a keyboard (but it still moves at the same speed when using a mouse or a controller).
  • Adjusted some of the images in the Art Club so that they wouldn’t flicker when the player moved their camera around.
  • Improved some of the paintings in the Art Club.
3/6/18
  • If two students in a “mind-broken” state are both trying to kill the same target, the second mind-broken student to reach the target will commit suicide as soon as the first mind-broken student begins the murder-suicide animation.
  • It is now possible to “Tag” a student from their Student Info page so that a marker appears around their head in Yandere Vision. This is to help the player when they are trying to quickly locate a specific student.
  • The “Evil” Persona has been changed into the “Spiteful” persona. Instead of enjoying all deaths, a Spiteful student only enjoys the death of a student who has been bullying them, or the death of a bullied student.
  • It is now possible to change Yandere-chan’s “Persona” at any mirror (including the ones in bathrooms or the locker room). Using different Personas will grant you benefits will certain groups of students.
  • Added a new set of background tracks to the game (3 different tracks for each level of sanity during high atmosphere, medium atmosphere, and low atmosphere; 9 tracks in total).
  • The police will no longer arrive at school when an easter egg is active. (The Police timer will appear, but no police will arrive.)
  • Reduced the reputation boost that the player gets from handing out food, because it was too imbalanced.
  • “Dangerous” and “Heroic” students are no longer able to switch to the Phone Addict Persona.
  • The corkboard will now recall photographs and strings across multiple days.
  • Removed duplicate knife that wasn’t supposed to be in the Cooking Club.
  • Double-tapping the “M” key will now change the background music.
  • Improved bully cardigan textures.
  • Improved Yanketsu texture.
  • Improved Ebola textures.
3/15/2018
  • The player can now use Info-chan’s Services menu to increase their reputation, decrease their rival’s reputation, obtain information about a student, and delay the police when they are en route to school.
  • Kokona will now react to Yandere-chan eavesdropping on her private Monday phone call. (This is relevant because Osana’s phone call event uses the same code.)
  • Decorated the incinerator area with a few props, since it’s going to receive more focus in the near future. It’s definitely not finished, though.
  • There is now an “Eavesdropping” warning at the top of the screen when Yandere-chan is eavesdropping on a private conversation.
  • Students will now react negatively if they spot Yandere-chan eavesdropping on another student’s private conversation.
  • Aiming a camera at a bully who is bullying a student will now cause the bully to prematurely end the bullying event.
  • There is now a DDR-style dance machine somewhere on school grounds. Eventually, I’ll explain its purpose.
  • Re-named “Bookworm Persona” to “Scholarly Persona” because “Bookworm” was a very poor choice of words.
  • The player can no longer talk to a character who is in the middle of an event.
  • From now on, students will investigate screams instead of ignoring them.
  • As of now, if all bullies are dead, a student can no longer be bullied.
  • Updated the warning text that displays after launching the game.
  • The player can now apologize for eavesdropping.
  • Added some new props near the shoe locker area.
  • Added a few decorations to the Gaming Club.
  • Added a new cassette tape to the game. There aren’t any huge plot twists in this tape, but it sets the stage for some future twists.
3/31/2018
  • Replaced the giggles in the Low Reputation Game Over sequence with new giggles that don’t sound like squeak toys.
  • If neither Sakyu nor Inkyu are attending school, Oka will no longer go to the rooftop and try to spy on them.
  • Added a few new models to the rooftop, strategically placed for upcoming tactical espionage action gameplay.
  • Replaced Kuu Dere’s hair model with a new one, because the original model had strange visual bugs occurring.
  • The player can now use Info-chan’s Services menu to make a student leave school for the rest of the day.
  • Updated the trophy cases at the front of the school so that they’re not duplicates of each other.
  • Changed the floor/wall/ceiling textures of the Science Club (it’s not finished yet, though).
  • Updated the dance machine model. (Still not ready to elaborate about its purpose yet.)
  • Improved the appearance of some of the walls and pillars outside of the school.
  • Restored previous walk animation for Yandere-chan’s “Graceful” Persona.
  • Updated the appearance of the school plaza on the title screen.
  • Added a new hairstyle for Yandere-chan.
  • Added another Headmaster tape.
  • I’ve put a couple of props into the Photography Club. I’m using that club as a testing ground for new models, so if you see weird stuff in there, don’t mind it too much. The weird props will be moved to other locations eventually.
4/2/2018
  • Info-chan will now refuse to perform the "Send Student Home" service if a student is preoccupied with something that would logically prevent them from caring about checking their text messages.

Added a small amount of functionality to a model in the Science Club. It doesn’t do anything significant for now…but that might change in the future.

  • Restored something that has been gone for a long time.
4/26/2018
  • Added new delinquents.
  • Added combat mini-game.
  • Previously, if the player used Pose Mode to move a student inside of an object (like a tree) the player would lose the ability to interact with that student, potentially ruining poses. As of now, activating Pose Mode will cause the game to ignore colliders so that the player can interact with students even if there is a collider between Yandere-chan and the student (or if the student is inside of a collider).
  • Rim lighting, color grading, ambient obscurance, and distant background mountains are now enabled by default. The player has been given the option of disabling any of these things in the settings menu.
  • Added two more background tracks to the game (each with 9 variations, one for each combination of school atmosphere and sanity).
  • It is now possible to release a student from Pose Mode and let them continue their routine after you’ve customized them.
  • Updated the “receiving an alarming text message” animation that plays when the player uses the “Send Home” feature.
  • Added some models to the Announcement Room, although some further work still remains to be done.
  • Replaced Kuu Dere’s new hair model with another one that isn’t as bright and flashy.
  • Added shading to Oka’s stockings / arm-warmers.
  • Added a few more props to the Science Club.
  • Added a new sword to the Drama Club.
  • Tweaked Mai Waifu’s hair color.
  • Added another Headmaster tape.
  • Improved 6 old hair models.
4/27/2018
  • The button prompts that appear during the combat minigame should now be more crisp and clear and easy-to-read, even when the game is being played at a low texture resolution.
  • Added some props to the Science Club in preparation for upcoming characters who will be interacting with those props. (Some of the props are not final yet.)
  • Removed the ability to spawn a time portal to 1989.
  • Gave Senpai a voiced line for witnessing violence (still needs a unique animation, though).
  • Removed debug command for summoning the old delinquents.
  • Bullies will no longer attempt to bully delinquents.
4/28/2018
  • From now on, a delinquent’s fingerprints will be on his weapon from the start of the day, rather than only appearing on his weapon when he grabbed it. (Logically, he had to get his fingerprints on his weapon while putting it in his bag before going to school.)
  • Delinquents will no longer bust out their smartphones and start texting immediately after winning a fight.
4/29/2018
  • Delinquents now start out with lower reputations than other students (and if you try to raise their reputations, their reputations will always reset back to a low number at the beginning of each day).
  • A character who has been startled by another character’s scream will now become more alert (they will notice corpses / behavior from further away).
  • Rotated one of the trophy cases near the locker area, since it was actually facing the wall.
  • Bullies will now refuse to perform the “Distract” favor on a Delinquent.
  • Delinquents will now react differently to the corpse of a bully.
4/30/2018
  • From now on, if you disable rim light / distance blur, the game will remember your preferences and will disable rim light / distance blur in the future. (But when you reset the week, your preferences will be reset, too.)
  • Delinquents will no longer continue to perform their attack animation if Yandere-chan is apprehended by a teacher in the middle of a fight.
  • Delinquents will no longer accept food from Yandere-chan (if she offers them food, they’ll respond with a rude, dismissive remark).
  • Kokona was moved to a different seat in a recent build, so her bookbag has been re-located to her new seat.
  • Kokona will now show signs of attraction to the delinquents, since she is attracted to piercings.
5/2/2018
  • To make it much easier to develop the game, I needed to add a debug command that would allow me to activate / deactivate specific students whenever I choose. I decided to create a menu for it, and I’m very satisfied with how it turned out. In order to access this new menu, look behind the tree that is to the left of Yandere-chan when she goes to school.
  • The two sparring students in the Martial Arts club will now actually perform a sparring animation instead of just standing there motionless.
  • If you get too close to the two sparring students in the Martial Arts Club, they’ll stop sparring, tell you that you’re in the way, and wait for you to move to a safe distance before they resume fighting.
  • If you open the debug menu and press “0” to disable the secondary first-person camera, the background behind Yandere-chan’s hands will now be black instead of pink.
  • There should no longer be weird artifacts appearing at the top/bottom of the screen when the player is playing the game at an aspect ratio other than 16:9.
  • From now on, when a Rainbow Six girl is sitting in the Cooking Club alone, she will text on her phone instead of talking to thin air.
  • Adjusted the position of smartphones in female students’ hands so that the phones weren’t being held at strange, extreme angles.
  • Updated the hair physics for two hairstyles which had weird clipping going on whenever the hair moved.
  • Added a new easter egg to the Meme Closet. This easter egg is dedicated to a wonderful YouTuber who has been making Yandere Simulator videos for a long, long time!
5/3/2018
  • A few days ago, I updated the Characters page on the official website with a new character. I didn’t announce it because the website wasn’t updating for me, so I couldn’t actually tell if he had been added to the site or not. Anyway, now it’s working for me, so I can announce that the Characters page has a new addition! By the way, that character’s artwork was updated today, so if you saw him before, you might want to look again.
  • Fixed exploit that would allow the player to very easily make a character stand in one spot for a long period of time by continuously aiming a camera at their face to repeatedly invoke their “posing for camera” pose.
  • It is no longer possible to use the “Rest in Infirmary” feature under any circumstances where the player wouldn’t be able to attend class (with a dead body lying on school grounds, for example).
  • It’s no longer possible to use Info-chan’s “Send Home” service on a student who is in the middle of a scripted event (such as the two boys talking about anime at lunchtime).
  • The phone that Yandere-chan holds when she is using the Pass Time feature is now her normal smartphone, rather than the old primitive placeholder smartphone.
  • It is now possible to rotate the camera in the Senpai Creation Screen by using the mouse (or the right joystick if you’re using a controller).
  • Yandere-chan is no longer able to drag or carry a corpse if that corpse is on fire. (She has to wait until the corpse stops burning.)
  • The “Debug Demon” is now disabled during Mission Mode, since debug features are supposed to be disabled during Mission Mode.
  • Added collision boxes for many objects in the faculty room / meeting room that did not have collision.
  • It is now possible to put the delinquents’ hairstyles on Senpai in the Senpai Creation Screen.
5/4/2018
  • From now on, a delinquent who was injured and dropped his weapon earlier in the day will no longer try to take down Yandere-chan with his bare hands; instead, he will flee the school while swearing revenge.
  • The delinquents will now say different voiced lines when chasing down the player after the player has already defeated them in a fight earlier in the day.
  • If a student has been sent to distract a target, they will stop if their target has become busy performing an action (such as changing their shoes).
  • The delinquents will now say a voiced line at the beginning of a fight. (These lines are subject to change in the future.)
  • Fixed end-of-day police investigation text that referred to a male victim by a female pronoun.
5/6/2018
  • If a Teacher’s Pet witnesses murder and reports it to a teacher, but the teacher can’t find any trace of a murder and thinks it’s a prank, the Teacher’s Pet will use a traumatized idle/walk animation for the rest of the day, and will no longer perform cheerful socializing animations.
  • Students will now refuse to distract the delinquents, because nobody wants to go near them.
  • The player can now find additional bleach in the gardening shed.
  • A bullied student will no longer agree to distract a bully.
5/10/2018
  • Yandere-chan can no longer perform certain types of actions while a delinquent is about to start chasing her. This means that, if a delinquent has witnessed her commit murder, has been defeated in the combat minigame, and is catching his breath for a few moments before he begins to chase her, she can no longer perform any action that puts her into a “state” that only ends once an animation has finished playing. For example, the “sit down at sewing machine and sew a uniform” state, which ends once the sewing animation has ended.
  • Delinquents now sound much different when reacting to the sight of a corpse. (Previously, they were releasing a blood-curdling terrified scream of pure horror, which doesn’t really suit a bunch of tough guys).
  • Adjusted one of the sound-dampening black foam walls in the Announcement Room’s recording booth so that it doesn’t clip through the wall and become visible on the adjacent stairway.
  • Adjusted all of Senpai’s game over animations where he would take multiple steps backwards and clip into whatever objects / walls were behind him.
  • Adjusted “delinquent loses combat minigame” animation so that their right arms aren’t posed at such odd angles when they loses a fight.
  • Edited “refuse to distract student” text to use gender-neutral phrasing so that it can work with both male and female students.
  • Made progress towards adding the Science Club to the game. Visit the science clubroom to see a preview of upcoming characters!
  • Replaced old “getting into fight” delinquent voiced lines with louder, faster, more aggressive versions of those lines.
  • Delinquents now have voiced lines when noticing a bully’s corpse and running away from it.
  • Updated the appearance of the gate outside of the entrance to the school.
  • Added “witnessed Yandere-chan having a fight” animation for Senpai.
  • Updated the look-and-feel of the official website! Check it out!
  • Added one new hairstyle for Yandere-chan.
  • Added Enigma Mode.
5/11/2018
  • The player can no longer perform a club activity immediately after sending a mind-broken slave to kill someone.
5/13/2018
  • Updated the appearance of the Photography Club. It’s not finished yet; I still need to spend another day or two on it to bring it to completion – then I’ll be ready to add the Photography clubmembers and the “Sleuth” Presona to the game!
  • Added two new hairstyles for Yandere-chan.
  • Slightly updated Cirno Mode textures.
5/14/2018
  • Performed more work on the Photography Club’s clubroom. I’m still not done working on it, but if you take a second look at it now, you may understand it a bit better.
  • When they are alone, delinquents now use an updated “texting on smartphone” animation that looks much more appropriate for a “tough guy” type of character.
  • Musume now loses the “Phone Addict” persona and switches to the “Coward” persona after being kidnapped and held for ransom.
  • Male students’ hands will no longer clip into their phones when they are checking their phones before class begins.
  • Way back on June 3rd, 2015, I implemented the “Bancho” easter egg. Recently, I accidentally activated this easter egg while trying to use a debug command, and saw it for the first time in years. I realized that it’s incredibly boring – it doesn’t even have any sort of functionality or attack associated with it! I decided to spice it up with a new appearance, new animations, and an attack animation. It’s very similar in nature to other easter eggs we’ve had in the past, but still, I couldn’t resist updating it; I didn’t want to leave Bancho Mode in such a boring state.
5/15/2018
  • Female students will now use a different animation when texting on their phones; the previous “ditzy, carefree, air-headed” texting animation was only meant to be used by Midori.
  • Updated the icons that appear in the “Challenges” section of the Calendar screen. (Bet you forgot all about that screen, huh?)
  • Delinquents will no longer stop and pose for a photo if you aim your camera at them while you’re in the Photography Club.
  • Made further adjustments to the Photography Club (it’s still not done yet).
5/18/2018
  • Changed the wording of the text that displays when a club disbands because of a dead club leader so that it applies to more types of circumstances.
  • Cowards will no longer use the Phone Addict reaction to murder if they are holding a smartphone when they witness a murder.
  • Adjusted the rotation of the doors in the plaza area so that they won’t clip into the hedges near the walls of the plaza.
  • Added a few more props to the Announcement Room.
6/1/2018
  • Added 5 new characters and two new Personas.
  • Added some props to one of the gym storage rooms
6/2/2018
  • Added a little bit more space between lines when talking to a Club Leader so that their sentences don’t begin too quickly after their previous lines.
  • Changed Rojasu’s surname (his previous surname was a typo).
6/3/2018
  • Updated the Sleuth Persona’s “investigate” animation so that it looks more natural, and made them stand farther away from their targets so that they look like they’re checking out the vicinity rather than closely examining one person.
  • Gave the Photography Club new “carefree talking” and “serious talking” animations that might feel a little more natural.
  • Adjusted Rojasu’s animations a bit to give him that “chill” vibe I was going for.
  • Tweaked Horuda’s portrait.
6/5/2018
  • When a female student is standing while texting on a smartphone, the smartphone should no longer be tilted at a strange angle.
  • Adjusted the headmaster’s code so that when he rotates to face Yandere-chan, his movements look more natural.
  • Updated the “burning to death” animation for male students so they close their eyes at the end.
  • Students should no longer get stuck on doors when trying to pass through a doorway.
6/7/2018
  • Changed some of the Photography Club’s poses in their student portraits (but I will probably continue to tweak Rojasu and Sukubi’s poses and expressions, since I’m not satisfied with them yet).
  • Removed debug commands from the Welcome scene (the first scene that displays when you launch the game) because some people were activating those commands by accident and getting confused.
  • Updated Senpai’s “reacting to creepy behavior from Yandere-chan” game over animation so he doesn’t step so far backwards, to prevent him from clipping into any props or walls behind him.
  • Heroic students will now sprint to the source of a scream as soon as they hear one, instead of pausing for several seconds and then walking slowly to the source of the scream.
  • Updated the Photography Club’s textures to give them color schemes that are less derivative of pre-existing characters with similar hairstyles.
  • Added buildings in the distance outside of the school to represent the small town that is supposed to be outside of Akademi High.
  • Updated the colliders of the school’s stairways so that it doesn’t feel like there are invisible walls near the stairways.
  • Adjusted the size of Beruma’s glasses.
7/1/2018
  • Added another set of background tracks to the game, one for each combination of sanity and atmosphere – a total of 9 new tracks! It’s the 6th set of background tracks added to the game.
  • You can now use the “Void Goddess” (spider demon lady) to teleport students to your position, for testing / debugging features that require certain characters being present in a specific location to witness certain things.
  • Adjusted chair colliders in classrooms so that students should no longer be able to get stuck on their chairs when trying to leave their classrooms / sit down at their seats.
  • Added an extra curtain entrance to the Photography Club’s hangout so that they can no longer be blocked from entering their own hangout by Yandere-chan.
  • Adjusted pathfinding timing so that students don’t frequently change course all the time (less robotic behavior, more fluid and human behavior).
  • Added 15 new characters and gave them routines that involve interacting with various new props placed around the school.
  • Added collision boxes to the school gym, so the player can no longer walk through the walls.
  • Added Fureddo’s armband to his student portrait.
  • Improved Yandere-chan’s “Ibuki” hair model.
  • Added two news hairstyle for Yandere-chan.
  • Improved Rojasu and Sukubi’s portraits.
  • Added functional doors to the gym.
7/2/2018
  • The player can now activate a club leader’s club-related dialogue options by speaking to them whenever they are within 10 meters of their club routine area, instead of having to speak to them when they are standing still inside of their club.
  • The club characters will now stop holding props in their hands when the player has aimed a camera at their faces.
  • If a delinquent sees Yandere-chan holding a bully’s corpse, they will now react with the “Evil Persona” reaction.
  • Removed the nameplates that were mistakenly placed inside of the gym’s storage rooms.
  • Restored missing geometry on the exterior of the school gym.
  • Adjusted a few characters’ personas.
7/3/2018
  • To make sure that his profile description (“a man of few words”) matches his behavior, Geiju now speaks exclusively in extremely short, apathetic, one-word or two-word sentences when interacting with Yandere-chan.
  • Adjusted the Student Information box so that text can’t be right up against the borders of the box.
  • Updated Geiju’s portrait to accurately reflect the color of his glasses.
  • Removed some expensive debug calls that were lowering the framerate.
  • Fixed typos in student profiles.
7/4/2018
  • Students should no longer be able to get stuck on open doors on the school’s rooftop.
  • Geiju will now say a shorter sentence when reacting to Yandere-chan’s misbehavior.
7/13/2018
  • Decorated the bullies’ bags with stickers and pins.
  • Updated Kaga’s hair model and portrait.
7/18/2018
  • In order to prevent the player from accidentally resetting the day when they didn’t mean to, the “Reset Day” debug command now requires the player to hold down the “~” key for 1 second, instead of tapping it.
  • If you press the “L” key at the Settings menu, all settings will drop to the lowest level. This will improve the framerate. (If you press “L” and then turn on anti-aliasing, it actually looks pretty okay!)
  • When the player is spotted in Mission Mode, a text box will now inform the player of exactly which student spotted them.
  • The Settings menu now allows the player to change the sensitivity of the camera.
  • Added one new hairstyle for Yandere-chan.
7/24/2018
  • Added another background track to the school; now there are 7 different tracks you might hear while walking around school. (And each of those tracks has a variation for every combination of sanity/atmosphere.)
  • Changed the layout of the exterior of the school so that the pool, gym, and running track are closer together, and located closer to the shower areas.
  • Temporarily disabled depth-of-field, since it was causing a bug where objects would become blurry if viewed in front of a transparent object.
  • Added a text box to the Custom Music menu with instructions so that people will be able to understand how to use it properly.
  • Added some posters on the hallways.
  • Changed the backdrop outside of the school.
  • It’s no longer possible for Yandere-chan to exit the locker room while she is nude.
  • Added a shower area for male students.
  • Added 5 new students to the game – the Sports Club!
  • In the morning, they jog on the school’s running track. In the afternoon, they swim in the school pool.
  • Their daily routine involves changing into two different outfits (a jogging tracksuit and swimming trunks).
  • Their club activities involve 7 different animations, way more than most other students, who usually only have about 1 or 2 club-related animations.
  • When they dive into water, their hair gets wet, and their hair model changes shape to reflect the fact that their hair has become soaking wet.
  • Each member of the Sports Club has a different level of strength, and when they take off their clothing, the player can see different levels of muscle definition on their bodies.
7/25/2018
  • Attempted to improve pathfinding so that Sports Club members won’t take shortcuts across the grass field when running on the track behind the school.
  • Sports Club students will no longer attempt to use the same ladder as other students when climbing out of the pool.
  • Changed the text that displays on the Student Info screen when a student’s strength is the maximum value.
  • Reduced length of one of the Sports Club stretching animations.
8/18/2018
  • Added 9 new characters to the game.
  • Added 2 new clubs to the game – Cooking and Drama. (Arguably, it’s 3 new clubs, since the Gaming Club has completely changed).
  • Added 1 new task to the game. This is the first task that has utility outside of simply befriending a student; it impacts other characters’ routines.
  • It is no longer possible to activate “High School Population” mode, since it was a feature that always required a lot of maintenance, and it’s no longer necessary, since the school’s population is pretty high as it already is.
  • When talking to a club leader in a clubroom, it is now possible to switch from discussing the club to discussing other topics by pressing the “F” key (or the X button on Xbox controller).
  • A fragile student will no longer agree to meet you to discuss bullying in a classroom; they’ll only agree to meet you in a place with few people (like behind the school or the rooftop).
  • It is no longer possible for Nemesis to disguise herself as a club leader, since it could prevent the player from being able to join a club they need to join in Mission Mode.
  • Removed Oka Ruto from the game and made Shin Higaku the president of the Occult Club.
  • Removed the “Rainbow Girls” and “Rainbow Boys” except for Kokona, Riku, and Saki.
  • Musume’s task is now available after cleaning time, instead of during lunchtime.
  • The Sports Club will now eat lunch nearby the pool as part of their routine.
  • The bullies will now sunbathe at the pool as part of their routine.
  • Added new props to the backstage area of the school gym.
  • Updated the appearance of male gym uniforms.
  • Improved the “playing video games” animation.
  • Changed the Gaming Club accessory to a red cloth. (Every clubmember wears their cloth differently.)
  • The “play a video game” feature has been moved from the computer lab into the new Gaming Club room.
  • The Gaming Club has been moved to a different room in the school, and has been furnished with props.
  • The Gaming Club students now walk around school, playing an “augmented reality” game on their smartphones.
  • Yandere-chan can now view “augmented reality” on her smartphone in order to see where the Gaming Club is heading next.
  • Yandere-chan can also “play” the augmented reality game; she can shoot energy blasts to kill virtual monsters, which will cause the Gaming Club to change course and head in a different direction.
8/19/2018
  • Previously, if you annoyed a student by repeatedly talking to them / wasting their time, they would ignore you for the rest of the day. Now, they will only ignore you for a few hours (after you’ve passed time in class).
  • From now on, if a Phone Addict witnesses you commit murder in the span of time *after* they have taken a photo, but *before* they begin fleeing, they will snap another photo.
  • When joining the Gaming Club, Yandere-chan will now wear a red cloth instead of a D-pad in her hair, like the rest of the members of the club.
  • Disabled the cinematic camera’s ability to see the “augmented reality” models, so that the magical girls don’t photobomb your screenshots.
  • Lowered the volume of the latest set of background tracks, since they were much louder than the rest of the game’s music.
  • Distributed different Personas to some of the students, since the ones in the previous build were placeholders.
  • Changed the appearance of a Cooking Club student who looked too similar to a pre-existing student.
  • Students will now refuse to follow Yandere-chan into the locker room; it’s just too weird.
  • Added a voice clip for Yandere-chan when she is asking the bullies their opinion of Gema.
  • Added the D-pad as a hair accessory option for Yandere-chan.
  • Fixed typos and inaccuracies in Students’ profiles.
  • Added aprons to male Cooking Club members.
8/20/2018
  • Adjusted layout of gym backstage area to try and prevent characters from becoming stuck on corners.
  • Restored the “ambient conversation” where two boys talk about anime.
  • Updated the hair models and textures of some of the new characters.
  • Made adjustments to the game’s rendering process that should help to achieve a higher framerate.
8/21/2018
  • If a club leader witnesses the player commit murder, that club leader will refuse to allow Yandere-chan to join their club. I fixed a bug that prevented a club leader from speaking the correct line of dialogue when this was supposed to be happening.
  • Updated the voiced lines that the teachers use when Yandere-chan is trespassing. Their lines are now more general, so that the lines can apply to a broader variety of situations
  • It is no longer possible to use the “Send Home” service on a student if that student doesn’t have their cell phone with them
  • Updated the names/portraits/text that appear on the social media page when exposing Kokona for compensated dating.
  • Moved Kokona’s bookbag to the location of her new seat.
8/22/2018
  • Restored the “Custom Portrait” feature that had been missing from the game for a while. Read the text file named “How To Add Custom Textures.txt” in the StreamingAssets folder to learn how to use it.
  • When the bullies are trying to spy on Gema, they will manually open the door to the Gaming Club if it’s closed when they are trying to spy.
  • When the bullies are trying to spy on Gema, they will no longer perform the “spying” animation unless he’s actually in the room.
  • The accessory that appears on Yandere-chan’s body after joining the Drama Club is now a rose instead of the “cravat” from before.
  • Changed the way that students spawn at the beginning of the day so that they are all in distinct groups.
  • Restored Kokona and Saki’s friendship bracelets.
9/3/2018
  • It is now possible to learn a student’s opinions on various topics by befriending the student, then asking them to follow you around school, and then walking by various important locations (such as clubrooms, library, incinerator, etc). As of now, only Kokona has opinions on topics, but other students will be updated with opinions evenutally.
  • To make it clear that the player must befriend Kokona in order to be able to use the “Offer Help” command, the text “Must Befriend Student First” now appears when attempting to offer help to Kokona before befriending her.
  • When I changed Kokona’s StudentID number, various features related to Kokona became broken. These features should now be fixed.
  • Gave Gema a new hairstyle upon completion of his Task. His new hairstyle should make him look much more like a “handsome stud”.
  • A student’s name now appears beside the button prompt at their locker, so that you can easily tell whose locker it is.
  • The bullies will no longer bully a boy that they have a crush on, no matter what level his reputation is at.
  • It is no longer possible to block a student’s path using a dropped object.
  • The Cooking Club will now prepare food that matches the descriptions written in their profiles.
  • Added something new to the game, located inside of Yandere-chan’s home.
9/4/2018
  • I’ve updated the Matchmaking minigame so that a student’s opinions are displayed onscreen during the minigame.
  • Students will now refuse to follow Yandere-chan into a bathroom, similarly to how they refuse to follow Yandere-chan into a locker room.
  • Added a little explosion effect for whenever a bullet hits an enemy in the Miyuki minigame.
  • Moved the mirror in the Light Music Club so that it’s accessible again.
  • Each club leader now has a different icon on their red club armband.
  • Added a “Hard Mode” to the Miyuki minigame. Press “H” at the Miyuki title screen to activate it.
9/7/2018
  • A student who is already holding a smartphone in their hands will no longer perform a “take out smartphone” animation when they are answering a text from Info-chan.
  • Characters will no longer agree to follow Yandere-chan if they are in the bathroom or locker room when she asks them.
  • Players who use QWERTZ keyboards can now use the Y key instead of the Z key to shoot in the Miyuki minigame.
  • The “put answer sheet in Kokona’s desk” prompt was not located at Kokona’s desk; this has been fixed.
  • Club leaders now gather for a meeting in the Meeting Room every Friday at 3:30.
9/13/2018
  • Added collision box to a table in the Science Club that was missing collision.
  • Updated the title screen music and boss battle music in the Miyuki minigame.
  • Added a “practice self defense” feature to the Martial Arts club.
  • Added more props to the backstage area of the school gym.
9/16/2018
  • If you kill a member of the Occult Club before doing the Occult Club’s activity, you will only see 5 cultists instead of 6 during the ritual.
  • Photography Club members can no longer be targeted by bullies.
9/22/2018
  • If the player makes Yandere-chan rummage through papers in the faculty room, Yandere-chan will now drop whatever she is holding in her hands before she does so.
  • The Drama Club’s gloves are now a 3D model that physically appears on Yandere-chan’s hands, instead of being a 2D texture.
  • It’s no longer possible to get a Game Over in the Miyuki minigame by touching the final boss while he is exploding.
  • Re-positioned the door of the “Meme Closet” so that it would no longer clip into the doors adjacent to it.
  • The mirror in the Light Music Club will no longer show Miyuki or other aspects of the AR minigame.
  • Put anime on the TV screen in the Gaming Club.
  • When playing the Miyuki minigame, the player now has the option of choosing between “Classic Mode” (the way the game was originally intended to be played) and “Magical Mode” (enemies drop pickups, you can fill up a bar to shoot more projectiles, and you are invincible for 1 second after being hit by a projectile).
10/14/2018
  • Changed render settings that should drastically improve the framerate. In the previous build, the lowest framerate I was able to get was 20, but in the current build, the lowest I can get is 27!
  • Changed shader for the pool’s water so that it shouldn’t flicker in strange ways when the player adjusts the camera angle.
  • Updated facial expression on walk animation for female students so that they don’t all have “resting bitchface”.
  • There is now a bucket of red paint in the Art Club. The player can use this bucket to splatter themselves with red paint to give themselves the appearance of being splattered with blood. There is a reason to do this, but instead of describing it, I’d like to see who can figure it out.
  • If a teacher catches the player misbehaving, they are sent to the guidance counselor.
  • In the guidance counselor’s office, the player is given several dialogue options, and must figure out which one will get them out of trouble (or result in the least-harsh punishment).
  • After hearing the player speak, the guidance counselor will either let you go, suspend you for a number of days, or expel you outright.
  • The guidance counselor has around 80 different voiced lines that can be heard while the player is in her office!
  • One of the player’s potential dialogue options is locked at the beginning of the game, and must be unlocked before it can be used.
  • The player can no longer freely walk around inside of the Guidance Counselor’s office. *Accessing the door to the counselor’s office will now put the player into a chair inside the counselor’s office, and ending the conversation with the counselor will teleport the player outside of the office.
  • You can tap the E key (or the A button on Xbox controller) to speed up the teacher / counselor dialogue and rush through the counselor sequence. You can can get caught, get sent to the counselor’s office, and get released within 10 seconds if you mash fast enough.
  • Unlike everyone else in the game, the counselor’s mouth moves when she talks!
  • The Light Music Club members walk around with instruments, and practice playing their instruments in secluded spots so that they don’t pester anyone.
  • Joining the Light Music Club enables Yandere-chan to play a rhythm minigame. Depending on your performance, you can earn lots of reputation points through this minigame.
  • The Light Music Club practices performing in their clubroom after 4:00 PM.
10/15/2018
  • Moved the stapler from the counselor’s office to the headmaster’s office, since it’s no longer possible to enter the counselor’s office.
  • Updated the text that displays when joining the Light Music Club to better describe the advantages of joining the club.
  • The player can no longer enter the guidance counselor’s office while covered in blood or visibly insane.
  • Adjusted volume of the music that plays during the counselor minigame, since it was a bit too loud.
  • Made small timing adjustments to the Light Music Club’s 4:00 PM performance.
  • Increased the volume of some voiced lines that were too quiet.
10/16/2018
  • Adjusted the water of the school pool so that it won’t flicker and change colors depending on the camera angle.
  • It is no longer possible to get sent to the guidance counselor for holding a mop or a bucket.
  • Added collision boxes to certain props in the LMC that didn’t have collision.
  • Increased the volume of Miyuji’s voiced lines, since they were too quiet.
10/17/2018
  • Moved the LMC chairs around slightly so that the girls’ hair won’t clip through the walls behind them when they practice with their instruments.
  • Updated the LMC’s student portraits to include their makeup.
10/20/2018
  • Returned “resting bitchface” to Kuu Dere.
  • Implemented visuals for the “End of Day” Sequence
10/21/2018
  • Added new visuals for the End-of-Day sequence for when the police find an unconscious student inside of the musical instrument case.
  • Added post-processing effects to the End-of-Day sequence to make it more fancy.
  • Inverted Beshi’s bass guitar, since I accidentally gave her a left-handed guitar, and she’s right-handed.
10/24/2018
  • Unconfirmed, but may have improved framerate
  • Added a new easter egg. You activate it by typing two words during gameplay. The first word is a synonym for “boat” and the second word is a synonym for “female”.
10/31/2018
  • Fixed visuals for a very rare End-of-Day scenario; if the police arrest someone for murder, and then notice blood on Yandere-chan’s uniform, she can convince the police that the victim’s blood was splattered on her uniform when the murder took place.
  • Updated walking/standing animations so that now certain characters have “friendly” expressions and other characters have “unfriendly” expressions.
  • Updated a few character portraits so that some characters are smiling and some are frowning, depending on their personality descriptions.
  • Improved “waking up in instrument case, confused” animation, the “shrugging cop” animation, the “surprised to find girl in instrument case” animation, and the “playing air guitar” animation.
  • If the player frames multiple people for murder, the End-of-Day sequence will now depict multiple people being arrested for each of the different crimes.
  • Added handcuffs to characters who are getting arrested in the End-of-Day sequence.
  • It’s now possible to summon another demon.
  • New easter egg. You’ll need to type three words while holding a certain object.
11/1/2018
  • Updated student portraits to fix female characters whose heads were at strange angles.
12/1/2018
  • The royalty-free track that played upon completion of a mission in Mission Mode was replaced it with a new, original track created specifically for Yandere Simulator by stallod_orch!
  • It is no longer possible to perform the Light Music Club rhythm minigame (or the Martial Arts Club sparring minigame) while the police are on their way to the school.
  • From now on, if Yandere-chan is eavesdropping on a student, the act of eavesdropping will only be suspicious to the person who is having a private conversation.
  • Itachi now uses a different texting animation than other students (he’s a moody character, so he needs a moody-looking animation).
  • Slightly adjusted the appearance of the Student profile screen; the screen now displays what class a student is in.
  • Geiju will no longer attempt to enter the Art Club during Cleaning Time if the Art Club has been shut down.
  • Kokona will no longer try to prepare food in the Cooking Club if the Cooking Club has been shut down.
  • Male victims of a murder-suicide now have voiced lines for when they are being stabbed to death.
  • It is now possible to invert the Y-Axis from the pause screen’s “Settings” menu.
  • Gardening Club members now have different-colored watering cans.
  • Replaced the model used in the Shipgirl easter egg.
  • Updated the Basu twin’s portraits.
12/2/2018
  • Made it a little easier to pickpocket Uekiya’s keys by extended the amount of time that she stands still for.
  • Moved some of the Gardening Club’s most useful items (shovel, axe, gasoline) into the gardening shed.
  • Updated Cooking Club aprons so that each member’s apron matches their kerchief.
  • Added some props into the Gardening Club’s greenhouse.
  • Updated the vending machine and soda can models.
  • Updated the Gardening Club’s dirt path texture.
  • Added one new hairstyle for Yandere-chan.
  • Added a Task for Gita Yamahato.
  • Reduced the size of the occlusion culling box and converted background geometry into a skybox to try and improve a few rendering issues to improve the framerate.
12/5/2018
  • From now on, when you take a photo of something that has a use for Yandere-chan (like a photo of panties), a text box will appear at the top of the screen and display the name of whatever you have just photographed. If you take a photo of a Task-related subject (such as the kitten, or Miyuji playing air guitar) you’ll see the name of that subject appear at the top of the screen, too. This should help the player to confirm that they have taken a photograph of something that satisfies the requirements of a Task.
  • From now on, whenever you speak to a student, all Light Music Club members’ instruments will decrease in volume so that the sound of their instruments doesn’t overpower the voice of the student you’re speaking to. Their volume will return to normal when you stop speaking to the student.
  • Thanks to help from AMZE, female characters now have more distinct faces. As of now, no two female characters have a 100% identical face, although there are characters with very similar faces (within 1% of one another). Their current faces are not necessarily final, and may continue to change in the future.
  • Fixed the camera that provides a view of an object striking Kokona after it has been dropped from the roof (press “Q” when dropping something on Kokona to see this camera).
  • Added a new item to Info-chan’s “Drops” menu; a lockpick. It can be used to pick the lock to the gardening shed or the medicine cabinet.
  • Updated Saki Miyu’s hair.
  • Adjusted the appearance of Yandere-chan’s eyes during Yandere Vision.
  • Fixed the broken “Riku confesses to Kokona” cutscene.
  • Updated the Cooking Club apron textures again.
12/6/2018
  • Changed Ajia Ashitomi’s apron texture.
12/11/18
  • From now on, when buying a student’s information through Info-chan’s Services menu, the name of a student will be displayed even if you haven’t bought that student’s info yet.
  • Changed the button that activates the pickpocketing minigame to reduce occurrences of accidentally talking to the character that you’re trying to pickpocket.
  • Adjusted pathfinding grid so that characters should no longer be able to get stuck on the doors leading to the school plaza.
  • Updated character portraits (the ones in the previous build were using the wrong uniform).
  • Yandere-chan will now receive a reputation penalty when being suspended from school.
  • Added an “Edit Face” option to Pose Mode so that you can tweak characters’ faces.
  • Re-positioned some of Info-chan’s covert listening devices. Can you find all 10?
  • Added a sun to the sky.
12/14/2018
  • Added more cardboard boxes near the incinerator area so that the player is no longer able to sneak a corpse past the delinquents by simply hugging the wall as they turn the corner.
  • Made further adjustments to the pathfinding grid to make it even less likely for students to get stuck on doors when passing through doorways.
  • The Matchmaking minigame involved a reference to Kokona’s stockings, but she’s no longer wearing stockings, so I’ve removed that reference.
  • Improved the “lifting heavy weight” animation so that the heavy weight doesn’t clip into the ground as it’s being lifted.
  • Occult Club members now have a different line of dialogue when they see you walking around with the Ritual Knife.
  • The “Edit Face” option in the Pose Mode menu is no longer available if you’re attempting to pose a male student.
  • Updated the lockpick model.
12/25/2018
  • Began implementing a Saving/Loading system; it’s now possible to access the Save/Load menu options in Yandere-chan’s smartphone menu. Currently, saving/loading will only affect students, Yandere-chan, and the time of day.
  • Added vegetables to the empty gardening plots in the Gardening Club, in preparation for improving the gardening club members’ routines by giving them more actions to perform aside from “watering flowers”.
  • Updated the appearance of the TV + TV stand in the Gaming clubroom so it’s not a duplicate of the TV + TV stand from Yandere-chan’s home.
  • Updated the artwork for the club recruitment posters near the school’s entrance. The new artwork was illustrated by Neronda!
  • Further improved the lifting-heavy-weight animation.
  • Updated the “Characters” page on the official website with a new category – “Groups”. There is the Science Club, Bullies, and Student Council. No text yet; only images for now.
  • Yaku Zaishi will now have “sad eyes” on his visor when he has been targeted for bullying.
  • It is now possible to use the lockpick to open the safe or the display case in the Headmaster’s office.
  • Gita will no longer give her Task if the Light Music Club is closed, or if Miyuji is dead.
  • Changed the game’s post-processing bloom effect so that it’s not so harsh on the eyes.
  • Students will now refuse to follow Yandere-chan into the delinquent/incinerator area.
  • If the delinquents get expelled, School Atmosphere will now receive a small boost.
  • Changed the color of Fureddo’s ascot to distinguish him from his namesake.
  • Changed the appearance of the tranquilizer bottle in the infirmary.
  • Fixed discoloration problem with Homu Kurusu’s eye texture.
  • Changed all instances of “Yandere-chan” to “Ayano”.
  • Added three new hairstyles for Yandere-chan.
  • Added many new props to the Drama Club.
  • Updated Fureddo Jonezu’s hair model.
12/26/18
  • From now on, if a club closes down, the corresponding “Join our club!” poster will disappear.
  • There is now a confirmation window when deleting your save data at the Calendar screen.
  • There is now a confirmation window when deleting your save data at the Title screen.
  • Replaced one of Yandere-chan’s original hair models with an improved version.
  • Updated Riku and Kokona’s eye colors.

