Yandere Simulator Wiki
Yandere Simulator Wiki

Sprite art for Cupid from January Osana Progress Report - Part 2 .

Matchmaking is a non-lethal method used to eliminate a rival in Yandere Simulator.

On the Schemes menu, the description is, "This scheme will end with your rival falling in love with another student."


Each rival will have a crush other than Senpai, so the player will be able to matchmake every single rival with a male suitor.[1] When they have been eliminated peacefully, all normal NPC interactions become available for the rivals afterwards.[2] However, Mida Rana and Muja Kina will disappear from the game when their week ends even if they are eliminated non-lethally,[3] due to not currently having a reason to stay at the school for any longer.

To begin the matchmaking process, the player must find out what the rival likes to see in a guy, both in terms of appearance and personality. This can be done by eavesdropping on the rival's conversations.

After that, Ayano must then identify the suitor. This student will likely be someone who spends a lot of time near the rival. The player must then complete a task for the suitor to gain his trust. This unlocks a "Love" option in the interaction wheel, which in turn unlocks the matchmaking menu.

The matchmaking menu.

In order to make the suitor interact with the rival, Ayano needs to purchase a wireless headset and earpiece from the Drops menu for five panty shots, or from the electronics store in Buraza Town, to give advice to the suitor while he is interacting with the rival. Ayano then needs to befriend the rival and use the Court option to tell the rival that someone wants to meet her at the east fountain. Ayano also must tell the suitor that the rival is waiting for him at the fountain and that she will guide him using the wireless headset.

Once both the rival and the suitor are at the east fountain, Ayano has to hide behind a nearby tree and give the suitor advice while he talks to his crush. In the matchmaking interface, to increase the rival's affection, the suitor can either give a negative remark, a positive remark, a compliment, show off to the rival, or give the rival a gift. Each action can be performed only once per day. How many points a good action gives depends on a multiplier.

The matchmaking interface.

Ayano must find out more about the rival in order for the interaction to go smoothly. She can stalk the rival and listen to her conversations to learn her likes and dislikes, or simply buy them from Info-chan. This allows Ayano to advise the suitor on what negative or positive remarks to give when he is interacting with the rival. As of the June 15th, 2019 build, the player can also 'Cyberstalk' a rival at nighttime on the PC to instantly find out what her opinions are.

If Ayano manages to figure out what features the rival is attracted to, she can advise the suitor to change his appearance based on what the rival is attracted to. This increases the multiplier boost during the matchmaking interaction.

Changing a suitor's appearance.

Ayano must 'train' the suitor to acquire non-physical traits that the rival finds attractive. If a rival is attracted to intelligence, then Ayano must study with the suitor, increasing his wisdom. He can then use what he learned to impress the rival.

Increasing intelligence.

Ayano can also buy something that would make a good gift and give it to the suitor; this allows the suitor to give the gift to the rival during the matchmaking interaction.

When complimenting the rival, the suitor must pick the correct type of compliment that displays common sense and suits the rival's personality. Certain rivals would prefer a romantic compliment to a vulgar one.

Compliments that a suitor could use.

On Friday, the rival will have to choose whether to confess to Senpai or to her suitor. If the rival's affection for the suitor is at 100%, she will leave a love note at the suitor's locker instead of Senpai's locker, asking him to meet her at the Confession Tree. The suitor will see this note and rush off to see the rival. After this, a cutscene where the rival confesses her love to the suitor will play; they will kiss and start a relationship.

On subsequent days after the rival confesses her love, she and her suitor can be seen acting like a couple: they hold each other's hand while walking to school and cuddle together on the rooftop during lunchtime.

Affection Meter

As the rival begins to fall more and more for the suitor, her interactions with him will change slightly.

Kokona's dialogue at different points of affection.

0% affection

0% of the affection meter filled.

Kokona at 0% affection.

If her affection is at 0%, she will frown and have unimpressed, bored dialogue.

50% affection

50% of the affection meter filled.

Kokona at 50% affection.

If her affection is at 50%, she will blush, smile and have flirtatious dialogue.

100% affection

100% of the affection meter filled.

Kokona at 100% affection.

If her affection is at 100%, she will be completely infatuated.


Multipliers will cause a suitor to earn more affection with his crush. A 1x multiplier will give him 1 point per positive interaction and a 5x multiplier will give him 5 points per positive interaction. It isn't possible for the affection meter to be filled in five days without a 5x multiplier. The more physical traits that the suitor has that the rival likes, the higher the multiplier. An 11x multiplier can be achieved by a suitor having all the traits the rival finds attractive, wearing the pink panties that provide a matchmaking boost, and having Ayano's seduction level at max.


A suitor giving a gift to a rival is a way to increase the rival's affection. As of the August 31st 2020 Build/Official demo, the player can purchase gifts from the gift shop in town and give them to Kyuji Konagawa if they intend to eliminate Osana through matchmaking.


The rose was available before the release of the demo, but is no longer an option.

Cat Accessories


  • Matchmaking was implemented in the September 22nd, 2016 Build.
    • Matchmaking was meant to be the last elimination method added in 2015, but the deadline was unable to be reached.[4] YandereDev hoped to implement matchmaking by early 2016.[5]. It ended up being implemented in late September.
  • If too many rivals are eliminated this way, Senpai will assume that he is not as appealing as other boys are[6] and that no girl will ever love him.[7]
  • In the future, Mida Rana will be paired up with another student. Muja Kina may be paired up with a faculty member.[8]
  • If the player chooses a female Senpai, the rivals will still remain female and the suitors will remain male.[9] However, the idea of a female Senpai may not remain in the final game.
  • If Ayano kills a rival's suitor after they have been paired, the rival will be too sad to pursue another person[10], Senpai included.
  • Part of the summary of Language states that Ayano would be able to write fake love letters. Originally, YandereDev planned for Ayano to able to pair up a rival and suitor this way, but he has reconsidered this idea. Logically, it would be very easy for the students to realize that the letters were fake and cause the mission to fail.[11]
  • The matchmaking mini-game may freeze if the player set the game settings to the lowest and the draw distance doesn't reach where it takes place.
  • It's possible that in the future, if the student has a crush on "????" (currently, the only students that have a crush on "????" are Kyuji Konagawa, Toga Tabara, Shoku Tsuburaya, Tsuruzo Yamazaki, Shin Higaku, Iruka Dorufino, Umeji Kizuguchi, and Kaga Kusha), they might be the suitor of the rivals. However, it is unknown exactly who "????" is for these students.
    • As of the demo, Kyuji is revealed to be Osana's suitor.
  • As of April 10th, 2020 Build, this elimination method has been removed from the game. YandereDev stated that he might put this elimination method back once the demo is released.[12]
    • This method was reintroduced into the game along with the expulsion elimination method in the August 31st 2020 build/official demo.
  • Matchmaking is the canonical elimination method of Chigusa Busujima.