Homicide Quotes
Homicide is a quick but messy way to eliminate an NPC in Yandere Simulator.
Gameplay[]
Ayano murdering Osana.
To murder a Student, the protagonist needs a weapon. With a weapon equipped, she can attack any nearby students. Once the attack button is pressed, the protagonist will start a murder animation. Its duration depends on the sanity level: the lower the sanity is, the longer the animation will be. Once the animation is complete, the following will happen:
- The protagonist, her clothes, and her weapon will be splashed with blood.
- The NPC who was attacked will turn into a corpse.
- Blood will spill from the corpse unless the target is murdered from behind with a long blunt weapon.
- The protagonist's sanity will drop by 20% (by default).
- If there were other students nearby, they will react according to their personas.
If the protagonist fails to clean any of this up, the following will happen:
- The police will be called by the witnesses, or, if there weren't any or they did not call the police for any reason, a faculty member will find the suspicious things by the end of the day.
- The police will find the bloody weapon with the protagonist's fingerprints on it and the bloody clothing with her DNA, and, if she has low sanity, they will notice her erratic behavior.
To avoid being arrested, the protagonist must dispose of the evidence pointing to her as the murderer. While doing this, she still needs to avoid being witnessed carrying a corpse, dismembered body parts, a weapon, or being bloody/insane, as these will lead to the same consequences as being witnessed committing a murder. The player can use Yandere Vision to highlight all potential evidence and other characters nearby.
Dumping a corpse.
Disposing of the corpse and cleaning up the blood is not necessary to avoid being arrested, but it will lead to several potentially unwanted consequences. The corpse can be buried in the garden or disposed of in the woodchipper in the same place, thrown in the sewer, burned in the incinerator, dissolved in the vat of acid, burned in the kiln in the Art Room, or fed to the carnivorous plant in the Biology Lab. However, most methods have their difficulties. To bury the corpse or dispose of it in the woodchipper the protagonist will need access to the garden, which will be locked if the Gardening Club shuts down (however, she can lockpick it). To open the sewer cover, she will need a manhole tool or a crowbar. To burn the corpse in the incinerator, she will need to avoid being witnessed by the delinquents. To be able to use the vat of acid, she will need to be a member of the Science Club.
If the player is not ready to dispose of a corpse yet, they can hide it in the toilet stalls or some lockers placed in the school hallways. They can also put it in the garbage bag, which other students will not consider suspicious. In certain difficulty levels, the player needs to make body bags out of garbage bags and duct tape, and will only have 5 of them. The protagonist can also dismember the body with the Circular Saw; it will spill even more blood around, however, she can put body parts in small garbage bags or trash cans. Students will not consider them suspicious and will dispose of those garbage bags during cleaning time.
Mopping up blood. January 27th, 2025.
All blood pools must be mopped up, or an NPC may discover the blood and call the police. Dragging a body or dismembering a corpse creates more pools of blood as it bleeds out, and stepping into pools of blood will leave bloody footprints. The protagonist can pick up the body and carry it instead to create less blood. If the area where the corpse was left is mopped up before dragging it, significantly less or no blood will follow when dragging it. There are also three blowtorches in the Science Club used for cauterizing wounds to prevent bleeding, and a robot that automatically cleans up blood on the floor, which the protagonist can access if she is a member of this club. Buckets, sinks, mops, and bleach are currently located around campus and can be used to clean up blood.
To dispose of a weapon, one can either burn it in the school incinerator or wash it. If one burns it, it will never appear again. To wash it, one has to avoid being witnessed carrying it. If it is a small weapon, it can be hidden in the player's Inventory or the book bag, and large weapons can be hidden in a weapon bag. Both of these are located in the locker area. The player will also need to wash the blood off in the Shower Room and dispose of the clothes (including the gloves from the drama club). Bloody clothes can either be washed in the washing machine in Home Ec Room or burned in the incinerator. The protagonist can wear a rain coat or club outfits (such as lab coat or painter's smock) to not get blood on her school uniform. However, she will need to dispose of these bloody clothes anyway.
Besides that, the protagonist needs to retain high sanity so that she will not be taken into custody. If four or more students have witnessed the protagonist commit murder, they will report it to the police and she will be arrested regardless of if all other evidence has been disposed of.
After all of the evidence is cleaned up, a student will be considered missing. School Atmosphere will be lowered by 10% per missing student.
The protagonist can wear gloves by joining the Drama Club to keep weapons clean of her fingerprints so they cannot be traced back to her. Gloves can be used to frame another student, which will lead to them being arrested and the School Atmosphere being restored, as all students and staff will believe that the killer was arrested.
Exceptions[]
The protagonist cannot kill teachers unless she has invested 20 study points in Physical Education, played a fighting game in the Gaming Club on the day she attacks the teacher, or has joined the Martial Arts Club. If the protagonist attempts to attack a teacher without the necessary strength, or with any weapon that is not a short stabbing weapon, she will be immediately apprehended. If the protagonist has the necessary strength, and is holding a short stabbing weapon, she can attack a teacher. This will initiate a struggle minigame. If the teacher wins, the protagonist will be pinned down and receive a game over. If the protagonist wins, she will plunge the weapon into the teacher's stomach.
The protagonist can kill Student Council only from behind, as they will immediately pepper spray her. Although it is possible to sneak from behind, they will hear her footsteps sound and turn to her; she will need to sneak or crawl to avoid making any sound. She can distract them by giggling, using radio, or using bang snaps. She can also drop a weapon on the ground and sneak up on them from behind while they are investigating it. When they finish investigating, which they will do for a few seconds, they will either take the weapon and bring it to where it belongs or tell the teacher about it.