Date Changes
1/1/2019
  • Added another background track to the school scene (with 9 variations, one for each combination of atmosphere and sanity), made by Ferret Entertainment! The school scene now has 8 tracks in total. During school gameplay, you can skip to the next track by tapping the “M” key twice.
  • Removed Study-kun A and Study-kun B. Their purpose was to allow the player to deduce what Kokona was attracted to (slick hair, intelligence) but now that the school has other male students with those traits, the Study-kuns are no longer necessary.
  • Added two new background music tracks to Mission Mode (there are now 8 tracks in total). You can change the music that plays in Mission Mode by opening the pause screen and selecting the music icon during Mission Mode gameplay.
  • Upgraded the music being played by the Light Music Club when they practice around 5:00 PM. The new track was provided by David Area Williams of DIAVImusic
  • From now on, whenever the police identify a student’s corpse, the following day will begin with a memorial service for the deceased student.
  • From now on, if Kokona is in a relationship with Riku, she will no longer turn her head and check out other guys she finds attractive.
  • Adjusted glasses on Senpai’s face in the Senpai creation screen so that the glasses aren’t clipping into his head in a weird way.
  • The lock of Senpai’s hair in Yandere-chan’s Senpai Shrine will now be the same color as the hair that Senpai actually has.
  • Moved the kidnapping case to the gym instead of the storage closet.
  • The Save/Load feature will now remember what doors were opened/closed at the time that the game was saved.
  • Adjusted the dates on the Calendar scene so that the game now takes place in 2020 instead of 2019.
  • Teachers now have different hair colors, instead of all being brown-haired.
1/3/2019
  • From now on, whenever Yandere-chan’s Physical Education Stat increases during gameplay, all corpses at school will automatically update to have the “Carry” button prompt appear.
  • The Drama Club can no longer be seen rehearsing their play on the gym stage if a memorial service was held there earlier in the day.
  • From now on, Yandere-chan will be wearing indoor shoes after exiting a memorial service.
  • Adjusted teacher hair color / eye color again.
  • Senpai can no longer be killed by Ebola.
1/4/2019
  • The “chase camera” that appears when a student is running away after taking a photograph will now have appropriate desaturization, depending on current School Atmosphere.
  • Yandere-chan will now begin Mission Mode with a single stat point in all of her stats.
1/15/2019
  • When aiming Yandere-chan’s camera, you can now switch to a “selfie” camera angle. The selfie angle allows you to be more discreet when taking a photo, because bystanders will assume that you’re taking a photo of yourself, rather than their face or their panties. In the selfie angle, your goal is to take a photograph of something to the side of Yandere-chan, rather than directly in the center of the screen. You can press a button to activate a little guide that shows you where your target should be located on the screen.
  • It is now possible to open/close the school gate by pressing a button near the spot where the gym teacher stands in the morning. You cannot press the button if the gym teacher is nearby.
  • Added a Japanese-style garden area nearby the incinerator area. It’s an experiment, and I might decide to resize it / redesign it / move it elsewhere in the future.
  • When pushing/pulling the dumpster, it is now possible to use the arrow keys in addition to the WASD keys or control stick.
  • Dumbbells now have unique combat animations, instead of re-using the baseball bat animation set.
  • From now on, whenever Yandere-chan performs a Task for a student, her reputation will increase.
  • Added new attack animations for the dumbbells. (Current sound effects are placeholders.)
  • Adjusted the appearance of the cafeteria area.
  • Yandere-chan can now pick up fire extinguishers and use them as weapons.
  • Added “Now Loading” text when reloading a mission in Mission Mode.
  • Added a couple of new hairstyles for Yandere-chan.
  • Added 4 new characters to the game! All of them are male students who are not members of any club.
  • One of the new characters has a task. If you complete his task, he will provide you with one spare uniform per day.
  • One of the new characters trips and falls at the entrance of the school. When he falls, his head lands right where the school gate is. If you time it properly, you can squash his head by pushing the button that closes the gate right before he trips and falls.
1/17/2019
  • It’s no longer possible to make a student distract another student who has not yet arrived at school (or leaving school).
  • Added some new props to the Sewing Club.
  • It’s no longer possible to crawl while in Selfie Mode.
  • Fixed typos in student profiles.
  • There are now 4 types of poison in the game: Emetic, Lethal, Sedative, and Headache.
  • At lunchtime, Toga Tabara eats a bento at the school cafeteria. If you distract him with a giggle, he will put his bento down and investigate the giggle. When he’s not looking at his bento, you can put any of the 4 types of poison into it.
  • If Toga consumes emetic poison, he will go the bathroom and vomit. His appetite will be gone, so he will return to class early.
  • If Toga consumes lethal poison, he will die.
  • If Toga consumes a sedative, he will become drowsy and go to the infirmary to nap. He’ll return to normal once it’s time to return to class.
  • The “Headache” poison is for an upcoming feature. It currently serves no purpose whatsoever, but it’s going to be an important core gameplay mechanic in the near future
2/1/2019
  • A student who needs to vomit will now travel to the *nearest* toilet, instead of traveling to one specific toilet every time.
  • If a student sees you poisoning their food, you will lose reputation, and they will refuse to eat the food.
  • Students will no longer ignore murder or corpses if they are eating emetically-poisoned food.
  • If a student sees you poisoning somebody else’s food, you will lose reputation.
  • Students will now react to the sight of a student who is dying from poison.
  • It’s now possible to drown a student who is vomitting into a toilet.
  • Vomitting students will now make vomitting sound effects.
  • Horuda now eats lunch in the school cafeteria, facing Toga. This is to give players a good location for testing how students react to seeing someone die from poison, testing a student’s reaction to murder during a poison animation, etc.
  • If you put a headache-inducing substance into a student’s bento, that student will visit the nurse and ask for medicine to numb the pain. This will cause the nurse to visit the medicine cabinet and retrieve some pills for the student. The student will eat the pills and then spend time resting on the couch in the infirmary until their headache goes away.
  • The tranquilizer that is used to kidnap students is now inside of the infirmary’s medicine cabinet. The only way to obtain the tranquilizer is to give a student a headache so that they go to the nurse and make the nurse open the medicine cabinet.
  • Drinking fountains have been added to the school, and it is possible for Yandere-chan to use the water from these fountains to wash the blood off of weapons.
  • Yandere-chan can now find a large, heavy pipe wrench in one of the school’s storage rooms. This wrench can be used as a murder weapon, but can also be used to sabotage the pipes underneath drinking fountains, which creates water puddles.
  • Yandere-chan can now find a power strip in the A/V Room. This power strip can be plugged into any wall sockets that you might find. After plugging a power strip into a wall socket, Yandere-chan can use a screwdriver to expose the wiring of the power strip.
  • If Yandere-chan flips a switch that activates a wall socket while a sabotaged power strip is in a puddle of water, the puddle will become electrified and will electrocute anyone who stands in it.
  • There is now a new vending machine in school that allows Yandere-chan to purchase a bag of chips. Yandere-chan can offer the chips to any student in school. After eating the chips, the student will become thirsty, and will go to the nearest drinking fountain to drink water.
  • Most Students’ lunchtime routines have been adjusted. They now sit and eat lunch together. (In the future, I may decide to change the locations where they eat food.)
  • From now on, whenever the player attempts to attend class during circumstances when it’s not possible to do so (because the player is holding a bloody weapon or something like that) a notification will appear onscreen to inform the player of the reason why they currently cannot attend class.
  • Updated the layout of the infirmary; it needed more beds, because now it’s possible for numerous students to be resting in the infirmary simultaneously.
  • Students now turn and look towards Yandere-chan if they hear her footsteps during Low School Atmosphere.
  • Changed Kyuji/Toga’s reaction to a camera being aimed at their face.
  • Added new idle/walk animations for Toga.
  • Added 1 new hairstyle for Yandere-chan.
  • Added 1 new track to Mission Mode.
  • With the Easter Egg menu open, press the F1 key to enable rain. Open the easter egg menu a second time and press F1 again to put a raincoat on Yandere-chan. This is purely for fun, and is not intended to become an aspect of gameplay.
  • On a completely unrelated note, you can open the Easter Egg menu and press F2 to see an experiment that was inspired by the work of LuigiSake!
2/2/2019
  • Students in Yandere-chan’s class will now get out of their seats one by one instead of all standing up simultaneously.
  • The school’s sliding gate now makes sound effects as it opens / closes.
  • Adjusted Gaming Club lunchtime seating positions.
  • Added props to the Sewing Room.
  • Fixed problems with the F2 easter egg. Now it will have the atmosphere that I intended for it to have. There is no objective – yet – but there is something roaming around that may spook you…
2/3/2019
  • Added a sound effect when loosening a pipe with a wrench.
2/15/2019
  • The player can now frame anyone for murder, not just Kokona during her cooking event. The process is described below:
  • Obtain a roll of masking tape in the Art Club.
  • Find a cardboard box in the Incinerator area, and use the masking tape to tape the cardboard box shut.
  • Wear gloves to avoid getting your fingerprints onto a murder weapon.
  • Stab a box cutter into the taped cardboard box.
  • Present the stabbed box to a student and ask for help getting the box cutter out. The student will agree, and put their fingerprints onto the box cutter.
  • Yandere-chan can now leave a note in anyone’s locker, not just Kokona’s locker. This means she can direct anyone to the school rooftop, a fountain where they can be drowned, or an area where an object can be dropped on their head. The process is described below:
  • Find a piece of paper pinned to one of the columns in the locker area, and interact with it.
  • A screen will appear, displaying all of the students that Yandere-chan has information on. Select a student, an arrow will appear above that student’s locker. This allows you to leave a note at that student’s locker.
  • In order for a student to take a note seriously, the note must relate to that student’s interests. (The student’s Persona is the biggest clue.)
  • Student lockers have been re-designed, but the “interact with lockers” animations have not been updated yet. The animations will, hopefully, be updated in the near future.
  • The “bucket of water above door” trap can now be used on any student, not just Kokona. As a result, now any student can now be drenched in liquid – water, blood, or gasoline.
  • If you would like to ignite a student who has been doused in gasoline, you now have another option besides flicking a match at them; you can now obtain a candle and place it on the ground. If a student steps on a candle while doused in gasoline, they will burst into flames!
  • If a student is doused with liquid, they become paranoid and become wary of traps. If you try to make a paranoid student pass through a door that has a bucket of water above it, they will dodge out of the way of the bucket when it falls. As a result, you cannot douse a student with liquid twice in one day.
  • Yandere-chan can no longer trip while carrying a bucket.
  • Many people suggested that the player could learn about gameplay mechanics from watching anime or reading manga inside of Yandere-chan’s room. It sounds like a fun idea, so I’ve decided to test it out; you can now find a new feature in Yandere-chan’s room. What you can currently find in-game is a rough prototype of the concept, and it will most likely be improved upon in the future.
  • All students’ Cleaning Time routines have been re-designed; there are no longer any bugs where a male student cleans toilets in the girls’ bathroom, or bugs where a character spins in circles at the school gate during cleaning time.
  • I recently had an epiphany regarding something that could potentially improve the framerate a lot. Please tell me if you see a noticeable difference in the framerate between the previous build and this new build!
  • I’ve updated the 3D models for the glasses that the player can put on Senpai at the Senpai Customization screen.
  • If you open the debug menu and press the F8 key, you can…”censor”…all of the blood in the game.
  • Added a new weapon to the game, found in the Light Music Club room. The current SFX are temporary.
2/16/2019
  • It is now possible to dump a bucket of liquid or weights off the school roof onto a student who is standing directly behind the school.
  • If anyone witnesses you touch a gasoline-doused student with a candle, they will recognize that you are committing murder and react according to their Persona.
  • Expanded the size of the candle flame’s collider so that it’s less likely for a gasoline-doused student to slip right past it without catching on fire.
  • Made adjustments to Yandere-chan’s character collider in an attempt to reduce chances of Yandere-chan getting stuck while walking up stairs.
  • From now on, if Yandere-chan gets too close to a student who is on fire, she will back away in pain.
  • Bullies will now react positively to a note in their locker mentioning “juicy gossip”.
    • A student who is soaking wet will no longer shove Yandere-chan.
    • Fixed typos in the End-of-Day Results sequence.
2/17/2019
  • Changed the Occult Club’s daily routine. Now, instead of spending all day inside of their clubroom, they walk around school and attempt to research “The Seven Mysteries of Akademi High” – a series of urban legends that are associated with the school. Currently, you can only see them research 5 of the 7 mysteries.
  • Added some new props to the school – a painting, some mirrors, a basketball, a piano, and an anatomical figure. These are connected to “The Seven Mysteries”. The 7 mysteries will play a larger role during Oka Ruto’s week at school.
  • Adjusted pathfinding grid so that students might be more likely to walk down the center of a hallway instead of sticking to the walls.
  • Male Sports Club members’ bodies now have varying degrees of musculature (thanks to help from EpicMealDev).
  • It is no longer possible to put a bloody box cutter into a cardboard box.
2/18/2019
  • Changed the Martial Arts Club’s daily routine; They now walk around school and practice martial arts in different locations. This increases the chance that they will become witnesses to your crimes.
  • Adjusted the hedges in the center plaza so that it’s no longer possible for Yandere-chan to become trapped between a closed door and a hedge.
  • Slight adjustment to the “leave a note in a student’s locker” feature; adjusting which subjects are interesting to which students.
  • Adjusted the two mirrors at the top of the northeast staircase so that they are no longer rendering the game’s skybox.
  • Added another Japanese garden to the school; this one is nearby the outdoor cafeteria area.
  • Made a tiny tweak to Akademi High’s exterior.
2/19/2019
  • When Yandere-chan dumps liquid or weights off the roof and presses the “Q” key (or “B” on Xbox controller), the player will see a little picture-in-picture camera view of the liquid/weights falling and hitting the ground (or its target).
  • Updated the Martial Arts Club’s hair colors and eye colors, since their old colors always bothered me a little.
  • Updated the texture for the painting in the Art Room (separate from the Art Club).
  • Fixed typo that caused headache poison to be labeled as “Emetic Poison”.
  • Lowered the file size of some textures that were too big.
2/20/2019
  • When using a candle to kill a student, witnesses will now acknowledge *which* student you were killing; this means that a student’s loved one will react to the murder by attempting to apprehend you.
  • From now on, students will refuse to help you take a box cutter out of a box if you’re splattered with blood while making the request.
  • From now on, the Student Council will evade bucket traps, since they are too perceptive to fall for such tricks.
  • From now on, when you destroy a weapon using the incinerator, it won’t re-appear at school on subsequent days.
  • It is now possible to drown a student who is cleaning a toilet bowl.
  • Fixed typos in student profiles.
3/2/2019
  • If a student finds a pool of blood, they will walk over to it and investigate it. After confirming that they have discovered blood, the student will run and tell a teacher. The student and teacher will run to the location where the blood was spotted. If the teacher doesn’t find blood (because the player has cleaned it up), she will assume she is being pranked, and return to the faculty room. If the teacher does find blood, she will call the police.
  • If any character witnesses Yandere-chan mopping up blood, they will realize that Yandere-chan is trying to cover up the evidence of a crime, and will react according to their persona.
  • If a student has lost a teacher’s trust, they won’t bother to reporting things to teachers anymore, and instead will go hide in a classroom where they feel safe.
  • If a second student finds blood while another student is already reporting the blood, the second student will go wait in class while the blood is being reported.
  • Everything stated above also applies to dismembered limbs and bloody weapons, as well.
  • If the player picks up an object that can be used as a weapon and drops it more than 10 meters away from its initial location, that object will be considered to be suspicious and dangerous, and students will react to it upon seeing it.
  • The first student to locate a suspicious/dangerous object will run and tell a teacher about it. Other students will simply ignore it and return to their daily routine.
  • If a teacher finds a suspicious/dangerous object (but doesn’t find any evidence of a crime) they will pick up the object and bring it to the faculty room.
  • A teacher’s fingerprints cannot be transferred onto a weapon. To make this more clear to the player, I will most likely adjust the “teacher picks up weapon” animation so that teachers use a handkerchief to pick up objects, instead of picking up objects with their bare hands.
  • Removed a debug command in Yandere-chan’s room that people were triggering accidentally.
  • Began to update the girls’ locker room with new models.
  • Updated the textures of the bullies’ phones so that their screens aren’t blank.
  • Updated shaders that weren’t being affected by changes in lighting.
  • Added 1 new hairstyle and 1 new accessory for Yandere-chan.
  • Updated Yamiko’s clothing in the Life Note cutscene.
  • Added voice-acting to the Life Note cutscene.
3/5/2019
  • Characters will now react to the sight of Yandere-chan carrying bloody clothing. The action is considered the same as carrying around evidence of murder (like a severed limb).
  • Removed the “students react to footsteps at low school atmosphere” feature, since it was changing the intended game design significantly and creating weird exploits. The feature may eventually be re-added if I can figure out a better implementation.
  • If there are bloodstains present at school when the police arrive (but no corpses) the text that displays during the End-of-Day sequence will reflect this.
  • If a student reports a severed limb to a teacher, the teacher will ignore less-important things (like dropped weapons) on the way to investigate the limb.
  • If a student reports a corpse to a teacher, the teacher will ignore less-important things (like dropped weapons) on the way to investigate the corpse.
  • If the police arrest someone, school atmosphere will go up, since the population of the school believes that the perpetrator has been caught.
  • If Yandere-chan picks up a weapon while a teacher is walking over to investigate that weapon, Yandere-chan will get in trouble.
  • Removed the matchbox from Info-chan’s Drops menu, since the mechanics for setting someone on fire no longer involve matches.
  • Characters will now react to the sight of bloody clothing on the ground, and will report bloody clothing to teachers.
  • Yandere-chan will now wear a towel over her body when she takes off her clothing in the girls’ locker room.
  • Reduced the amount of time that students are willing to pose for a photograph in Mission Mode, to nerf an exploit that allowed the player to separate a student from other students by aiming a camera at them for a long time.
  • Changed the font used for the Mission Mode menu, because it had unintended side-effects when the game was running with 1/8 textures.
  • When a corpse is discovered in Mission Mode, the game will now display the name of the character who discovered the corpse.
3/15/2019
  • Some weapons look suspicious and dangerous (like the Occult Club’s knife) and other weapons look like harmless everyday objects (like scissors or a screwdriver). If a student finds a dangerous-looking weapon, they will report it to a teacher. However, if a student finds a harmless-looking weapon, they will pick it up with their bare hands and put it back where it belongs.
  • Students who are leading teachers to suspicious objects (or teachers who are following students to suspicious objects) will no longer be affected by liquid coming out of bucket traps. It would simply create too many new scenarios.
  • Students will no longer react to bloody uniforms as if they are witnessing murder (but teachers will still assume that Yandere-chan has committed a crime if they see her carrying around a bloody uniform).
  • Selecting the music note in the pause screen menu will now display an “Audio Settings” menu where the player can adjust the game’s background music, or turn it off.
  • From now on, if Yandere-chan tries to take a weapon out of the faculty room’s storage box while teachers can see her, she will instantly get in trouble for it.
  • Fixed a problem with the teacher’s “calling the cops” animation that would cause her arm to twitch while making the phone call.
  • From now on, students who are told to “Go Away” will go to the hedge maze, rather than the school roof.
  • Teachers will now use a handkerchief when picking up a weapon that has been dropped on the ground.
3/17/2019
  • The player can now find an ID card in the faculty room. If Yandere-chan carries this ID card with her while walking through a metal detector, the detector will ignore her.
  • Changed the criteria that will make a student willing/unwilling to pick up an object. Students will now pick up most objects (as long as the object isn’t obviously dangerous).
  • Students will no longer put misplaced objects back in their proper place if the student hasn’t even put their shoes on yet.
  • A student who is carrying food will no longer pick up misplaced objects if they are in the process of handing out food.
  • Students will now refuse to pick up misplaced objects if they are on their way to class.
  • Added a new easter egg to the game! If you open the Easter Egg Menu, you’ll see a new addition. If an easter egg isn’t listed in the Easter Egg Menu, this means that it doesn’t have any functionality yet.
3/31/2019
  • Increased speed of Enigma Mode attack animations and also allowed the player to cancel the animations by inputting movement. Attacking in this Mode should now feel faster, more fluid, and more satisfying.
  • Male characters now have male voiced lines when reacting to a note in their locker / being pushed off the roof / being splashed with liquid.
  • Updated the “exchanging shoes at locker” animations so that students are no longer interacting with invisible doors.
  • Updated the “finding note in locker” animations so that students are no longer interacting with invisible doors.
  • Students will now refuse to pick up metal objects if metal detectors are present at school.
  • Added new sound effects for the guitar weapon.
4/1/2019
  • Evolved Yandere Simultator to its permanent final form.
  • Reduced the femininity of the game by 100%.
  • Increased the masculinity of the game by 1000%.
4/2/2019
  • Yaku’s visor will now do a better job of reflecting his emotions (sad eyes if he lost the trust of a teacher, angry eyes if he holds a grudge against Yandere-chan, pained eyes if he eats poisoned food, etc).
  • From now on, a student who has been told to distract a bully will give up if they witness the bully bullying someone.
  • Cooking Club members will no longer attempt to feed characters who are already eating a snack.
  • “Man Mode” is now accessible from the Easter Egg menu.
4/12/2019
  • Added a new type of mission to Mission Mode – “Multi Mission”. This allows the player to play a mission with up to 10 different targets. You can also select the exact method for killing them. I might expand on this mode in the future, depending on whether or not anyone is interested in it.
  • Added a debug command to the debug menu that will obscure the screen whenever an attack animation is playing.
  • The Student Council will now send you to the guidance counselor when they catch you doing something that a teacher would yell at you for. (But will still pepper spray you if they think that their life is in danger.)
  • Removed Kokona’s lunchtime event, since that event only existed so that the player could test the bento-poisoning mechanic, and the bento-poisoning feature is now available for all students.
  • From now on, when a student sees a suspicious object, they will only react to it once, instead of continuously reacting to it until it leaves their field of vision.
  • From now on, after successfully pick-pocketing a character, a little notification will appear at the top of the screen to inform the player that they have succeeded.
  • Added voice lines for the new dialogue that was given to teachers in recent updates (reacting to blood pools, bloody weapons, dismembered limbs, etc).
  • It is now possible to push a student off the rooftop while they are dusting off erasers near the rooftop railing.
  • Adjusted “Kill All” debug command so that it can kill student council members in addition to normal students.
  • Added tutorial pop-ups. The pop-ups can be disabled with a single button push, if they’re annoying.
  • Female students now wear towels in the locker room instead of stripping completely naked.
  • Added a new easter egg to the Easter Egg Menu.
4/18/2019
  • When Yandere-chan stands in front of a door, a little pop-up appears at the bottom right corner of the screen, telling the player the name of the room they’re trying to enter (such as “Announcement Room”). Due to a bug, this pop-up was sometimes displaying the name of a room *above* the current room. This bug has been fixed.
  • Pressing the Debug Key during Mission Mode will now open up a small debug menu that allows the user to choose whether or not they would like to censor panties/blood/weapon-based killing animations.
  • When pushing the Q Key (or the B button on gamepad) while pushing someone off the roof, you will now see a picture-in-picture view of that person hitting the ground.
  • If you speak to a student after putting a note in their locker, you can now see a button prompt that will cause the student to go check their locker for the note.
  • Added a map to the game! Press spacebar (or “Back” on the Xbox Controller – where “Select” would be on a PS2 controller) to open it
  • Tutorial pop-ups can no longer appear while the Cinematic Camera is active (this could create the impression that the game had frozen).
  • During a Multi Mission, the pause screen will now communicate which students are dead and which ones are still alive.
  • Added a short animation that will play whenever Yandere-chan equips or de-equips a weapon.
  • Yandere-chan will no longer be bald when aiming her camera in Cinematic Camera Mode.
  • Tutorial pop-ups are now automatically disabled in Mission Mode.
  • Added 5 more tutorial pop-ups to the game, for a total of 15.
4/24/2019
  • If a student takes photograph of Yandere-chan committing a crime with their smartphone, and is subsequently killed by Yandere-chan, the police can still discover that Yandere-chan is a criminal by checking the student’s dropped smartphone and finding the incriminating photo. To prevent this, the player is now required to destroy the dropped smartphones of anyone who has taken a picture of Yandere-chan committing a crime. (There is no animation for it yet, but you can still break phones).
  • Senpai has a strong sense of justice, and has disdain for people who commit evil behind a veil of anonymity. The sight of a masked murderer would fill Senpai with disgust and cause him to disregard his own safety and unmask the murderer at all costs. This means that if Senpai sees Yandere-chan commit murder while wearing a mask, he’ll run up and rip the mask off her face, which will cause an instant game over.
  • From now on, it is only possible to put a mask on, or take a mask off, if no student can currently see you.
  • The Occult Club’s leader will now spend time in the Occult Club from 5:00 PM onwards, since otherwise, it’s difficult for the player to attend the Occult Club’s daily club activity.
  • Yandere-chan can now perform a kidnapping if she has a sedative purchased from Info-chan, instead of being limited to using a tranquilizer stolen from the infirmary.
  • During the Occult Club’s club activity sequence, the number of characters in black robes will now reflect the current number of living Occult Club members.
  • When viewing the map, you will now see some text informing you of what floor you are currently viewing (bottom floor, rooftop, etc).
  • If any of the bullies are dead, then the player can’t request a task from Gema, since his task would have involved the bullies.
  • If the player tries to ask a bully to distract Gema, the bully will refuse, unless Gema’s task has been completed.
  • If the player attempts to lead a student into the Headmaster’s office, the student will refuse to go inside.
  • Added props to the inside of Info-chan’s “Info Club” room.
  • Changed the appearance of the tutorial windows to make the text more legible.
  • Moved Kokona’s bag so that it’s actually at Kokona’s desk.
  • Rebalanced the difficulty of the struggle minigame.
  • A few years ago, a certain dude made a request. I have finally granted it. To see it, walk into the school infirmary, face the nurse, and type a certain phrase using your keyboard. It’s 8 letters long.
  • If a teacher witnessed a mind-broken slave commit suicide, and then witnessed Yandere-chan do something suspicious/dangerous, she accused Yandere-chan of murder, but makes more sense for the teacher to assume that you must have *something to do with the murder*, so her dialogue has been adjusted accordingly (but no voiced line yet).
4/25/2019
  • Yandere-chan is no longer allowed to run away while being chased by a Teacher/Hero/Senpai; it created too many exploits and holes in the game design. Instead, if a character is running at Yandere-chan, she will stare down her pursuer and face them head-on.
  • The act of crouch-walking or crawling around on the ground will now be considered suspicious, and will result in the same reaction as maniacal laughter or low sanity.
  • If students see you covered in blood and carrying a weapon while School Atmosphere is low, they will automatically assume that you’re a murderer and react accordingly.
  • Made a slight adjustment to the static that appears when the player tries to make Yandere-chan leave school before Senpai leaves.
  • Updated the appearance of Yandere-chan’s Sailor Moon-inspired hair model.
4/27/2019
  • Added “Discord Rich Presence” to the game, thanks to assistance from PiranchDev! This means that, if you play Yandere Simulator while logged into Discord, your Discord status will update to “Playing Yandere Simulator” – with additional text describing exactly what you’re currently doing in-game!
  • After witnessing murder, Social Butterflies will now run to the largest group of students at school, instead of always running to the plaza.
  • From now on, you will see a “Red String of Fate” connecting Senpai to the current rival when Yandere Vision is active. Because there is no rival in the game right now, you will see the Red String connecting Senpai to the “Indestructible Rival” in the school plaza.
  • Added short fences in the Japanese gardens to prevent the player from being able to walk on top of water.
  • Yandere-chan is now allowed to equip a weapon while a pursuer is charging towards her to apprehend her.
  • Students will no longer be willing to follow Yandere-chan if they are currently wearing a swimsuit.
  • Added one new hairstyle for Yandere-chan.
4/30/2019
  • When Yandere-chan’s sanity is very low (less than 33.33%), she will begin to have “intrusive thoughts” – no matter how hard she tries to concentrate, she will be unable to stop thinking about killing her rival. From the player’s perspective, these thoughts will be perceived as ghostly visions of Yandere-chan performing gruesome murder animations on Osana.
  • …she will lose the ability to distinguish people from one another. Because the only person she cares about is her Senpai, everyone else will start to look like a dark blur. Her fellow students will lose all color, and will to appear as black silhouettes.
  • …smudges will appear around the edges of the screen.
  • …she will become unable to resist her murderous urges, and will automatically attack anyone who is within range.
  • …the game’s visuals will become more desaturated.
  • Yandere-chan’s current level of sanity will now be represented by a semitransparent number visible over the cardiograph at the bottom-right corner of the screen.
  • Crouch-walking or crawling in front of Senpai will no longer result in an instant game over, and instead just creep him out.
5/2/2019
  • Adjusted the pose that Yandere-chan enters as her sanity deteriorates so that it's less stiff.
  • Minor aesthetic changes to various characters (like changing the color of Midori’s socks to make them match her hair).
  • The player is no longer allowed to place a bucket trap on the Headmaster’s door, because it could lead to several bugs.
  • Adjusted the expression that appears on Yandere-chan’s face as her sanity deteriorates.
  • Replaced Horuda’s hair model with a superior one with no bald spot.
  • Added one new hairstyle for Yandere-chan.
  • Added a new easter egg.
5/6/2019
  • Because Yandere-chan now wears a towel inside of the locker room, the “Nude” button prompt has been updated to say “Towel” instead.
  • Added one new hairstyle for Yandere-chan.
5/15/2019
  • Restored “Look at a picture of Senpai to restore Sanity” feature.
  • The “Censor Attack Animations” command now works with the attack animation that occurs at the end of the Struggle minigame.
  • Fixed exploit that allowed the player to attack the Student Council during times when they shouldn’t be vulnerable.
  • Teachers and the nurse no longer use the “default” face and have slightly different faces than students.
  • When using a picture of Senpai to restore Sanity, the player will hear Yandere-chan release a happy sigh.
  • Yandere-chan’s involuntary giggles are now different from her intentional giggles.
  • Tweaked the appearance of the skybox slightly.
  • Updated “broken smartphone” model.
5/17/2019
  • Made very minor aesthetic changes to some characters; for example, teachers no longer have blue eyelashes.
  • Bullies will no longer have the incorrect skin color when they are wearing a towel or a gym uniform.
  • Bullies will no longer wear their accessories when wearing a towel inside the locker room.
6/1/2019
  • From now on, the End-of-Day sequence will include a new segment: eyewitnesses who saw Yandere-chan commit murder will report her to the police. If at least 5 students accuse Yandere-chan of murder, she will be arrested. If less than 5 students accuse her, the police will not have enough justification to arrest her. (Cowardly students will not report the player to the police.)
  • Accessories that were programmed to change color when the player pressed the spacebar will now change color when the player presses the Left Alt key instead.
  • Fixed baseball bat animations that would cause students to pop up into the air and flail around after being killed.
  • Attempted to fix exploit that would allow the player to kill Nemesis from extreme distances.
  • Minor aesthetic changes (some male characters were using female face textures).
  • Added cool post-processing effects to the Mission Mode menu.
  • Added one new hairstyle for Yandere-chan.
  • Added a new easter egg.
6/2/2019
  • Delinquents and Spiteful students will no longer offer eyewitness reports to the police.
6/15/2019
  • The player now has a “Cyberstalk” option at their PC at night-time. You can cyber-stalk a student to instantly learn all of their likes/dislikes. To view them, go to their profile and press the R key (or the Y button on controller) to see a grid depicting all of their interests. This is intended to be used as a “cheat sheet” to make the match-making feature easier. It will also be helpful if I eventually re-design the conversation system so that, to gain favor from a student, you need to say positive things about what they like, and say negative things about what they dislike, in order to gain favor with them.
  • Finally implemented an intro animation for the game. Senpai’s appearance and the school uniforms are dependent on the player's choices in the Senpai Creation screen.
  • When starting a new game, the player will now see a “Message from the Developer” screen after Yandere-chan’s conversation with Info-chan. The purpose of this screen is to clarify something that confuses a lot of newcomers.
  • Thanks to advice from a friendly Unity developer, you should now notice improvements to the game’s framerate when looking towards the front of the school at the beginning of the day.
  • Updated the Falcon Mode textures and models so that the character is a parody, rather than an exact replica of a per-existing character.
  • Updated the Berserk easter egg music with an original track instead of a royalty-free track from the Internet.
  • Yandere-chan will now scoot close to a bento when poisoning it, instead of poisoning it from a meter away.
  • Students will no longer accuse Ayano of murder if Ayano was wearing a mask at the time of the murder.
  • Updated some face textures (some male students were using female face textures).
  • Added an animation that will play when Yandere-chan crushes a smartphone.
  • Updated the Debunk page with 5 new debunks at the bottom of the list.
7/1/2019
  • While implementing some of the events that occur between Osana and the “Mysterious Obstacle”, I discovered that there simply wasn’t enough time in the day for all of Osana’s events to take place. To provide Osana with a longer span of time for her events to take place in, I’ve slowed down the game’s clock; the span of a minute in Yandere Simulator is now approximately 1.5x longer than it was before.
  • Updated some characters’ likes and dislikes to be more consistent with what I’ve said about them in the past.
  • Re-balanced the price of purchasing a sedative from Info-chan.
  • Replaced music that plays during Shipgirl easter egg.
7/3/2019
  • Fixed problem with Ryuto’s hair texture that made a weird seam appear at the back of his head.
  • Removed a column which was placed in a hallway as a test.
  • Restored a character who had been disabled.
7/18/2019
  • The “Bullying” topic has been restored to the list of topics that the player can write about when leaving a note in a locker.
  • Fixed bug that caused female Titans to spawn with towels and male Titans to spawn without face textures.
  • Minor cosmetic changes to some characters’ face textures.
  • Updated portraits for all characters.
  • Re-positioned some of the props in the Science Club, and added one new prop to the Science Club.
  • The radio will now emit music notes when music is playing.
8/1/2019
  • Yandere-chan can now access a part-time job from her room – working at a maid cafe!
  • Yandere-chan can use the maid minigame to earn money. The player’s current amount of money will be displayed at the top-right corner of the game, beneath the clock.
  • It is now possible to use Yandere-chan’s home computer to access an online store. Currently, only one item is sold through this store, but more items will become available in the future.
  • From now on, you will have to pay $1.00 to obtain a drink or a snack from the the vending machines at school.
  • In the version of the game that contains Osana, debug commands (such as “instantly befriend all students”) will not be available. Thus, when I put Osana into the game, it must be possible to befriend all students through normal gameplay, without use of debug commands. In order to befriend a student, the player must do a “Task” for them. However, implementing a “Task” for every student would be extremely time-consuming, and would delay Osana. So, instead of implementing a unique Task for every student, I have decided to implement one generic Task that applies to every student in the game. In the final game, all students will have a unique Task, but for now, most students will simply use this generic placeholder Task.
  • Members of the Cooking Club will no longer attempt to give food to any student who is currently waiting to meet someone else as a result of a note in their locker.
  • One of Yandere Simulator’s old post-processing effects, “Ambient Occlusion”, has been re-enabled. If you dislike it, you can disable it from the Settings menu.
  • Until now, the shower buildings were using placeholder exteriors. As of now, the shower buildings have finally been updated with better exteriors.
  • Removed the white cube that was floating in the Light Music Club.
  • Fixed props in Science Club that were floating in midair.
8/2/2019
  • The player is no longer able to receive a Placeholder Task from a delinquent or Gema.
  • The text “(PLACEHOLDER TASK – WILL BE REPLACED AFTER DEMO)” will now appear during a Placeholder Task.
  • Minor changes to the UI of the online store.
  • Minor fixes to paintings in the Art Club.
  • Updated sponsors screen.
8/3/2019
  • It is no longer possible to collide with the cardboard box in the meme closet, because it could be exploited in various ways.
  • The Science Club’s blood-cleaning robot now moves 4x faster and can travel up stairs.
8/15/2019
  • Each of the delinquents now has a task; this means that it is now possible to befriend all of the delinquents.
  • Normal students will do favors for you after you befriend them. However, delinquents function differently; they won’t do favors for you, even if you befriend them. Instead, befriending a delinquent offers different benefits.
  • If you befriend a delinquent, they will no longer shove you when you get close, or become alarmed when they see you with a weapon. However, the true benefit of befriending the delinquents is something else entirely:
  • If you befriend all delinquents, dye your hair blonde, lower your reputation below -33%, and use the “Tough” persona, you will be able to speak to Umeji (the delinquent in the yellow shirt) about joining their gang.
  • If you join the delinquents, your reputation will never be able to rise higher than -33%, but you will gain a new command, “Intimidate”, which forces students to do favors for you without needing to befriend them first.
  • It is now possible to purchase blonde hair dye from the online store accessed in your home.
  • When wearing a delinquent mask, press the Left Alt key to change the texture on the mask.
  • Replaced the “teacher counters attack” animation with a new one. The original animation was weird, it looked like something an anime villain would do.
  • Balanced maid minigame payouts so that it’s possible to achieve $100 on easy mode with perfect gameplay, and $200 on hard mode with perfect gameplay.
  • Updated music, credits, and menu background artwork for maid minigame.
  • Added one new hairstyle for Yandere-chan.
  • Added a new easter egg to the game. When you activate this easter egg, there will be new functionality on the X button, Y button, and RB button. (On keyboard, it’s the F key, R key, and left ctrl key.)
  • Updated the “Berserker Mode” easter egg. The Drakeslayer weapon now has unique attack animations when pressing the X or Y buttons (F key or R key).
8/17/2019
  • Changed the drama club’s silk gloves from white to black, because it looks cooler and matches Yandere-chan’s color scheme.
  • Fixed the glitchy physics of Yandere-chan’s latest hairstyle.
8/22/2019
  • Removed exploit that allowed players to keep a character stationary indefinitely by talking to a student about their Task and never dismissing the Task Window.
  • Adjusted the pathfinding grid so that it should be less likely for a student’s path to the male locker room to be blocked.
  • Added voice lines for the “Generic Placeholder” task. (Female only.)
  • Turned down the volume of the delinquent leader’s voiced lines, since they were distorted.
  • Changed the animation that Yandere-chan performs when she uses the Intimidate option.
  • Finally finished implementing the “Tasks” screen accessed from the pause menu.
  • Adjusted subtitles for students reacting to certain types of weapons.
  • Added a new easter egg – “Witch Mode”. Press RB (left ctrl) to activate her power, and then press X (the F key) to activate her secondary power.
8/25/2019
  • Moved the delinquents to different classrooms (they are 2nd-years and 3rd-years, so they can’t occupy 1st-year classrooms). Horuda and Kuu Dere have been moved to 1st-year classrooms.
  • If Yandere-chan talks to a student while standing extremely close to them, she will now back up to a more reasonable distance.
  • The “Learned Topic” and “Learned Opinion” messages will now specify exactly what topic/opinion was learned.
  • The text on the welcome mat in front of the boys’ locker room is no longer reversed.
  • Doors will no longer shove Yandere-chan when they are opening/closing.
  • Added sound effects and voices to the maid minigame.
9/1/2019
  • In a student’s profile, you can see a list of their likes/dislikes. Most social butterflies dislike the topic of “Gossip”, but were responding positively if the player left a note in their locker about the subject of “Juicy Gossip”. To fix this contradiction, I have removed the “Juicy Gossip” option and replaced it with something else that social butterflies would respond positively to.
  • Students will now become suspicious of you at 2x the speed that they previously would.
  • Teachers will no longer scold you for being late to class if they are not present in the classroom.
  • Restored “Near Mode” to the easter egg menu after accidentally removing it in the last build.
  • Prevented Osana/Raibaru’s hair from being accessed through Pose Mode.
  • Used one of Unity’s compression options to lower the file size of the build. This is a test-drive to see if it negatively impacts the build.
9/15/2019
  • It is no longer possible to commit murder if there is no spare clothing available at school (it would lead to a situation where the player is stuck in a towel in the locker room and has no way of obtaining any more clean clothing). There is a tutorial pop-up explaining this if the player attempts to attack someone without any spare clothing at school.
  • People reported that the game was crashing when they attempted to load into the school environment. This may have been due to the new compression I was testing out, so I’ve disabled it.
  • Added a wooden platform behind the legendary cherry tree. (This is to allow a place for potential witnesses to stand.)
  • Re-designed some aspects of the the plaza area. (This is to facilitate that option of stealth gameplay during Osana’s week.)
  • Replaced Musume Ronshaku’s old task with a new one (her old task was too similar to one of the delinquent tasks).
  • Adjusted student likes/dislikes (Every student needs at least 5 likes and 5 dislikes for gameplay purposes).
  • Added a little visual effect that appears when Yandere-chan giggles.
  • Added one new hairstyle for Yandere-chan.
  • Updated two student portraits.
9/16/2019
  • The game will now remember your preferences when resetting the day / resetting the week.
  • It’s no longer possible to speak to a student who is investigating a weapon/blood pool/limb on the ground.
  • Cooking Club students should no longer attempt to give food to a student who has walked out of school.
  • The “Invert Y Axis” setting will now also invert the Y axis when aiming the camera in first-person mode.
  • Updated teachers’ clothing textures and adjusted their models slightly.
  • For gameplay reasons, expanded the size of students’ vision cones.
  • Updated the text in Horuda Puresu’s profile.
9/18/2019
  • Students with unique walk animations where they put their hands near their faces (like Beruma and Toga) will no longer use those animations while carrying cleaning items (because the cleaning items would clip into their faces).
  • Yandere-chan will no longer be considered suspicious when carrying a guitar if she is in the Light Music club.
  • Students now have reactions to seeing Yandere-chan carry a fire extinguisher, pipe wrench, or guitar.
  • Fixed a prop that was floating in midair in the Photography Club.
9/21/2019
  • Using the debug turtle to clean clothing will no longer result in a scenario where the game believes that there is no clean clothing present at school.
  • Added teeth to Yandere-chan’s smile on the title screen.
  • Reduced the volume of the woodchipper and radio.
  • Yandere-chan now has a different line for complimenting male students.
  • Fixed some inaccurate subtitles for certain students’ Tasks.
  • Added warning message to the debug turtle menu.
  • Added a new easter egg.
9/26/2019
  • When playing with a controller, it will now rumble in certain situations. (Currently, the controller will only rumble during attack animations, when you alarm a student, when the counselor slams her desk, during the game over sequence, and during a few key moments in the intro animation.)
  • The player now has the option of going into the Settings menu and enabling “Toggle” for running. This means that in order to run, you only have to tap the Shift key once, instead of permanently holding down the Shift key.
  • Changed the nature of the cello case so that it can no longer be used for weird exploits (like blocking students’ paths, or climbing on top of it). As a result, it is possible to clip into the cello case, but this is necessary to fix exploits.
  • Added a new feature to the mech easter egg. Press the “X” button (or “F” key) to power up the mech’s weapons. This will cause your attacks to destroy parts of the environment.
  • Phone addicts will no longer use their smartphones while walking through the girls’ locker room wearing a towel.
  • Adjusted bathroom stalls that were clipping into walls in the girls’ locker room.
  • Yandere-chan’s ears will no longer become dark when she loses her sanity.
  • Added collision to some objects that previously lacked collision.
  • Adjusted the texture for Yandere-chan’s “lost sanity” eyes.
  • Fixed some typos.
10/1/2019
  • A stealth attack will now cause a small amount of noise, enough to alert anyone who is extremely close by (within 2 meters). As a result, it is no longer possible to easily kill an entire group of students when they are walking in a “conga line”. (Eventually, I will probably adjust student pathfinding so that they are never forming “conga lines” in the first place…)
  • The game now acknowledges the mech in the science club as an easter egg, meaning that the game will start using “easter egg logic” once Yandere-chan gets into the mech (for example, while the mech is active, the police won’t arrive at school before 6:00 PM, so that your time in the mech isn’t cut short).
  • The little box that displays the name of a room behind a door is now displaying the proper text when Yandere-chan approaches a toilet stall.
  • If the police arrive at school after the player has activated an easter egg, you will now see a special outcome.
  • Delinquents will now refuse to go check their locker for a note unless you have befriended them first.
  • The low-sanity murder hallucinations now carry weapons, and are no longer misaligned.
  • The player is now able to adjust the game’s settings while in Yandere-chan’s home.
  • Replaced the “pushing male student off roof” voice clip with a much better one.
  • The headmaster can no longer taze you if an easter egg is active.
  • Moved some props that were clipping into walls.
10/4/2019
  • It is now impossible for Yandere-chan to dismember a corpse if there are no clean uniforms present at school (because this would create a situation where the player is bloody and cannot possibly switch into a clean uniform.)
  • It is now possible for Yandere-chan to stealth attack a student with a bat or a weight, even if there are no clean uniforms present at school, since the act of doing so would not stain her clothing.
  • The controller will now vibrate in sync with Yandere-chan’s heartbeat when she is near Senpai.
  • When spying on Gema, the bullies will no longer fuse into one entity while in their “waiting” pose (they will stand slightly apart from one another).
  • Fixed some typos.
  • Adjusted Info-chan’s prices.
10/17/2019
  • It is now possible to purchase a Fake ID from Info-chan’s “Drops” menu. It currently lacks functionality, but may have a purpose in the future.
  • The “stop time” debug command (pause key when the debug menu is open) will now prevent the police timer from counting down.
  • Adjusted the texture that appears on Yandere-chan’s eyes when she is using Yandere Vision.
  • Added a new Headmaster cassette tape!
  • It is now possible to exit Yandere-chan’s room at nighttime and visit a street.
  • It is possible to interact with each store, but it is not possible to buy anything yet. The items listed for sale are placeholders.
  • I only have one shopkeeper portrait right now, but in the future, each store will have a unique shopkeeper.
10/19/2019
  • Reduced the blur effect in the street scene.
  • The coin-operated binoculars in the street scene no longer have controls that are inverted from normal gameplay controls.
  • There is now an “Are you sure?” prompt that appears before the player goes to the Maid Cafe menu.
  • Adjusted placement of text prompts in the street scene to prevent clipping issues.
  • Mei Mio has her glasses again.
10/20/2019
  • Limited the player’s ability to speed up or slow down time in the street scene.
  • Adjusted the post-processing effects in the street scene.
  • Removed smudge from convenience store clerk artwork.
10/21/2019
  • It is no longer possible to be shoved by a delinquent who is currently reacting to being poisoned with any type of poison.
  • Cans of gasoline now contain infinite gasoline.
  • It is no longer possible to send a sunbathing student to distract someone, or to send someone to distract a sunbathing student.
  • From now on, Kokona will no longer be seen doing enjo kosai if she is dead or if her father has been freed from debt.
  • It is no longer possible to activate the Flame Demon easter egg during Mission Mode.
10/22/2019
  • Increased the quality of the bookshelves in the Cooking Club.
  • Mei, Yuna, and Koharu now have smiles on their faces.
  • Manga books have been removed from the school grounds (except the Life Note books in the Photography club).
  • One store in the street now has functionality – the manga store. It is now possible to purchase manga from this store.
  • Five of the manga books available in the store are 18+. To purchase them, you will need to purchase a Fake ID from Info-chan.
  • The shopkeeper’s speech bubble has dialogue for various circumstances (such as when Yandere-chan attempts to purchase adults-only manga without valid ID, or attempts to purchase an item without enough money to afford it).
10/23/2019
  • I adjusted the properties of one of the trash cans to make it impossible for that trash can to be used to block a student’s path. The second trash can’s properties have now been adjusted, as well.
  • It is no longer possible for a student in a swimsuit to be splashed with liquid; they’ll always dodge it.
  • Fixed problems with Yui and Mei’s models that caused their arms to clip through their sleeves.
10/24/2019
  • The coin-operated binoculars on the street are now less sensitive depending on how far the player has zoomed in.
  • It should now be impossible for the player to block a character who is attempting to pass through the doorways inside of a locker room building.
  • It should no longer be possible to trap characters walking past the electronics store by pinning them in a corner.
  • Characters walking around on the street will now walk around you if you try to block their path.
10/31/2019
  • If Saki witnesses you murder Kokona, she will develop the strength of Budo and attempt to apprehend you. (Same goes for Kokona witnessing you murder Saki.)
  • A student will no longer rotate towards an incorrect angle if distracted by Yandere-chan while returning an object to its original location.
  • A student will no longer get stuck in the incorrect state if distracted by Yandere-chan while picking up a dropped item on the ground.
  • It should no longer be possible for the player to block a civilian walking down the street from reaching their destination.
  • It should now be impossible for the player to block the entrance-way to the girls’ locker room.
  • A student will now only be bullied if their reputation is less than negative 33.
  • The manga store clerk now has artwork and new dialogue.
  • There is no longer an invisible wall in front of the electronics store.
  • Made an addition to the Gaming Club.
11/15/2019
  • Pressing the Shift key (or LB shoulder button) while viewing a student’s profile will now display a graphical breakdown of how their initial reputation was calculated. This graph currently does not update as a student’s reputation changes during gameplay, but it probably will in the future.
  • The music store has been changed into a gift shop. Gifts purchased from this store can be given to rivals during the matchmaking minigame, or given to Senpai to restore his sanity after he experiences a damaging event.
  • There is a new song for the DDR machine, but the current arrows are placeholders, and the music/arrows will probably be changed in the next update.
  • Kokona’s lunch event will no longer take place.
  • It should now be impossible to prevent civilians on the street from reaching their destinations.
  • From now on, using the syringe to tranquilize someone will cause the syringe to become visibly stained with blood.
  • When viewing a student’s profile, you can now press left/right to navigate to the next student’s profile.
  • Implemented an “easy mode” for the first song of the dance machine minigame.
  • Each student now has a pre-determined reputation from the start of the game.
  • Senpai now has a short, simple reaction to finding a present on his desk.
  • Updated Horuda’s portrait to use her new hairstyle.
  • Added two new hairstyles for Yandere-chan.
  • Added a new character to the “Characters” page of the Yandere Simulator website.
11/19/2019
  • The player will now start Mission Mode with $10 so that it’s possible to buy enough salty snacks to complete a Multi-Mission that involves electrocuting 10 students.
  • Any easter egg that requires the player to type a phrase on the keyboard can no longer be activated if Yandere-chan is sitting.
  • Heroic students will no longer run when investigating giggles, only screams.
  • The keys to unlock the robot easter egg will no longer appear in LoveSick Mode / Mission Mode.
  • Improved the arrows for the “Queen of Dance” song on the dance machine.
  • Added one new song to the dance machine.
  • Adjusted student reputation values.
11/24/2019
  • Reading manga will no longer cause you to become late for school. Being late for school will cause the player to miss scripted events, which is way too harsh of a punishment for merely reading some manga.
  • Teachers will now ignore petty actions (like Yandere-chan touching the papers on their desk) while they are calling the cops or guarding a corpse.
  • Mind-broken slaves can no longer be distracted by the sight of Yandere-chan committing murder, while the slave is also committing murder.
  • It’s no longer possible to leave an anonymous gift on Senpai’s desk if he’s in the same room as you.
  • The members of the Occult Club no longer have 100% identical hair colors.
  • It is once again possible to enable shadows from the Settings menu. A warning message will be displayed when highlighting this option, informing the player that activating shadows will most likely have a severe impact on the framerate.
12/1/2019
  • It is no longer possible to use the Expulsion method on Kokona; as part of implementing Osana, the Expulsion method has been re-worked to function with Osana rather than Kokona. Although it has been disabled, you will be able to experience it again once Osana is out. (As a consequence, it is no longer possible to enter the Counselor’s office and speak with her.)
  • It is now possible to sabotage one of the vending machines with a screwdriver. This will cause the vending machine to eat your money without dispensing any drinks. (This is related to one of Osana’s elimination methods.)
  • It is no longer possible to hand a snack to a character if they are still in the process of walking into the school at the start of the day. (This fixes an Osana exploit.)
  • The answer sheet in the faculty room is no longer present on any day except for Friday. (This is related to an Osana event that is exclusive to Friday.)
  • Sakyu Basu will now react to the sight of her ring being stolen. (This is to make one of Osana’s elimination methods more difficult.)
  • It is no longer possible to sneak a box cutter past a metal detector using a cardboard box.
  • Finally gave proper “Student Info” to the martial arts club members.
  • Himari now has enough strength to apprehend Yandere-chan.
12/4/2019
  • It is no longer possible to access the “Schemes” menu, because it can only be used in relation to Osana, who isn’t in the game yet.
  • Teachers will no longer be distracted by Yandere-chan crouching/crawling/aiming her camera while the teacher is guarding a corpse.
  • Kokona will no longer appear on the street if she has been kidnapped.
  • Gloves will no longer become bloody when tranquilizing a victim.
  • Fixed typos in student profiles.
12/15/2019
  • Pose Mode now has a “Save/Load” feature, for making a character instantly switch to a previously-saved pose. It is currently in its earliest stages, and isn’t 100% functional yet, but if it is developed further, then in the future, you’ll be able to save/load what you create in Pose Mode! (Remember to “Stop Animation” before loading a pose, or else the character’s current animation will immediately snap them out of the pose you’re trying to load.) Poses are saved in YandereSimulator\Assets\StreamingAssets\Poses.
  • Removed items from the Senpai Shrine. Those items are meant to be unlocked once per week over the course of the full game. Because the game is approaching the “official demo” phase, those items have been removed so that the player will actually be able to collect/unlock them through gameplay in the near future.
  • A notification will now display onscreen when attempting to enter the boys’ locker room or when attempting to leave the girls’ locker room while only wearing a towel.
  • It should no longer be possible for Inkyu/Sakyu to get stuck on Senpai’s body when walking past him to investigate a giggle on the school rooftop.
  • Multiple characters can now investigate screams (instead of just one character investigating, as is the case with giggles).
  • Students can no longer notice dropped weapons/limbs/blood pools while in the middle of a conversation with Yandere-chan.
  • Characters without the “Hero” Persona will now investigate screams.
  • Kiba Kawaito’s hair will no longer clip through walls.
  • Severed limbs now have bloodier textures.
12/21/2019
  • From the debug menu, you can now press the “F” key to spawn a “green screen room” near the hedge maze. This is for the benefit of people who would like to place characters against a green screen when making a YouTube thumbnail, or anything else along those lines. You can press the “Z” key to cycle between different colors other than green.
  • If a student is distracted by a giggle, a notification will appear at the top of the screen, so that the player can confirm that their giggle reached its target. (Previously, it was impossible to know if someone on the other side of a wall / door had been affected by a giggle.)
  • Using the “Save” feature in Pose Mode will now cause a little notification to appear onscreen, so that there is no uncertainty over whether or not you successfully saved the pose.
  • Once again, changed some of the environment models in the school plaza to better facilitate stealth gameplay / make it easier to use giggles to attract a student’s attention without being spotted.
  • Characters will no longer check for the presence of Yandere-chan, blood, or corpses if any of those things are more than 4 meters above the character’s current position.
  • The gym teacher will no longer turn her attention away from a corpse if she hears the school gate closing.

