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Interactions22

April 2nd, 2022. The interaction wheel.

Interactions are the ways the protagonist can converse with students in Yandere Simulator.

Gameplay[]

The protagonist cannot speak with her Senpai, Faculty, Student Council (the only avaliable option will be to say "bye") and The Journalist. It is technically possible to talk to the delinquents and take their tasks, but they won't do any favors even after completing them, and won't react to any attempts to socialize, gossip or apologies.

Apologize, Uekiya Engeika

Ayano apologizing to Uekiya.

Upon starting a conversation, a time indicator will appear, showing how much time is left before the student's patience runs out. If no interaction is chosen before the indicator hits half-way, the student will wait a few seconds before finally exiting the conversation. If the protagonist continues to talk to a student without saying anything, they will eventually refuse to talk to her. However, the protagonist can talk to them again after class ends during lunchtime.

Uh, are you just going to stand there?

— A student's response to the player taking too long to select an interaction.

I'm sorry, I've to go now... / This is getting kind of annoying... / Please stop bothering me...

— A student's response if a conversation ends without Ayano saying anything several times in a row.

Please. / Stop. / That's enough. / Cut it out.

— A student refusing to talk to Ayano due to annoyance.

If a student has seen the protagonist commit murder, they will refuse to speak to her the next day. Students will explain why they refuse to speak to her according to their persona. Trying to interact with them will only get a response of "Go away!", "Don't talk to me!", or "Leave me alone!" from then on.

Don't talk to me! I know you killed someone. I'll make sure everyone knows what you've done.

— A Social Butterfly, Loner, Teacher's Pet, Fragile or Spiteful student after the player chooses to talk to them the next day.

Don't worry...your secret is safe with me. But, we shouldn't be seen talking to each other....

— A Spiteful student the next day after witnessing Ayano kill someone they do not like.

I haven't told anyone what I saw...please...just leave me alone...

— A coward after the player chooses to talk to them the next day.

Apologize[]

Apologize icon

I spilled red paint on myself! I'm going to go clean it off now. / I found something dangerous, so I was taking it to a teacher. / It's a misunderstanding! I was taking a picture of something else, I swear! / I'm so sorry for how I behaved earlier. I don't know what came over me. / Don't worry. I was just filming a prank video for the Internet. / It's not what it looks like! It's a costume and prop for an upcoming play. / I'm very sorry...It was an accident...can you forgive me? / I swear I wasn't eavesdropping! I was just passing by! / Someone misplaced this, so I was putting it back where it belongs. / Oops! I got lost and wandered over there on accident...

— Apologizing for being covered in blood, visibly armed, lewd, insane or laughing insanely, being covered in blood while holding a weapon, after "accidentally" splashing someone with water, eavesdropping, carrying suspicious object or trespassing.

If an NPC notices the protagonist acting suspiciously — such as carrying around a weapon or taking a panty shot — she can apologize to them to regain 50% of the reputation damage taken.

Wearing the Kawaii Moe Shimapan regains 75% reputation damage taken.

Socialize[]

Socialize interface

What did you want to talk to me about?

— Starting the conversation.

Socializing with an NPC will increase the protagonist's reputation by one point per interaction, being 5 points in total (if there are no buffs). Each student can only be socialized with once per day; students will think she is just pretending to be nice if they say something nice more than once.[1]

Friendship Bar[]

Friendship bar

Friendship Bar with zero friendship points.

The Friendship Bar is the opinion a specific student has of the protagonist. When an interaction is successful, the player will get "Friendship points" that lead to the bar to increase. To befriend a student, the protagonist needs to have at least 50 friendship points with them, and when reaching that point, the Friendship bar will show that their relationship went from "acquaintance" to "friend".

In comparison to normal students that require 50 friendship points to befriend them, the rivals will need more; Osana Najimi and Kaguya Wakaizumi, the first rivals of their respective game modes, require 55 points, and each next one will require 5 more points.

Active Bonuses[]

Active bonuses

There are five factors that affect the development of the interactions, increasing the amount of reputation points and friendship points earned when they are a success.

  • Panty Bonus. +1 point for wearing "Sweet Strawberry Panties";
  • Social Bonus. +1 point if the protagonist is a member of Gaming Club and used its bonus for getting social stat;
  • Persona Bonus. +1 point if the current "persona" chosen by the mirror corresponds with the student's persona;
  • Seduction Bonus. +1 point if the seduction stat is at least at 1 level;
  • Psychology Bonus. +1 to 5 points depending on the stat level.

