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Kokona-note

Kokona Haruka receiving a note.

Notes are an important game mechanic in Yandere Simulator used for asking a student to come to a designated location at a specific time.

Notes play an important role in the faking suicide and befriending processes. However, they can also be used for other things such as leading a student to an isolated area.

The option to write a note is currently given after learning new information from an event. The information gathered must be used with the note to have the desired effect. Selecting a topic that the target is not interested in will result in the student throwing away the note. The player is able to write a note on a different day if the student rejects the original note.

Appearance[]

The note is pink and written in black cursive. The note automatically comes with sentences that have blanks that the player can fill in.

Note1

A blank note.

Gameplay[]

The player can unlock the ability to write a note by listening to Kokona's conversation with Saki Miyu on the northwestern side of the rooftop. Once the player gets the "Learned New Info" HUD, they are able to place the note in Kokona's locker. This note will allow Kokona to meet up in any designated spot or time available. The note cannot choose a time that has already passed.

As of the February 20th, 2018 Build, Ayano can write a note to Horuda Puresu to talk about bullying.

As of the February 15th, 2019 Build, the player can leave a note in any student's locker (Except Senpai). The Student Council and delinquents will not respond to any of the current topics. The faculty do not have lockers or another place to leave notes.

Topics[]

Note2

The menu for topics.

If the player picks the wrong topic, the student will crumple up the note and throw it onto the floor. If the topic is correct, the student will go to the designated location and time.

Topic Currently usable? Respondent
Making friends Yes Loners and Cowards
Low grades Yes Teacher's Pets
Fighting evil Yes Heroics, Snitches, Sleuths, Student Council, and Raibaru Fumetsu, (the latter 2 in Mission Mode)
Suspicious activity Yes Sleuths and Snitches
Your friends Yes Bullies and Social Butterflies
Social Media Yes Phone Addicts
Bullying Yes Horuda Puresu (when she is bullied or in Mission Mode), Snitches, Spiteful students, and Delinquents (the latter 2 in Mission Mode).
The Supernatural Yes Sakyu Basu, Inkyu Basu and Occult Club Members.
Domestic abuse (must be learnt

beforehand, appears as

"??????????????" otherwise)

No Kokona Haruka
Stalkers and blackmail (must be learnt

beforehand, appears as

"??????????????" otherwise)

Yes Osana Najimi
Bakery Owner Sabotage (must be learnt

beforehand, appears as

"??????????????" otherwise)

(Replaces Stalkers and blackmail during week 2)

Yes Amai Odayaka
"EVIL PHOTOGRAPHER" (must be learnt

beforehand, appears as

"??????????????" otherwise)

(1980's Mode exclusive)

Yes All 1980's Mode Rivals

Before the May 1st, 2020 build, the topics were as follows:

Topic Currently usable? Respondent
Making friends Yes Loners
Low grades Yes Teacher's Pets
Fighting evil Yes Heroic students
Suspicious activity Yes Sleuths
Your Friends Yes Bullies and Social Butterflies
Social media Yes Phone Addicts
The supernatural Yes Occult Club members
Compensated dating Yes Kokona Haruka (Cannot offer help)
Domestic abuse (must be learnt

beforehand, appears as

"??????????????" otherwise)

Yes Kokona Haruka (Can offer help)

Before the February 15th, 2019 Build, the topics were as follows:

Topic Currently usable? Respondent
Anime No None
Manga No None
The Internet No None
Video Games No None
My feelings No None
Bullying Yes Horuda Puresu
Low grades No None
Pregnancy No None
Drug Addiction No None
Domestic Abuse Yes Kokona Haruka

Place[]

Note3

The menu for locations.

This will determine where the player will meet their target, provided that she has selected the correct topic and time.

The player can either talk to the student about their issues, use an elimination method on them, or ignore them. Certain elimination methods require the target to go to specific locations.

Rooftop[]

Main article: Rooftop

If the player chooses to meet on the roof, the protagonist can either offer help or can push the victim off the roof. If the player has Rank 2 in the Language skill, she can leave a convincing suicide note and the police will write it off as a suicide and thus the case will be closed. The protagonist can also eliminate Osana Najimi by throwing her into a Vent.

Location1

Ayano using the fake suicide method.

Fountain[]

Main article: Fountain

If the player chooses to meet at the fountain, the player can either offer help or drown the chosen student by grabbing them and holding them under the water for ten seconds.

Location2

Ayano drowning a student.

Behind the School[]

If the player chooses to meet behind the school, the protagonist can either offer help or easily kill her chosen student by Homicide or by throwing a 50-kg Weight off the roof as there are currently no witnesses other than Shiromi Torayoshi, who patrols the exterior of the school before school and during lunchtime, Basu Sisters, who both patrol places around the outside of the school, the Occult Club, in which the members may go behind the school to go look at the basketball in the gym, and the Martial Arts Club, in which the members walk behind the school to go to sparring areas.

Behindtheschoolnote

Offering help behind the school.

Outside Cafeteria[]

If the player chooses to meet at the outside cafeteria, the player can either offer help, pour a liquid her chosen student, kill her chosen student by Homicide or by unscreving the vent on the student from above.

Classroom[]

If the player chooses to meet at any classroom, the player can easily kill her chosen student, as long as no one else is in the classroom with the chosen student. She cannot offer help here.

Time[]

Note4

The menu for time.

The protagonist will not be able to meet the chosen student at any time more than 15 minutes before the current time (it cannot be any before the current time if it is during Cleaning Time or After School). If the player selects a time, such as 3:30 PM, they will not receive the note until they arrive at their locker.

In the future, if the player asks a rival to meet when she has a scheduled event, they will react to the note by saying, "Too bad. I can't meet them. I already have plans."[1]

Trivia[]

  • As of June 1st, 2021 build, Ayano and Ryoba are able to leave anonymous romantic notes on their respective Senpai's desk. The player can leave one note per day and the more notes the player leaves, the more intrigued Senpai becomes with his secret admirer.
  • The original plan for matchmaking was to place fake love letters in a rival's and suitor's lockers. This could not work, as both would realize that they never wrote letters to each other and the mission would fail.[2]
  • There was a glitch that if the player presses the left arrow on Sakyu Basu's icon quickly, the player would be able to send a note to Senpai (which means that it is possible to drop heavy objects to crush Senpai).
  • As of the July 2nd 2022 Build, students won't check their locker for a note while they are in a swimsuit.
  • On the February 8th, 2023 Build, students will no longer check their lockers for notes at lunch time.
  • In 1980's Mode, Ryoba puts a note into Sumire Saitozaki offscreen to meet in 3rd floor girls' bathroom.

Gallery[]

Quotes[]

Hey, I saw someone putting a note in your locker...

— The protagonist notifying a student that a note is in their locker.

No offense...but I'm not sure if I could trust you...

— Rival refusing to check their locker when the player didn't befriend them and their reputation is low or average.

Thanks for letting me know, but...I'm in a swimsuit right now. It'll just have to wait.

— Student refuses to check their locker while wearing a swimsuit.

Thanks for letting me know, but...I'm eating lunch right now. Remind me later.

— Rival refusing to check their locker during lunch time.

Really? That's weird...I guess I'll go take a look, then.

— A student after being notified a note is in their locker.

Huh? What's this?

— A student finding a note in their locker.

Tch, lame.

— A student finding a note about a topic that they don't care about.

Maybe I should meet them...

— A student finding a note about a topic that they care about.

Aghh. Was this just a prank?

— A student running out of patience if the protagonist keeps them waiting for more than five minutes.

References[]

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