Date Changes
1/01/2020
  • Students who need to vomit will now travel to the toilet that is nearest to their current location, instead of always traveling to a toilet that is on the east side of the school.
  • Adjusted the pathfinding grid in the plaza so that students don't brush against the leaves of the hedges while walking through the plaza.
  • Delinquents will no longer make snide remarks at you when you're near their hangout spot, if there is a wall separating you from them.
  • There is now a "Freeze All Students" option in Pose Mode that will instantly freeze all students in school at their current location.
  • It is no longer possible to send a student to distract a teacher; the ability to do so in previous builds was an oversight.
  • It is now possible to electrocute students inside of bathrooms, instead of only at drinking fountains.
  • It is now possible to sit on the benches in the Japanese garden next to the hedge maze.
1/05/2020
  • Teachers will now ignore trivial things (like Yandere-chan crouching) if they are doing something important, such as standing guard over a bloody limb while waiting for the police to arrive.
  • Changed the models in the plaza so that it's a mixture of various types of bushes/hedges/structures instead of just one model duplicated over and over.
  • From now on, the "dispose of body parts" instruction will not appear underneath the police timer if the player hasn't actually dismembered a corpse.
  • If a student has become distracted by a radio, a notification will display at the top of the screen to inform the player about it.
  • Added a new Easter Egg to the game - "Vaporwave Mode."
1/10/2020
  • It is now possible to find an item to collect and put in the Senpai Shrine. In the future, there will be one new item available per week of gameplay.
  • Changed a few student likes/dislikes to make them more consistent with their behavior/what is written in their profiles.
  • Added a controller graphic to the loading screen so that new players will know what all the buttons are.
  • Added a shopkeeper to the game store in the town.
1/17/2020
  • Adjusted some of the text that displays when the player leaves school at the end of the day. Because Senpai will leave school with Osana before 6:00 PM, text like “Yandere-chan stood at the entrance of the school and waited for Senpai…” wouldn’t make sense if the player is leaving school after Senpai had already left school. The latest version of the text has been adjusted so that it accounts for whether or not Senpai has already left school.
  • Info-chan’s “Purchase Dark Secret” service now applies to Osana instead of Kokona. But, since Osana isn’t in the game, this pretty much means that it’s a service that won’t be useful to the player in the debug build.
2/1/2020
  • If you are playing the game with a keyboard, the loading screen will display a keyboard. If you are playing the game with a gamepad, the loading screen will display a gamepad.
  • Added hills/trees around the school environment, so that the player can’t see a giant empty void when peeking outside of the school walls.
  • Corpses will no longer bleed when dropped in the burial area of the gardening club (because the blood would be impossible to clean up).
  • Finished replacing all instances of “Yandere-chan” from the end-of-day sequence. (That sequence should only use the name “Ayano”.)
  • Saki/Kokona will now attack Yandere-chan if either of those two characters witnesses Yandere-chan attacking the other character.
  • Removed the “Manga will make you late to school” text box, since that feature was removed from the game a while ago.
  • Updated Unagi’s reputation points (liked/feared/respected) to better reflect his profile’s description.
  • A student who witnesses pickpocketing will now alert the student that you were stealing from.
  • Changed the school bell sound effect to one that has much higher audio quality.
2/14/2020
  • If Yandere-chan is caught misbehaving by an authority figure (either a teacher or a student council member) and sent to the guidance counselor's office while she is wearing a mask, she will be forced to remove the mask before speaking to the counselor.
  • One of the accessories (a mask} had special functionality that was activated by the spacebar key. Because the spacebar is now used to open the map, I've changed the mask so that its functionality is activated by the left Alt key, instead.
  • The hill with the mythical cherry tree behind the school has been reshaped to have a flat surface for the Art Club to stand on, so that it doesn't need an ugly wooden platform attached to it.
  • The canvases at the mythical tree hill will no longer appear if the Art Club is disbanded and isn't going to use them.
  • Entering a boy's bathroom is now considered to be suspicious behavior that will damage your reputation.
3/1/2020
  • It is now possible to leave multiple notes in lockers throughout the day, instead of being limited to only one note-in-locker per day. (However, you cannot leave a note in someone’s locker if there is already a student who is currently attempting to meet the anonymous person who put a note in their locker.)
  • Re-balanced price of Info-chan’s sedative poison, since it should be much more expensive than the headache poison (which exists to give the player a way to obtain sedative poison).
  • Gave someone a makeover, in order to differentiate them from another character.
  • The text that a student uses when responding to a compliment is now dependent on their Persona and your current reputation.
  • The Delinquents’ weapon cases will no longer clip through the wall behind them when they sit down at a bench.
  • Corpses will no longer leave a trail of blood pools in the air when they are dropped off the school rooftop.
  • Yandere-chan should no longer be able to attack students through doors when at low sanity.
  • Made various code optimizations that should improve the game’s performance on some computers.
  • The background music for the “Near” easter egg now has vocals from the amazing Diwidly!
  • Inkyu’s hair will no longer have weird shading glitches.
  • It is now possible to activate Nemesis in Multi-Mission Mode.
  • Nemesis has an additional difficulty level in Multi-Mission Mode; you can decide if she will run at you if she sees you.
  • Nemesis can now spot you from farther away.
  • From now on, upon completing a Mission Mode mission, you will receive a code that grants you a special role in the Yandere Simulator Discord server.
3/14/2020
  • There is now a new way to earn favors from Info-chan: providing her with stolen phones. Previously, it was only possible to steal a student’s phone during a scripted event (like Kokona’s shower event). It is now possible to steal any female student’s phone when they leave their phone in their locker before taking a shower.
  • When you provide Info-chan with a stolen phone, she installs software on that phone that allows her to remotely access it. Then, she gives the phone back to you so that you can return the stolen phone to its owner by placing the phone on the owner’s desk.
  • With remote access to the student’s phone, Info-chan can learn everything that the student does with her phone, which can provide Info-chan with blackmail over that student.
  • At the end of the school day, any student who cannot locate their phone will tell the faculty about it. The faculty will check your belongings and expel you if they discover stolen goods in your inventory.
  • To balance the "Follow Me" feature, there is now a timer on how long students will follow Yandere-chan – and the timer is linked to your reputation. By default, students will only follow you for 35 seconds. A reputation of -100 will cause students to only follow you for 10 seconds, whereas a reputation of +100 will cause students to follow you for a maximum of 60 seconds.
  • From now on, when exiting the counselor’s office, there is a short “grace period” where students will not be alarmed by you, so that you don’t automatically get in trouble for being bloody without getting a chance to run and change out of your bloody clothing.
  • Students will no longer investigate giggles coming from bathrooms, locker rooms, the delinquent’s territory, or the headmaster’s room. This could lead to situations where students were willingly walking into areas where they know they’re not supposed to be.
  • If Yandere-chan is spotted by Senpai and saying “No…wait…” you can now make the sequence go by a bit quicker by pressing the E key (or the A button on controller) to speed it up.
  • As an experiment, windows are transparent in this build. Students can’t see through windows, though. I’m not sure whether or not I will keep things this way or change it back.
  • From now on, if a student council member or teacher sees Yandere-chan fighting with a delinquent, only that character will interfere; other characters will not get involved.
  • From now on, if you complete a mission in Mission Mode, you can access a special screen that will grant you a special role in the Official Yandere Simulator Discord Server!
  • Delinquents will no longer damage your reputation with gossip after seeing you commit murder, because they don’t gossip with other students.
  • Improved the animation that plays when Yandere-chan is spotted by Senpai and says “No…wait…” right before the “HEARTBROKEN” screen.
  • The price of Info-chan’s “Send Student Home” favor has increased, due to the huge advantage it can grant the player.
  • The “Camera Filters” easter egg can now apply to the cinematic camera in addition to the gameplay camera.
  • Drowning male students will now use a male voice instead of a female voice.
  • There are now props in the basement.
  • Rivals now have silhouettes in the Student Info menu.
  • Added two new hairstyles for Yandere-chan.
  • Nemesis’ pathfinding has improved.
  • Added one new easter egg.
3/31/2020
  • When you are a member of the delinquents and intimidate a student into following you, the game will not use the usual “low reputation makes students follow you for less time” logic. Instead, the lower your reputation is, the longer students will follow you for.
  • The over-the-shoulder camera angle (accessed by opening the debug menu and pressing the “T” key) will now always keep Yandere-chan on the left side of the screen, no matter what direction she or the camera is facing. This was accomplished thanks to help from AMZE!
  • As an experiment, I have added windows the school building that allow the player to see the plaza at the center of the school. This has a negative impact on the framerate, but if people really want it to stay, then it can stay.
  • When adjusting the Settings, the menu now slides over to the side of the screen so that the player has a clear view of what their settings changes are doing to the game’s graphics.
  • There is now a “How to earn points” prompt on Info-chan’s Favors menu so that new players can learn about the multiple different methods for paying Info-chan for favors.
  • Senpai is now MUCH more perceptive than he was before. He will notice your bad behavior almost instantaneously. This makes him much more of a concern during gameplay.
  • Began to make various small optimizations all around the school that reduce the number of objects being rendered at any given time, improving the framerate.
  • The “Class Soon” / “Class Now” notifications will no longer pop-up if the player attends class early enough in the day to advance two phases simultaneously.
  • Placed curtains outside of certain clubrooms where the player wouldn’t realistically be able to look through one of the windows and see inside.
  • Every female character now changes their clothing at a different locker in the changing room, instead of all sharing one locker.
  • The framerate should now be smoother during animations where Yandere-chan is being apprehended by a teacher or Heroic student.
  • Replaced the 5-year-old voiced lines that play at the Heartbroken screen with higher-quality recordings.
  • Yandere-chan’s presence in a student council meeting is now considered “trespassing”.
  • Students will now react negatively to witnessing Yandere-chan trespassing.
  • It is now possible to remove a bucket that has been placed above a door.
  • Further improved the silhouettes of the rivals on the Student Info screen.
  • It is now possible to kill Nemesis in the “Horror Prototype”.
  • Replaced Saki’s hair model with a new one.
  • Updated the nurse’s hair model.
  • Added SNAP Mode.
4/2/2020
  • From now on, if Yandere-chan alarms Senpai, she will move backwards to put at least 1 meter of distance between herself and him. This will prevent situations where SNAP Mode begins with Yandere-chan’s face in Senpai’s crotch, or Senpai not performing the right animation at the start of SNAP Mode.
  • If Yandere-chan has alarmed Senpai, the students surrounding her will move backwards until there is at least 1 meter of space between them and Yandere-chan. This will prevent situations where SNAP Mode begins and Yandere-chan immediately attacks a student before the player knows what is going on.
  • It’s no longer possible to use SNAP Mode to teleport outside of the school or into the boys’ locker room.
  • It’s no longer possible to trigger SNAP Mode past 6:00 PM.
4/4/2020
  • While inside of Yandere-chan’s room, type “abcdefg” to begin the “Alphabet Killer Challenge”. The objective of the challenge is to murder 77 students in alphabetical order. Upon activating the challenge, the school scene will load, with several things different:
    • 90 lockers will appear in the hallways of the school. Dead bodies can be hidden inside of these lockers so that you don’t have to worry too much about hiding bodies while trying to complete the challenge.
    • A box of smoke bombs will appear inside of the Student Council room. The smoke bombs are infinite, but you can only carry one smoke bomb at a time. You can drop a smoke bomb by clicking the left stick (or pressing the “T” key on the keyboard). A smoke bomb lasts for 15 seconds. Any character inside a smoke cloud becomes blind until the smoke clears, or until they walk outside of the smoke cloud. Be warned – the smoke bomb is a double-edged sword, because it severely reduces your ability to see your surroundings clearly.
    • An arrow will appear at the top of the screen. This arrow will point to your current target.
    • A text box will appear at the bottom-right corner of the screen, displaying your current progress in the challenge, and naming your next target.
    • The day will automatically restart if the police are called, or if you kill any student other than your current target.
    • Your Physical Education stat will be set to “5” for this challenge so that you will have the ability to carry corpses.
    • If you successfully complete the challenge, you will get a simple reward – something that I was originally planning to release as an April Fool’s joke.
  • From now on, Yandere-chan starts the game with only one pair of panties available. The rest have to be unlocked.
  • There is now a lingerie store in town. You can use this store to purchase panties for Yandere-chan.
4/6/2020
  • You can now find a “Puzzle Cube” in the Student Council room. If you hand this puzzle cube to a student, they will stop moving for 30 seconds and try to solve it.
  • There is now a robot in the Student Council room. If you pick it up and drop it, it will follow you around and clean up any blood that spills. However, it comes with a limitation: it will follow you forever, but if it has spent a total of 100 seconds cleaning up blood, it will stop. (If it gets stuck somewhere, clean up that blood manually to get it un-stuck.)
  • The most annoying part of the challenge is waiting for students to enter the school at the beginning of the day, so the challenge now starts with Yandere-chan and all students already inside the school.
  • Additionally, the day now begins with all club leaders already in their clubs so that you can immediately join whatever club you want to join without waiting for them to arrive at their clubrooms.
  • The turtle is now disabled during the Alphabet Killer Challenge. No cheating! (Join the art club and wear an apron if you don’t want bloody clothing to be a problem.)
  • It is no longer possible to walk around inside of the counselor’s office during SNAP Mode.
  • Restored missing bushes to the school plaza.
4/7/2020
  • After activating the Alphabet Killer Challenge, a “weapon bag” will appear in the Student Council room. This is the same type of bag that the delinquents wear. You can put any weapon inside of this bag. This will allow you to transport a weapon like a baseball bat without being considered suspicious. (This feature has a very high chance of becoming an official feature in the main game, outside of the challenge.)
  • The player now also has access to stink bombs. Dropping a stink bomb will cause nearby students to run away, and eventually return to their routine. (This feature has a possibility of becoming an official feature in the main game, outside of the challenge.)
  • The player now also has access to “amnesia bombs”. Dropping an amnesia bomb will cause nearby students to completely forget that they just witnessed a murder, and return to their routine.
  • You can carry 5 smoke bombs and 5 stink bombs at a time…but you can only carry 1 amnesia bomb at a time. The number and type of bomb that you currently possess is indicated at the bottom-right corner of the screen.
  • The debug menu, easter egg menu, turtle, and Void Goddess are no longer available in the Alphabet Killer Challenge. Obviously, any run that involves cheats or easter eggs is completely invalid!
  • Once again adjusted how students spawn at the beginning of the Alphabet Killer Challenge so that the player doesn’t need to spend time waiting for them to arrive in their clubrooms at the beginning of the day.
  • Kenko (the health-conscious student) will now reject junk food, so that his actions are consistent with his profile.
  • Made an optimization that should reduce the loading time of the School Scene.
4/9/2020
  • Added some experimental grass outside of the entrance of the school. Thorough testing will be required before determining whether or not it will stay in the game; the determining factor is how much it impacts the framerate when it’s covering the majority of the school grounds.
  • Mission Mode now incorporates the top-of-screen arrow from the Alphabet Killer Challenge (but not if it’s a multi-mission).
  • A student who is solving a puzzle cube will no longer continue solving the cube while inside of a stink bomb cloud.
  • A stink bomb will now cause students to run away for 15 seconds, instead of running inside of the hedge maze.
  • Yandere-chan now begins the Alphabet Challenge standing beside her desk, instead of standing on top of her desk.
  • Improved the marker that appears at the top of the screen during the Alphabet Killer Challenge.
  • Being spotted trespassing by a teacher will no longer lower Yandere-chan’s reputation.
  • Yandere-chan’s low sanity hallucinations now look more ghostly.
  • It is now possible for the blood-cleaning robot to open doors.
  • Moved light switches that were clipping into windows.
  • With Ebola Mode active, press the “V” key 10 times to change your appearance.
4/10/2020
  • After receiving assistance and guidance from a fellow programmer, made miscellaneous improvements throughout the code that should improve performance. You might get a better framerate in this build than the previous build!
  • Time no longer moves forward in Alphabet Killer Challenge. This prevents a situation where the target is in class and the player is forced to wait an extremely long time for the character to leave the classroom.
  • The ability to access the Matchmaking feature has been removed. This is because now the majority of code related to Matchmaking is Osana-centric and no longer compatible with Kokona and Riku.
  • Smoke bombs will no longer work on students who are currently charging at you with intent to apprehend you.
  • Reduced chance of blood-cleaner robot getting stuck when trying to pathfind to its next destination.
  • Delinquents will no longer ignore giggles coming from the incinerator area.
  • Implemented optimizations that sped up the game’s loading times.
  • As of now, the china dress has been removed from the Ebola-chan easter egg. You can now access the china dress anytime by finding it in the “Meme Closet” along with the Doki Doki Literature Club cosplay and Crush Crush cosplay.
4/15/2020
  • The Save/Load feature was experimental and not entirely functional, so the Save/Load buttons on the pause screen menu have been disabled for now. They will be re-enabled when a genuine Save/Load feature is added to the game.
  • Senpai's perception has been returned to its initial value (he will no longer notice your misbehavior faster than a normal student).
  • It is now possible to locate the 11th panties (the Fundoshi) somewhere on school grounds.
4/16/2020
  • The science club students should now be much less likely to get stuck when trying to enter the booth to change out of their lab coat.
  • Two students who were out of alphabetical order in the Alphabet Killer Challenge are now in proper order.
  • It should now be impossible for Nemesis to disguise herself as one of your targets in Mission Mode.
  • Completing a task for a delinquents will no longer improve your reputation.
5/1/2020
  • From now on, committing at least 50 murders over the course of gameplay will cause Akademi to shut down, resulting in a game over. (This is to discourage players from trying to make it trivially easy to eliminate all rivals by simply murdering all potential witnesses instead of using stealth, manipulation, and distraction.)
  • Male students now use a male voice when dying from poison.
  • The two science club boys who have conversations about Magical Girl Pretty Miyuki now have another conversation about another fictional franchise that exists in Yandere Sim's world, after Cleaning Time on Monday.
  • When leaving a note in a student's locker, the list of potential topics you can leave notes about has changed slightly; it's related to one of Osana's elimination methods.
  • When leaving Yandere-chan's room, the number of options that you are presented with is different. This is related to one of Osana's events.
  • Added some props to the Calligraphy room. (Still unfinished.) (The Calligraphy room will be relevant during one of the rivals' events.)
  • The storage rooms all looked really awful, so they have been re-designed with new appearances. (The "Meme Closet" is still the same.)
  • To make non-concealable weapons functionally different from concealable weapons, blunt weapons no longer leave blood pools.
  • Added 3 new hairstyles for Yandere-chan.
  • Replaced Mai Waifu's hair model.
  • Every day, Sakyu and Inkyu sit on a bench and have a conversation with each other.
  • These conversations are private; if they know that you are eavesdropping on them, they will stop talking.
  • There are meant to be 50 conversations over the course of the game. Because the Osana demo is only 5 days long, there will only be 5 conversations in the demo.
  • If the police visited school on the previous day, the sisters will skip their daily conversation and talk about the police investigation, instead. (This means that if you want to hear all 50 conversations, you will have to avoid ever letting the police visit the school over the course of the game.)
  • If one of the sisters has witnessed Yandere-chan commit murder, they will have a completely different type of conversation, and will never have a "lore" conversation again.
  • The sisters now have a new routine at school - instead of just heading to the rooftop and spending all day talking there, they now walk around to various locations, as if they are...searching for something...
  • Sakyu now has a voiced line if she catches Yandere-chan trying to steal her ring at lunchtime.
5/6/2020
  • It is now possible to save and load in the middle of school gameplay, and expect the game to create a fairly accurate reproduction of the school scene at the time that you saved.
  • It is now possible to trigger an "ending" by accomplishing a very specific goal.
  • Restored flowers to the "mythical tree hill".
  • During the "End of Day" sequence, you can press the ESC key to load the most recent save, in case you want to immediately retry instead of being sent home.
  • The Heartbroken screen now has 5 options; "Reset Day" "Reset Week" "Load Most Recent Save" "Main Menu" and "SNAP".
  • It is now possible to trade Info-chan panty shots for money (ten panty shots for $100).
  • It is no longer possible to close a door while a student is walking through that door.
5/7/2020
  • The incinerator is now accurately tracking Save/Load data (whether or not something was present in the incinerator at the time the save was made).
  • It is no longer possible to cheat your way into the Genocide Ending by using SNAP Mode or the Flame Demon easter egg.
  • Saving/Loading is now keeping track of what clothing students should be wearing when loading a save file.
  • Saving/Loading will now record the positions of all weapons at the time the save file was made.
  • Saving/Loading now tracks whether or not a given door is locked or unlocked.
  • It is now possible to load a save from Yandere-chan’s bedroom.
5/9/2020
  • If a Student Council member runs to the teachers to report a murder and discovers that all teachers are dead, they will realize what kind of danger they are in, and will run out of school and call the police.
  • If you save the game while a student is carrying a dropped object back to its original location, the game should now accurately re-create those circumstances upon loading that save file.
  • Students will no longer investigate loud music coming from a bathroom, the incinerator area, or the headmaster's room.
  • The state of doors (whether they were open or closed when the game was saved) is now recorded when Saving/Loading.
5/15/2020
  • If a teacher (or Student Council member) sends Yandere-chan to the guidance counselor for carrying a weapon, the weapon will be taken away and put inside of a box in the faculty room. As of now, if Yandere-chan is spotted carrying a fire extinguisher, the fire extinguisher will now be returned to its original position instead of the box in the faculty room. For now, the fire extinguishers are (deliberately) the only exception.
  • Prior to this build, if the player joined a club, the game would remember what club the player joined, even if the player reset the day, got a game over, or loaded an earlier save immediately after joining the club. As of now, the game will not carry the player's club status forward to subsequent days unless the player successfully makes it to the end of the day.
  • Removed exploit that would allow the player to get an easy panty shot by getting so close to a student that they were clipping inside of the student's body, then pulling out their camera, inserting it inside the student's torso, and aiming the camera straight downwards at their panties.
  • Prior to this build, a bloody weapon would not be considered "suspicious" if the weapon itself was a non-suspicious object (such as a screwdriver). This oversight has been corrected.
  • Prior to this build, the act of using a handheld blowtorch to cauterize a corpse's wounds was not considered to be suspicious behavior. This oversight has now been corrected.
  • It is no longer possible to sit on the bench where Sakyu / Inkyu have their daily conversations, during the point in time when they are meant to have a conversation there.
  • If a Teacher's Pet runs to the faculty room to report a murder to a teacher and discovers that all 6 teachers are dead, they will run out of school instead.
  • Obtaining the "Genocide Ending" will now result in dark, creepy music playing during the game's credits, instead of the normal credits music.
  • Wielding the drama club props will no longer be considered suspicious if Yandere-chan is a member of the drama club.
  • The grass in front of the school will no longer fail to change colors properly when lighting/atmosphere changes.
  • Saving?Loading will now properly track how many blood pools were at school, and where they were located.
  • Saving/Loading will now properly track the locations of all buckets/mops/bleach containers at school.
  • Saving/Loading will now properly track the contents of all buckets / containers at school.
  • Saving/Loading will now properly track how much blood a corpse has spilled.
  • Various code optimizations to make progress towards improving framerate.
6/1/2020
  • The ability to fire a Student Council girl from the council has been implemented (only available in Mission Mode)
  • The saving/loading feature will now accurately track which students are arrested, broken, dead, dying, expelled, exposed, holding a grudge, kidnapped, missing, photographed, replaced by a substitute, and befriended. Also, the saving/loading feature will remember reputations, which students have had their phones stolen in the past, and which students the player has already taken a panty shot of.
  • Yandere-chan's phone was designed in 2015, and was modern at the time, but looks outdated now in 2020. The appearance of the phone has been adjusted to reflect the look-and-feel of modern 2020 phones. This has resulted in a lot of extra space in many of the menus! In the near future, those pause menu screens will be updated in order to account for this extra space. The current phone artwork is placeholder and will be replaced before Osana is released.
  • Updated the calendar screen.
  • As of now, props have finally been placed into one of the school corridors (turn left after entering the school) to simulate what it'll be like once the entire school is populated with props. The ceilings around school look different, too.
  • In the future, each store on the street will have its own theme music when the player is accessing it. However, as of now, there is only one theme, and it's the lingerie store theme, so you will hear sexy sensual music inside of every store on the street.
  • The Alphabet Killer Challenge now has a unique background music! It's over 10 minutes long and goes through many changes so that it doesn't get too repetitive during such a long challenge. (Press "M" during the challenge to play in silence.) The music was provided by Fonix!
  • Info-chan now refers to her currency as "Info Points" instead of "Panty Shots". Open Info-chan's menu and press the "F" key (or X button on controller) to see a tutorial pop-up describing the different ways to acquire Info Points.
  • From now on, whenever a character discovers a corpse, the player will see a camera shot of the character who discovered the corpse at the bottom-left corner of the screen.
  • Added one new background music track to the game (actually nine variations of one track, one for each possible combination of school atmosphere and sanity) provided by CameronF305!
  • As of now, if the player gets a "Dark Ending" (for example, the Genocide Ending) the credits screen will get more spooky (red text, no cherry blossoms).
  • The "hide bodies in lockers" feature from the Alphabet Killer Challenge is now a part of normal gameplay.
  • The initial text message conversation where Yandere-chan meets Info-chan has been re-written.
  • Updated the appearance of the Calligraphy Room (it is now closer to its final form).
  • Replaced most of the models in the Drama Club with new, higher-quality models.
  • The player can now view the game's controls from the pause screen menu.
  • Placing a Bug for Info-chan now gives 10 "Info Points" instead of 5.
  • Added six new Headmaster Tapes - #3, #4, #5, #7, #8, and #9.
6/15/2020
  • Short weapons (like knives) can be concealed, so that the player can transport weapons in secrecy. However, long weapons (like baseball bats) cannot be concealed. For years, this meant that long weapons were objectively inferior to short weapons, and that there was no reason to use long weapons. To give the player incentive to use more than one weapon type, long weapons were given an advantage, victims killed by a long weapon would not leave blood pools. However, this made long weapons too overpowered; it removed all incentive to use short weapons. To balance the advantages/disadvantages of both weapon times, non-concealable weapons are now 5x more suspicious than concealable weapons; this means that students will notice you carrying long weapons and become alarmed 5x as quickly. This means that the player needs to be very careful and stealthy when carrying around a long weapon, or else their reputation will get annihilated quickly.
  • In Japan, you have to be at least 20 years old in order to purchase alcohol or cigarettes. Yandere Simulator takes place in a fictional version of Japan where you need to be at least 20 years old to purchase pornography, too. This is why Yandere-chan needs a fake ID, despite being 18. To reflect this, the "18+" in the stores has been updated to say "20+".
  • The player is no longer able to save the game under circumstances that would instantly screw the player upon reloading the save file, or circumstances that would be very difficult for the game to re-create. A message will appear on the pause screen menu when saving the game is not possible.
  • To make it possible to complete a Multi-Mission that involves poisoning more than 2 characters, it is now possible to purchase infinite Lethal Poisons from Info-chan, but only during Mission Mode. (Lethal Poison is also now less expensive in Mission Mode.)
  • Saving/Loading now tracks kidnap victims, whether or not there should be a fence on the roof, the school's current level of atmosphere, and whether or not there should be metal detectors and security cameras at school.
  • The game now properly tracks Study Points (if you put Study Points into a school subject, then load an earlier save, your number of study points will revert back to whatever number they were when the game was saved.)
  • Characters who were "patrolling" at the time of a save will now resume their patrol accurately upon loading that save, instead of returning to their original patrol point whenever a save is loaded.
  • Lockers that you can hide bodies inside of now have cyan outlines in Yandere Vision (like every other tool that facilitates getting away with murder).
  • There is now a "How to make money" tutorial pop-up when you try to purchase things at school without having enough money to buy anything.
  • From now on, if you crush a phone with your foot while carrying or dragging a corpse, you'll drop the corpse before crushing the phone.
  • It is no longer possible to view Senpai's student profile in Mission Mode, since he is canonically dead in the Mission Mode Timeline.
  • If the player drags a corpse nearby the mythical tree behind the school, that corpse will no longer spawn blood pools.
  • It is no longer possible to leave bloody footprints within the proximity of the mythical tree behind the school.
  • Certain items (clean school uniform, money) can now be ordered from Info-chan multiple times in a single day.
  • The player will now see a new texture on Yandere-chan's phone when taking a picture with the phone's camera.
  • Because Musume's Task requires Horuda to be alive, Musume's Task is no longer available if Horuda is dead.
  • From now on, the jingle at the Calendar screen will sound creepier as school atmosphere drops lower.
  • From now on, the game will continue loading if the player alt+tabs while at the loading screen.
  • Saving/Loading now accurately tracks which bodies are currently hidden in which lockers.
  • It is no longer possible to steal a student's phone if that student is watching you.
  • A delinquent can no longer shove you while he is solving a puzzle cube.
  • Replaced placeholder "new smartphone" graphic with original artwork.
  • Saving the game will now track the current location of the radio.
  • The Electronics Store now has appropriate theme music.
  • Added one new hairstyle for Yandere-chan.
  • Added a bunch of minor miscellaneous aesthetic changes (reducing poly count of models with too many polygons, updating a few props in the Drama Club, changing the color of the glass on the trophy cases, adding a few more glass cases near the entrance, etc.)
7/1/2020
  • All 6 teachers and Shima Shita have been renamed. Some students' names are now retconned to nicknames. You can see these students' "real names" in their student profiles. Not every student has a nickname+real name. Real names were chosen by looking up real Japanese names/surnames that real people in the real world have actually had. Some of these names may change in the future.
  • If you are holding a mop and standing in front of a bucket full of bleached water, the bucket's "Carry" prompt will change into a "Dip" prompt so that you can dip the mop into the bucket regardless of whether the mop's prompt or bucket's prompt is the dominant prompt.
  • Students will no longer be alarmed by the sight of Yandere-chan picking up a dropped weapon, if that dropped weapon is a non-suspicious object (such as a screwdriver).
  • Added another background track to the school scene (9 variations in total, one for each possible combination of sanity and atmosphere).
  • Added "Tutorials" option to the pause screen so that the player can view any of the game's tutorials anytime they want.
  • Replaced the 9th Schoolday track with an improved version of the track (provided by CameronF305).
  • Mai Waifu's hair no longer clips through the wall behind her while she is eating food.
  • Added a collider to a tokonoma in the Calligraphy room that didn't have a collider.
  • Adjusted intensity of drums in the Alphabet Killer Challenge background music.
  • Removed Raibaru from the courtyard (she wasn't supposed to be there, whoops!)
  • It is no longer possible to laugh and sweep a mop at the same time.
  • Added a collider to a trophy case that didn't have a collider.
  • Added a blue outline to a locker that didn't have one.
  • Retextured the models in Info-chan's room.
  • Updated three character profiles on the Characters page of the official website. All are Saikou characters. Some of the information that was in Kencho's profile has been ret-conned.