Positive or Negative remark[]

Positive remark icon

When choosing this option, the game will display 25 different topics in which, based on the student's preferences, the player has to say something negative or positive about a topic the student dislikes or likes. If the protagonist and the student share the same opinion, the reputation and friendship bar will increase by one point each. If they have different opinions, the reputation will decrease by one point, however, the friendship bar will not be affected.

Yeah. Me too. / Oh, really? I feel the same way! / Wow! We have so much in common!

— Choosing the correct topics with low, average and high reputation accordingly.

...whatever. / ...uhh...well...okay? / Hmm. I didn't know that.

— Choosing the wrong topics with low, average and high reputation accordingly.

Compliment[]

Compliment icon

When choosing this option, the game will display 18 different compliments. The player needs to choose which compliment the student is going to appreciate more. The correct compliment depends on the student's persona.

  1. Coward: You're cautious!
  2. Dangerous: You're strong!
  3. Evil: You're cunning!
  4. Fragile: You're a victim!
  5. Heroic: You're heroic!
  6. Loner: You're self-reliant!
  7. Lovestruck: You're loving!
  8. Phone Addict: You're informed!
  9. Protective: You're protective!
  10. Social Butterfly: You're friendly!
  11. Sleuth: You're observant!
  12. Snitch: You're talkative!
  13. Spiteful: You're sinister!
  14. Strict: You're professional!
  15. Teacher's Pet: You're smart!
  16. Vengeful: You're determined!
  17. Violent: You're intimidating!

It's possible to compliment the delinquents, however, this action doesn't affect the reputation of the player.

There is no reputation or friendship points penalty for choosing the wrong compliment.

Show off[]

Show off icon

The protagonist can show off her knowledge in one of the school subjects. Depending on the rank in the school subject the protagonist has, the amount of friendship points will increase.

There is no reputation or friendship points penalty if the player hasn't leveled up the discussed subject.

Give $5.00[]

Gift icon

When choosing this option, the protagonist will give the student $5.00. This is one of the few riskier options because giving money to a student will unlock their stance on money, and either provide you a reputation bonus or no bonus.

If the protagonist has less than $5.00 this option will not be available.

Exit[]

Used to exit the socialize interface.

Love[]

Matchmake icon

This option will only appear once the player befriends the suitor of the current rival, it will replace the "task" interaction. If the player uses this option, the game will display the "student info" interface where the player can choose between all the students in the game. When chosen, the protagonist will then ask the suitor if he has a crush in the student the player chose.

If the guess is correct, the matchmaking interactions will become available.

Gossip[]

Gossip icon
Main article: Gossip

Gossip is used to spread rumors about a rival or student, which will damage their reputation, but by doing this, the player's reputation will also decrease, unless the student that the player is gossiping to is a bully. The protagonist is not able to gossip with anyone if she has a low reputation. As with socializing, she can only share gossip with a student once per day.

Gossip interface

Gossip interface

In order to gossip successfully, the player must know what the student that will hear the gossip likes and dislikes. Then, the protagonist has to say that the student gossiped about likes something the student gossiped to dislikes, or vice versa. In the case of a rival, the protagonist must know their embarrassing secret to increase the gossips' strength.

The protagonist can't gossip with a student about other who is their family member, friend, club member, a suitor of the rival, or if they are in a relationship together. Kokona and Saki will refuse to believe if the protagonist gossips about their friend. Ryoba can't gossip with the Rainbow Girls or the Rainbow Boys about one of them. The Martial Arts Club would also react negatively when Ayano gossips about Raibaru.

Wearing the Skimpy Sexy Panties also boosts reputation damage done to targets of gossip.

Ugh, I can't get along with people like that...

— Choosing the correct topics while gossiping.

Tasks[]

Task icon
Main article: Tasks

The protagonist can help students out by performing a task for them. If the task is completed, the student will become friends with her and she will be able to ask them for favors.

Some of the students' tasks might involve a specific character, and will be unavailable under certain circumstances (such as students who are absent in school or the clubs that were disbanded). Budo Masuta will refuse to give his task at the start of the game unless Ayano has befriended all of the Martial Arts Club members.