Demo Builds[]

Date Changes
8/31/2020
  • Camera sensitivity when aiming Yandere-chan’s phone camera is now determined by the Camera Sensitivity option in the Settings menu.
  • Removed exploit that allowed the player to kill without consequence if they were standing in the middle of the Occult clubroom.
  • The button prompts that appear at town will now change depending on whether the player is using a keyboard or controller.
  • The Hardware Store on the street now has a shopkeeper.
  • New music by CameronF305.
  • Implemented Osana.
9/1/2020
  • While spying on Osana and Musume’s Friday morning conversation, Yandere-chan will now automatically record the conversation as long as she is in the “Spying” state, without the player having to manually press a button to make it happen.
  • Osana will now commit suicide upon her reputation reaching -150, instead of -200. (By the way, if she has already stopped attending school, any future changes to her reputation won’t make any difference.)
  • The Internet interface in Yandere-chan’s home will no longer be super blurry at some screen resolutions.
  • Characters will no longer snap out of scripted events after noticing dropped weapons on the ground.
  • The heart cursor on the title screen’s Settings menu should now be much more easily visible.
  • The camera will now move quicker at the Title Screen.
9/2/2020
  • Previously, if you beat the demo, unlocked debug commands, and then used the “Reset Week” command at the Calendar screen to replay Week 1, you would lose access to debug commands. As of now, you will retain access to debug commands even after using the “Reset Week” command, so you can reset Week 1 as many times as you want without losing access to debug commands.
  • An “Inventory” icon has been added to the pause screen menu. You can now view a full list of all collectible items in the game, and tell which ones you are currently holding. (I wonder if anyone can collect them all over the course of one school day…?)
  • If School Atmosphere is below 50% (due to many deaths occurring at school) the title screen will get darker and creepier, with a spookier version of the normal title screen music!
  • Raibaru will no longer defend herself if she is attacked by a mind-broken Osana; she is too shocked by the fact that she is suddenly being attacked by her best friend.
  • The button to drown students is now the button that is used for attacking, instead of the button that is used for harmless interactions such as talking.
  • Adjusted pathfinding grid so that characters should no longer be able to get stuck on the hedge behind the bench in front of the swimming area.
  • Re-positioned some items that became inaccessible after adding more hedges to the school (like Saki’s bra and some cassette tapes).
  • It is now possible to reset the day from Yandere-chan’s phone. The new option is at the bottom-right corner of the phone menu.
  • Osana will no longer have any events with Senpai if the player completed the Befriend/Betray elimination earlier in the week.
  • It is now possible to activate a “Spying on Osana” camera when she is having an interaction with Raibaru.
  • Osana will no longer do her lunchtime events if she has been targeted for bullying at lunchtime.
  • Spying on Senpai+Osana’s interactions will no longer be considered alarming behavior.
  • There will now be a memorial service the day after Osana commits suicide.
9/3/2020
  • If you take a photograph of Senpai and save it to your photo gallery, you will see a “Speed Up Time” option appear when Yandere Vision is active. Holding down the “A” button (“E” key on keyboard) will cause Yandere-chan to take out her phone and stare at Senpai. This will cause time to move at 2x normal speed, while still giving you the ability to control Yandere-chan and make her walk around.
  • On the Calendar screen, it is now possible to skip ahead to the next day. You can even skip past Friday and go directly into Saturday, as long as Osana is eliminated.
  • The maid cafe minigame is no longer accessible in the morning before school begins; it’s only supposed to be available at night.
  • The Genocide Ending now requires 87 deaths instead of 85 (because of the addition of Osana and Raibaru).
  • Replaced some of the store-bought Japanese Garden models with new, original models.
  • Updated the Scheme text for the Kidnapping Scheme, since it was missing a step.
  • Removed debug commands that were accidentally left in the stalker house scene.
  • Updated the, uh, “reward” for completing the Alphabet Killer Challenge.
  • The player can now purchase two things from the Electronics Store.
  • The Alphabet Killer Challenge now includes Osana and Raibaru.
9/4/2020
  • If Raibaru isn’t present to witness Osana’s troubling phone call, then she won’t have a rooftop conversation with Osana later that day.
  • It is now possible to use the Settings menu to determine if the camera will be over Yandere-chan’s shoulder or behind her back.
  • The player can no longer use the “Speed up time” command if they are holding something in their hand.
  • If Osana burns to death, her death will be considered a “freak accident” rather than a murder.
9/5/2020
  • I never established what direction the school is facing, so there is now a compass on the map screen so that you can see which directions are north / east / south / west.
  • “East” and “West” signs have been added to staircases so that you know what side of the school you’re on without having to open the map to see the compass.
  • From now on, if Osana is eating lunch, she won’t respond if the player tries to talk to her. (She’s busy eating! Don’t be so rude!)
  • Updated more of the game’s text to use a white-to-pink gradient.
  • Updated the Scheme text for the Framing elimination method.
  • The hardware store in the street now has background music.
9/6/2020
  • The speed of voiced lines during events will now slow down / speed up relative to the current speed of time. (Slower if Yandere Vision is active, faster if you are speeding up time using one of the methods to do so.)
  • Osana’s suitor now performs a little animation when looking at her. (He was supposed to be doing this animation from the beginning, and was failing to do so because of a bug.)
  • The “Speed Up Time” feature accessed through Yandere Vision has been adjusted so that you only have to press the button, not hold it, in order to speed up time.
  • When Raibaru is fighting with a mind-broken slave, it is no longer possible to stab her with anything other than a sharp weapon.
  • The speed of the “Pass Time” feature has been reduced to a speed that should be more stable and should result in less bugs.
  • It should no longer be possible for Yandere-chan to get caught by a teacher while being chased by Raibaru.
  • Updated the “Osana tells Senpai that Yandere-chan is a murderer” camera to use post-processing effects.
  • The green screen that I put into the game for YouTubers has been moved near the mythical tree.
  • Raibaru’s routine will now change if Osana comes to school as a mind-broken slave.
9/7/2020
  • When starting a new game, it is now possible to skip directly to the Calendar screen from the Senpai Creation screen, bypassing the intro animation and Info-chan text message conversation.
  • The “Skip” button prompt at the post-credits Headmaster scene will now display either controller buttons or keyboard buttons, depending on what input device the player is currently using.
  • It is no longer possible for a teacher to become alarmed by Yandere-chan if a student is about to chase Yandere-chan.
  • Corrected misinformation in one of the Scheme descriptions for making Raibaru stop hanging out with Osana.
  • There is now a button for skipping the “You’re safe now” cutscene.
9/9/2020
  • Teachers will no longer be alarmed by the sight of Yandere-chan picking up a suspicious object if Yandere-chan is about to be chased by someone.
  • Raibaru should no longer be able to be alarmed by nearby students’ reactions while she is performing a takedown on Yandere-chan.
  • Yandere-chan can no longer be considered “eavesdropping” if she is talking to another student.
  • Providing Info-chan with a stolen phone is now worth 20 Info Points instead of 10.
  • It is no longer possible to kill Senpai with an electrified puddle of water.
  • Changed the character model that Senpai is using when he meets Amai.
  • Adjusted collision boxes around the stalker house.
9/10/2020
  • From now on, when you attempt to talk to a student who is currently busy with an event, you will see a notification onscreen which informs you of the specific reason why you are currently unable to interact with that character.
  • Osana/Senpai are no longer capable of being alarmed by the sight of Yandere-chan if they are currently running out of school after hearing that there is a killer at school.
  • Osana has a voice line about being afraid of the hedge maze, so from now on, when you tell Osana to “Go Away” she will go to the confession tree instead of the hedge maze.
  • It is no longer possible to put stolen items into Osana’s bag after lunchtime, since it wouldn’t be possible for the counselor to catch and confront her.
  • It is no longer possible for Osana’s Friday morning events to occur if she has been turned into a mind-broken slave.
  • From now on, Osana will keep wearing the cat accessories that her suitor gives her on subsequent days at school.
  • Resetting the day with the “~” key will no longer cause the game to forget that you’ve unlocked debug mode.
  • The player will now get a game over for stealing Sakyu’s ring and then attempting to leave school with it.
  • Changed the explanation that Info-chan gives for why she can’t manipulate Raibaru with a text message.
  • It is no longer possible to go to the stalker’s house if Osana is dead (or kidnapped).
  • From now on, you should no longer lose access to the Extras menu after unlocking it.
  • Kyuji will no longer offer his Task to you if Osana is absent from school.
9/11/2020
  • The end of the intro animation has been changed to avoid triggering seizures in people with epilepsy.
  • The Info Point System was reworked.
9/13/2020
  • There is now a button prompt that appears onscreen when using the “Pass Time” feature to let the player know what button to press to stop passing time.
  • Your current rival is now identified on the map by a marker, the same way that Senpai and Ayano are.
  • It is no longer possible to pause the game if someone is chasing you or about to chase you.
  • The ability to invert the camera’s X-axis controls has been added to the Settings menu.
9/14/2020
  • It is now possible to save and reload the game during Osana’s Thursday rooftop event without the event glitching out. This means that you no longer have to reset the entire day if you fail the event.
  • There is now a little notification that pops up whenever you earn Info Points (aside from when you take photographs, since you already see a text message from Info-chan about that.)
  • If you complete Osana’s task and return her phone charm, that charm will be visible on her phone from that moment onwards, anytime her phone is visible.
  • Updated the ceilings in the Senpai Creation Scene and Intro Cutscene to match the ceilings that are found in the school environment.
  • Kyuji will no longer try to follow Osana into the girls’ shower building.
  • There is now an illustration for the clerk of the Electronics Store.
9/16/2020
  • There is now a “You can skip through the rest of the week if you want to” message at the Calendar screen after eliminating your rival.
  • The “rival is sent to guidance counselor” cutscene will no longer occur if Osana is dead or asleep in the kidnapping box.
  • When viewing the map of the school, you will now see labels over most of the school’s most important locations.
  • The “How to earn Info Points” button prompt in Info-chan’s Favors menu is now much larger and harder to miss.
  • Raibaru will no longer agree to take a box cutter out of a box while she is hanging out with Osana.
  • Fixed the bug that made the images at the end of the Intro sequence appear dim and skewed.
  • Slightly adjusted the short “cutscene” where Yandere-chan summons the Pain Demon.
  • The camera is now a bit more zoomed-out when using the Pain Demon easter egg.
  • All stores in the street (except the hair salon) now have background tracks.
  • Replaced Saki’s hair model. (Yes, again.)
9/18/2020
  • It’s no longer possible to save the game while a student is investigating a giggle, since the game wouldn’t be able to re-create that scenario upon reloading.
  • The interface that allows you to report things to the guidance counselor now specifies that certain things can only be reported on certain days of the week.
  • Cooking Club members will no longer drop everything they are doing if they notice a dropped item on the ground while they are delivering food to people.
  • Previously, if you placed a note about “suspicious activity” in the locker of a Sleuth, they would ignore it. This was a mistake, and has been fixed.
  • When using Pose Mode, it is now possible to “Cancel” when re-positioning a student, in case you entered the re-positioning mode on accident.
  • It is now possible to report Osana to the guidance counselor without purchasing Info-chan’s schemes.
  • Sleuths will no longer enter the locker rooms to investigate their targets.
9/19/2020
  • In the “Congratulations on eliminating your rival” text message conversation with Info-chan, she will now recognize the “Bullied to Suicide” elimination method as a method that didn’t involve direct violence.
  • In the “Congratulations on eliminating your rival” text message conversation with Info-chan, she will now recognize the “Framed for Murder” elimination method as a method that involved violence.
  • It’s no longer possible to save the game while a student is wet, since the game wouldn’t be able to accurately re-create the school scene if it was saved under those circumstances.
  • The button to skip the credits is now “X” instead of “B” so that the “skip cutscene” button is always “X” across all cutscenes in the game.
  • The “Spying on Osana’s interactions” cameras are now properly affected by School Atmosphere.
  • Osana’s suicide will now cause Senpai to stay home from school for one day to mourn.
  • Disabled Kokona’s events, since they were made redundant with the release of Osana.
  • Osana’s suicide will now negatively impact the School Atmosphere.
9/20/2020
  • Because Kokona’s events are no longer active, there is no longer a reason for the player to place a bug at the outdoor cafeteria, so that bug button prompt has been moved elsewhere in the school.
  • If the delinquents are expelled, their radio will no longer appear at school on subsequent days.
  • There is now a Scheme for “How to Steal a Phone” for players who didn’t realize how to do it.
9/22/2020
  • From now on, during the Alphabet Killer Challenge and Mission Mode, Osana and Raibaru will have different routines, and Raibaru will not have the ability to counter Yandere-chan’s attacks.
  • There is now an “OUT OF ORDER” sign hanging above the broken light-switch in the “haunted” girls’ bathroom, so that players don’t mistakenly report it as a bug.
  • Adjusted Osana’s “Not friends with Raibaru anymore” routine so that she would never be standing in the same location as another student.
  • Updated Kokona’s profile, now that it’s no longer possible to fill out her profile manually by eavesdropping on her events.
  • Updated/replaced the models and textures in the school bathrooms that were inconsistent with an “anime” art style.
  • Adjusted Toga’s routine so that he should never be occupying the same physical space as another student.
  • Edited the Schemes involving mind-broken slaves to specify the location where the slaves can be found.
  • There should no longer be any textures at school that appear pure solid white (such as the windows).
  • The bathrooms no longer use a different lighting system than the rest of the school environment.
  • Info-chan’s room is now marked on the map.
10/15/2020
  • The water in the pool looks more cartoony.
  • The blood texture was updated.
  • It is now possible to sabotage the electric box outside of the Stalker's house.
  • Yandere-chan’s father now appears as a mysterious silhouette in the intro cutscene.
  • Osana will now appear onscreen during the portion of the conversation where Info-chan talks about Osana.
  • Info-chan now wears a different outfit instead of her school uniform during the Senpai meets Amai cutscene.
  • The calender was updated, with the intensity toned down and brightness of the colors in an attempt to find a more aesthetically pleasing color palette.
  • The Kaobook feature returns.
  • If you activate Yandere Vision, you’ll see that there is now a “Sneak Panty Shot” button. Pressing this button will cause Yandere-chan to hold her phone out in front of her at thigh height, and automatically take a photo of whatever is directly above her phone.
  • Previously, it was impossible to poison a Photography Club member during Mission Mode, since they would be busy performing the “Sleuth” routine during lunchtime. In order to make it possible to poison them, Photography Club members will now stop their Sleuth routine at lunchtime, but only during Mission Mode.
  • After sabotaging all 5 of Osana’s Senpai events, it’s a guarantee that Senpai will reject her, so it is no longer necessary to stay at school and watch the “Rejection” cutscene play out. You can now just go straight home, and Osana will be eliminated.
  • If the player kills someone, they will see a Memorial event at school the next day. From now on, if the player uses the Calendar screen to skip ahead in the week, the game will bypass the memorial event.
  • From now on, after “Tagging” a student from the Student Info screen, the pink trail (spawned by pressing the “T” key) will lead to that student, instead of leading to class.
  • The glowing outline that appears around things in Yandere Vision is now thicker, so that it’s easier to see with the new post-processing effects active.
  • It is now possible for the player to use the Settings menu to choose whether the camera goes over Yandere-chan’s right shoulder or left shoulder.
  • The falling sakura blossoms present throughout the game now drift left and right as they float down from trees, like real falling leaves do!
  • From now on, during Mission Mode, your target will have a red highlight around them. (Not applicable during multi-target missions.)
  • Adjusted the shape of Amai’s eyes in the “Senpai Meets Amai” cutscene; her eyes now reflect her official character artwork.
  • From now on, the game will not reset your censorship settings whenever you start a new save file.
  • Adjusted Mai Waifu’s appearance (I didn’t like her previous face texture or accessory).
  • Added simple animation to the Puzzle Cube during the “solving puzzle cub” animation.
  • It is now possible to use the Audio menu to change the current background track.
  • Yandere-chan’s footsteps now make a different sound if she is barefoot.
  • The “TASK COMPLETE” animation now goes by MUCH faster.
  • You can now fake a reaction using Yandere Vison.
10/16/2020
  • From now on, when a student realizes that their phone is missing, they will run to go look for it, instead of walking to go look for it. Waiting for a student to slowly walk to their phone was unpleasant and frustrating.
  • It is now possible to use the “Speed Up Time” command (accessed through Yandere Vision) during Mission Mode (even though Senpai is canonically dead in the Mission Mode timeline).
  • Sleuths will now respond to a wider variety of notes in their lockers. (It wasn’t right for the sociable and friendly Sleuths to reject notes about wanting to make new friends.)
  • Updated Osana’s appearance during the Info-chan text message cutscene so that her face reflects the way she looks during gameplay.
10/17/2020
  • It’s no longer possible to slip into the stalker’s house while the father is opening the front door.
  • Yandere-chan will no longer be able to enter Yandere Vision if she is being chased by someone.
  • Restored some missing props that were accidentally deleted from the stalker house environment.
  • There is now a “Skip” button to skip the “Yandere-chan arrives at Stalker’s House” cutscene.
  • The act of taking a “Sneak Panty Shot” is now considered suspicious / alarming behavior.
  • It’s no longer possible to clip into the stalker’s father’s body without repercussion.
  • Replaced the previous “sneak panty shot” animation with a much smoother one.
  • Yandere-chan will now exit Yandere Vision if someone begins chasing her.
12/22/2020
  • There is now an additional way to earn Info Points; by completing a “Bounty”.
  • There is now a “Demo Checklist” accessible from the title screen. This is the evolution of the “Challenges Menu” that was accessible from the Calendar screen for several years.
  • There is now a “Schedule” screen that is accessed from the pause menu. This screen lists all of the events that will be occurring in school throughout the day.
  • From now on, when the player enters a “tutorial circumstance”, a “Hint Available” text message from Info-chan will pop up, giving the player the option of viewing the tutorial if they wish to, rather than forcing the player to abruptly view tutorials against their will.
  • The “Compliment” feature has been completely replaced with a new feature – “Socialize”. If you walk up to a student and choose the “Socialize” option, you will see a grid of subjects to talk about. You can make a positive statement or a negative statement. The goal is to make a positive statement about something that the student likes, or a negative statement about something that the student dislikes.
    • Additionally, this new conversation system is also used for gossiping. For example:
      Kuu Dere loves reading. If you tell Kuu Dere that Osana hates reading, Kuu Dere will think less of Osana and contribute to the spread of rumors about her, which will damage Osana’s reputation.
  • After watching the cutscene where Senpai meets Amai, you will now see a new option at the bottom of the Calendar screen – “Amai Challenge”. Activating this challenge allows you to experience one day of Week 2, Amai’s week.
  • Very minor detail here, but the text that displayed when the Gaming Club disbanded (“The school forces the club to disband”) didn’t make sense previously, so it has been adjusted to reflect the fact that the Gaming Club is an unofficial club.
  • If all of the bullies except Kokoro are killed, Kokoro will change her appearance. There is no lore in-game to explain the reason for this; if you want to know why, you’ll have to read a Reddit post.
  • There are now three music tracks to choose from in the Alphabet Killer Challenge. Tap the “M” key twice to change the music track. #1 is by CameronF305, and #2 and #3 are by Fonix!
  • If the school’s atmosphere is lowered, it is meant to slowly recover over time. As a result, skipping a day from the Calendar screen will now improve the school atmosphere.
  • There is now a third way to dispose of bodies, aside from the incinerator and the woodchipper; a vat of acid in the Science Club’s room.
  • Updated the music that plays in Yandere-chan’s room and basement (there are both daytime versions and nighttime versions of each track).
  • It is now possible to complete Dairoku’s task by giving him either an answer sheet or a duplicate answer sheet obtained from Info-chan.
  • Added a 12th set of background music tracks to the school (9 tracks in total, one for every combination of atmosphere/sanity).
  • Turned down the volume of the title screen music, since it was much louder than most other tracks in the game.
  • The Gift Store now has a shopkeeper, meaning that all store in the street now have a unique shopkeeper!
  • Replaced the security camera outside of Info-chan’s room with a better-looking model.
  • There is now a visual indication when the phone jammer is active.
  • Replaced some old sound effects with new ones by CameronF305!
  • Added new rival portraits provided by magimoon!
12/23/2020
  • It is no longer possible to talk with Amai during the Amai Challenge; this simulates what it would actually be like to attempt to eliminate her the final game.
  • It is now possible to dispose of bloody weapons and uniforms in the vat of acid in the Science Club.
  • Updated the flowers that replace blood graphics when the player has chosen to censor blood.
  • Disabled the “Vote for Megami!” props that were accidentally left in the build.

Date Changes
1/28/2021
  • The Student Council girls now have voiced lines.
  • From now on, you no longer need to increase your Strength stat to Level 1 in order to carry corpses; you can carry corpses right from the start of the game, without changing any of your stats. The Strength stat now determines how quickly you perform the “lifting corpse” animation. A maxed-out Strength stat will make the animation go by 2x as fast as normal.
  • There is now a roll of tarp in the first-floor storage room. You can put this tarp underneath a corpse before you dismember it. The blood will get on the tarp instead of getting on the ground, and Yandere-chan will automatically ball up the tarp afterwards. This means that you can dismember a corpse without worrying about mopping up blood afterwards.
  • It is now possible to obtain a box of garbage bags from a storage room (the same room that has the wrench.) With a box of garbage bags in your hands, you can conceal a corpse in a garbage bag in order to transport it without alarming anyone. Carrying around a garbage bag will be considered “suspicious behavior” anytime outside of Cleaning Time.
  • There is now a washing machine in the Home Economics room. You can use this to turn bloody clothing into clean clothing. (Note: Any clothing put inside of the washing machine will pop out as a school uniform, no matter what type of clothing it was before it was put into the machine. Except for gloves, and the raincoat!)
  • It is now possible to trick students into disposing of dismembered limbs for you. Approach a dismembered limb while holding a garbage bag box, and you can wrap the limb in a garbage bag. During Cleaning Time, students will automatically pick up the trash and dump it into the incinerator for you.
  • There is now a raincoat in one of the storage rooms. While wearing the raincoat, no blood splatters will get on your school uniform. To remove the raincoat, hold down the “1” key, or hold “down” on your controller’s D-pad. (The same controls as removing a pair of gloves.)
  • It is now possible to purchase a box of “Bang Snaps” from Info-chan. You can throw these to create a distraction a short distance away from you. (There is currently no animation for it, nor any way to fine-tune your aim to put the distraction exactly where you want it.)
  • There is now a remote control next to the radio in the Audio-Visual Room. You can use this remote to activate the radio from a distance, instead of having to turn on the radio while standing right in front of it.
  • It is now possible to unlock the full list of a student’s likes and dislikes using Info-chan’s Services menu. (It was previously only possible to unlock Osana’s likes and dislikes.)
  • There is now a new Bounty available. Ryuto’s Bounty is the “Monday Bounty”. After Monday, another Student becomes the bounty target.
  • The “Senpai meets Amai” cutscene is now fully animated.
  • Gema will change his appearance immediately after his Task has been completed. This means that you can complete his Task on Thursday morning so that the bullies will be distracted at lunchtime of the same day.
  • If you have sabotaged one of Osana’s events, you no longer have to watch the event fail in order fo it to “count” towards Osana’s rejection. In short, you can simply skip ahead in time using the pink portal at Yandere-chan’s desk, or even go straight home, and your act of sabotage will still contribute to Osana’s rejection.
  • If you want to eliminate Osana with matchmaking, but don’t want to stick around and watch the matchmaking cutscene, you can now simply go straight home as soon as you’ve raised the matchmaking bar to 100%, and Osana will count as “eliminated”.
  • Yandere Simulator now takes place in 2022 instead of 2021. The phase of the moon visible in the sky during the Stalker mission has been updated according to the actual phase that the moon will be in during the first week of April in 2022.
  • The bullies fear Raibaru, so from now on, they will only bully Osana if Raibaru is not present.
  • From now on, when Raibaru is trying to find Osana, she will travel to the last place where she saw Osana, instead of traveling to the place where the player disposed of Osana’s corpse.
  • If you poison Osana’s bento and then skip past lunchtime, she will automatically die of poison. (You no longer have to watch her eat poison in order for her death to occur.)
  • Previously, it was impossible to use the Pass Time command while a corpse was on school grounds This is no longer the case.
  • Touched up the appearance of some of the clothing models that are used by the NPCs walking around o the street.
  • It is no longer possible to use the “Send Home” command on someone who is wearing a towel and taking a shower.
  • The “fake reaction” feature will no longer be suspicious to someone who is currently guarding a corpse.
  • Students now refuse to do tasks for the player if the School Atmosphere is 50 or lower.
  • It is now possible to skip the “Thanks For Playing!” sequence after beating the demo.
  • From now on, if Kokoro stops being a bully, she stops wearing a short skirt.
  • Put some additional props into the gym to prevent pathfinding problems.
  • Updated Kokona’s hair model.
  • Added a new easter egg, Garbage Mode.
1/29/2021
  • Slightly adjusted Science Club hair colors to match their artwork on the Character page of the official website.
  • Improved the lip sync for the second half of the “Senpai meets Amai” cutscene.
  • Adjusted the color of Kokona’s hair a bit further.
1/31/2021
  • The game will now check for sabotaged events when the player is sent home by the Counselor.
  • If the player uses a mirror to give Yandere-chan a Persona, the game will automatically put Yandere-chan into that Persona on future days.
2/2/2021
  • Added a new corpse disposal method to the school, the sewer.
  • Previously, if you poisoned someone’s bento and then immediately went to class before your victim even had a chance to eat the poison, the game would not acknowledge that the student should be dead. This bug has been fixed in the latest build.
  • The act of trying to hide a corpse inside of a garbage bag is now considered an obvious sign that you’re the killer and are trying to hide your crime, and will cause nearby characters to react accordingly.
  • Adjusted the layout of the nurse’s office so that it’s impossible the nurse to get stuck in a dead end, unable to walk out of the bed area.
  • Added a new weapon to the school, the scrap metal.
  • A new easter egg has been added to the game – Tall Mode.
2/4/2021
  • Replaced the disgusting vomit voice with new, less disturbing voices. Both males and females now have distinct voices for vomiting.
  • Improved the dumpster model and texture (it’s another one of the ancient models from 2015 that hasn’t been updated in 6 years).
  • Updated the credits to include the names of the Student Council voice actresses.
2/9/2021
  • A pool's closed sign is now at school, which makes the Sports Club and the bullies change their schedules when placed at the pool.
  • The incinerator area is now surrounded by chain-link fences instead of walls, and the incinerator area now has a door.
2/9/2021
  • Students will no longer try to dispose of trash bags during Week 2, since the incinerator is out of order on that week.
  • Updated the text for the Strawberry panties, since the “Compliment” feature has been removed.
  • Added many new props to the incinerator area.
2/13/2021
  • If the player frames a student for murder, kills that student, and then disposes of the framed student’s body, the police investigation sequence will now mention that the murder suspect is “missing”.
  • It is no longer possible to accept Gema’s Task after 8:00 AM, since the purpose of the Task is to affect events that occur at lunchtime.
  • It is no longer possible to use the Alphabet Killer Challenge cloaking device while wearing a raincoat.
  • Improved Ryuto’s hair texture.
  • It is now possible to reset your Demo Checklist progress.
2/14/2021
  • From now on, if the player tries to drop something in the gardening club, a short message will display onscreen explaining to the player that what they’re trying to do is not a supported feature.
  • It is now possible to clean up the giant blood mess that appears after killing Osana with fan blades.
  • Osana now has a unique line of text if Yandere-chan tries to intimidate her as a delinquent.
2/19/2021
  • You can now go to the library and read a book to skip forward in time by 30 minutes. Using this feature will grant you 1 extra Study Point to use when class is in session. (Or 2 if you have the study-boosting panties on!)
  • If anything alarming (blood pools, bloody weapons, bloody clothing, severed limbs, corpses) is present at school, you now have the ability to walk into the faculty room and tell a teacher about it. This will instantly end the school day and summon the police.
  • If you try to attend class while murder evidence is present at school, you will now see a window warning you that the police will be called if you attend class. You are then given the option of either returning to gameplay or attending class to deliberately bring the police to school.
  • The pool area now has a “pump room” full of pipes.
  • A little text notification will now appear when you place the pool sign in the wrong spot.
  • From now on, every time a corpse is discovered on school grounds, a security camera will appear at school. One new camera per corpse discovered.
  • Changed the Xbox 360 button prompts to Xbox One button prompts.
  • There are now a few placeholder props in the Home Ec room. These props will be replaced in the near future.
  • Students now have dialogue for reacting to seeing Yandere-chan carrying a piece of scrap metal.
  • The counselor’s office now has some new textures.
2/27/2021
  • Bonus Study Points (gained either by studying in the library or skipping days at the Calendar screen) now accumulate and can be used the following day at school.
  • A wooden training dummy is now present in the martial arts club.
3/3/2021
  • Added hedge walls near the doors at the north end of the school to facilitate sneaky stealth gameplay and also prevent pathfinding problems that would cause characters to get stuck on the doors.
  • Student Council girls will no longer pepper-spray you if you’re holding a weapon that you have “permission” to be holding (such as holding a baseball bat while being in the sports club).
  • The “Pass 30 minutes by studying in the library” feature now only functions after 3:30 PM.
  • Info Points now use a different icon.
  • The ID card from the faculty room is now required in order to shut down the security system in the announcement room.
  • Renovated the Headmaster’s office with new props.
3/10/2021
  • It is now possible to use the “Favor” dialogue option when talking to the bully girls as they are sunbathing. Befriending all of them and telling them to leave the area is now a valid alternative to performing Gema’s Task.
  • Added a new easter egg to the game – Hollow Mode.
3/22/2021
  • Raibaru was nerfed.
    • Budo’s “ask Raibru to visit the Martial Arts Club” task was WAY too overpowered, so it has been changed. Budo will now refuse to talk to you about his Task unless you’ve befriended all of the Martial Arts Club students.
    • Raibaru will now investigate distractions such as giggles, radios, and bang snaps. However, if Raibaru is in an event, she will ignore the distraction. When this happens, a notification will appear onscreen.
    • Raibaru now walks beside Osana instead of walking behind Osana.

Raibaru’s reputation has been lowered to a number that will make it much easier to eliminate her with gossip. (Raibaru now has half the reputation of Osana.)

    • The player can now talk to Raibaru anytime. However, Osana will stop moving when the player speaks to Raibaru.
    • Raibaru now performs an animation when Yandere-chan and Osana talk about the stalker on the school rooftop.
    • Adjusted numerous student routines so that there are many more students located along Osana’s route through school, so that even if the player distracts Raibaru with an easy method such as a radio or a dropped object, the player still has to put forth some effort to distract (or kill) any other potential witnesses nearby Osana at the time.
  • Replaced the headmaster statue behind the school.
  • Delinquents will now accept snacks from Yandere-chan in Mission Mode so that it is possible to electrocute them at a drinking fountain.
  • It is no longer necessary to spend all of your study points in order to leave the class screen.
  • It is now possible to dispose of evidence by dumping them into the sewer.
  • The post-credits headmaster scene now uses the new headmaster office models.
  • From now on, you can’t poison a bento if a witness can see you.
3/23/2021
  • From now on, every time you collect a Senpai Shrine item, the “lose control around Senpai” radius will get a little smaller. After 1 item it’ll be 90%, after 5 items it’ll be 50%, and after 10 items, Yandere-chan will no longer lose control of herself around Senpai.
3/29/2021
  • Yandere-chan can now find a bookbag, place an item inside of it, wear the bookbag over her shoulder, and use the bookbag to transport the item. This frees up her hands to carry another item. This means that you can easily transport two objects (like radio + remote control) without having two make two trips. The bookbag can be found hanging on the wall next to Yandere-chan’s locker (enter the school building from the right-most door.)
  • The “Weapon Bag” from the ABC Challenge (allows you to transport any type of weapon without arousing suspicion) is now an aspect of normal gameplay. You can find it right next to the bookbag. You can wear the weapon bag and bookbag simultaneously; this means that you can transport a concealed weapon and concealed item at the same time!
  • Added a ventilation system to the rooftop but it doesn't function yet.
  • It is no longer possible to report a corpse to a teacher if you are currently bloody/insane, or if a student has just taken a photograph of you committing murder.
  • Added some props to the Home Economics room.
  • Raibaru now runs when she is going to a water fountain for a drink, instead of slowly walking.
  • Raibaru now runs when she is investigating a radio, instead of slowly walking.
  • Updated Geiju’s hair texture.
3/30/2021
  • The Science Club’s cleaning robot can now be picked up and carried even after it has been activated.
4/2/2021
  • Previously, I decided to put the box of garbage bags and the roll of tarp into a random storage room purely because I didn’t know where else to put them. I’ve decided to move them to the Home Ec room. That room now also contains a bucket, a mop, bleach, and a basin to get water for a bucket. Because it’s also the location of the washing machine, the Home Ec room is now the one place in school with the highest number of useful objects for the player.
  • If you are playing the game on keyboard and wearing a bookbag, the key to drop the bookbag is “6”. This feature was fully functional in the previous builds, but the bookbag key wasn’t marked with a number, so some players didn’t understand how to drop the bookbag. The bookbag key now has a number floating next to it.
  • Yandere-chan now wears different sleepwear when in her room at night, because her previous pajamas were completely out-of-character for her. She also takes her ponytail off at night.
  • Adjusted student pathfinding so that students will no longer get stuck when trying to enter bathroom stalls during Cleaning Time.
  • Added more props and decorations to the Home Ec room.
  • Restored the outlines to characters’ portraits, since a lot of people seemed to miss the outlines.
  • Updated the Cooking Club hair textures, since the original ones were overly saturated.
4/7/2021
  • It is now possible to back out of a socializing/gossiping interaction, and end the interaction without making any statements to the student you’re talking to.
  • Updated the “social interaction / gossip” interface to make it more clear whether the player is currently performing a positive or negative interaction.
  • Info-chan’s “Wad of Cash” is now $20 instead of $100, since it was way too imbalanced and trivialized the maid cafe minigame when it was $100.
  • Changed Osana’s routine at Cleaning Time so that she should no longer clip into Senpai while he’s cleaning the school fountain.
  • Updated the texture used by the school’s cherry trees to be closer to the look-and-feel of actual real cherry trees and not over-saturated pink blobs.
  • Completely replaced all of the props inside of the Science Lab so that it looks unique, instead of looking like any other classroom.
  • Fixed bug that caused the outlines on some student portraits to be different widths than other students’ outlines.
  • Fixed bug that made Yandere-chan wear the wrong shoes (outdoor instead of indoor) in the intro cutscene.
  • Updated one of the game’s background tracks, “Schoolday 5”, provided by CameronF305!
  • Updated Yandere-chan’s pajama model and “hair down at night” model.
  • Updated the desk and chair models inside of the A/V Room.
  • Completely re-arranged the props of the Home Ec room.
  • Updated the light music club’s hair textures.
  • Updated Horuda’s hair model and portrait.
  • Updated the art club’s hair textures.
  • Updated the bullies’ hair textures.
  • Updated Uekiya’s hair texture.
4/15/2021
  • It is now possible to find a “manhole cover tool” in the faculty room. This is an alternative to beating up a delinquent to get a crowbar to open the manhole cover.
  • It is now possible to purchase a box of stink bombs from Info-chan. You can use the stink bombs to make characters flee the immediate area for 10 seconds, then run back.
  • There is now an emergency shower in the Science Lab room.
  • Made a handful of aesthetic changes to some characters and props (the Martial Arts club members, the gym teacher, Amai’s mother inside the bakery on the street, some of the bully girls, the infirmary anatomy model, etc).
  • Made adjustment that will improve the framerate slightly at the start of the day, when looking towards the school building from the walkway leading up to school.
  • Made changes to the particle system used by the fountain in the plaza that may improve the framerate for some players when looking towards the plaza.
  • The player can no longer do a task for Raibaru. It was trivializing the entire “befriend Budo to get Raibaru to leave Osana’s side” feature.
  • Replaced the model for Osana’s cat and the stray cat found at school. Instead of store-bought models with a realistic art style, the cats now use an original model with an anime art style!
4/17/2021
  • Updated the hair texture of Shoku.
  • Updated the gym teacher’s portrait, since it didn’t reflect her appearance at school.
  • Added two new dolls to the plushie table in the Sewing Room.
  • The Stink Bomb box now has an actual texture.
  • Adjusted the duration of a stink bomb cloud.
  • Added textures to the bullies’ nails.
  • Updated Shiromi’s hair model.
6/1/2021
  • Yandere-chan can now find a bucket of brown paint in the Art Club. This paint can be added to a bucket of water to make the water look like mud (or something worse). Why did I add this to the game? Well, it doesn’t make sense for students to take a shower after being splashed with water. They should only feel compelled to take a shower if they have been splashed with blood, gasoline, or an unidentified disgusting brown fluid. That’s why the player has the ability to color water brown; to trick students into thinking it’s something worse than water; something worth taking a shower over. However, I’m not 100% sure if I’m going to go ahead with this decision yet, so for now, a simple bucket of water will still cause someone to take a shower.
  • It is now possible to leave a note on Senpai's desk at school. Like leaving gifts on Senpai's desk, the purpose of this feature is to give Yandere-chan a way to anonymously build a relationship with Senpai without interacting with him directly, and also restore his sanity if it is damaged by her actions throughout the game. The “Language” stat will determine the effectiveness of your notes. Though, it doesn’t affect anything during the demo.
  • When leaving leaving Yandere-chan's home and going to school, the player now has the option of bringing an item from home to school. For now, the only options are some household items that could be used as weapons, and rat poison. To get rat poison, you must purchase it from the convenience store in the street. Also, if you destroy something that you’ve brought to school, it will stop being an option on the list of things that you can bring to school. More items will be added to this list in the future.
  • From now on, whenever you sabotage one of a rival’s events with Senpai, a “progress bar” will appear after the End-of-Day Results screen that shows you how close you are to sabotaging your rival’s love confession. If you tried to sabotage an event, but you don’t see this progress bar, it means that your sabotage attempt was unsuccessful.
  • There are now 5 bounties available from Info-chan, one for each day of the week. Ryuto's bounty is still on Monday, but Kashiko's bounty has been moved to Friday. Tuesday, Wednesday, and Thursday are the days that contain the new bounties.
  • There is now a “Subtitle Size” option in the game’s Settings menu for people who want the game’s subtitles to be a bit larger. This currently only effects subtitles that appear during gameplay, and not during cutscenes.
  • New debug functionality for the turtle: Press the “O” key on your keyboard to make the “Spawn Victim” command spawn Osana, even if she is dead. (You can use this to revive Osana from death an infinite number of times.)
  • The 3D model that appears when ordering a clean uniform from Info-chan or removing a bloody uniform from Yandere-chan's body will now reflect the actual uniform that the player chose for the school's female students.
  • As of now, when you kill Osana with a weapon, the game will go into slow motion to make the kill more dramatic. This is something I always envisioned as part of the game even as far back as 2014.
  • On a day when a memorial service is being held for a student’s death, a vase with a flower inside of it will now appear on the deceased student’s desk.
  • Taking a photo of a plushie doll and sending it to Info-chan will now display the name of the person that the doll represents.
  • When a mind-broken slave attacks a victim, blood splatters will now appear on the slave and victim’s clothing.
  • Updated the character model of Ebola-chan in Ebola Mode.
  • There are now sound effects for opening the panty drawer, moving panties left/right, choosing a pair of panties, and closing the panty drawer.
  • Replaced some of the game’s oldest and lowest-quality sound effects (like the camera shutter sound effect) with newer, better ones.
  • There are now sound effects when picking up a bucket, filling a bucket with water, and emptying a bucket.
  • There are now sound effects when making menu selections at the title screen.
  • There are now sound effects when a door opens or closes.
6/15/2021
  • There is now a crafting system in Yandere Simulator! It is now possible to build certain items that were previously only obtainable through Info-chan, such as stink bombs, bang snaps, and lockpicks. It’s also possible to use the crafting system to make a new weapon that isn’t available otherwise, and to modify one existing weapon. (The modification is just for fun and has no gameplay application, but I still think that “just for fun” features have a lot of value.)
  • Students will no longer re-position themselves along the path from Osana’s lunchtime spot to the girls’ bathroom in Mission Mode; that feature is meant only for Story Mode.
  • Updated the interests of the Photography club, since they were all meant to have an interest in “Justice”, and some of them lacked that interest.
  • Made a few aesthetic adjustments / additions to the front part of the school. It’s uncertain whether they will be kept or removed in the future.
  • The poison bottle in the chemistry lab is now marked as “Lethal Poison” so that the player understands what type of poison it is.
  • In Info-chan’s “Services” menu, each of Info-chan’s services now have proper icons instead of just question marks.
  • Slight adjustmenst to titan behavior in Titan Mode to hopefully prevent titans from clumping up together so much.
  • Improved Mai Waifu’s “eye color cycles through multiple colors” effect.
  • Yandere-chan is now using the correct shader in the beat-em-up scene.
  • Added one new hairstyle for Yandere-chan.
  • Added props to the Workshop room.
  • Updated student portraits.
  • The 2nd-place winner of the MediBang art contest is now present in the game, represented by a cute plushie doll found in the Sewing Room! The prize for the 1st place winner has not been completed yet.
6/16/2021
  • From now on, if you exit the Class screen without using all of your Study Points, those Study Points will carry over to your next class session, instead of just vanishing.*
  • The student council can no longer be alarmed by you when seeing you holding a weapon while crafting items at the workbench.
  • It’s no longer possible to visit the Demon Realm unless the player has enabled debug commands / easter eggs.
  • Disabled grass during the Beat Em Up minigame, since it was causing lag for some players.
  • You’ll now see the name of the new plushie when you send Info-chan a photo of it.
  • You will now hear sound effects when crafting things at the workbench.
  • The “Practice” menu no longer defaults to “Very Hard” when opened.
  • Improved / re-sized the Info-chan Services menu icons.
  • Updated the appearances of 12 characters; Beshi, Dora, Kiba, Meka, Seiyo, Homu, Tsubaki, Horo, Uekiya, Yaku, Kenko, Kuu, and Saki.
6/17/2021
  • Updated Dora’s hair texture.
  • Updated the game’s credits
10/10/2021
  • 1980s mode is added.

Date Changes
1/1/2022
  • It is now possible to perform certain actions by tapping the relevant button instead of holding it until a circle fills up. Currently, the only two actions that this applies to are throwing stink bombs and opening/closing doors. This will be tested on other interactive objects, as well, to see if it’s feasible to upgrade other objects in this way without interfering with the functionality of the object.
  • Upon picking up a key that was dropped by a dead student, their key ring will now disappear and a message will appear at the top of the screen confirming that the player has obtained a key. This change was made to prevent players from becoming confused and unsure whether or not they picked up the key or not.
  • Typing “d e b u g” during school gameplay will now make it possible for the player to use the skull in the occult room to travel to the demon realm (as long as they have stained the ritual knife with blood, of course).
  • Updated the hair texture for the “Huntress” easter egg. (It is the most outdated easter egg and should probably be removed or re-designed, but it’s too low priority to justify spending much time on it right now.)
  • Changed Ryoba’s line of dialogue for apologizing to students for carrying a weapon while splattered with blood. (The previous line of dialogue was identical to the line Ayano says, which references the Internet.)
  • Once you have put a weapon inside of a bag and are wearing the bag on your back, you can now pull out the weapon and equip it with one button press, instead of having to drop the bag just to pull out the weapon.
  • School atmosphere penalties have been adjusted. If a student disappears, School Atmosphere will drop by 10%. If a student’s corpse is discovered at school, School Atmosphere will drop by a further 10%.
  • Teachers will no longer react to the sight of Yandere-chan throwing a stink bomb when they are guarding a corpse (they are not concerned about petty misbehavior when deaths are occurring at school.)
  • Any student guarding a corpse will no longer react to stink bombs (they can put up with a smell for a few moments if they are busy with the important duty of guarding a dead body).
  • Adjusted the year that the game takes place; Ayano’s story is now set in 2023. The timeline at the end of the 1980s Mode bonus cutscene has been adjusted accordingly.
  • The “HairTemplate.png” texture in the Streaming Assets folder has been replaced with the new hair texture for Yandere-chan.
  • A corpse wrapped in garbage bags will now have an orange outline around it when viewed in Yandere Vision.
  • It is no longer possible to enter SNAP Mode while an easter egg is active, because this would cause bugs.
  • Adjusted the hair models and textures of the 202X Photography Club (except for the club leader Fureddo).

Subtly adjusted / improved the hair models for some of the male and female students in 1980s Mode.

  • Updated the portraits for some of the 202X characters (Raibaru, Osana, faculty members).
  • The act of carrying a candle throughout school is now considered suspicious behavior.
  • Any suitor who sees you attack a rival will now attempt to apprehend you.
1/8/2022
  • From now on, if the player obtains lethal poison, a sedative, or a lockpick while at school and brings it home, they will be able to bring that item from home to school in the future.
  • Put a “CLUBMEMBER USE ONLY” sign above the vat of acid in the Science Club so that players would understand that the protagonist can only use the vat if they have joined the club.
  • Changed “Raibaru walks beside Osana” code back to “Raibaru walks behind Osana like a pet dog” code. The “walk beside” code resulted in too many bugs and janky-looking situations.
  • All characters in 1980s Mode now have profiles and appropriate likes/dislikes that match their profiles / identities!
  • The Characters page of the official website has been updated with pictures of Saisho Saikou when he was younger!
  • It is now possible to pickpocket a shed key from the Gardening Club leader in 1980s Mode.
  • Updated Ryoba’s walk animation to match the arm position of her idle animation.
  • Updated the hair models and textures for a handful of characters.
  • It is now possible to pick up pebbles inside of the Asylum stealth mission and toss them to make a small noise that temporarily distracts anyone close enough to hear it.
  • It is now possible to find a bottle of lethal poison and a bottle of sedative in the Asylum, and bring the items home with you once you’ve finished the mission.
  • It is now possible to use “Yandere Vision” during the Asylum stealth mission to see the location of enemies and the items that you’re looking for.
  • It is now possible to hide inside of lockers during the Asylum stealth mission. Enemies cannot detect you while you’re inside of a locker.
1/17/2022
  • If the player attempts to attend class while the washing machine is currently washing some bloody clothing, the game will report that there is currently bloody clothing present at school. This is intentional, but has been mistaken for a bug. From now on, the text “The washing machine is still running” will display when the player attempts to attend class under these circumstances, so that the player understands why the game is reporting the presence of bloody clothing.
  • From now on, whenever the player highlights the “Report Narcotics” option in the Counselor menu, a little warning will appear to let the player know that reporting a girl for possession of illegal narcotics will cause her to be arrested, NOT expelled.
  • From now on, if a rival’s suitor goes looking for the rival, but they are inside of the school incinerator, the suitor will look around in a confused fashion, then leave and not search for the rival any more.
  • From now on, any female student with a smile as their default facial expression will no longer smile if Ryoba tries to speak to them, if the student has witnessed Ryoba commit murder in the past.
  • All students in 1980s Mode now have unique reputation values (previously, they were all using the same reputation values as the 202X students).
  • Updated the “Characters” page of the official website with new artwork for how Ryoba looks in modern day, and also artwork for Ronshaku Loans.
  • The message “Debug Commands Enabled!” will now appear when activating debug commands, so that players can be certain that they are activated.
  • The Art Club in 1980s Mode now create unique cherry tree paintings on Friday, instead of creating the same paintings as the 202X Art Club.
  • There was a part of the asylum that did not have proper ground detection, allowing Ryoba to walk on air. This area is now inaccessible.
  • The “police investigation sequence” now features unique background music in 1980s Mode, composed by CameronF305.
  • Updated various miscellaneous hair models for female students in 1980s Mode.
  • Changed the hairstyle for the 1980s Mode Martial Arts Club President.
  • It is now possible to find a box of cigarettes inside of the asylum.
  • Updated the hair model for one of the 202X swimming club boys.
  • Ryoba now uses the correct face when she is in the town.
2/1/2022
  • The “remove weapon from container with one button press” feature wasn’t fully thought-out, so it has been re-worked. Now, to remove a weapon from a container attached to your back, you must activate Yandere Vision and then press the “R” key (or Y button on controller). This button also allows you to instantly put the weapon back into the container without having to drop the container first.
  • The moon will be full during the middle of the first week of April in 2023, so the phase of the moon in the night sky now reflects this during the stalker house stealth mission.
  • The “Censor Killing Animations” and “Replace Blood With Flowers” features now function properly with the “killing Osana with rooftop fan” animation.
  • Improved the “fire inside of drum barrel” effect so that it doesn’t look like the fire is clipping through the sides of the barrel.
  • Updated the run animation that Ayano uses inside of her room to be the same one that she uses while at school.
  • Added one more illustration of Saisho Saikou to the Characters page of the official website.
  • Updated the text for Ichiko Saikou on the Characters page of the official website.
  • Added text labels on the map screen for the Workshop and the Home Ec room.
  • Completely replaced Ryoba’s idle/walk/run animations with new ones.
  • Increased the run speed of Ayano/Ryoba when inside of their rooms.
  • On the title screen, adjusted “year 2022” text to “year 2023”.
  • The teachers of 202X now have text in their profiles.
  • A bunch of miscellaneous little improvements in various places through out the game, like adjusting the appearance of the hearts at the end of the “Thanks For Playing The Demo!” sequence.
2/2/2022
  • If the player used the “Week Select” menu to befriend every student in school, they would never be able to perform Togo’s task, and therefore never be able to unlock access to the Yakuza. This problem has been solved; using the “Week Select” menu to befriend students will now automatically unlock access to the Yakuza.
  • If the player obtains rat poison, alcohol, or cigarettes while at school, and brings those items home, those items will now appear as options in the “Bring Item To School From Home” menu.
2/4/2022
  • Corrected student profiles that only had 4 likes/dislikes instead of 5 likes/dislikes.
  • The Journalist will no longer attempt to apprehend Ryoba if an easter egg is active.
2/11/2022
  • I realized that “only one tarp bag spawns when you dismember a corpse on top of a sheet of tarp” was not a bug, it was how the feature was supposed to work. So, the feature has been reverted back to how it originally was.
  • Since 1980s Mode takes place after Ryoba had already been stalking her Senpai for 1 year, the Senpai Shrine in her room is now filled with items from the start of the game.
2/14/2022
  • Added the optional “80s blue tint” effect to certain scenes that didn’t previous possess the effect.
2/18/2022
  • If Osana has an event scheduled to take place immediately after she changes her shoes at her locker, she will fail to notice a note inside of her locker, because she is too distracted/preoccupied by her upcoming event. This is a deliberate game design decision, not a bug. However, many people misidentified it as a bug and reported it. So, from now on a message will be displayed onscreen if Osana overlooks a note in her locker, to inform players of why she didn’t find the note.
  • If you are playing with a keyboard, it is now possible to use the WASD keys to move the little target icon during the guidance counselor segment, if you would prefer to do that instead of using your mouse cursor to click your reply to the guidance counselor.
  • From now on, the 1980s Mode student council member responsible for patrolling in clubrooms will patrol through the Newspaper Club, as well. (Previously, he didn’t.)
  • From now on, the game will remember the state of the bookshelves in the library (whether or not they have been knocked over) when saving and loading.
  • When removing an item from a bookbag, the item now instantly appears in the protagonist’s hands, instead of unceremoniously plopping onto the ground.
  • It is no longer possible to conceal a trash can inside of a bookbag.
3/1/2022
  • It is now possible to shower while wearing a bathing suit, and wash blood off of the bathing suit that way.
  • Because it is now possible to wash blood off of your body and a swimsuit simultaneously, the swimsuit just became an advantageous outfit. To balance this new feature and prevent it from being overpowered, characters will now react negatively to you if they see you walking around in a swimsuit unless you’re behind the school (where the pool is located). (Walking around inside of a school while wearing a swimsuit never should have been seen as normal behavior, anyway.)
  • From now on, when playing the Light Music Club’s rhythm minigame in 1980s Mode, the graphics will be different than the graphics of 202X Mode. (The characters are currently using silhouettes instead of colored artwork, though, since the designs of the 1980s Mode music club have not yet been finalized.)
  • Changed the hairstyle of 1980s Mode Student #75. She is one of the girls that you can kidnap for the Yakuza. I changed her hairstyle to resemble the hairstyle from the “Yakuza holding girl hostage” artwork that appeared in the video where the Yakuza was first announced.
  • I reconsidered how the tarp feature should work. Dismembering a student lying on top of a tarp sheet WILL result in 6 tarp bags, but each tarp bag will be recognized by students as a trash bag that should be picked up and dumped in the incinerator at cleaning time.
  • There is a new prop somewhere at school. What is the purpose of this prop? It’ll become apparent in the next update…
  • Curtains can now be opened with a button tap rather than a button hold.
  • Crouching in front of your Senpai is no longer an automatic game over.
  • It is no longer possible to fit an entire jerry can into a bookbag.
  • You can now use the “M” key to mute the music in the street scene.
  • Changed the hairstyle of 1980s Mode Student #53.
3/11/2022
  • Added the water cooler trap
  • Added the car battery
  • From now on, any locker that contains a dead body will have an orange outline around it in Yandere Vision, instead of a cyan outline.
3/13/2022
  • Added the ability to remove a tripwire trap from a water cooler, so that if you accidentally place it in the wrong place, you can correct your mistake without waiting for someone to trigger the trap first.
  • Water coolers are now incapable of being tipped over onto their sides, eliminating the possibility of the player setting up a tripwire trap that floats in midair.
  • Slightly expanded the size of the “student triggered the tripwire” hitbox to reduce the possibility of a character walking into a tripwire without triggering it.
  • The game will now remember the existence/location of puddles of liquid (water, blood, gas, and brown paint) when saving/loading the game.
  • When holding a bucket that contains liquid, it is now possible to spill the contents of the bucket on the ground in front of you.
  • The act of creating a tripwire trap is now considered suspicious; if anyone sees you do it, they’ll react negatively.
  • The game will now remember the location/status of the water cooler when saving/loading the game.
  • The act of carrying a water cooler around school is now considered suspicious behavior.
3/30/2022
  • If a student witnesses a character being electrocuted in a puddle of water, and the player was witnessed throwing a car battery immediately before the electrocution, the student will be aware that the player just deliberately killed someone, and will react according to their Persona (apprehend the player, take a photo of the player, etc).
  • Originally, debug commands and easter eggs were unlocked by typing the word “debug” in the Extras menu. This functionality was changed a while ago. Debug commands and easter eggs are nwo unlocked by typing the word “debug” while at school. The “Congratulations, you completed the demo!” text has been updated to reflect this.
  • From now on, any rival who is not present at school will have a silhouette portrait instead of a fully colored and detailed portrait. This is to reflect the fact that the protagonist isn’t meant to know who her next rivals are until they actually appear at school.
  • A lot of players didn’t understand that Ayano’s mode ends after Week 1 and that completing the “Amai Challenge” does not advance the game, so I have added a screen that explains this which will appear anytime the player ends a day on Week 2 of Ayano’s mode.
  • It is no longer possible to gossip about faculty members. As a mechanic, it wouldn’t make sense. There is no reason to gossip about them, and they wouldn’t be as emotionally/psychologically susceptible to gossip as a student would be.
  • Senpai will now speak a different line of dialogue when witnessing bizarre behavior from Yandere-chan (like creating a trap with a water cooler) because his previous line of dialogue didn’t suit most situations.
  • Student Council members and teachers now dismantle the water cooler tripwire trap if they encounter one, since part of their their job is to keep an eye out for misbehavior and pranks.
  • The protagonist now automatically changes her shoes when entering/exiting the school building. This feature was inspired by a mechanic in Pokemon Legends Arceus.
  • The “chibi Yandere-chan running” animation at the bottom-right corner of the loading screen now depicts Ryoba instead of Ayano if the player is in 1980s Mode.
  • The “Create Tripwire Trap” prompt will now appear red, to communicate to the player that it is a suspicious action that will alarm anyone who witnesses it.
  • The color of every female character’s panties is now randomly chosen at the start of the school day.
  • It is no longer possible to conceal a mop, a bucket, or a water cooler inside of a bookbag.
  • The photographs in the Photography Club are now different in 1989 than in 202X.
  • The pipe wrench has been moved from the storage room to the pool’s pump room.
  • Updated Info-chan’s hair model and the outfit she wears in the Amai cutscene.
  • The headmaster’s lips move when he talks now, in both 202X and 1989.
  • It is now suspicious to walk around school carrying a car battery.
  • Loading into the school scene is now 10 seconds faster!
  • Added stockings to Sakyu and Inkyu.
  • Updated Sakura’s hair model.
4/15/2022
  • The headmaster now has 17 voiced lines in the 80s. 5 for when you enter his office and stand far away, 5 for when you enter his office and stand really close to him, 5 for when you walk around inside his office with a cardboard box over your body, 1 for when he is delivering a eulogy at a dead student’s memorial, and 1 for when he is shooting you with a tazer.
  • If the Light Music Club closes down, the 5 musicians of 1980s Mode lose access to their instruments. This resulted in a bug where the musicians stood on stage during Ai’s week without instruments. This bug has now been fixed; they won’t perform on stage if their club has been shut down.
  • Added a portable bunsen burner to the game. This is to allow the player to set students on fire even if the Occult Club has been shut down and the player has lost access to the candle. The portable bunsen burner is found in the Chemistry classroom.
  • The “Use Photo of Senpai to Restore Sanity” feature now deletes the photo from Ayano’s phone, to explain why it cannot be “Used” again and why she loses access to the “Gaze at photo of Senpai to speed up time” feature.
  • From now on, if the player runs into a student soaked in gasoline while holding an open flame (such as a candle or portable bunsen burner) other characters will recognize this as a deliberate murder attempt.
  • The boys who follow Chigusa around school in 1980s Mode will now stand further away from her when she is meeting with someone, such as when she’s talking with Ryoba on the school rooftop.
  • Type the letters “M E D I B A N G” while at school to change Yandere-chan’s outfit to the outfit designed by the winner of the Medibang Art contest!
  • The training dummy in the martial arts club was not broken until 202X, so it will no longer be depicted in a broken state in 1980s Mode.
  • The protagonist’s footstep sound effects are now “bare feet” sound effects when the protagonist is wearing the martial arts club attire.
  • Removed the “Change Shoes” button, since it became non-functional after shoe-changing began to happen automatically.
  • The act of picking up a collectible in the asylum no longer makes a loud clunking noise.
  • All teachers now have different bust sizes instead of each having identical bodies.
  • Improved the appearance of the planters on the school rooftop.
  • Updated the textures for Mai Waifu, Midori, Pippie, and Ryuto.
  • Updated the clothing that Ryoba wears in the street scene.
  • Updated the character models used by the 202X teachers.
  • Updated Himedere’s hair model.
  • Updated Kiba’s hair model.
5/1/2022
  • Someone pointed out that when a character is kidnapped and tied to a chair in the protagonist’s basement, the clothing that they wear in the basement does not match the same clothing that they were wearing when they were kidnapped. It would be possible to program the game to remember what clothing a character was wearing at the time they were kidnapped and make them appear in that outfit in the basement, but this feature would require constant “maintenance” every time a new outfit is added, so it would be more trouble than it’s worth. Instead, all kidnapped victims in Ayano’s basement will be dressed in rags, instead. They will also wear rags when appearing as mind-broken slaves at school, as well.
  • The “steal ring from Himedere” mechanic was too awkward and confusing for many players, so the “girl takes off ring at lunchtime” event has been removed from the game. Now, the method for stealing a ring from Himedere is to splash water on her and steal her ring when she leaves it unattended in the locker room.
  • From now on, if a student’s Persona changes (such as when a rival survives their week and their Persona changes from “Lovestruck” to “Snitch” or something like that) the text in their Student Info page will update to reflect this.
  • From now on, when the player discovers a student’s “Crush” (such as when they speak to the rival’s suitor and confirm that the suitor has a crush on the rival), the text in their Student Info page will update to reflect this.
  • Previously, it was impossible to complete a Mission Mode mission that involved killing Raibaru with fire, because Raibaru dodged all liquid. From now on, it will be possible to splash Raibaru with liquid in Mission Mode.
  • Previously, it was impossible to complete a Mission Mode mission that involved getting Horuda to respond to a note in her locker. From now on, Horuda will respond to any note that involves bullying in Mission Mode.
  • From now on, if a student’s “Crush” changes (such as when a rival survives their week and they no longer have a crush on Senpai) the text in their Student Info page will update to reflect this.
  • Added several decorations to the front of the school exterior to make it look more fancy. If the fans approve, these kinds of decorations will be added to the rest of the school too.
  • From now on, after a student has entered into a relationship, the “Student Info” screen will update to reflect the fact that they are now in a relationship with someone.
  • When playing the maid cafe minigame in 1980s Mode, the protagonist’s sprite will now look like Ryoba instead of Ayano.
  • Ayano’s smartphone background is now darker in Lovesick Mode and Mission Mode to suit the dark themes of those modes.
  • Updated Efude’s hair model, which was supposed to have a little paintbrush sticking out of her hair.
  • Updated the 5 female delinquent hair models for the first time since 2016.
  • Updated the hair models of the 1980s Mode Drama Club.
  • Updated the student council girls’ hair models.
  • Updated Sakyu and Inkyu’s hair models.
  • Updated Itachi’s hair model.
  • Updated Uekiya’s hair model.
5/15/2022
  • Previously, if the player matchmade two characters, they wouldn’t act like it; their routine at school would be identical to what it was like when they were not matchmade. From now on, the game will remember which characters the player has matchmade, and adjust their schedules accordingly. Couples will now spend their time at school cuddling together when they don’t have to be in class, and they will leave school early to spend more time with one another. (As of now, all couples hang out in a row in the same part of school…this looks really awkward, so I’ll probably move them elsewhere in the future.)
  • I have adjusted the Journalist’s AI so that it should be impossible to murder a victim in the long walkway area leading up to the school gate without being caught by him. If you’re up for a challenge, try to prove me wrong – without the use of easter eggs or debug commands, of course! (The Journalist is supposed to prevent the player from committing any murders in the long walkway area outside of the school, so if you can successfully kill somebody there and get away with it, there are definitely some exploits that I need to be made aware of.)
  • Some players requested the ability to dump Moeko’s body into the burning barrel after killing her with fire, so I’ve added this option to the game. It doesn’t count as a proper corpse disposal method; it’s a “just for fun” feature that was added entirely for the amusement of the people who asked for it.

The “Week Select” screen now has a 3D interface for selecting the week you want to start on. I was inspired by the creative and era-appropriate Chapter Select screen from “Sucker For Love”!