Ask Favor[]

Ask favor icon

The protagonist has to be friends with a student or have a high seduction level to ask for a favor. The students will refuse to do favors during class and lunch time or when they're wearing a swimsuit. When the school atmosphere is 50% or lower, students will refuse to do favors, which means they will not follow her, distract someone else, or go away. Rivals will refuse to do favors at lunchtime. The rivals will also refuse to make favors if the protagonists' reputation is lower than the current week number multiplied by 10.

Sorry, I can't help you now. It's time for class. / Uh...I'm wearing a swimsuit right now. I can't really do that for you. Maybe later...? / I'm sorry, but could I please do that later? I'm eating a meal right now...

— A student turns down the protagonist's request.

Follow Me[]

Follow me icon

The protagonist can ask one student at a time to follow her.

When a student is following the player, they will have a timer on top of their head, when the time is out, they will stop following her. Depending on the reputation of the protagonist, the time will be different; low reputation will make 15 seconds for the students to follow her, average reputation will make 30 seconds for the students to follow her, and having high reputation will make 60 seconds for the students to follow her. If the player stands perfectly still and doesn't move, the student will start getting bored fast, decreasing the timer faster. When a student is inside of the gym storage room, the “remaining patience” countdown timer circle above their head will deplete at 10% normal speed.

As of the September 1st, 2024, build, a student will no longer follow you on the third time you ask them to follow. Before this build, the player was able to abuse this by asking the student infinite times to follow them.

No offense, but I already followed you a couple of times today, and it was just a waste of time...

— A student if made to follow the protagonist twice, and asked to follow again.

Hey, follow me! I want to show you something cool!

— The protagonist asking a student to follow her.

Distract[]

Distract icon

Please go ask this person if they have a crush on anyone. Text me their answer later.

— Asking a student to distract someone.

The protagonist can ask a student to distract another student she knows. The student will find the target and talk to them for 10 seconds, and then return to their normal routine.

Go Away[]

Go away icon

I have some private business to attend to here. Would you mind giving me some space?

— Asking a student to vacate the area.

The protagonist can only ask a student to go away if they have actually reached some destination that they intend to occupy for some time. They will go away for a maximum of 60 seconds, going in the direction of the Hedge Maze. Osana Najimi will go to the cherry tree hill.

Bye[]

Bye icon

Sorry, never mind!

— Exiting out of a conversation.

Nice talking to you!

— Exiting out of a conversation after having an interaction.

Allows the protagonist to exit the conversation with or without interacting with the student.

Removed Interactions[]

Two of the removed interactions were "Threaten" and "Seduce". The latter was added back later as a seperate stat.

According to one of YandereDev's older blog posts, "Threaten" was a way to make NPCs to leave the area, but would harm the protagonist's reputation.[2] As of now, this interaction is now replaced into "Intimidation", unlocked by joining the delinquents.

Trivia[]

  • Friends were implemented in the October 8th, 2015 Build.
  • If a student is asked to follow while teleporting to the Demon Dimension, the student will stand in place until the player returns.
  • The protagonist cannot interact with a student while wearing a mask.
  • Multiple students cannot follow the protagonist at once because the tranquilizer box needs to detect the gender of the protagonist's follower. If there are multiple followers, the tranquilizer box cannot detect gender.[3]
  • In the future, the protagonist's reputation will not decrease if she interacts with a student with a low reputation.[4]
  • As of the August 15th 2022 Build, rivals will refuse to make any favors during lunchtime since it's way too easy to kill them this way.
  • As of the October 24th, 2022 Build, if the protagonist starts using the pass time feature while being followed by a student, the student will complain about the protagonist spacing out and then leave.
  • Kuu Dere and Midori Gurin are the only students that need 25 Friendship Points in order to befriend them.
  • The mechanic of Ayano's reputation decreasing less harshly when caught by a friend while performing lovesick actions was implemented in the November 1st, 2015 Build.
  • Befriending a club president will not grant Ayano easier access to any tools or objects that belong to their club.[5]
  • The protagonist is able to befriend rivals, but it is more difficult than befriending a regular student.[6]
  • Becoming a rival's and suitor's friend is the first step for matchmaking.
  • In order to eliminate a rival by befriending, the protagonist must first become the rival's friend.
  • YandereDev is considering to give the option to the player to change an NPC's hair style after befriending them. If the protagonist tells the student that they'd look better with a different hairstyle, the student will come to school with said hairstyle.
    • It's not something that would apply to all students, it would apply for students which hairstyle gets upgraded to a better model and YandereDev didn't want to replace their original hair. He wants the player to get the option to see both models in the game.[7]

Gallery[]

References[]

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