  • Removed exploit that would make the player appear nearly invisible to characters in the Stalker House Mission or Asylum Stealth Mission while the player was running + crouching.
  • The “Ryoba stabbing dead rival” artwork that displays during the loading screens at low atmosphere now depicts Ryoba stabbing Sumire instead of Raibaru.
  • The Journalist and the Headmaster now have yellow outlines in Yandere Vision, since yellow is the color for “someone who is suspicious of you.”
  • Until now, characters ignored the sound of loud radios if they were studying in class or teaching a class. This is no longer the case.
  • Updated the hair model for one of the 1980s Mode Student Council boys, since his previous hairstyle didn’t suit his personality.
  • Reverted Student Council hair models back to how they previously were, since people liked the old ones better.
  • A bucket of blood will now count as a “mysterious blood stain” during the police investigation sequence.
  • It is now possible to disable the “Rival Slow-Motion Death Animation” feature from the Settings menu.
  • The Journalist will now react to the sight of a mind-broken slave committing murder in front of him.
  • Restored outlines to the 202X character portraits, since I feel like they look nicer with outlines.
  • Characters will no longer notice dropped objects while changing their shoes, since it caused bugs.
  • The Journalist’s position in the school will now be remembered properly when loading a save file.
  • The Journalist will now run out of school and call the cops if he sees a corpse in front of him.
  • Updated the appearance of the “Study Points” screen. (It’s basically been the same since 2014!)
  • Updated the classroom props for the first time in several years.
  • Updated Info-chan’s portrait to reflect her new hair model.
  • Added custom textures to the bully girls’ smartphones.
  • Added the ability to return a girl’s stolen ring to the spot that it was stolen from in the locker room.
5/24/2022
  • If the player giggles while inside of a locker room / bathroom area, nobody will investigate, because they don’t want to be a creep who is peeking on someone in the locker room / bathroom. This is now conveyed in the text that appears when a notification pops up at the top of the screen to alert the player that a giggle has been ignored.
  • When torturing a prisoner in your basement, the “you will reduce your prisoner’s sanity by __%” text in the description box will now update to reflect any bonus damage that you’re doing to your prisoner’s sanity as a result of upgrading the Psychology stat.
  • Previously, any student with the “Snitch” persona would not respond positively to any kind of locker note. As of this update, they will now respond positively to any note about Bullying, Fighting Evil, or Suspicious Activity.
  • From now on, dropping a weapon (or other pickup) nearby its original position will result in the object re-appearing in the spot where it originally came from, instead of being unceremoniously plopped onto the ground at your feet.
  • Because Ayano’s phone background becomes darker in Mission Mode, some of the phone menu text has been made lighter so that it’s easier to read on a dark background.
  • You can now rapidly scroll up/down the Task List or Tutorial List by holding up/down instead of rapidly tapping up/down to get where you wanted to be in the list.
  • Students now have a subtitle for reacting to the sight of the player trespassing, instead of just saying “Hm…” when they witness trespassing.
  • Students no longer react negatively to being splashed with water while they are wearing a swimsuit.
  • The player can now apologize for trespassing (previously, the option simply did not exist.)
  • Updated the “POOL’S CLOSED” artwork with new illustrations that were drawn by OMGAyano! (https://www.instagram.com/omgayano/?hl=en)
  • Updated the “Frame” Idea to mention that you can get a girl’s fingerprints on a weapon by dropping an innocuous weapon like a screwdriver on the ground in her field of vision.
  • Updated the “Befriend” and “Betray” Ideas to more accurately reflect the steps for Befriending/Betraying in 1980s Mode.
  • Updated the “Poison” Idea to reflect the fact that there are multiple ways to put poison in a student’s food.
  • Updated the “Kidnap” Idea to remove any reference to the “Headache Poison”, since it is unavailable in 1989.
  • Updated the “Burn” Idea to mention the option of a Bunsen burner instead of a candle from the Occult Club.
  • Updated the “Expel” Idea to include the new method for stealing a ring from Himeko Dereguchi.
  • Updated the “Electrocution” Idea to reflect the updated location of the pipe wrench.
6/1/2022
  • The player is no longer able to send a stink bomb to the guidance counselor’s office or Info-chan’s room. (The guidance counselor is too professional to abandon her duties because of a bad smell, and Info-chan has hacked the ventilation system and made it impossible to send any gases into her room. She did this for a specific reason, but it will be one of the last things you ever learn about the game’s lore.)
  • The player is no longer allowed to take off a swimsuit that was splattered with blood until they have showered and removed the blood on it, because the act of doing so could result in the player entering a state where they are “soft-locked” and trapped within the locker room, unable to exit because there is no clean clothing they can put on.
  • Using the ventilation system to send a bad smell into the Headmaster’s office will cause him to leave school and not come back until after lunchtime has ended. (If you send a bad smell into his office after lunchtime, he’ll go home for the rest of the day.)
  • From now on, when students are walking around the school and collecting trash bags to throw away, males will not enter female bathrooms to search for trash bags, and females will not enter male bathrooms to search for trash bags.
  • The ventilation system is now accessed by using the B button instead of the A button, since using the A button could cause the player to accidentally throw a stink bomb instead of accessing the ventilation system.
  • The player is now allowed to kill students while wearing a swimsuit even if there are no clean outfits at school to change into, since blood can always be cleaned off of a swimsuit without disposing of it.
  • Updated the hair model of the foreign boy in the 1980s Mode student council to look less basic/generic and more like the “dreamy foreign boy” character he is supposed to represent.
  • Tweaked the 1989 “Pool’s Closed” artwork to more accurately reflect the student council president’s hairstyle.
  • Several male hair models have been replaced. If you don’t like them, you are welcome to model your own versions and show me screenshots. If I like your models better than the ones in the game, I’ll consider replacing the current models with your models.
6/15/2022
  • Added chemistry crafting system to the chemistry lab. New chemicals unlock with each chemistry stat rank increase. Rank 1: Emetic Poison Rank 2: Headache Poison Rank 3: Sedative Poison Rank 4: Lethal Poison Rank 5: Smoke Bomb
  • There is now a new item for sale in Info-chan’s Drops Menu – a smoke bomb. It renders you invisible for 5 seconds, allowing you to get away with anything – theft, murder, etc – as long as you’re inside of the smoud cloud.
  • The Yakuza will no longer purchase any kidnapped girl from you. He will now ONLY purchase the 10 girls that are listed on his Kidnapping page. The other girls’ families are not rich enough to bother with.
  • You can now sell multiple girls to the Yakuza simultaneously.
  • Added permanent item destruction. The following items will be destroyed permanently if the player uses and destroys them: the katana in the Headmaster’s room, the ritual dagger in the Occult Clubroom, the prop weapons in the Drama Clubroom, the sharp electric guitar in the Light Music Club, and the traditional Japanese axe behind the shed in the Gardening Club, and the lethal poison in the chemistry lab.
  • Added weeklong item destruction. Most club property (such as the box cutter in the art room and rat poison in the garden) will not respawn until Monday morning of the next week if the player uses and destroys it.
  • It is now possible to bathe in an emergency shower while wearing a swimsuit, without the need for a school uniform. (More specifically, the player no longer has the ability to use an emergency shower to change into a school uniform if they are wearing a swimsuit when they use the shower.)
  • The button to push a student off the school rooftop is no longer the same button as the button to talk to them. This should prevent the player from accidentally pushing a student to their death when they are merely trying to talk to that student.
  • Updated the behavior of the Journalist to make it more difficult for the player to kill their rival before she has passed through the school gate. (It should be impossible now. But if you can still pull it off, e-mail me a video of it.)
  • Two of Yandere-chan’s hair models were duplicates of each other, so they have been replaced with new hairstyles, and the “YandereHair” folder in the StreamingAssets folder has been updated with screenshots of all 208 of her hairstyles.
  • Re-wrote the text for the “Expel from school” elimination method described in the 1980s Mode “Ideas” menu, since it had a reference to a feature that was never actually added to the game.
  • Students now say a more appropriate line when reacting to the player holding a bloody weapon (instead of reacting to the weapon itself, they react to the fact that there is blood on it.)
  • Moeko (the 2nd rival of 1980s Mode) will now leave the area if she sees you near the barrel where she lights a fire, because she doesn’t want anyone to witness her secret hobby.
  • Added a “Distractions” tutorial to the tutorial menu. Hopefully, it will help new players. (With that said, a playable tutorial would probably be much more helpful…)
  • The delinquents will no longer make snide remarks towards you when you’re in their vicinity if you have befriended at least one of them.
  • It is now possible to wash a bloody weapon at a water basin (the large sinks found in bathrooms) in addition to drinking fountains.
  • Updated the icon for “Chat Interaction” in the Pause Screen menu (for both 202X Mode and 1980s Mode).
  • Updated the appearance of the 1989 headmaster in the Memorial scene and End-of-Day sequence.
  • Updated the texture for the floor and walls of the Newspaper Club. It looks much better now!
  • There is now an option in the Settings menu to turn off Subtitles completely.
  • Updated a few of the male students’ hair textures.
6/17/2022
  • A murder victim can no longer be a witness to their own death. (Attacking someone from the front will no longer cause the “murder witnessed” effect, or cause the number of murder witnesses to increase by one. This may come in handy for Mission Mode.)
  • Adjusted Journalist behavior so that it’s not so easy to trick him into leaving the area that he is supposed to be guarding.
  • Updated the “Kaobook” page within the game to refer to Akademi as an “academy” and not as a high school.
  • Updated the artwork for the “Cherry Touch” manga that Ayano can purchase.
6/18/2022
  • Any student with the “Spiteful” Persona will no longer call the cops on the player or testify to the police about murder, after witnessing the murder of a student that they were being bullied by.
  • Removed exploit that would allow the player to avoid being kicked out of a club at the end of Friday by simply skipping Friday on the Calendar screen.
  • Removed text that referred to Akademi as a “high school” and replaced this text with the word “academy” instead.
6/20/2022
  • It’s no longer possible to spill a bucket of water in the dirt area of the gardening club, or on stairways. (It could result in puddles floating in midair).
  • Chigusa will no longer agree to go talk to her suitor at the matchmaking spot if she is wearing a bikini. It was too weird (and caused bugs).
  • Adjusted the tables/chairs in the 1980s Light Music Clubroom so that student pathfinding will no longer break around those objects.
  • Since Raibaru can’t be poisoned on Tuesday, Info-chan’s “Poison Raibaru” Scheme is now disabled on Tuesday.
  • Removed the “Debug Load” feature from the Load screen, since it lost its functionality.
7/2/2022
  • In extremely high-level Mission Mode missions (with very low school atmosphere) that involve poisoning a target, it was nearly impossible to poison any student at lunchtime because of the surrounding witnesses having an increased range of vision. To make these missions more feasible, there are now cardboard boxes in the hallways that provide the player with cover to hide behind while performing the poisoning animation. (I’m considering the possibility that the player should have to move these cardboard boxes into place, perhaps by carrying them and stacking them manually, but I’m not sure yet.)
  • From now on, when talking to a club leader about their club, you will hear background music play that matches the atmosphere of their club. Spooky music for the Occult Club, traditional Japanese instruments for the Martial Arts club, dark hip hop for the delinquents, etc. (The Photography Club’s music becomes darker when its members switch to the “Sleuth” Persona, and the Light Music Club’s theme is different between 202X and 1989.)
  • Delinquents who know that you’re a murderer will no longer continue to chase and attack you even after they have been defeated in a fight; they will now give up and run out of school after a single defeat. This is to prevent situations where a group of 3 delinquents is perpetually chasing you around, attacking you every 10 seconds or so.
  • The “Stab Raibaru in the back with a weapon while she is fighting with a mind-broken slave to make her lose the fight” feature will now only work if the player is holding a small stabbing weapon such as a kitchen knife (it no longer works with blunt weapons such as baseball bats).
  • Walking around with a garbage bag box is now considered suspicious outside of Cleaning Time. (This is only one way that I plan to nerf garbage bags. More nerfs are coming in the near future to balance this overpowered feature.)
  • Gave Moeko a unique “light paper on fire and drop it in barrel” animation instead of using a previously-existing animation that was a rough approximation of the action she was supposed to be performing.
  • Sped up Dracula-chan’s animations so that the Yanvania Dracula fight goes by faster, and also expanded her hitbox to her entire body since nobody seemed to realize that her weak point was her head.
  • It is now possible to scroll up/down Info-chan’s Schemes, Services, and Drops menus by holding up/down instead of tapping up/down dozens of times until you reach the selection you’re searching for.
  • Changed the 3D models that pop up when you craft a Chemistry item, since the player wouldn’t logically be receiving the crafted chemical in a plastic bottle with proper labeling on it.
  • Added a “Skip” button to the “Ryoba talks while Jokichi is tied to a chair” cutscene at the end of 1980s Mode, so that players can skip the cutscene if they wish to.
  • The crafting screen now has a little “hint” window at the bottom-right corner to help new players understand where to look for crafting materials/chemicals.
  • Ryoba’s “Cooking Club Accessory” model in 1980s Mode now confirms to the shape of her hair, instead of being shaped for Ayano’s ponytail.
  • Adjusted the size/shape of Ryoba’s smile at the end of the courtroom sequence, because it looked different than intended.
  • Students will no longer agree to go check their locker for a note if they are currently wearing a swimsuit.
  • A student will no longer agree to “Distract” or “Follow Me” or “Go Away” if they are wearing a swimsuit.
  • Suitors will no longer stalk the girl they have a crush on if their crush is currently in the bathroom.
  • It is now possible to report a corpse to teachers even if class is in session.
  • Updated the model and texture for Kyoshi (the tan blonde gym teacher of Ayano’s time period).
7/15/2022
  • Previously, characters would recognize a mop as a “bloody mop” if it had touched a blood puddle for even one frame. From now on, a mop needs to be at least 50% bloody for a character to recognize it as a “bloody mop” and thus potential evidence of a crime.
  • During the “If I can’t have you…no one can” segment of SNAP Mode, Senpai leaned forward towards Ayano, which looked really weird. I asked an animator to adjust this animation so that Senpai doesn’t lean forward anymore. I’m much more pleased with the animation now.
  • The text “Take off your clothes at your locker!” will now appear when a player tries to take a shower in the shower building without taking off their clothing first. (New players have difficulty figuring this out.)
  • It is now possible to buy an infinite number of emetic poison bottles from Info-chan in Mission Mode, so that the player can complete a Multi-Target mission that involves killing 10 people with poison.
  • There is now a “Skip” button for advancing quickly through the “Osana confesses to Senpai” cutscene in 202X.
  • Slightly adjusted the 1980s Mode rivals’ likes and dislikes.
  • Updated all of the models in Ayano’s room. It’s the same color scheme, so it might look mostly the same, but I assure you, everything is different now. There are also new little details – for example, at night time, the curtains of the room are no longer open.
  • The railing on Akademi’s rooftop is now white-and-gold to match the white-and-gold aesthetic of the game.
  • Updated Info-chan’s phone icon to more closely represent the hairstyle she uses in her new portrait.
  • All of the 1980s Mode rivals now have faces that more closely match their official artwork.
  • Replaced all of the models and textures in the Occult Club’s clubroom.
  • Replaced all of the cover artwork for the “Life Note” manga books.
  • Slightly adjusted the 1980s Mode rivals’ likes and dislikes.
  • Updated the models for the gate at Akademi’s entrance.
  • Updated the models for the changing booths.
8/1/2022
  • In the original release of 1980s Mode, it was possible to earn a maximum of $55,000 by selling hostages to the Yakuza. Because it was so easy to make money, I decided to update the game so that the Yakuza’s prices got more expensive with each passing week. In another update, I lowered the total amount of money that the player could obtain from the Yakuza…but I didn’t adjust his prices accordingly. To correct this, I have adjusted the rate of “Yakuza Price Inflation” so that it should now be possible to do a “Yakuza-Only Playthrough” using just the money earned from selling hostages to the Yakuza.
  • While developing the Light Music Club’s rhythm minigame, I needed a way to get a game over fast so I could quickly test the Game Over feature, so I added a debug command: Pressing the spacebar would instantly fail the minigame. However, when I released this feature, I forgot to take out the debug command, and it actually remained in the game. I’ve removed that command in this update, since it was never intended to be present after I finished testing the feature.
  • A highly-requested feature is now in the game; it is now possible to “One-Button Equip” an item from the bookbag using the same method as retrieving a weapon from the weapon bag. While Yandere Vision is enabled, you can now press one button to instantly conceal or retrieve an item in the bookbag, without having to remove the bookbag first.
  • I learned that, when a new player experiences the stalker house stealth mission for the first time, they don’t really understand what to do. To provide some direction, instructions now appear at the top of the screen to remind the player of their current objective and what they should be trying to do.
  • From now on, any student who is splashed with liquid at cleaning time – who was planning on going swimming immediately after cleaning time – will just change into their swimsuit instead of their gym clothes, since they were planning to change into a swimsuit, anyway.
  • New players usually don’t understand that it’s possible to allocate study points by tapping left/right at the “studying in class” screen, so from now on, a warning window will pop up whenever the player tries to leave that screen without allocating any points.
  • A lot of people were complaining about problems with Ryoba’s hair physics in her home, in the street, and in the asylum. I didn’t personally observe these problems, but I’ve made adjustments to her physics settings to potentially fix the problem for others.
  • The player must now wait 4 seconds between uses of the “study in library to pass time” feature. It’s necessary, in order to avoid creating bugs in events that depend on a certain amount of time passing.
  • The “Speedrun Timer” (that appears when pressing the “Delete” key on your keyboard) will no longer freeze when the game is paused or go super fast when the player is using the speed-up-time feature.
  • It should no longer be possible for the corpse of a student to clip through a wall if you perform the running animation into/next to a wall or a corner and then release their corpse.
  • Raibaru will now ignore weapons dropped on the ground in situations here she very obviously should be noticing other, more significant things nearby (such as Osana’s corpse).
  • Removed exploit that would allow the player to use the Student Info menu in unintended ways by pressing a directional button and the “Confirm” button simultaneously.
  • Bully girls now sit on a bench and eat lunch at lunchtime during Mission Mode, so that it’s possible to complete a Mission Mode mission about poisoning the bullies.
  • The camera now follows the protagonist during a “Push victim off rooftop” animation, instead of staying far away from the protagonist throughout the animation.
  • Chigusa will now sit in a different location at lunchtime, because her previous sitting location could cause her to clip into one of the male students.
  • It is now possible to use Yandere Vision during the stalker house stealth mission, and see red outlines of the house’s family members through walls.
  • Doubled the speed of the animation that Osana performs when she psyches herself up to give a bento to Senpai, since the old one was way too slow.
  • The car battery now has a cyan outline around it in Yandere Vision, since all objects with utility are supposed to be cyan in Yandere Vision.
  • It is now possible to lockpick your way into a clubroom after the club has been shut down and the doors have been locked.
  • The “Sakyu Basu will take off her ring” event in the Schedule screen has been removed, since that event no longer occurs.
  • Restored the missing “closing shower curtain” animation that was supposed to play when a female student took a shower.
  • Made adjustments that might improve the framerate when looking towards the school at the beginning of the school day.
  • Sumire now wears white socks in the tutorial, since that’s what she’s wearing in her official character artwork.
  • The “Entering SNAP Mode” sequence is now 1 second shorter, because it was just too long before.
  • SNAP Mode now incorporates depth-of-field effects (it didn’t before.)
8/3/2022
  • In the last build, I adjusted the bullies’ routine in Mission Mode so that they would eat lunch instead of sunbathing at lunchtime. This is because I completely forgot that it was already possible for the player to change the bullies’ routine by using the “Pool’s Closed” sign to stop them from visiting the pool. I’ve changed it back to the way it was before.
  • Added missing words / removed extra words from the text that appears onscreen during the “monologue describing next rival” segments of 1980s Mode.
  • Removed exploit that allowed the player to kill Ui Tunesu during the tutorial buy crafting a knife at the workbench.
8/15/2022
  • During Osana’s week, on Friday, the Art Club paints the cherry tree where Osana confesses to Senpai. This is so that there are witnesses nearby Osana while she’s waiting under the tree for Senpai, so that it’s not too easy for the player to simply run up and murder Osana there with no consequences. However, there were several oversights: The female members of the Art Club were not present, the characters’ cones of vision were not large enough to actually see Osana being murdered, and the characters’ vision was blocked by the canvases they were painting on. All of these oversights have been resolved, so that now the Art Club actually reacts and takes action if they witness murder under the cherry tree on Friday.
  • If a student was running to report something suspicious to a teacher – a weapon, a blood pool, a bloody weapon, etc – that student would completely ignore the presence of any corpses while on their way to report the suspicious object, even if they were running through a corridor completely filled with dead bodies. From now on, any student who is running to report something to a teacher will still be able to notice corpses, and will change their priority from “report suspicious object” to “report corpse.”
  • If a student takes an incriminating photo of the player with their phone, and then the player kills that student, the student will drop their phone. This dropped phone can be found by police, who will find the incriminating photo and arrest the player. This outcome can be avoided by crushing the dropped phone under your foot. However, there was a bug that would cause the dropped phone to turn invisible if the player concealed the victim inside of a garbage bag. This bug has been fixed.
  • A Teacher’s Pet reacts to murder by reporting it to a teacher – but if someone else is already reporting the murder, the Pet runs and hides in their classroom, instead. However, if a Teacher’s Pet witnesses murder INSIDE of their classroom WHILE they are hiding inside of it, they should no longer consider their classroom to be a safe hiding place. So, from now on, Teacher’s Pets will run out of school if they witness murder while they are hiding in a classroom.
  • When the player was caught misbehaving by the student council and sent to the counselor, the game would check for the presence of corpses on school grounds, but would not check for bloody weapons on school grounds, or even for bloody weapons in the player’s inventory. This oversight has been fixed; the game now checks for the presence of those things when sending the player to the counselor.
  • The player will now lose sanity while dropping a heavy weight onto someone’s head from above, pushing a sleeping student into the pool, crushing someone with a bookcase, setting someone on fire with a candle/bunsen burner while they are doused with gasoline, electrocuting someone with a thrown car battery, or putting lethal poison into someone’s food.
  • From now on, if a student is hiding in their classroom because they suspect a murderer is at school, they will react negatively when they see the protagonist wearing a raincoat; they’ll immediately jump to the conclusion that the protagonist is planning a murder and is be wearing a raincoat to avoid getting bloody.
  • If the player killed Osana and framed someone else for the crime, the game would incorrectly log her manner of death, so in the “Senpai meets Amai” cutscene, the game would freeze one it gets to the part of the cutscene where Senpai is supposed to explain what happened to Osana. This bug has been fixed.
  • If a student witnesses the player poisoning their bento at lunchtime, that student will refuse to eat their bento. However, if Osana witnessed Ayano poisoning her bento or Senpai’s bento on Monday morning, she would proceed forward with the bento event anyway. This oversight has been corrected.
  • Students now think that it’s weird and annoying if the player repeatedly turns on a loud radio playing obnoxious music. They’ll tolerate it the first time, but if they witness the player doing it more than once, they’ll get annoyed and your reputation will be damaged.
  • From now on, any student at school who does not have a crush on another student will have “None” in their student profile, and if they do have a crush on another student, it will say “Unknown” in their student profile (until the player uncovers who it is).
  • If the player joined the delinquents, then got the delinquents expelled from school, the player would lose the ability to quit the delinquent gang, and would be stuck in the gang, unable to ever join any other club. This bug has been fixed.
  • One of the buttons that is visible at the bottom of the screen in Yandere Vision was greyed out, making it seem as though the button had no functionality, even though the button was indeed functional. This oversight has been fixed.
  • Osana’s “talk with Musume in the plaza on Friday morning” event will no longer occur if Osana is busy looking for her lost phone; she would be too preoccupied with her missing phone to care what Musume wanted to talk about.
  • From now on, if a student is pushed from the rooftop, nearby students will react to the noise that is caused by the student striking the ground or landing in the dumpster, and will walk over to investigate what they heard.
  • From now on, if the player brings a screwdriver from home to school, the “Sabotage a vending machine with a screwdriver” Scheme will skip from Step 1 to Step 2 (no need to find a screwdriver; the player already has one).
  • Students will now find it annoying if you keep giggling in their presence. Giggling more than 5 times while nearby a student will now cause them to react negatively and damage your reputation.
  • Added “Ichirou Saikou graduates from Akademi” to the timeline at the end of the True Ending, since a lot of people presumed that he didn’t graduate because that text wasn’t in the timeline.
  • When using the “teleport to music clubroom” debug command in 1980s Mode, the weapons that spawn inside the music clubroom will no longer clip inside of the tables inside of that room.
  • Removed exploit that made it possible to escape the Journalist by laughing if the Journalist became aware of Ryoba’s murderous actions while Ryoba was laughing.
  • Rivals will no longer agree to follow you at lunchtime, since it’s way too easy to kill a rival by just waiting until lunchtime and asking her to follow you.
  • From now on, if you shove a student from the rooftop, nearby students on the rooftop will hear the scream and walk over to investigate.
  • If a student council member spotted the player misbehaving while guarding a corpse, the game would softlock. This bug has been fixed.
  • The current week is now displayed at the top-right corner of the screen, in addition to the current time, weekday, and phase of day.
  • Students who are set on fire while standing in front of a wall should no longer clip through the wall during their death animation.
  • It is now possible to use Pose Mode to make a girl wear the loose socks of Raibaru and the stockings of Dafuni, Inkyu, or Sakyu.
  • Kidnapping a student will now lower school atmosphere by 90%, because students should be worried if somebody suddenly vanishes.
  • An adjustment has been made that may reduce the loading times when returning from school to the protagonist’s home.
  • Adjusted the color of the pause screens in Mission Mode so that the text should be more legible now.
  • Increased the volume of some of Osana’s voice lines, since they were too quiet.
  • Updated the appearance of the “Nozama” shopping screen.
  • Updated Yui Rio’s hair model.
9/1/2022
  • After eliminating Osana, the game will display a message the next time the player enters the Calendar screen; a message that basically says, “Now that you’ve defeated your rival, you have the choice of continuing to attend school or just skipping directly to the next week.” However, this message didn’t display in 1980s Mode. I’ve updated the Calendar screen so that this message appears in 1980s Mode, too, so that new players who are playing Yandere Sim for the first time don’t get confused about what they’re supposed to be doing after they’ve eliminated their first rival.
  • At high school atmosphere, the scream of a student being pushed off the school rooftop was not reaching Kokona and Saki, who were standing very close to the place where the student screamed. The scream was only reaching them at low school atmosphere (where students react to screams from further distances because they’re actively listening for screams). I’ve decided to increase the “size” of a scream that emanates from a student being pushed from the rooftop so that Kokona and Saki will actually react to it even at high school atmosphere.
  • The “Fire Student Council Member” service is only available in Mission Mode. It is greyed out in the normal gameplay mode, which was supposed to indicate to the player that this feature is inaccessible outside of Mission Mode – but many players were still trying to access it, believing that it would become available if some kind of criteria was met. To prevent this misunderstanding from taking place, the “Fire Student Council Member” service will no longer even appear on the list in normal gameplay mode.
  • Corrected an oversight in the 9th Rival’s week. If School Atmosphere is so low that the Photography Clubmembers have transformed into “Sleuths”, or if the entire Photography Club is dead, then the club wouldn’t be willing/able to participate in the 9th Rival’s photo shoot at the school pool. So, from now on, under those circumstances, the 9th Rival will no longer perform a photo shoot at the school pool, and instead will walk around school.
  • When the player defeats a student or a teacher in the struggle minigame, the player tosses their corpse to the side. This would sometimes result in a character’s corpse clipping into a nearby wall, causing their ragdoll physics to freak out. From now on, chacters will move/rotate away from nearby walls after losing the Struggle Minigame, preventing the clipping or janky ragdolling from happening anymore.
  • Removed exploit that allowed the player to sneak metal weapons past metal detectors by putting them into a bag. (I do think there should be a way to sneak metal weapons past metal detectors, but I think that the player should have to do little bit of extra work to modify a container so that it fools metal detectors. I’ll implement the feature in a future update.)
  • From now on, when selecting the “Gossip” option from the student interaction wheel, the Student Info Menu will open on the last student that the player gossiped about, instead of resetting to the first student every time. This should make it easier to gossip about one student repeatedly, without having to manually re-select that student every time the menu is opened.
  • Previously, the player was disallowed from pushing Ritsuko (the 5th rival of 1980s Mode) into the school pool if any students were present nearby. From now on, it is possible to do so if witnesses are present, but any witnesses see you kill her, they will immediately identify you as a murderer.
  • If a teacher or student council member is guarding a corpse, they will no longer care if the player is trespassing nearby, since guarding a corpse / looking for a killer is more important than shouting at a student for trespassing.
  • If the player was sent to the counselor in 1989 for taking lewd photographs, the counselor would describe the player as taking pictures with a “phone”. This was historically inaccurate, so the line has been changed for 1980s Mode.
  • It is no longer possible for the player to collide with the weapon bag or the cello case, since the player could exploit those objects to build “staircases” that allowed the player to reach places they shouldn’t be able to reach.
  • Once again, made adjustments to the “dump corpse into manhole” script in an attempt to eliminate the “corpse floats upwards after hitting the water” or “corpse floats just above the water” scenarios.
  • Time will now freeze when the “Practice with Clubmembers” window is onscreen, to remove exploits that were only possible by letting large amounts of time pass while that window remained onscreen.
  • A student will no longer react to stink bombs if they are dealing with something much more important – being soaking wet, reacting to consuming any type of poison, vomiting, or swimming.
  • The “Provide Rival’s Dark Secrets” service can only be purchased once per week, but the text description implied that it could only be purchased once, ever. This text has been re-worded.
  • Updated the mask that appears on Ayano’s face after she joins the delinquents to match the “Delinquent Ayano” artwork that was added to the Characters page of the official website.
  • After joining the delinquents Ayano will now obtain ear piercings so that her in-game appearance matches her delinquent design on the Characters page of the official website.
  • It is now possible to use the “Void Goddess” (floating spider lady) to disable the Journalist in 1980s Mode (by pressing the “E” key while highlighting Info-chan’s icon).
  • Made a rendering optimization that should drastically improve the FPS when looking towards the school while standing at the mythical cherry tree hill.
  • Corrected an error in one of Jose’s subtitles (every teacher in school is a woman, so he should have been saying “professora” instead of “professor”).
  • From now on, it will no longer be considered “suspicious” to walk around with a lit candle in your hands if you are a member of the Occult Club.
  • It is no longer possible to be electrocuted by a puddle of water if you are wearing a raincoat and rubber boots while you step into the puddle.
  • Cooking Club students should no longer attempt to feed a student who is currently asleep in the school infirmary after eating drugged food.
  • Reading your rival’s diary will now cause their likes and dislikes to appear on their “Opinions” page within their Student Info page.
  • Added a “Personas” tutorial to the tutorial menu so that players can learn about the “Change your Persona” mechanic.
  • It is now possible to rapidly scroll up/down the Student Info Menu by holding the up/down buttons.
  • Changed Yuna Hina’s hair model; now it looks much more like her original classic hair style.
  • Corrected typo on the golden emblem above the school gate; “Akademi” was spelled “Academi.”
  • The price of the Yakuza’s narcotics now goes up every week, exactly like the explosives.
  • Added one new plushie to the plushie shelf. Welcome, Oishiioppa!
  • Replaced all 1980s Mode rival hair models.
09/2/2022
  • Previously, a sabotaged power strip would only recognize a puddle of water if it was created through a scripted event (sabotaging a pipe with a wrench), and would not recognize any puddle of water that was created by dumping water from a bucket of water. This is no longer the case; sabotaged power strips will now always be able to recognize that they are inside of a puddle of water, even if that puddle was not created through a scripted event.
  • Osana will no longer react to a stink bomb if she is reacting to the sight of Senpai’s book floating in water. Reacting to the destruction of Senpai’s book is more important to her than a bad smell.
  • With advice from a native Portuguese speaker, I’ve adjusted some of Joze’s Portuguese dialogue to sound more natural.
  • Removed the blue tint from the Student Profiles, since most people seemed to dislike them.
  • Corrected a typo in Shinako Bunzai’s student profile.
09/15/2022
  • I’d like to try an experiment. I want to know if the trees and flower petals around school are contributing towards the low framerate that some users experience. So, I’ve implemented a debug command for disabling all trees and petals at school. Press the “Y” key 10 times to disable all trees and petals at school. After that, you can press the “Y” key again to toggle the trees/petals on and off. Please let me know if this solves any framerate issues that you are having.
  • From now on, Raibaru will walk – not run – to her “talk with Osana before walking into school” event. This should reduce (or, hopefully, eliminate) the feasibility of an exploit which allowed the player to kill Osana early in the day without Raibaru noticing by using the “Pass Time” feature to break Raibaru’s pathfinding, which becomes less stable the faster she is moving.
  • Arranging a meeting with a rival at 5:00 PM on Friday was an exploit that would allow the player to prevent a rival from putting a note into Senpai’s locker to arrange a confession. This exploit has been removed; rivals will no longer agree to a meeting that late into the day, because it’s too close to their planned confession to Senpai.
  • The player is not allowed to save the game while any type of bloody clothing is present on the ground at school. When the player tries to save the game under those circumstances, the game displays warning text. However, the warning text referred specifically to bloody uniforms and not clothing in general. This has been fixed.
  • From now on, the length of the string coming out of a watercooler tripwire trap will be relative to the distance between the watercooler and the nearest wall. (This is a “Whoa, Technology!” feature to me.) This prevents an exploit that was previously used to use the tripwire trap on students who were on the other side of a wall.
  • Teachers in all time periods and the student council boys of 1989 will no longer perform a “scared” animation when they hear a suspicious noise during low school atmosphere, since they’re supposed to be authority figures, and thus they shouldn’t seem cowardly or easily scared.
  • The rival will no longer react to giggles or talk to the player on Friday morning while she is on her way to put papers onto Senpai’s desk. She is taking that favor for Senpai so seriously that she doesn’t want to respond to any distractions until she’s taken care of it.
  • If the player reduced a prisoner’s sanity, went to school, and then used the “Reset at Home” feature, the game would not reset the prisoner’s sanity to what it originally was (nor would it reset the time of day properly). This bug has been fixed.
  • When creating a new save file in 1980s Mode, the button for entering the “Week Select” screen was marked as “Debug”. This was vague and didn’t provide any information on what the button actually did, so the text has been changed to “Week Select.”
  • Many players were using an exploit that allowed them to make Ayano’s camera clip through a solid wall so that they could take a “Sneak Panty Shot” of a character who was on the other side of a wall. Naughty! This exploit has been removed.
  • When a student is alarmed by your actions, a “Detection Marker” will appear onscreen, indicating the direction of the student that you are alarming. From now on, “Detection Markers” will no longer appear in photographs that you take.
  • If the player befriended a rival, then later committed a murder in front of that rival, that rival would still testify positively about Ryoba during the court case at the end of the game. This oversight has been resolved.
  • The player can no longer use an emergency shower by walking into it while holding a club uniform. It will only accept clean school uniforms, not club uniforms. (This is the way it was always intended to work.)
  • Previously, it was impossible to create a “chain” of electrified puddles of water if the first puddle in the chain was electrified by a sabotaged power strip. It should now be possible.
  • From now on, if the nurse catches the player breaking into the medicine cabinet, the nurse will actually close and lock the cabinet after sending the player to the guidance counselor.
  • If you try to leave school, Ayano says “…Senpai…” but in the Mission Mode timeline, Senpai is dead, so she shouldn’t say that! The line has been changed for Mission Mode.
  • The player will no longer hear the sound of the Light Music Club’s instruments (when they are practicing together as a band after 5:00 PM) while on the floor underneath them.
  • Any student who witnesses the player create a “bucket over doorway” trap or a “watercooler tripwire” trap will now dismantle the trap if they walk through the door/string.
  • Covered up locations on the school rooftop where the player could see “gaps” between the interior and exterior of the school if the camera was angled in a specific way.
  • Adjusted the positions of the masks that the protagonist can wear, so that the masks don’t clip into her hair or have the eye-holes positioned far from her actual eyes.
  • The “Electrocute” section of the “Ideas” menu in Ryoba’s pause screen notepad has been updated with more information about how to perform an electrocution elimination.
  • The “back away slowly when witnessing someone die in a disturbing way” state will now only be triggered when the victim is less than 5 meters away from the witness.
  • Buying a box of bang snaps from Info-chan gives the player 20 bang snaps. However, the text on the box said “100” instead of “20.” This oversight has been fixed.
  • The player can no longer put an entire raincoat (plus gloves, plus galoshes) into a bookbag, since that entire outfit would be way too big to fit inside the bag.
  • There is now a sound effect when picking up buckets. (I thought I added this years ago, but it turns out I only applied it to one bucket at school. Oops!)
  • The uniform that the player is wearing in the “Thanks For Playing!” scene now reflects the uniform that the player chose at the start of the game.
  • Changed the text that displays when joining the 1980s Mode Photography Club, since that club’s bonus in 1989 is different from the bonus in 202X.
  • From now on, a student that is following the player will stop following if the player enters a “trespassing” area, such as the faculty room.
  • If the player puts a bucket of water above a door while in view of other students, those students will now react negatively to the player.
  • It is now possible to use the “Escape” key to instantly pull up the “Return to Main Menu?” window from inside of the protagonist’s home.
  • Yui and Haruto now have the “Spiteful” Personas instead of the Loner Personas, as an homage to their original “evil” personalities.
  • From now on, objects will no longer clip through walls if the player is directly facing a wall while dropping an object.
  • The act of sabotaging a power strip with a screwdriver will now be considered “suspicious” by any witnesses nearby.
  • Corrected misinformation in Info-chan’s Schemes menu (claimed that it was possible to poison Raibaru on Wednesday).
  • Female delinquents in 1980s Mode now arrive at class late, just like the male delinquents do.
  • Some of the toilets at school didn’t have any water in them. This issue has been fixed.
  • The “Makeshift Knife” didn’t have an inventory icon until now. Oops! Now it does.
  • Yaku’s visor was incorrect in his student profile. It’s been fixed.
  • Added another plushie to the plushie shelf! Welcome, Victorialand5!
  • The “rummage in faculty room” action now goes by 2x as fast.
09/17/2022
  • It is now possible to repair a sabotaged power strip and also unplug a power strip from a wall, meaning that the player can now use the power strip for electrocutions multiple times in multiple locations around the school in one day. This change was made to assist Mission Mode players.
  • You can now find a box of aluminum foil sheets in the Home Ec room. You can bring this box to the weapon bag and pad the inside of the weapon bag with foil. After doing so, metal detectors will become unable to detect any metal weapon that is inside of the weapon bag.
10/1/2022
  • Testing a change to student protocol. Previously, students were incapable of reacting to corpses while they were in the “wearing towel and walking to shower to clean up” state. This was a deliberate design decision. However, every week, many players reported this as a “bug.” The reason why I wanted to keep it this way was to simplify matters; to prevent students from being able to enter a situation where they are in a towel, but doing things such as running to the faculty room to talk to teachers. However, it does look strange and unnatural for someone wearing a towel to calmly walk past a corpse. So, I’m going to try something: I’m going to make it possible for students in that “towel” state to react to corpses. However, if this creates a large number of new bugs, I’m just going to revert it back to how it was before. “The student doesn’t react to the corpse because they are focusing their attention on taking a shower and there is too much steam in the shower building to see clearly while they are focusing on doing something else” will be the explanation.
  • If Raibaru smells gasoline nearby, she will warn Osana that something isn’t right. Previously, she only reacted to gasoline in a bucket. From now on, she will also warn Osana about the smell of gasoline coming from a nearby sabotaged water cooler, which will cause Osana to keep an eye out for the trap and disable it when she passes by it.
  • After the player eliminates Osana, she appears at the title screen, and her appearance reflects the way she was eliminated (burned, drowned, electrocuted, etc). If Osana was rejected, Senpai would appear nearby her, except he was using his old hairstyle instead of his new hairstyle. His hair has been updated.
  • Updated some of the models around Akademi (the pillars that appear at the corners of the exterior of the school building and the doorway that leads into the pool’s pump room).
  • From now on, while crouching / crawling, the camera will not lower itself to such an extreme degree as before, and the camera movement with be smooth instead of abrupt.
  • All text boxes that appear in the Calendar screen of 1980s Mode will now appear blue-and-white instead of pink-and-white, which is the color scheme of 202X Mode.
  • Nearby radios will no longer play music during a game over sequence, since the radio music ruins the mood of the game over.
  • Finally gave a proper texture to the pens that the characters hold, which have all just been solid red this entire time.
  • The act of sweeping the mop is now accompanied by a sound effect, instead of being completely silent.
  • Horuda Puresu will now smile and walk with straight posture if all of the bullies are dead.
  • Changed the hair model of the mysterious woman who walks around in the shopping street.
  • Updated the textures for some of the window frames and door frames around school.
  • Changed the outfit that Amai wears in the cutscene where she meets Senpai.
10/15/2022
  • I’ve made an optimization to the way that the game renders the UI. This should, theoretically, improve the framerate significantly. If you suffer from a low framerate while playing Yandere Simulator, please compare your FPS between the previous build and current build and inform me if there has been a significant improvement. Thank you!
  • The act of activating or deactivating Yandere Vision now has an accompanying sound effect! Additionally, Yandere Vision now has a “drone” or “hum” as long as it is active. If people complain that the SFX don’t sound appropriate, they will be adjusted in the future.
  • Previously, if the player got kicked out of a club for never showing up for club activities, the club leader would speak to the player as if they had a low reputation. New subtitle text has been added that is more appropriate for the circumstances.
  • The act of putting objects onto the Chemistry Workbench and crafting chemicals there now uses different sound effects than the Crafting Workbench.
  • Students with the “Heroic” Persona or “Violent” Persona will no longer perform the “knees trembling” animation when School Atmosphere is low.
10/16/2022
  • Certain craftable materials shouldn’t disappear after they’ve been obtained, because they are a container of multiple items. For example, the container of hairpins and the container of paperclips. From now on, the containers won’t disappear after the player has grabbed some materials from them, meaning that the player to keep crafting certain items as long as they run back to where the materials were found and grab some more from the container.
  • In the retro minigame, there is now a slight time gap between getting a game over and being allowed to retry, so that the player is less likely to mash the button and skip directly past the game over before they get to see what their score was.
  • The “Dot Matrix” handheld gaming device now uses a different texture depending on what time period you’re using it in. In 1989, it looks brand new. In 202X, it looks like it has 30 years of wear-and-tear.
  • The heart’s hitbox in the retro minigame is now more accurate to the shape of a heart, so that you are less likely to get a “WTF, it wasn’t even touching!!” type of game over.
  • In a previous build, I updated Miyuji’s hair model, but I never updated her portrait. Oops! Miyuji’s portrait has now been updated.
10/23/2022
  • If one of the sparring martial artists was not present in the martial arts club, the other one would just stand there forever, and the martial artists would never move from one location to another. From now on, if there is only one sparring martial artist present, that character will perform a “kick demonstration” for the benefit of the other members while waiting for their partner to arrive, and the martial artists will periodically change the location where the demonstration is occurring.
  • The layout of the school was actually not perfectly symmetrical, because some of the closet doors were aligned “left” instead of “right”. This actually did have an effect on gameplay (it meant that the light music club members practicing in the hallways would notice you inside of some closets but not other closets) so I’ve decided to reposition those closet doors.
  • A student should reject any gossip about a close friend or family member. So, from now on, Sakyu Basu and Inkyu Basu will reject your gossip if you try to gossip about her sister, and Osana/Raibaru will reject your gossip if you try to gossip about either of them to the other. The list of “special case gossip rejection” may expand in the future.
  • The “Phone Jammer” in the Alphabet Killer Challenge will now jam landline phone calls in 1980s Mode. (I know that this isn’t how phone jammers actually work, but it’s meant to be a difficulty setting for the ABC Challenge, not meant to be something that functions 100% realistically.)
  • From now on, during the guidance counselor scene, if you are playing with mouse+keyboard instead of controller, you will be able to use the WASD or arrow keys to control the little target icon that is used to select your dialogue choice, instead of being required to use the mouse.
  • Sonoko will no longer shove the player if the player has solved her “Evil Photographer” problem. (However, she will still shove the player if the player has performed a Task for her. She doesn’t trust Ryoba even after the Task is completed.)
  • Previously, if a rival was expelled from school, her bookbag would remain on her desk, as if she wasn’t even allowed to grab her things before being kicked out of school. From now on, her bookbag will disappear as soon as she is expelled.
  • From now on, Otohiko will run to school in the center of the walkway that leads up to the school gate, instead off of to the side, so that he will no longer slide all the way over to the center of the school gate when he trips.
  • The boys who follow Chigusa (the 9th 1980s Mode rival) will now stop following her when she is obviously having a private conversation, since they wouldn’t want to make her angry by getting caught eavesdropping on her.
  • Teiko (the 8th rival of 1980s Mode, the “prodigy”) now has a much different routine; she walks back and forth between the faculty room and the library, assisting the teachers in gathering materials for lessons.
  • Students will no longer attend meetings if they are wearing swimsuits. If you’ve scheduled a meeting for a time of day when a character will be wearing a swimsuit, they’ll just never show up to the meeting.
  • Students now react to the sight of a mind-broken slave instead of completely ignoring the presence of a girl wearing rags shuffling through school while muttering “…kill…kill…kill…” to herself.
  • It is now possible to access the “Ideas” menu while in Ryoba’s home, because there isn’t any reason why that menu option should be unavailable at home.
  • The training baton will no longer have an outline in Yandere Vision, since it was confusing players who didn’t understand why they couldn’t pick it up.
  • From now on, a corpse dropped from the school rooftop will actually make a sound when it hits the ground, alarming nearby students.
  • Picking up a crafting item will now cause a notification to appear onscreen, so that players understand they’ve obtained an item.
  • The Journalist will no longer become alarmed by the player when the “Cloaking Device” is active in the Alphabet Killer Challenge.
  • If Osana is being bullied at school, she will no longer perform her Thursday afternoon pool event; she’s too sad to sunbathe.
  • Adjusted the “entering Yandere Vision” and “exiting Yandere Vision” sound effects so that they would not be so cartoony.
  • It is no longer possible to hear the Light Music Club practicing their music when you are on the floor above them.
  • Delinquents will no longer counterattack you if they are blinded by a smoke bomb when you try to attack them.
  • Removed the “blue tint” from the 202X student portraits. The tint had been re-activated on accident.
  • The loud sound of a bucket striking a student’s head from above will now alarm nearby students.
  • Sleuths will no longer follow their targets into bathrooms.
  • A certain texture has been updated. I won’t point out which one it is. The only thing I’ll say about it is that it’s related to the lore/history/backstory of the game, but there is no way for you to know – at this point in time – what its relevance is. The significance of this texture won’t be readily apparent for a long time. However, you might get a clue on Halloween…
10/24/2022
  • Komako – the 8th rival of 1980s Mode – had a very boring daily routine: “Stand in the plaza, talk to 11 people simultaneously.” She now has a much more interesting routine, one that still makes sense even if she remains present at the school on subsequent weeks, when the other students’ routines have changed; she walks around the school’s two Zen gardens, admiring various aspects of them. Her followers don’t really try to talk with her, but instead, they talk amongst themselves about how graceful she looks. (I’d like to implement a “talking amongst each other” animation in the future, if the animation volunteers become free to help out with that.)
  • It’s weird to ask someone to follow you and then just take out a photograph and stare at it silently. So, from now on, if the player starts using the “Pass Time” feature while being followed by a student, the student will complain about the player spacing out and then leave.
  • The term “Feed List” has been changed to “Catering List”, because “Feed List” was always a really weird term.
11/1/2022
  • If the player gets blood (or red paint) on club clothing, and then washes the blood off with a washing machine, the player can now change back into the clean club clothing while inside of the shower building. (The player must be wearing a towel to change into the clean clothing.)
  • For some reason, all Science Club members ended their clubroom duties and went to class at different times, instead of all at once. I think this was an accident. So, I’ve adjusted their routines; they now all depart for class simultaneously.
  • It didn’t really make sense to allow the player to put a student’s lost phone onto their desk while the student was searching for their phone at their desk (or while in full view of witnesses) so the player is now disallowed from doing so.
  • It didn’t really make sense to allow the player to attend class while wearing a swimsuit, so from now on, the player is now disallowed from doing so.
  • It didn’t really make sense to allow the player to attend class while wearing a raincoat, so from now on, the player is now disallowed from doing so.
  • The Basu Sisters tell each other everything, so from now on, if one of them sees you commit murder, both of them will hold a grudge against you.
  • It didn’t really make sense to allow the player to attend class while wearing a mask, so from now on, the player is now disallowed from doing so.
  • It is no longer suspicious for the player to carry a bloody painter’s smock, because it’s expected to see splashes of color on a painter’s smock.
  • After classes end, the “REP WILL UPDATE AFTER CLASS” label now changes to “REP WILL UPDATE AFTER SCHOOL.”
  • Students no longer try to attend Amai’s bake sale while class is in session, or during cleaning time.
  • Finally replaced the super-ugly stools in the shower building with far superior ones.
11/15/2022
  • Previously, the boys who stalked followed Chigusa (the 9th rival of 1980s Mode) were performing “talking” animations while watching her. This was never my vision for how they were supposed to be behaving around her. A set of new animations has been created for them that actually reflect what I had in mind for the boys. They now look hyped/excited that there is a celebrity in school, and they look at one another as if they’re saying “Yo, do you see this bro??” which is what I originally had in mind. I’m very happy to finally be including new animations into the game after so long!
  • If the player is standing too close to the confession tree when a suitor and a rival are standing under the tree, the confession cutscene won’t begin, because the rival wants some privacy before she confesses her love. The player needs to walk a short distance away from the tree to begin the cutscene. Few players understood this, and kept mistakenly believing that the cutscene was broken or something. To resolve this, a “You’re too close, back away from the tree” message will now appear whenever the player is in a “too close to tree, confession cutscene won’t start” state.
  • The “REP WILL UPDATE AFTER CLASS” text has been removed. From now on, when you try to perform an action that requires a specific amount of reputation, and you have enough “pending rep” to perform that action, a “Your rep will update the next time you go to class” notification will appear onscreen. It’s better to have a notification appear onscreen only at the exact moment it’s relevant, rather than displayed onscreen permanently.
  • Normally, delinquents refuse to listen to you when you try to tell them that there is a note in their locker. This made it impossible to complete certain Mission Mode missions. From now on, delinquents will always agree to check their lockers for notes in Mission Mode.
  • It didn’t make sense that carrying a cleaning item was considered just as suspicious as walking around with a bloody weapon while covered head-to-toe in blood. So, from now on, carrying a cleaning item will be considered 50% as suspicious as other actions.
  • Ayano/Ryoba will now wear her school uniform when she is in town in the morning, since it doesn’t make sense for her to change out of her school uniform just to walk around in town. She’ll only wear casual clothes at night.
  • Previously, if the player saved and loaded during one of Senpai and Osana’s morning conversations, the two of them would not animate upon reloading. From now on, they will continue to animate and speak after reloading.
  • At the end of the 202X intro, some 3D renders flash by onscreen. Some of these renders were kind of low-quality. In the latest build, I’ve replaced some of these images with higher-quality renders.
  • There is now an animation named “f02_defaultFace_00” in Pose Mode, which restores a female character’s face to her default expression. (Use “f02_smile_00” for characters that smile by default.)
  • There is now a “use arrow keys to move the cursor” prompt at the bottom of the screen so that keyboard players understand what to do at the “respond to guidance counselor” screen.
  • Made an adjustment to the way that blood pools spawn so that a trail of blood pools feels more like a “trail” and not like a series of individual blobs.
  • The students in the Alphabet Killer Challenge will no longer reposition themselves according to Osana’s routine.
  • Updated Miyuji’s textures. Also, she now wears different stockings after her club closes.
  • Edited a student’s profile to remove a reference to Akademi as a “high school.”
11/21/2022
  • The player can now set “must dispose of corpse by dumping it into the sewer as a condition when designing a mission.
  • The player can now set “must wear a lab coat while eliminating the target” as a condition when designing a mission.
  • The player can now set “must dispose of corpse in a vat of acid” as a condition when designing a mission.
  • The player can now select 14 more weapons as conditions when designing a mission.
  • The player can now enable “Aggressive Nemesis” when designing a mission.
  • If two students are in a relationship with one another, they will refuse to gossip about each other.
  • Students will refuse to gossip about students that they are friends with.
  • All clubmembers will refuse to gossip about each another.
  • The Rainbow girls will refuse to gossip about each other.
  • The Rainbow boys will refuse to gossip about each other.
  • Kokona and Saki will refuse to gossip about each other.
  • A girl’s suitor will refuse to gossip about her.
  • If the player eliminated Moeko non-lethally and she continued to attend school on subsequent weeks, she would continue to perform her routine from Week 2 – standing around in the school plaza where the “Rainbow Boys” hang out. However, if the Rainbow Boys were not present, then she would simply stand in the plaza alone, performing a thinking animation. It looked weird and unnatural, so I’ve decided to give her a new routine on subsequent weeks. From now on, after Week 2, Moeko will spend more of her time in the area where she creates fires.
  • If the player eliminated Chigusa non-lethally and she continued to attend school on Week 10, her routine would change to “walk around the first floor of the school building,” which was a lame routine, since it had nothing to do with her identity or personality. From now on, her Week 10 routine will be to walk around and look at all of the clubs at school. This is justified by something in her lore; she wants to be more than just a gravure model, and she is looking for something else to try to excel at, but can’t decide what to pursue. That’s why she walks around from club to club, looking at them all.
  • Changed the appearance of the leader of the 1980s Martial Arts club. The leader of that club was always meant to use the hair model that has a bandana. It was an accident that someone else was wearing the bandana.
  • It should no longer be possible for the gravure idol (Chigusa) or traditional girl (Komako) to get “stuck” on the characters who follow them around school.
  • On Saturday/Sunday, Ayano/Ryoba do not wear their school uniforms. So, from now on, they won’t wear their school uniforms while in town during the daytime.
  • From now on, posting gossip on Kaobook will always result in a reputation penalty. -20 for untrue gossip, and -10 for true gossip.
  • Added a new weapon to the game – a scythe. The scythe can be found behind the gardening shed.
  • Added Miyuji’s “after club shuts down” stockings as a stocking option on the Pose Mode menu.
  • It is no longer considered suspicious to hold a kitchen knife inside of the Cooking Club.
  • Updated hair models for Yuna and Sota.
12/1/2022
  • When the player is attacked by a Heroic student, the struggle minigame only begins if the player is armed with a short stabbing weapon. However, if the protagonist has a weapon in her inventory, then she would logically pull it out immediately as soon as the Hero started coming for her. It wouldn’t make sense for her to just stand there and get taken down without drawing her weapon. So, from now on, Ayano will automatically draw her weapon as soon as she is attacked by a Hero.
  • After completing the Alphabet Killer Challenge, the player is teleported to the “Oh no!! It’s Megami!! Press F to kill her!!” scene. Because this was a joke scene, the game would automatically close itself after Megami was killed. However, this has been changed; the scene will now return the player to the title screen, instead.
  • Previously, the “getting someone arrested restores School Atmosphere because everyone thinks the killer has been caught” feature would only restore 10% School Atmosphere. This made it kinda pathetic; not even worth the effort. So, from now on, it will restore 50% School Atmosphere.
  • Students who are hiding in their classrooms, cowering in fear because they think a killer is in the school, will no longer react to being splashed with water; it’s irrelevant to them while much more important things are on their mind.
  • Suitors now wait a little longer before leaving school, to reduce or eliminate the possibility that they will change their shoes at their locker and leave school before their crush has put a note in their locker.
  • The boys and girls who follow Komako (the 8th rival of 1980s Mode) now perform “admiring” animations rather than “talking to thin air” animations when they gaze at her.
  • The camera now zooms out a little bit when you’re wielding a scythe, since it’s weird for the character to be holding something that goes offscreen.
  • It’s no longer possible to fit a scythe inside of a cello case, trash can, or weapon bag, since the scythe is way too large for those containers.
  • Students will no longer react to water traps when they are busy mourning the death of a dead character on the ground in front of them.
  • The gardening club girls now have unique portrait poses, instead of all of them using the “girly sway” animation.
  • The little clock in Ayano’s room now accurately reflects what time of day it is.
  • Added a new easter egg to the game as a birthday present for a friend. Activate debug commands at school and type “bloodmaid” to change the protagonist’s appearance. When this easter egg is active, you’ll find a new weapon in the Drama Club at school.
12/6/2022
  • When a student screams, nearby students will now look in the direction of the alarming thing the screaming student is screaming about, instead of staring at the screaming student himself. (It was supposed to work this way already, but a bug prevented it from working.)
  • The 16 most recent additions to the Content Checklist now have unique icons with original artwork, instead of the crummy placeholder icons that I made in 5 minutes.
  • One of the shots in the intro cutscene has been tweaked. It is not final, and further changes are pending in the future.
  • Updated the delinquent boys’ textures to more accurately reflect their official character artwork.
  • Otohiko is now performing a pose in his portrait instead of performing a neutral idle animation.
  • Updated the eye textures for Borupen, Juku, Kyuji, Riku, Sho, Shozo, and Tsuruzo.
12/15/2022
  • The floor texture in the gym is now higher-resolution. Since it’s the largest mesh in the game, it needs a high-res texture, or else it’ll look very obviously blurry and low-quality. It was worth updating this texture, since the gym is featured prominently in the game’s tutorial, and as the first environment that new players will see when they play the game, I want it to leave a good impression on the player.
  • The faceless girls who laugh at the protagonist during the low reputation game over are now using the hairstyle of Sumire Saitozaki, Ryoba’s first victim. Symbolism!
  • The student portraits that recently received unique poses have reverted back to using the default pose.
  • Ritsuko now has polished fingernails that match her official character artwork.
  • The headmaster is no longer present at school during the 1980s Mode tutorial.
  • Uekiya will now drop her shed keys after she is tranquilized.
  • Replaced Sumire’s hair model. (The Sumire of 202X.)
  • Kokona and Saki now have colored socks.
  • Replaced hair models for Beshi, Horuda and Sumire (The Sumire of 202X.)

Date Changes
1/1/2023
  • When the player runs indoors/outdoors, the protagonist automatically changes her shoes from indoor shoes to outdoor shoes. However, this was interfering with mods that change the protagonist’s textures. From now on, the game will check if the protagonist’s texture is something other than the expected texture. If it’s not the expected texture, the player must be using a mod, so the “change shoes automatically” script will stop running.
  • The events of 202X mode take place 1 year after Yandere Simulator’s release date. Because Yandere Simulator’s development will continue throughout 2023 and its earliest possible release date is now March 31st 2024, the timeline that appears at the end of the 1908s Mode “True Ending” has been adjusted so that the events of 202X Mode now take place during 2025.
  • It is no longer possible to join a club after 5:30 PM on a Friday. This is because the player wouldn’t be able to perform a club activity with the club that week, and thus the player would just get kicked out of the club immediately after 6:00 PM.
  • Ayano will now drop her bookbag / weaponbag when changing clothing or taking a shower. It just doesn’t make sense for her to retain those objects on her body when she’s removing her clothing or showering.
  • When Osana finds Raibaru’s corpse (or when Raibaru finds Osana’s corpse) she has a special scripted reaction to the corpse. Sakyu and Inkyu now have the same type of extreme scripted reaction.
  • From now on, the “Cinematic Camera” (aim the phone camera and then press the left alt key to make the camera freeze in place) can now only be used if the player has activated Debug Commands.
  • From now on, male students will stop “admiring” Chigusa if she is sleeping in the infirmary, since they all recognize how weird it is to creep on a sleeping girl.
  • The electric stoves in the Home Ec room looked way too modern for 1989, so they have been replaced with traditional stoves (but only when playing in 1980s Mode).
  • The delinquent girls in 1980s Mode now sit in a different place at lunchtime on Week 4, so that the player can’t kill Sumiko too quickly or easily at lunchtime.
  • Security cameras will no longer consider you to be suspicious for carrying a concealed body, if you’re carrying the body at Cleaning Time.
  • The act of carrying a bloody painter’s smock will no longer be considered suspicious, since people will assume that it’s red paint.
  • Your mop now becomes bloody after cleaning up the bloody mess that Osana leaves behind after the fan elimination.
  • The “Visibly Bloody” warning will no longer appear onscreen if you are bloody while wearing a painter’s smock.
  • Raibaru will no longer reposition herself when the player is talking to Osana, since it looked really awkard.
  • Updated the appearance of the young child character visible in the town in 1980s Mode.
  • Created new student portraits for Horuda and the gardening club girls.
  • Updated Riku’s hair model (which hadn’t been changed since 2014).
  • Replaced the hair models of Horuda, Yuna, and Beshi.
  • It is now possible to edit Senpai with Pose Mode.
  • Updated the appearance of the nurse in 202X Mode.
1/15/2023
  • If you splash Osana with liquid during her sunbathing event, before she reaches the locker room, there is no reason for her to cancel the event, since she was already planning to go to the locker room to change clothes, anyway. So, from now on, splashing her before she changes into her swimsuit will no longer change her plans to do her Thursday event.
  • Updated the eye textures for a lot of characters who were using the default store-bought “Aoi” eye texture, instead of unique eye textures. (Some of these might get updated again in the future, since pupils are supposed to be black and are not supposed to be too close in color to irises.)
  • Earth’s real-life moon will be in the “Waxing Gibbous” phase during the first week of April in 2025, so the moon that appears onscreen during Osana’s stalker stealth mission has been changed to be a Waxing Gibbous moon.
  • Previously, attempting to change Senpai’s hair color at the Senpai customization screen would combine two colors, preventing the player from achieving the color they actually wanted. This problem has been fixed.
  • Prisoners in your basement will now have their health deteriorate faster if there are corpses the basement with them. The rate of their health deterioration will increase with the number of corpses present.
  • Because there are no collectible cassette tapes to listen to in 1980s Mode (kind of ironic, huh?) I’ve disabled the tape player in the school scene when you’re in 1980s Mode.
  • From now on, when you are playing the game on 1/8 resolution textures, the button prompts that appear during the delinquent combat minigame should be more legible.
  • It would be weird if the magazines in the teahouse didn’t change over the course of 36 years, so the magazines in the teahouse are now different in 1980s Mode.
  • When viewing a student’s “Reputation Chart” in 1980s Mode, the art style of the chart now matches the VCR aesthetic of 1980s Mode.
  • Students now perform a “looking left and right curiously” animation when they are investigating a suspicious noise.
  • Increasing your Biology stat will now cause corpses to spill fewer blood pools upon death.
  • Updated the eye textures for all 1980s Mode rival girls.
  • Updated Kuu Dere’s hair texture.
  • Updated Pippi’s hair model.
2/2/2023

Animations update:

  • Ayano’s “minimum sanity laugh animation” is so old that it was one of the very first thing to be added to the game back in 2014! Seriously, it was like the 4th or 5th thing I ever added to the game! It looked horrible, and a replacement was long overdue. In this build, it has been replaced with a new one that looks much better. It might get another upgrade in the future; if it’s an important feature and the player will be seeing it a lot, then it should be as high-quality as possible.
  • If a student witnesses you commit murder, then on subsequent days, that student will give the player a “Don’t talk to me! I know what you’ve done!” speech. Previously, students would perform a simple “pointing finger” animation while giving that speech. As of now, students will now perform a much more elaborate animation (including lip sync) when giving their speech.
  • Previously, the animation for “washing blood off of a murder weapon at a drinking fountain” was a really crappy 2-second looping animation. As of now, that action has a proper, smooth, natural animation. Also, it is now a 5-second long process, since the act of cleaning murder evidence should require a short time investment from the player.
  • If the player hits a rival with a stink bomb in the middle of an event that they can’t dynamically exit and re-enter, the rival enters a “standing in place until the smell goes away” animation. Previously, this animation was a really crummy placeholder. As of now, the animation has been replaced with a much better one.
  • Previously, when Chigusa was posing for a photoshoot, her photographers would perform an idle animation instead of a “taking photos” animation. The photographers will now perform an “impatiently waiting” animation when she is not present, and a “photographing” animation when she is posing.
  • The “Sewing” animation – used by Ayano when customizing a uniform for Kokona, and used by Hazu when he’s in the Sewing Room – has been replaced with a higher-quality version.
  • Female students now perform a short “Looking left and right for the source of the distance” animation when investigating a disturbance.
  • Female students now perform a short “Huh? What was that weird sound I just heard?” animation after hearing a weird sound nearby.

Major update:

  • Previously, whenever Ayano/Ryoba went into first-person view, I was disabling their hair models and accessories so that their hair/accessories wouldn’t block the view of the first-person camera. As a result, if the player ever looked in a mirror while in first-person mode, Ayano/Ryoba would appear bald. I figured out a smarter way to prevent the hair from blocking the camera, so from now on, you will be able to see Ayano/Ryoba’s hair when looking into a mirror in first-person mode.
  • Previously, all 1980s Mode club leaders used the exact same dialogue. As of now, some club leaders – the drama club, occult club, and art club – now have unique dialogue. The plan is to eventually have all of them speak unique dialogue. (A volunteer is writing the new dialogue for me, so it won’t take any of my time away from development. I’ll continue to update the rest of the 1980s club leaders with unique dialogue as more writing comes in from the volunteer.)
  • The Stats screen of 1980 Mode (accessible through the Calendar screen) lists the number of times that Ryoba has alarmed her classmates, been seen with a weapon, and been seen stained with blood. Previously, those numbers would go up any time that Ryoba was witnessed, even if the witness died immediately afterwards. As of now, those numbers will only go up if the witness is still alive at the end of the school day.
  • It is no longer possible to save the game while a Rival Event is taking place. This might be disappointing, but it’s necessary in order to prevent certain bugs from being possible. The ability to save the game during Rival Events may return after more rivals are added to the game, and the script for rival events is updated so that it’s possible for the game to jump back into an event at any stage without problems.
  • If the police were called to school after Osana was murdered using the Pool Elimination method, the text “The police were unable to find any murder weapons” would appear. This text was a little silly, since the murder weapon was obviously the heavy weight that Osana’s hair was tied to. This text has been adjusted if the police arrive at school under those circumstances.
  • Previously, if the player annoyed Senpai by rapidly turning a radio on/off in his presence, Senpai would give the player a game over after just two on/off cycles. This was too harsh. So, as of now, the player will get a game over after annoying Senpai with 5 on/off cycles.
  • The 3D model for the musical instrument case in the gymnasium was replaced a long time go, but the old model was still present in other places in the game (the faculty room and the End-of-Day sequence). Those old models have now been replaced with the new one.
  • Previously, if the player crafted stink bombs, the stink bombs would spawn in the form of a box with branding on it. That was silly, so from now on, the spawned stink bombs will take the form of a balloon filed with stinky liquid.
  • Previously, when the player got a game over during the 1980s Mode rhythm minigame, the game over voice line would address Ayano by name instead of Ryoba. A new voice line has been added that uses Ryoba’s name instead.
  • The character “Kokoro” stops being a “gyaru” if all of the other gyarus are dead. As of now, she will also stop being a “gyaru” if all of the other gyarus are any combination dead, kidnapped, or imprisoned.
  • Previously, reading a manga on Sunday morning would end the day and advance to Monday. Now, reading a manga on Sunday morning will simply advance to Sunday night, allowing you to read manga again.
  • The “Sneak Panty Shot” collision box has been adjusted to reduce / eliminate the possibility of the game failing to acknowledge that the player is taking a valid panty shot.
  • Once again, I’ve upgraded some of the visuals in the opening cutscene. I added a “shards of glass” visual theme that I’ve wanted it to have for a long time.
  • “Fragile” students will no longer report Ayano’s murder to the police, since they promise not to tell the cops what they saw.
  • From now on, if Pose Mode is active, characters will no longer run the “turn and look at Ayano” code.
  • Updated the texture for the drum set in the 202X Light Music Club.
  • I’ve updated the text on the title screen to say “Revision D”. What counts as a “revision” is kind of arbitrary, but I feel that the game has made a large enough leap forward to justify designating this build as a milestone in the game’s development.
2/3/2023
  • While testing the Pre-Tutorial cutscene, I needed a way to jump directly to certain parts of the cutscene. So, I added a debug command – the “E” key would manually advance the cutscene. I accidentally left this debug command in the game! Whoops! In the latest build, I’ve removed the debug command from the game so that nobody triggers it on accident. …however, you are able to restore that functionality by mashing the “E” key 10 times, just in case you find that to be the fastestt method of advancing through the cutscene.
  • The point of the tutorial is to get the player familiar with the mechanics they’re going to need to be aware of to excel at the game, and the player needs to be familiar with the “Police Checklist” in order to avoid getting arrested, so from now on, the Police Checklist will be displayed onscreen during the “Final Test” tutorial. Also, it is now necessary to restore your Sanity to 100% to complete the Final Test.
  • Previously, holding down the “Skip” button during the Pre-Tutorial cutscene would always skip directly to the “refuse to participate in tutorial” outcome, even if the player had already accepted Kokona’s request. From now on, holding down “Skip” will jump to the end of whatever outcome the player has currently selected, either “accept” or “decline.”
  • Added one new render to Ryoba’s post-courtroom monologue.
  • Added two new renders to Ryoba’s monologue about Sonoko.
2/8/2023
  • If the player tries to distract a student with a giggle, but the player is standing extremely close to a corner when they giggle, then the student will not fully walk around the corner while investigating the giggle. This can lead to players getting frustrated when they try to complete the “Final Test” tutorial, which involves using giggles to distract students. To prevent this problem from occurring, I have placed wooden crates nearby corners so that players cannot stand too close to corners while giggling. This way, the “Empty Husk” characters will always have to walk a significant distance in order to investigate a giggle, and the player shouldn’t encounter too much difficulty while trying to complete the tutorial.
  • During the Kokona Tutorial, the “(Student Name) heard a giggle” notifications were disabled so that the UI could be as clean and minimal as possible. However, this actually made the tutorial very frustrating, since the player wouldn’t be able to tell whether or not a student had heard a giggle. From now on, “(Student Name) heard a giggle” notifications will display during the Kokona Tutorial.
  • If Raibaru discovers a dead body and tells Osana, they will begin fleeing school. If the player killed Osana while Raibaru and Osana were fleeing school, Raibaru would not react. This oversight has been corrected; Raibaru will now react if the player kills Osana while they are both fleeing school together, even if Raibaru is not looking directly at Osana when it happens.
  • When Mina is giving you her Task, she says that there is mud inside a building in the Zen garden. But the mud she’s talking about was actually on the ground outside the building. Whoops! I’ve decided to move the muddy shoeprints inside of the building, so that the Task is consistent with her words.
  • It is no longer possible to send a student to their locker at lunchtime. This is because it’s too easy to exploit this mechanic to make a rival instantly become extremely vulnerable at lunchtime.
  • There is now a washing machine in the “Final Test” of the Kokona Tutorial.
2/11/2023
  • Since the Language stat has a special benefit that is exclusive to 1980s Mode, the description of the Language stat now changes when you’re in class in 1980s Mode.
2/15/2023
  • I began investigating the possibility of implementing a primitive form of “automatic lip sync” for events where two characters are talking to one another. As an experiment, I’ve implemented this auto-lip-sync for only one type of event; Osana’s daily “speak with Raibaru before walking into school” events. During those events, you are now able to see Osana and Raibaru’s lips moving in sync with their words. (It’s easier to notice if you disable depth-of-field and then use the mouse scroll wheel to zoom in.) If this is judged to be a big improvement, then I’ll also incorporate it into other events that lack lip sync, as well. It wasn’t too hard to get it working. And, another piece of good news – the method I’m using will be fully compatible with the upcoming new character models, as well!
  • If a player was splattered with blood / insane and charged directly into a student council member, the student council member would push the player away and then completely ignore the blood/insanity. This was illogical, so from now on, student council members will actually react to you when you charge into them while splattered with blood / insane.
  • When playing the game with mouse+keyboard, it is now possible to adjust your “throw trajectory” using your scroll wheel. (Previously, it was accomplished by moving the mouse up and down, which didn’t feel right.)
  • It is no longer possible to use the Dance Machine when an event is occurring at school, because unloading/reloading all students at school while in the middle of an event would create bugs in all events.
  • When playing a “Multi Mission” in Mission Mode, all of your targets will now have red outlines in Yandere Vision.
2/16/2023
  • Previously, only female students had an “impatiently waiting for someone to show up” animation. Now, male students have that animation, too. (You can see them using it when male photographers are waiting for Chigusa to arrive for her photoshoot.)
  • After you have used a locker note to arrange a meeting, students will now perform an “impatiently waiting for someone to show up” animation while waiting at the meeting spot (or a matchmaking spot).
  • Updated the photo that Info-chan takes of Senpai and Amai to reflect Amai’s new dress.
2/21/2023
  • Previously, it was possible for the player to conceal a corpse in a garbage bag even if a character was standing right next to it and mourning it / guarding it. This was silly, so it has been removed from the game. From now on, if a character is mourning/guarding a corpse, the character will immediately notice and realize that you are the killer, trying to cover up evidence of your crime.
  • Too many players did not understand the “Reputation updates at specific times of day” system, and were reporting “My rep isn’t updating!” as a bug. So, the “REP WILL UPDATE AFTER CLASS” message is back.
3/1/2023
  • There are now two “preparing to throw object” states – “Obvious” and “Subtle.”
    • When subtly aiming, you don’t look suspicious, but you can’t throw very far.
    • When obviously aiming, you look suspicious, but you can throw much farther.
    • When subtly aiming, you can repeatedly throw objects faster than when you’re obviously aiming.
  • New Counselor Model
  • Added to eliminate Osana by expelling or refusing Senpai for obscene panty photos. Alternative option with uploading images in the computer lab.
  • When a club shuts down, it no longer makes sense for that club to put forth any recruitment efforts. So, from now on, whenever a club shuts down in 1980s Mode, the “Join our club!” advertisement stands will disappear from outside of that club.
  • Added a new Scheme to Info-chan’s Schemes menu – a Scheme that explains how to perform the “Drive to Murder” elimination method (currently about driving Horuda to murder, rather than driving a rival to murder).
  • If the Music Club shuts down, the turtle and its aquarium will disappear from the room, since it doesn’t make sense to keep a living animal in a room that nobody can access.
  • If you activate Yandere Vision when security cameras are present at school, you will now see red outlines indicating the security cameras’ cone of vision.
  • The love letter that Ayano holds on the title screen wasn’t really a good-looking asset, so it has been replaced with a better-looking one.
  • The “students refuse to go to locker at lunchtime” restriction now only applies to rivals; it doesn’t apply to other students.
  • Senpai’s profile in Mission Mode was inconsistent with the events of Mission Mode’s timeline, so it has been adjusted.
3/2/2023
  • On a day involving a memorial for a dead student, the Drama Club cannot practice on the stage, and have to remain in their clubroom during their club activity. However, if the player participated in a Drama club activity on such a day, they would see a camera shot of the empty gym, instead of the clubroom. From now on, the player will see a shot of the inside of the Drama Club, instead.
  • Previously, when the Gardening Club shut down, some metal bars would appear and block the entrance to the club. From now on, those metal bars will be a metal gate. It is possible to lockpick that gate, too. This means that, even if the Gardening Club shuts down, you can still access gasoline (as long as you craft or purchase a lockpick).
  • There is now a button prompt onscreen to let the player know that they can switch between “Subtle” and “Obvious” aiming. The button is now the Q key (or B button on gamepad).
  • Raibaru will no longer warn Osana about the smell of nearby gasoline if she is currently busy with another activity, such as returning a dropped weapon to its proper place.
  • In 202X, the nurse’s cabinet cannot be lockpicked. To communicate this, the button prompt for lockpicking has been changed to “Cannot Be Lockpicked”.
  • Updated the texture for the statue outside of the Art Club.
3/15/2023

Intro Changes:

  • The part where Ryoba talks to young Ayano now has floating glass shards to represent young Ayano’s pain.
  • The part where Ayano meets Senpai now has doors/windows in the corridors, instead of completely blank featureless walls.
  • The part where the camera slowly creeps forward through a corridor full of corpses now has additional post-processing effects to make it more spooky and creepy, and also has the camera cut to shots of Ayano’s victims to emphasize her brutality.

Major update:

  • It’s supposed to be tricky to get away with drowning Osana in a toilet stall because of the witnesses nearby. However, if the player closed the bathroom stall door before drowning Osana, nobody would witness her death. So, from now on, when a student shouts “HEY, WHAT ARE YOU – ” before being drowned, they will attract the attention of any nearby student, who will come investigate.
  • Nemesis is too tough to care about stink bombs. So, from now on, whenever you throw a stink bomb at Nemesis in Mission Mode, it won’t stop her – it’ll only make her angry. Throwing a stink bomb at Nemesis will cause her to completely stop pretending to be a normal student; she will charge at you aggressively until she has caught you and killed you.
  • It is now possible to read manga in the Photography Clubroom after joining the Photography Club. This means that it’s now possible to max out an entire stat (Seduction/Numbness/Enlightenment) within the span of 1 week, if you read manga at every possible opportunity (and increase your Literature stat so that you read through manga faster).
  • Because Ryoba states “I was having so much fun watching him, learning everything about him, and planning our life together…” in the 1980s Mode opening cutscene, 1980s Mode now begins with all of Jokichi’s interests unlocked. This has absolutely zero effect on gameplay, but it makes sense for lore reasons.
  • Ritsuko Chikanari, the 5th rival of 1980s Mode, depises poor people, and only wants to interact with rich people. To reflect this, the 7 girls who sunbathe with her at the pool are now the 7 richest girls at school, instead of just being 7 random female students.
  • Previously, if Student A was running to warn Student B about murder, and Student B was in an event, Student A would politely stand there while waiting for Student B’s event to end. This was silly, so from now on, Student A will forcibly end Student B’s event.
  • Some of the books in the faculty room had titles that referenced things that were created after 1989; JavaScript, HTML, C#, etc. These book titles have been adjusted to have more generic names that don’t explicitly reference post-1980s things.
  • If it’s Friday and the player hasn’t participated in a club activity yet, a warning notification appears at the top of the screen to inform the player that they will be kicked out of their club unless they attend a club activity.
  • It is now possible to change the resolution and change whether or not the game is running in windowed mode from the Settings Menu; this means that you can do it from the title screen or while at school.
  • Changed the texture for the leaves and roses on the arches in the school plaza, since they were photorealistic and didn’t match the art style of the other leaves around the same area.
  • The “over-the-shoulder camera aiming system” can now be found in the asylum level, too. (This means that it can be added to any Befriend/Betray stealth mission added in the future.)
  • Updated the icon for Money to reflect the age that Saisho Saikou actually would have been when the Japanese government decided to put his face on their currency.
  • Updated the Counselor’s portrait to reflect her new model.
4/1/2023
  • New Behavior After Club Shutdowns
    • Former Cooking Club members will socialize in the Home Ec room.
    • Former Drama Club members will continue practicing and discussing acting in the school gym.
    • Former Occult Club members will continue walking around school and investigating “The 7 Mysteries of Akademi.”
    • Former Art Club members will continue sketching things around school.
    • Former Light Music Club members will continue practicing with their instruments around school.
    • Former Martial Arts Club members will continue practicing martial arts in the Zen gardens around school.
    • Former Photography Club members will socialize outside of their closed clubroom, just like before.
    • Former Newspaper Club members will socialize next to the blank, empty “School Newspaper” bulletin board.
    • Former Science Club members will socialize in the Chemistry Lab.
    • Former Sports Club members will continue running on the running track.
    • Former Gardening Club members no longer have access to watering cans, so they can’t water plants, but they will still perform an “arranging flowers” animation on the plants around school. (It looks buggy for one of them, but I can’t fix this without animator assistance.)
    • Former Gaming Club members will continue to play their Miyuki AR game around school.
  • New Inventory Screen
  • New Portraits
  • During the “Final Test” tutorial, a “checklist of all evidence to clean up” appears on the left side of the screen. Previously, this checklist was onscreen permanently, even when the player hadn’t killed Kokona yet. From now on, this checklist will only appear after the player has killed Kokona.
  • In 1980s Mode, it was impossible to poison rivals on Tuesday, because rivals would spend their lunch break reading Senpai’s book instead of eating. From now on, rivals will read for 300 seconds and then eat their lunch afterwards, so that the player can poison rivals on Tuesday if they wish to.
  • The player’s current amount of money will now only display when money is relevant, such as when the player is nearby a vending machine The amount of money will also display whenever the player is talking to a student, picking up money dropped by Info-chan, or pausing the game.
  • Previously, carrying around a 50kg weight was not considered suspicious. That’s actually pretty weird and suspicious behavior, so from now on, students will react negatively to it.
  • From now on, when crafting bang snaps at the workbench, the resulting 3D model will look like a bundle of bang snaps instead of looking like a boxed product with branding on it.
  • From now on, when murdering Osana using the rooftop fan blades, anyone in the vicinity of the fan blades will hear it and run over to investigate.
  • Players should now get a higher framerate in the delinquent beat-em-up minigame if they are playing the game with shadows disabled.
  • When Chigusa is cycling through poses for her photo shoot, she will no longer use any of the tough/aggressive/delinquent poses.
  • Students will no longer recognize you and wave at you if you’re wearing a mask.
4/3/2023
  • If the player arranged a meeting with Osana behind the school, Raibaru would be unable to pathfind nearby Osana and Ayano. The giant statue of the headmaster has been moved forward so that Raibaru has a place to stand.
  • The last two female characters who were still using the original default eye texture (Mina and Shima) have now had their eye textures replaced.
  • I’ve updated the portraits for the Counselor, the Headmaster, and Info-chan, to match the new aesthetic used for student portraits.
4/7/2023
  • Info-chan’s “Hint Available” will no longer appear for the first event of the day (Senpai’s interaction with Osana). The player doesn’t need to see a hint for something that is in their immediate cone of vision, new players can get confused by hint pop-ups appearing within 1 second of gameplay beginning, and the hint pop-up interferes with players who need to pause the game at the start of the day for any reason.
  • For years, Taro’s “Student Info” portrait was always Taro’s default appearance, instead of the appearance that the player had actually chosen for him. This confused new players. From now on, the screenshot of Taro that appears in the Student Info screen will reflect Taro’s actual appearance, instead of his default appearance.
  • If the player got into a physical altercation with Raibaru while next to a wall, the camera could potentially clip into the wall during Raibaru’s takedown animation. From now on, move away from the nearest wall under those circumstances, so that this is no longer a possibility.
  • From now on, the date of the current build will be visible from the “Choose Your Resolution” screen, so that you can tell whether or not you’re on the latest build immediately instead of having to load all the way into the school to find out.
  • If the player got into a physical altercation with Raibaru while Osana was nearby, the camera could potentially clip into Osana. From now on, Osana will scoot back if that’s happening, so that this is no longer a possibility.
  • Previously, the text describing Mina Rai’s task didn’t mention the fact that the muddy shoeprints in the east Zen Garden are located inside of the tea house, specifically. That text has been adjusted.
  • From now on, if the player attempts to purchase something from Info-chan and doesn’t have enough Info Points, the “HOW TO EARN INFO POINTS” prompt will have flashing red arrows around it.
  • The “That Dude” easter egg (type the letters t-h-a-t-d-u-d-e while at school) is now functional again (the nurse gets a more curvy body). Works in both 202X Mode and 1980s Mode.
  • Chigusa, the “gravure model” rival from 1980s Mode, now actually does “modeling” poses during her photoshoot, instead of cycling between a bunch of idle animations.
  • Improved one of the animations in the 202X opening cutscene; the “Ayano is sitting in her room, looking out the window, looking sad” animation.
  • Replaced the 3D model for the “haunted piano” with a superior one.
4/15/2023
  • Generic Task Overhaul
    • from now on, instead of one task, there are ten different tasks that the students of 1980s Mode can offer you.
  • The “Extras” part of the Main Menu now brings the player to a screen with actual functionality. In short, it’s a menu that allows people to visit certain YouTube videos. For example, the “Lore Videos” menu links to videos that provide backstory/lore that isn’t offered within the game itself.
  • Students’ lips now move during their Task dialogue. However, the lip sync is current imperfect. It’ll be improved in the future, so please don’t judge it too harshly just yet.
  • Previously, the contents of all students’ bento boxes were identical. As of now, there are 4 different “variations” of food that can be found inside of a student’s bento box.
  • Ayano will now undo her ponytail when she changes into a towel, and switch back to a ponytail when she puts any outfit back on.
  • Students’ smartphones now have social media on their screens, instead of being blank empty screens.
  • Replaced the textures for the bento boxes that students eat out of and the food contained within.
  • Replaced the 3D models for the cat accessories that Osana’s suitor can give to Osana.
  • Shima Shiya now has voice lines for her Task dialogue.
4/16/2023
  • If two subtitles appear onscreen simultaneously (such as the subtitles for a conversation between Senpai and a rival, and the subtitles for a conversation that the player is trying to have with a student), the “event” subtitles will move out of the way so that the two subtitles onscreen are not overlapping.
  • Previously, if the player toggled the “Censor Blood” option during gameplay, any blood pools that were present at school at the time would not update to become censored/uncensored. From now on, currently-existing blood pools will update whenever the player toggles that option.
5/2/2023
  • All 1980s Mode rivals now have unique Tasks.
  • Rivals will now refuse to give you a Task unless you meet certain criteria.
  • All 1980s Mode student routines have been updated so that there is never a point in time when a rival is completely vulnerable.
  • When you start a new save file, you now have the option of putting restrictions called “Challenges” onto your playthrough.
  • The garbage bag box no longer provides the player with an infinite supply of bodybags. Bodybags must now be crafted at the workbench using garbage bags from the Home Ec room and masking tape from the Art Club.
5/3/2023
  • Replaced the placeholder “No Alerts” “No Newspaper” and “No Yakuza” icons on the title screen with actual illustrations.
  • Improved the texture for the pink socks that Kaguya wears after her Task is completed.
  • If the player approaches a corpse holding a garbage bag box, a notification appears at the top of the screen informing the player that they must craft a bodybag in order to conceal a corpse. However, due to a bug, this notification was also appearing when approaching a corpse with a bodybag, too. This bug has been fixed.
  • If the player started a new game with the “Rivals Only” or “No Laughing” challenges active, it would be impossible to complete the 1980s Mode tutorial, since the player would get an instant game over for killing Sumiko or laughing when the tutorial instructed them to do so. This bug has been fixed.
  • If the player attended club activities while the other members of that club were holding objects in their hands, those club members would continue to hold the objects while performing their club activity animations. This bug has been fixed.
  • One of the female “stretching before exercising” animations was causing the character’s skirt to clip into her legs. This animation error has been fixed.
  • When the player opened the doors to the plaza in the center of the school, the leaves of the hedges would clip into the doors. This has been fixed.
  • When students were performing their “rajio taiso” exercises, the game was only performing 2 of the intended 3 animations. This bug has been fixed.
  • If the player completed Ritsuko’s task and gave her $1,000, the money would not actually be subtracted from the player. This bug has been fixed.
  • The camera angle for watching the Light Music Club perform their club activity in 1980s Mode was incorrect. This bug has been fixed.
  • While doing her daily patrol, Kuroko was getting stuck when trying to pathfind through the Art Room. This bug has been fixed.
  • If the drama club leader was all alone in his club, he would perform a sitting animation in midair. This bug has been fixed.
  • With the “No Laughing” Challenge active, it was possible to giggle while crouching. This bug has been fixed.
  • The “Come visit the library!” flyers were using the wrong texture. This bug has been fixed.
5/5/2023
  • In 202X, to learn a student’s opinion on Anime / Cosplay / Video Games / Memes, you must lead them to the Gaming Clubroom, which has all of those things in it. However, in 1980s Mode, the Gaming Clubroom is just a normal room (the “Sociology Room”) so it doesn’t make sense for a student to suddenly provide their opinions on anime/cosplay/games/jokes to Ryoba just by walking into that room. One potential solution is to require the player to bring a character to other locations in order to learn about those things…but that would be complicated and time-consuming to implement, so instead, I’ve just added 4 simple props to the Sociology Classroom that would logically inspire a student to offer their opinion on those topics. It’s kind of a basic way to solve the problem, but that’s probably the way it’s going to remain for now.
  • Previously, any student who was attempting to locate a dead student would give up the search about 5 meters away from the dead student, meaning that many students stopped searching just a short distance before they were about to find their target. The “stop searching” distance has been changed to 1 meter, so that students are almost guaranteed to actually locate the corpse of the student they are trying to locate.
  • Previously, any student who was following a rival would walk towards them instead of running towards them. This made it very easy for the player to kill a rival by making them run someplace, which would cause all of their followers to be left far behind. From now on, followers will run towards their target if enough space is put between them.
  • Updated the icons that are used for the “Generic” 1980s Mode Tasks.
  • If you see someone who is very far away from you, it’s not necessarily very easy to tell if they are holding an object. However, if someone at that same distance is currently involved in a physical struggle with another person, it’s quite easy to tell what’s happening. For this reason, when the player attacks a character, every student temporarily obtains a larger “Cone of Vision”, since realistically, they would notice the physical struggle from a farther distance than they would notice a small handheld object. However, due to a bug, this larger “Cone of Vision” was resulting in students magically becoming able to notice things on the ground that they shouldn’t be able to notice, just because the player was attacking someone somewhere at school. This bug has been fixed.
  • If the player was equipped with a bookbag with an item inside of it and performed a stealth attack on Nemesis while Yandere Vision was active, Ayano would remove the item from the bookbag and attack with it, because the “Attack Nemesis” button and the “Remove item from Bookbag” button are the same button. This bug has been fixed.
  • If the player accepted a Task (such as the “catch a kitten” task), saved their game, and then loaded their game, the game would not properly restore the player’s progress on the task (such as activating the kitten and returning it to the location it was in when the player saved).
  • If any student on the list of “Students to re-position for a rival’s week” was turned into a Sleuth (walking around with a camera, checking on students), the game would try – and fail – to make them perform both roles simultaneously. This bug has been fixed.
  • Sometimes, female delinquents would become unable to reach their “sitting and eating lunch” spots, and would just spin in circles in front of the place they were supposed to be eating at. I’ve attempted to eliminate the possibility of this happening.
  • If any student on the list of “Students to re-position for a rival’s week” was dead, the game would fail to execute any of the code that re-positions students for each rival’s week. This bug has been fixed.
  • If the player killed Sakyu and then saved/loaded the game, Inkyu would attempt to have her “talk with sister in the morning” event by herself. This bug has been fixed.
  • If the player killed Osana by attacking her and then got arrested, the game would still grant this “Attack” Achievement. This was unintentional, so it has been fixed.
  • Due to a bug, each time the player performed an attack animation, every character in the school would obtain a larger “Cone of Vision”. This bug has been fixed.
  • If a student was able to be drowned, and then the player dropped an object, the student’s “Drown” prompt would permanently disappear. This bug has been fixed.
  • If the player purchased a Service from Info-chan and then returned to gameplay, the camera would spin around rapidly. This bug has been fixed.
  • After completing Kaguya’s Task, EVERY female student at school would have pink socks, instead of just Kaguya. This bug has been fixed.
  • If the player saved and loaded at lunchtime, students’ bentos would look messed-up upon loading the save. This bug has been fixed.
  • Fixed bug that caused the 1980s Mode “Task Kitten” to get stuck if it collided with a trash can.
  • Fixed bug that prevented a knife from appearing in Ryoba’s hand during her cooking animation.
  • Fixed typo in the description for the “give a thirsty student a drink” Task.
5/15/2023
  • Previously, when using a stink bomb on a student, students would run away from the stink bomb cloud, and then run back to their original location. To make stink bombs a little more useful, students will now WALK back to their original location instead of running back. (Unless they were already in a hurrying/running state at the point in time when they smelled the stink bomb.)
  • From now on, at the screen where you allocate Study Points into school subjects, you can press a key (or button, if you’re playing on gamepad) to see details on exactly what you’re going to gain from each “rank up.” This is to benefit new players who might not understand exactly how much you have to “rank up” any given subject in order to get the associated benefits.
  • When Nemesis performed her “look left and right” animation, she would rotate her head far too much, and would essentially look over her shoulder, which would allow her to see anything behind her back. This made her way more difficult to stealth-kill than intended, so her “look left and right” animation has been adjusted.
  • Rivals will no longer agree to perform the “Distract” favor at Lunchtime, since it’s way too easy to get a rival completely alone using the Distract favor. (Plus, it’s unreasonable to ask someone for a favor when they’re eating a meal.)
  • This is a significant change, but is essential to further balance the “conceal a corpse” feature: Wrapping a dead body in a garbage bag now involves an animation that takes 10 seconds to finish.
  • Updated one of the walkway textures so that the walkways leading up to the “matchmaking fountains” now seamlessly transition into the diamond-shaped walkways around the fountains.
  • Ritsuko (the 5th rival of 1980s Mode) will no longer respond to a dropped weapon by picking it up and returning it to where it belongs. It would be out-of-character for her.
  • From now on, when Ayano aims her camera at a student’s face, if it’s a “Selfie” instead of a normal photo, the student will look at Ayano’s camera rather than look at Ayano.
  • The stealth mission “Game Over” screens lacked any kind of post-processing effects whatsoever. Oops! That was a mistake. The missing post-processing effects have been added.
  • Updated the text for Kyuji’s task to make it clear that the player can purchase a headset+mic from the Electronics Store in town instead of Info-chan.
  • Previously, if the player spoke to a student while extremely close to a wall, the camera would clip through the wall. This bug has been fixed.
  • Students will no longer pick up a dropped object and return it to where it belongs if they are currently wearing a swimsuit or eating lunch.
  • Students now perform a more appropriate animation when they are in the “was following someone, now can’t find the person they were following” state.
  • From now on, if the player takes out a knife before talking to Sumire in the 1980s tutorial, Ryoba will quickly hide the knife.
  • Added voice acting for the 1980s Mode “I want a scarf” Task (female variant only).
  • The act of crafting bodybags is now accompanied by a sound effect.
  • Some students have a special reaction to the death of a specific student (such as Sakyu Basu reacting to the death of Inkyu Basu by attacking the player). However, if the murder involved electrocution, the “special reaction” code would not trigger. This bug has been fixed.
  • If the player had Yandere Vision activated while interacting with certain prompts – such as a Task prompt, the Workbench, or the rival bookbag – the game would get stuck between the Yandere Vision state and interacting with the prompt. This bug has been fixed.
  • If the player started a game with the “No Info-chan” Challenge active, they would still have the ability to perform a “Sneak Panty Shot” or send photographs to Info-chan, and then recieve text message replies from her. This oversight has been fixed.
  • If the player completed Gema’s Task and then turned it in at lunchtime, rather than morning, two bullies would perform their “spying on Gema” animation in the girls’ bathroom instead of performing it outside of Gema’s club. This bug has been fixed.
  • If the player selected Hairstyle 12 for Senpai, he would appear bald in several cutscenes, such as the “walking to school with Osana” cutscene, the “Senpai meets Amai” cutscene, and the “Thanks for Playing” scene. This bug has been fixed.
  • If the player left a note in Osana’s locker to arrange a meeting for 3:30 PM, and then advanced from lunchtime to cleaning time in less than 2 seconds, Raibaru would enter her lunchtime routine at 3:30 PM. This bug has been fixed.
  • When deciding whether or not to shut down a club, the game was counting the number of students in a club incorrectly, which could lead to clubs being shut down when they shouldn’t be shut down. This bug has been fixed.
  • It was impossible to join the Drama Club in 1989 because the game wasn’t acknowledging the club leader as being “in his club” when he was practicing his acting skills in the gym. This oversight has been corrected.
  • If the player electrocuted a student who was reacting to a missing phone, the student would stop being electrocuted and start running in the middle of the electrocution animation. This bug has been fixed.
  • If the player alarmed Osana during her Tuesday “read Senpai’s book” event, she would slide across the ground without playing an animation, and she wouldn’t pick up Senpai’s book. This bug has been fixed.f the player told a student to go to their locker, and the student was stopped along the way by a Cooking Club student, the student would forget about going to their locker. This bug has been fixed.
  • If the player tranquilized Komako in the gym storage room, her followers would walk through the gym door and enter the room, even though the door was meant to be locked. This bug has been fixed.
  • If the player attempted to start the Amai Challenge with the “Knife Only” challenge active, the player would receive a game over instantly upon loading into the school. This bug has been fixed.
  • Previously, if you used the “Week Select” feature to establish a rival as being eliminated by being “Befriended,” the rival would not actually be your friend in-game. This bug has been fixed.
  • If the player crushed a rival with a bookcase, the End-of-Day Police Investigation sequence would describe the death as “being crushed with a bucket of weights.” This bug has been fixed.
  • If the player was spotted by a student council member while wiping blood off of a weapon, the “reacting to being spotted” animation would not play properly. This bug has been fixed.
  • If the player was caught lighting a bag on fire in the asylum mission and received a game over, the fire would still be visible on the Game Over screen. This bug has been fixed.
  • If a student was killed by demonic arms while running towards the protagonist to apprehend her, the protagonist would become permanently frozen. This bug has been fixed.
  • Fixed bug that was preventing students in the Newspaper Club from performing the animation they were supposed to be performing during Club Activity time.
  • If the player was kicked out of a club in 1980s Mode, the text that appeared onscreen would reference Ayano instead of Ryoba. This bug has been fixed.
  • Fixed bug that would break the pathfinding of Chigusa’s “admirers” if Chigusa was killed and had her corpse placed into the incinerator.
  • Fixed a typo in the subtitles that appear when one of the 1980s Mode student council boys sends you to the counselor’s office.
  • Fixed bug that could cause one of the 1980s Mode boys to trip while running into school, as if he was Otohiko from 202X Mode.
  • Fixed bug that would cause the “Set Tape Player on Seat” prompt to appear in 202X Mode, even though it was a 1980s Mode Task.
  • Due to a bug, it was possible for the player to walk around in the “Kokona Tutorial Menu” screen. This bug has been fixed.
  • If the player activated the “No Bag” Challenge, all trash cans would disappear from school. This bug has been fixed.
  • Fixed bug that would allow the player to control the protagonist before the “fade into school” effect had ended.
  • Fixed bug that would cause the female delinquents’ mouths to deform in a strange way when talking to the player.
  • The metal detector was not detecting the car battery as a metal object. This bug has been fixed.
  • Fixed a problem with the 3D model for the workbenches in the Workshop room.
  • Fixed a typo in the Workbench hint for crafting stink bombs.
6/1/2023
  • Chigusa refused to discuss her task with Ryoba unless Ryoba had increased her seduction stat. However, if the player reached Week 9 without raising their seduction stat at all, there would not be enough time to level up the seduction stat. In this circumstance, the player would lose the ability to befriend Chigusa, thus failing their S+ rank run. I really disliked this, so Chigusa’s “Criteria to discuss Task” has been changed.
  • Chigusa now wants to know what you look like in a bikini before she discusses her task with you. You now have the ability to make a bikini using fabric found in the Sewing Room. After creating a bikini, the “Change into School Swimsuit” option in the girls’ shower building will be replaced by a “Change into Bikini” option.
  • The 4 student council boys of 1980s Mode were all using the same shove animation – the “delinquent” shove animation. This animation looked out-of-place for most them, since it didn’t match their personalities. Ken and Joze have been given new “Um, I’m sorry, but would you please back up a bit?” animations that suit their personalities much better, and Reichii has been given a new animation that suits his cold, fearless personality; he repels Ryoba with his threatening aura alone.
  • The player is not allowed to interact with burning corpses. Many players were confused by this, and didn’t understand why they couldn’t pick up flaming bodies – they thought it was a glitch. So, from now on, if the player tries to interact with a burning corpse, a little notification will appear and let them know that they have to wait until it stops burning first.
  • If the player joined a club and then wore a raincoat, the club’s accessory would appear on top of the raincoat, often clipping into the raincoat, which looked janky. From now on, club accessories will disappear when wearing a raincoat, and re-appear when removing the raincoat.
  • When Chigusa is someplace where boys can’t follow her (like the girls’ locker room) her followers stood perfectly still, performing their idle animations. This looked goofy, so now they will perform “waiting impatiently” animations instead.
  • Previously, in every bathroom in the game, there was a single wall that didn’t share the same tiling texture as the other walls. This has been fixed; all bathrooms now have consistent walls.
  • The manga books in the protagonist’s room now rotate at half the speed they previously did, so that it’s easier to admire the beautiful artwork that was created for each book.
  • If you place an image named “CustomLoose.png” into the StreamingAssets folder, that image will be applied to Ayano’s hair when she is wearing a towel.
  • A new “long gloves” model and texture has been created. (Also, the long gloves won’t clip through the school uniform anymore.)
  • The protagonist’s feet now cause footstep sounds when she walks around in her home (both in her room and in her basement).
  • Updated the icons for 1980s Mode generic tasks. (The previous pink icons will be re-used somewhere else in the game.)
  • A “sewing machine” sound effect will now play when the player uses a sewing machine to sew a scarf for a student.
  • Senpai’s “waiting for Osana to show up” animation looked pretty bad, so it has been replaced with a better one.
  • Updated the bleacher models so that blades of grass no longer clip into the first step of the stairs.
  • The player must perform a club activity once per week in order to avoid getting kicked out of a club. The club leader only allows the player to begin a club activity if he is standing in his club. On Friday, Geiju doesn’t spend time in his club; he paints the confession tree. This means that the player was unable to perform club activities with the Art Club on Fridays. This was unfair to the player, and an oversight. It has been corrected.
  • If the player kills more than half of the school’s population, a game over occurs. If the rival was killed, as well, then the game would put Senpai into the “mourning, not coming to school” state and then give the player a game over. This means that, after resetting the game, Senpai would not be at school, even though the player had reset to an earlier point in time, before their game over. This bug has been fixed.
  • If a student was distracted by a stink bomb while investigating a dropped object, they would remain in the “investigating dropped object” state, which means that they could later be snapped out of any state (such as reacting to a murder) by picking up that dropped object, even if it was hours later. This bug has been fixed.
  • If a Heroic student spotted the protagonist disposing of a corpse and began a struggle with the protagonist, the protagonist would simultaneously be in “disposing of corpse” and “struggling” state at the same time. After the struggle ended, the “disposing of corpse” state would be permanent. This bug has been fixed.
  • If the player attempted to draw a student to the other side of a wall with a distraction while the student was standing sufficiently close enough to the sound of the distraction, the student would not walk anywhere, since they would believe that they were already at the correct location. This bug has been fixed.
  • If a character with the authority to send Ayano to the guidance counselor noticed Ayano in a “send to guidance counselor” state (for example, covered in blood) while Ayano was behind the matchmaking tree in the “matchmaking” state, Ayano would be in both states simultaneously. This bug has been fixed.
  • If the player placed a water cooler trap inside of a classroom and then attended class to teleport all students inside of their classrooms, a student would set off the water cooler trap, but would fail to enter the “splashed with water, running to locker room” state. This bug has been fixed.
  • When Ayano changes into a towel, she unties her ponytail. When she changes back into clean clothing, she restores her ponytail. However, if the player used the shower building to change into a club clothing, Ayano’s hairstyle would not return to being a ponytail. This bug has been fixed.
  • If the player entered the Martial Arts Club sparring minigame while one of the members of the club was in the process of investigating a dropped object or returning a dropped object to its proper location, that student would forget about the dropped object. This bug has been fixed.
  • If the player killed Chigusa (the 9th 1980s Mode rival) and then returned to school on a subsequent day, the school bell would ring nonstop, because the game was trying to locate Chigusa and couldn’t find her, so it couldn’t proceed past the first school bell chime of the day.
  • If the player killed a student and hid the body, then got sent to the guidance counselor and got expelled from school, the game would acknowledge the dead body enter the police investigation sequence instead of giving the player a game over. This bug has been fixed.
  • If the player stood in a puddle of water and dropped a car battery towards the water right before activating the “Offer Help” prompt, the player would be in the “game over” state and the “offering help to rival” state simultaneously. This bug has been fixed.
  • If the player changed their “Persona” at a mirror in order to change their idle and walk animations, the “throw stink bomb” animation would not be able to play properly, preventing the player from being able to throw stink bombs. This bug has been fixed.
  • If the player wore a painter’s smock, got it bloody, changed clothing, then cleaned the painter’s smock and changed back into it, then saved and loaded the game, the protagonist would wear a towel instead of the painter’s smock. This bug has been fixed.
  • If a mind-broken slave attacked a target who was reacting to a “Send Home” text from Info-chan, the target would break out of the mind-broken slave’s attack animation and would run home, while covered in blood and stab wounds. This bug has been fixed.
  • If the player had Yandere Vision active before using the Cooking Club’s refrigerator to prepare food or using a drinking fountain to clean a weapon, Yandere Vision would remain active while the animation was being performed. This bug has been fixed.
  • If a student council member observed Ayano being knocked out by a delinquent, she would enter a state of perpetually reacting to the sight with a scream, never exiting that state, since a game over had begun. This bug should now be fixed, I think.
  • When the player performed a club activity with the science club in 1989, the other clubmembers were depicted wearing 202X labcoats (and the text that displayed onscreen wasn’t appropriate for the 1989 science club). This bug has been fixed.
  • The player is only allowed to perform the Light Music Club practice minigame once per day. However, if the player saved and loaded, they would be able to perform the minigame an infinite number of times per day. This bug has been fixed.
  • If the player had two prisoners in their basement of differing levels of sanity and interacted with the 2nd prisoner, the 1st prisoner would update her animations to reflect the 2nd prisoner’s level of sanity. This bug has been fixed.
  • If the player spoke to a club leader about performing a Club Practice activity, the player would be unable to back out of the practice menu, and would only be able to exit the screen by performing practice. This bug has been fixed.
  • If the player was able to tranquilize a student in the gym storage room while the doors to the room were still closing, the doors would not become solid, and it would be possible to pass through them. This bug has been fixed.
  • By accessing the “Find a student’s locker” menu and then pressing Accept, Exit, and the pause key at the same time, it was possible to make the pause screen believe that it was the Student Info menu. This bug has been fixed.
  • A debug command was accidentally left in the game, making it possible to gossip about Osana online without gaining her “embarrassing secret” and also gossip about her online multiple times per week. This bug has been fixed.
  • If the player lowered a student’s reputation to beneath -150 and also kidnapped her on the same day, the game would consider that student to be both “kidnapped” and “dead” at the same time. This bug has been fixed.
  • If the player put Senpai into a “mourning rival’s death” state so that he would not come to school, and then played the Light Music Club rhythm minigame, Senpai would reappear at school. This bug has been fixed.
  • All students are meant to have green outlines from the start of the game in 1980s Mode. However, due to a bug, students were not getting those outlines in the Alphabet Killer Challenge. This bug has been fixed.
  • The bullies are scared of Raibaru, and aren’t supposed to bully her. Due to a bug, bullies would walk up to Raibaru as if they’re going to bully her, and then walk away. This was unintended, and has been fixed.
  • If the player got a Heartbroken game over from Senpai while fighting with a delinquent, the camera would stay stuck in “fighting with delinquent” mode, and wouldn’t aim properly. This bug has been fixed.
  • If a suitor’s club shut down, his routine would change, and he would not check his locker for a love letter on Friday, making the matchmaking elimination become impossible. This bug has been fixed.
  • The player is not meant to be able to save the game under some circumstances. Due to a bug, it was possible to save the game while dismembered limbs were present at school. This bug has been fixed.
  • It was possible for the player to run while being chased by a teacher if the teacher began chasing the player immediately before the player exited combat with a delinquent. This bug has been fixed.
  • If the player saved the game while a body was in the woodchipper and then loaded the save, the player would not be able to activate the woodchipper to dispose of the body. This bug has been fixed.
  • If the player dropped a plate of food and then immediately saved the game while the plate was still in midair, the plate would be hovering in midair upon loading the save. This bug has been fixed.
  • If the player electrocuted Osana while she was standing under the confession tree, she would perform the “shy hand-wringing” animation over her electrocution animation. This bug has been fixed.
  • If the player learned a rival’s secret (about the “evil photographer”) and then saved and load the game, the game would not remember that the secret had been learned. This bug has been fixed.
  • If the player activated low-detail students, moved away from Chigusa while she was wearing a swimsuit, and then approached her, her school uniform would re-activate. This bug has been fixed.
  • If the player was spotted by a Heroic student while concealing a corpse, the player would not be able to exit the concealing animation and return to gameplay. This bug has been fixed.
  • Under certain circumstances, the protagonist’s head would twitch during the “_____ stalks Senpai until he has returned home” part of the End-of-Day sequence. This bug has been fixed.
  • If the player pushed Ritsuko into the pool, saved, and loaded, the police investigation would believe that two girls both named Ritsuko had died that day. This bug has been fixed.
  • If the player saved and loaded the game while Chigusa was performing her photo shoot, the game would fail to restore her to the proper state upon loading. This bug has been fixed.
  • If the player stepped into a blood puddle while wearing bloody shoes, a bloody footprint would appear in the blood puddle, but would flicker rapidly. This bug has been fixed.
  • The act of murdering Osana by tying a heavy weight around her hair and dumping her in the school pool did not lower Ayano’s sanity. This was an oversight. It has been fixed.
  • The panties that the protagonist was wearing in the street scene did not reflect the panties that the player chose while in the protagonist’s home. This bug has been fixed.
  • If the player activated the “No Yakuza” or “No Newspaper” Challenges, the “No Info-chan” and “No Gaming” icons would appear on the pause screen. This bug has been fixed.
  • If the player activated “low-detail students,” some students would appear low-detail even in the “End of Day” sequence. This wasn’t intended, so it has been corrected.
  • If the player electrocuted a student while they were vomiting, the vomiting student would be stuck in the vomiting state permanently. This bug has been fixed.
  • If the player dropped an object on the ground where Ai performs a song, the protagonist would lose the ability to pick up that object. This bug has been fixed.
  • If the player sedated more than 2 students of the same gender, they would sleep in the same bed instead of sleeping in separate beds. This bug has been fixed.
  • If the player arrived at school late, certain characters (the bullies and delinquents) would not spawn in the correct locations. This bug has been fixed.
  • If the player looked at a shower curtain from the back (as opposed to looking at it from the front), it would appear invisible. This bug has been fixed.
  • If the player was in the “Passing Time” state when pepper-sprayed by the Journalist, the Journalist’s attack would do nothing. This bug has been fixed.
  • Fixed bug that would cause the Resolution screen to always believe that the user was on an outdated build, even if the player was on the latest build.
  • If the player brought a mind-broken student to school on Amai’s week, that student would eventually attend Amai’s bake sale. This bug has been fixed.
  • A bug allowed the player to activate multiple easter eggs simultaneously. This was completely unintentional, so this functionality has been removed.
  • If the player came to school late (arriving at 8:00 AM) and then loaded a save, the time of day would change (to 8:00 AM). This bug has been fixed.
  • If the player read manga in the Photography Club and saved the game, the game would not remember the player’s manga progress upon loading the game.
  • If the player read manga in Ryoba’s room during the daytime, the manga books would have really extreme lighting on them. This bug has been fixed.
  • Fixed bug that allowed the player to conceal a corpse in a garbage bag while directly in front of a teacher who was trying to guard that corpse.
  • The game wasn’t properly tracking the player’s progress on Tasks or Collectibles when making a “Reset Week” save file. This bug has been fixed.
  • If the player left a note in a student’s locker, then saved and loaded the game, the game would forget about the note. This bug has been fixed.
  • If the player entered first-person mode, it was possible to climb on top of some of the hedges around school. This bug should be fixed now.
  • If Ryoba performed a laughing animation while holding a kitten, her facial animation would not play properly. This bug has been fixed.
  • If the camera was positioned in certain ways in the stalker house stealth mission, the screen would flicker. This bug has been fixed.
  • Fixed bug that would cause the camera to clip into Ryoba’s head if the player entered first person mode while using the Shy Persona.
  • Under certain circumstances, Raibaru would completely ignore Osana burning to death right in front of her. This bug has been fixed.
  • If the player crafted body bags, saved the game, and then loaded the game, the body bags would disappear. This bug has been fixed.
  • Fixed bug that allowed players to use a uniform splattered with blood to complete Kokona’s “bring me a customized uniform” task.
  • Fixed bug that would cause Musume’s jaw to rotate back into her head at the end of her “Successfully completed Task” dialogue.
  • If the player entered 1980s Mode, exited, and played Mission Mode, Taro’s portrait would be Jokichi. This bug has been fixed.
  • It is no longer possible to conceal dismembered body parts inside of a bookbag half their size; this was an oversight.
  • If the player tried to apply Pippi’s hair model to Ayano, the hair would be invisible. This bug has been fixed.
  • Fixed bug that permitted bloody footprints to spawn floating in midair near the stairs in the gymnasium.
  • If Nemesis tried to disguise herself as Pippi, her hair would turn invisible. This bug has been fixed.
  • Fixed typo in the text that describes the benefit for Physical Rank 1.
  • Fixed typo in text for the 1989 Photography Club’s Club Activity.
  • Fixed a problem with the texture used by the round bushes.
  • Fixed typo in the subtitles for Kaguya’s Task.
  • Fixed typo in Chujiro Kitasume’s profile.
  • Fixed typo in Azusa Mitsuishi’s profile.
7/06/2023
  • “Bucket Full of Weights” murder method replaced with “Sabotaged Air Conditioner” murder method. It is now possible to use a pipe wrench to disconnect an air conditioning unit from the school rooftop to make it fall on Osana’s head when she’s standing in the school cafeteria.
  • New Weapon Type Added: Strangulation Weapons. These include Garrote (available as a “Drop” from Info-chan), Earphones (found in the Light Music Club), Jump Rope (found in the gym storage room), Measuring Tape (found in the sewing room), Necklace (found in the occult club), and Stethoscope (found in the infirmary).
  • Surface-Based Footstep Sounds: from now on, the protagonist’s footsteps will make a “walking on grass” sound effect when walking on grass, a “walking on dirt” sound effect when walking on dirt, and a “walking on hard surface” sound effect when walking on anything else.
  • Easter Egg Adjustments—from now on, when activating any of the game’s easter eggs, the following will occur:
    • The student council will lose the ability to pepper spray you.
    • Raibaru will no longer be able to break your arm.
    • All students will obtain the Coward Persona.
    • The Journalist will disappear.
    • Senpai will become blind.
    • Hopefully, these changes will make it easier to have fun messing around with easter eggs without being interrupted by things like Raibaru or the Journalist.
  • In the previous build, I gave Ryoba a “no ponytail” hair model to use when she is in her room at nighttime. I didn’t mention it because there were some physics problems I wanted to fix before announcing it as a feature. As of now, the physics problems have been fixed.
  • Improved the 3D model of the Headmaster’s safe in Mission Mode. (The safe only appears if the “You must steal the contents of a safe” objective is active.)
  • The key for the headmaster’s safe now has a different texture than the key for the headmaster’s katana case.
  • It’s no longer possible to open a safe with a lockpick. That’s just…not how safes or lockpicks work.
  • The act of printing copies at a copying machine now produces sound effects.
  • Updated the portrait that Ayano uses on the Stats screen.
7/12/2023
  • Added another plushie to the plushie shelf to honor a YouTuber who has done a lot to spread awareness of Yandere Simulator overseas.
  • The wooden cabin and the greenhouse inside of the gardening club now produce appropriate footstep sound effects.
  • Ryoba will now swap to her “Loose Hair” hairstyle after removing her clothing in the school shower building.
  • It is now possible to create a Mission Mode mission where the required weapon is a stethoscope.
8/01/2023
  • The 1980s Mode “True Ending” now has animation, rather than just text on a black screen!
  • The befriend/betray cutscene where Ayano speaks to Osana in her living room now has animation! (For both outcomes – befriending Osana and betraying Osana!)
  • The post-credits scene where the Headmaster has a phone call with the mysterious Mr. Saikou now has animation!
  • Osana’s Monday “talk with Raibaru before walking into school” event now has animation! (The “event got interrupted and Osana is disappointed” outcome also has animation, too.)
  • Various changes and improvements have been made to the game’s map screen!
    • The icons for Senpai and the rivals now maintain the same size as the player zooms in and out of the map, as the player’s icon already did.
    • All rivals in 1980s Mode are now represented by unique artwork of their heads, rather than a red heart and the word “Rival.”
    • Taro is still represented by a pink heart and the word “Senpai”, since his appearance can be customized by the player.
    • The map marker icons that represent the player / Senpai / Rival have been updated with new artwork.
    • Ayano and Ryoba are now represented by 2D artwork instead of 3D renders.
    • Jokichi is represented by 2D artwork of his head.
  • Instead of containing 4 identical circular flowerbeds, every “quadrant” of the gardening club now has a different focus.
  • The Gardening Club Leader’s routine has been adjusted, too – he or she will now walk all over the club checking out the various “attractions” in each quadrant of the club.
  • Previously, the gardening club was 90% made of store-bought assets. As of now, the majority of those assets have been replaced with completely original assets.
  • There is no longer a bucket in the Gardening Club. This is because the bucket that was already in the gardening club was only meant to be there for debug purposes in the first place.
  • Updated the animation that Kaguya performs when she is spending time with the stray kitten on school grounds. Now she pets the kitten and the kitten leans into her hand, d’awwwww.
  • Improved the “exhausted, catching breath after running fast for a long distance” animation that Senpai plays while waiting under the legendary cherry tree.
  • The door-opening animation looked goofy when the player was holding a corpse or crouching, so the animation will no longer play under those circumstances.
  • When the protagonist equips a weapon from her inventory, a short animation plays. There are now two separate animations for “taking weapon out of clothing” and “taking weapon out of bag on back.”
  • Updated the animation that Osana performs when she tries to get a drink from the school vending machine.
  • There are now “hide in locker” and “exit locker” animations in the Asylum stealth mission.
  • You can now play Yandere Simulator with a PlayStation Controller
  • From now on, you can only discuss a topic with a student one time, and then you can never discuss that subject with them again. In other words, you can only bash violence one time per student, only praise cooking one time per student, etc.
  • From now on, the player can frame a rival for theft by putting any stolen key into the girl’s belongings – the headmaster’s katana case key, safe key, gardening shed key, or even the faculty keycard.
  • By the way – to accommodate this feature, the headmaster’s safe now appears in his office even during normal gameplay, instead of appearing only in Mission Mode.
  • The area behind the shower buildings has undergone a huge visual change, and now looks much different!
  • You must now mash the “L” key 10 times at the Calendar screen in order to activate LoveSick Mode. (This should eliminate the possibility that anyone will stumble across it on accident, meaning that, if you activate it, you’re doing it very deliberately.)
  • All students are programmed to refuse to check their lockers for notes between 8:00 AM and 8:30 AM, since that’s when they have to go to class. However, delinquents don’t head to class at 8:00 AM; they ignore school until 8:30 AM, and then arrive at class late. Because the delinquents clearly aren’t busy between 8:00 AM and 8:30 AM, they will now agree to check their lockers for notes at that time of day.
  • If a delinquent witnessed a bully’s corpse, the delinquent would react positively, and then run out of school and call the police. Getting away from a corpse makes sense, but the delinquents don’t respect the bullies enough to care about reporting their deaths as if it’s a tragedy, so from now on, delinquents will not call the cops after fleeing the school specifically because they saw a bully corpse.
  • Two modelers each made a really cute plushie doll to represent one YouTuber. I don’t want to disrespect either modeler by choosing one modeler’s work over the other, so one plushie doll will appear in 1989, and the other plushie doll will appear in 202X.
  • Sumiko, Ritsuko, and Chigusa will now always refuse to accept snacks from the player. This is because, unlike the other characters in the game, they really care about their diets.
  • Senpai will no longer wave at the protagonist when the protagonist has maximum seduction, since Senpai is not supposed to express any kind of special interest in the protagonist.
  • Adjusted the 1980s Mode guidance counselor’s hair, which was using the wrong shader and was not positioned on her head properly, giving her a bald spot when viewed from behind.
  • Slightly adjusted the camera angle when Ryoba turns to face the journalist at the end of 1980s Mode. (The previous camera angle was pointing too high.)
  • A student now sits in Chigusa’s classroom in the morning, so that it’s not too easy to peek in Chigusa’s bookbag.
  • There is now another box of garbage bags in the school, allowing the player to make a total of 10 bodybags.
  • Updated Budo’s Task icon, since it showed an outdated image of Raibaru (using her old hair model).
  • Updated the icons for most of the Services in Info-chan’s Services menu.
  • Updated the Light Music Club girls’ hair models and hair accessories.
  • Previously, the drug addicts in the asylum stealth mission only had 5 lines of dialogue (“itchy, tasty, walls, closing in, demons”). As of now, those addicts have 34 different lines of dialogue, and their dialogue is chosen randomly, instead of always playing in the same order.
  • Added much better sound effect for an air conditioner or 50kg weight colliding with a character’s head.
  • Added much better sound effect for sabotaging the air conditioning unit with the pipe wrench.
  • The protagonist’s footsteps now make sound effects in the home scene and the street scene.
  • Added footstep sound effects for carpeted surfaces.
8/15/2023
  • From now on, if the player has put a character into a situation where it is impossible to befriend that character (for example, killing all of the rainbow boys to make it impossible to befriend Moeko) the character will outright tell the player that there is nothing they can do to become friends.
  • The magical girl wand in 1980s Mode is now different from the magical girl wand in 202X, since the 202X wand is a piece of cosplay for a show that didn’t exist in 1989. (Also, for the same reason, it is no longer possible to trigger the Magical Girl Pretty Miyuki easter egg in 1989.)
  • If a Sleuth character investigated a target who was standing on stairs, the Sleuth’s body would tilt at a bizarre angle to look up (or down) at the student they were investigating. This bug has been fixed.
  • The “Ayano caresses Senpai’s photograph before learning about her next rival” cutscene now has proper animation.
9/15/2023
  • The Gardening Club now has a new benefit. If you join the club, you can ask Uekiya to give you plant seeds once per day. You can plant those seeds greenhouse in the Gardening club or the Biology Lab. After 4 days, the seeds will grow into a type of poison plant – lethal, emetic, sedative, or headache, depending on what kind of seeds were planted.
  • Six new weapons have been added to the game: a saber, a sword, a battle axe, a spiked mace, a war hammer…and a statue of “The Thinker” that doubles as a clock. Five of those items are contained inside of glass cases in the Foreign Studies Room. There are two ways to reach the contents of these cases: either by breaking the glass case open or by stealing the “weapon case key” from the Headmaster’s office.
  • The “Iron Maiden” model from the previous build has been replaced with a larger and more intimidating one! Not only that, but the new model also has some functionality that you might have some fun with: It is now possible to shove a student inside and slam the doors shut, instantly killing them!
  • You can now use the kiln to dispose of bodies. Only one body per in-game hour. Like the incinerator, but limited to one corpse.
  • There is a carnivorous plant in the Biology Lab. If you feed it the growth stimulant, it will grow in size. After 5 straight days of eating the growth stimulant, it will eventually grow large enough to eat a human whole! You can feed it a corpse – or limbs – to completely dispose of them without leaving any evidence. It’s the first corpse disposal method that requires multiple days of work to unlock. Think of it as something that requires an initial time investment, but might be very useful when doing a 10-week playthrough where you might need a quick way to dispose of a body without leaving the school.
  • It is now possible to use the sarcophagus and treasure chest in the Foreign Studies room – and the freezer box in the Biology Lab – to hide corpses.
  • Ukranian flag was removed from the Foreign studies room in the 1980s mode and replaced with a different country's flag because the Ukraine did not exist in 1989. The Ukranian flag is, of course, still there in the 202X mode.
  • The 3D models in the stalker’s sister’s room have been replaced with new ones. (In case you’re thinking, “Why update a part of the environment that is mostly out-of-sight, which the player isn’t allowed to approach since it would result in a game over?” the answer is that a fan created the models as part of his “volunteer application,” the models looked pretty nice, and I didn’t want them to go to waste. Who knows, perhaps a much more important environment will feature those models in the future…)
  • When you use the “Tag” feature to mark the location of a student and then activate Yandere Vision, you will see a circle appear around that student. Previously, that circle was a very plain graphic. As of now, the appearance of that circle has been updated to be a little more fancy.
  • In the “Ryoba comforts child Ayano” part of the opening animation, it was extremely apparent how low-poly Ryoba’s lower body was. Her model has been updated with more polygons on her lower body so that she doesn’t look so jagged and triangular.
  • Previously, the “Come Visit The Library!” poster featured in Honami’s task was an A.I.-generated placeholder image. As of now, it has been replaced with a vastly superior human-made image. Yay!
  • Slight adjustments and improvements to the Osana Befriend/Betray cutscene, both the “Befriend” branch and the “Betray” branch. Fixed things that looked janky.
  • It is no longer possible to walk up to a teacher and “Report Blood/Corpse” during Mission Mode, since this would simply result in an instant game over.
  • The “casual wave” animation has been updated to look more smooth and natural. (Shy characters and aloof delinquent characters perform the casual wave.)
  • The “Task Icons” for the 1980s Mode generic tasks have been replaced with new artwork that more closely matches the “anime” art style of the game.
  • There is now a unique animation for wrapping a corpse in a bodybag, instead of just re-using the “dismembering with a circular saw” animation.
  • Adjusted Ayano’s animation during the “staring out of window” part of the opening animation to be more smooth and fluid.
  • Male students now perform a “reacting to nearby suspicious noise” animation when they hear a strange sound nearby.
  • Martial Arts Club members will now refuse to gossip about Raibaru, because of the respect they hold for her.
  • It is now possible to exit the PortraitScene and return to the title screen by pressing the “ESC” key.
  • The “reacting to nearby suspicious noise” animation has been adjusted.
  • Added another YouTuber plushie to the plushie shelf!

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