If the protagonist attempts to attack a delinquent, a QTE minigame will start. The player will have to quickly press the button displayed on the screen. If they fail to do this, the delinquent will hit the protagonist. After three hits, the minigame will end and the protagonist will appear bruised, and walk with a limp. She cannot fight a delinquent for the rest of the day. The protagonist can skip one class period and rest in the Infirmary to recover. This will lead to a reputation penalty. If the delinquent loses the minigame, they will drop their weapon and the protagonist will be able to kill them.
Depending on the game's difficulty set by the player, if Ayano tries to attack Raibaru Fumetsu without a rank 1 in Physical Education, she will be apprehended by her immediately, as she's one of the strongest students in the school. If the needed rank is acquired, Raibaru will engage in a struggle minigame, similarly to teachers. If the saves of a game are tweaked, it will be impossible to kill her. There are also other methods to eliminate Raibaru without the need for a short-bladed weapon, as Ayano will need to either poison Raibaru, drown her, electrocute her or order a mind slave to kill her and attack her from behind.
Types Of Witnesses[]
NPCs will scream when attacked, except for delinquents, who will make a unique sound (like "huh" or "what"). A stealth kill will cause a much more quiet (but still audible) noise. Any NPC who hears the scream (which can be heard further away as the school atmosphere drops) will turn around, walk to the source, and investigate the noise. Heroic students will instead run to the source of the sound. If the protagonist is within their line of sight while committing murder, the NPC will also scream. After a student witnesses two murders, they will flee immediately.
Tokuko Kitagawa holds a grudge against Ayano.
If a witness with the Social Butterfly, Loner, Teacher's Pet, or Heroic persona is left alive, they will damage the protagonist's reputation by ten points each day, by spreading rumors. If the protagonist tries to interact with the student the next day, they threaten to tell everyone about the protagonist's true nature. If the protagonist attempts to speak with them again, they will tell her to go away. They will also cover their face if the protagonist points her camera at them.
A Witness Reaction to a camera pointed at their face
If a witness with the Spiteful, Fragile, or Coward persona is left alive, they won't damage the protagonist's reputation, but won't let the protagonist interact with them. However, if she kills someone the Spiteful student likes, they will run away and call the police, damaging her reputation as normal.
If the police arrive at the school, the witnesses will inform the police about their experience. If 5 students testify, the police will assume that their accusations are true, and arrest the protagonist. The protagonist will not be arrested if 4 or fewer students testify, or if she was wearing a mask.
If the protagonist murders with more than 4 witnesses present, they will run towards her and force her to the ground from all sides. The protagonist cannot fight back against this. However, if all witnesses are cowards, the protagonist will not be apprehended.
| Persona name | Reaction | If left alive, do they gossip? |
|---|---|---|
| Loner | The student will run away from school and calls the police once they are out of the premises. | Yes |
| Teacher's Pet | The student will run to their homeroom teacher, inform her of their findings, and lead them to the place where they found the evidence. If the evidence is still in the same place, the teacher will call the police. If the evidence is not there, the teacher will scold the student, leaving the student traumatized. If there are multiple witnesses, the remaining students will hide in their classrooms in fear, while the first witness will get their teacher. |
Yes |
| Heroic | The student will attempt to apprehend the protagonist. If the protagonist has a small bladed weapon, the latter can fight the heroic student. If the protagonist does not have a small bladed weapon, or is on the edge of losing, she will get apprehended. Some students will become heroic and attempt to do the same thing if they see the protagonist murder someone they love (For example, Riku Soma will try to apprehend Ayano if the latter murders Kokona Haruka in his view.) |
Yes |
| Coward | The student will plead to the protagonist that in exchange for their life, they will remain silent about the murder they witnessed. They will then leave the school by running. | No |
| Social Butterfly | The student will run to the nearest populated area of students (regardless alive or dead) and call the police. If they see the protagonist enter the area they're in, they will scream, attracting the surrounding witnesses to the protagonist. If another murder is committed in-front of the student, they will scream and curl into a ball. |
Yes |
| Lovestruck | The rival will run to the protagonist's senpai and tell him that the protagonist is the murderer. If the protagonist is wearing a mask, the student will still run to senpai, but inform him that there is a killer at their school. |
Yes |
| Dangerous | The student council member will run to the protagonist, pepper-spray her until she collapses on the ground, and tie her ankles and wrist. It is not possible to escape this type of student. | No |
| Strict | The faculty member will chase down the protagonist and depending on some factors, will either apprehend or get murdered by the protagonist herself. If the protagonist welds a small bladed weapon, and has a Rank 1 in Physical Education, she can engage in a struggle mini-game with the faculty member. If the protagonist is in the Martial Arts Club, she will automatically win the struggle. If the protagonist has none of the mentioned factors above, she will immediately get apprehended. |
No |
| Phone Addict | The student will quickly snap a photo of the protagonist and run out of the school premises while texting the police. The texting speed can depend by the student group, as a bully will type faster than a student in the Gaming Club despite running at the same speed. The protagonist will be exposed if the timer runs out, or if the student leaves the school property with the timer running out. |
Yes |
| Fragile | Similarly to a Coward, they will plead for their life in exchange for silence, and leave the school premises. | No |
| Spiteful | If they witness the death of an ordinary person, they will leave the school premises, call the police, and refuse to talk to the protagonist while actively spreading gossip. If they witness the death of a student they do not like or mocked them, they will compliment the protagonist on it, refuse to tell anyone, and leave the school. |
Dependant |
| Sleuth | At high school atmosphere, they will react depending on the members themselves. For example, Fureddo Jonzu/Wataru Murata will attempt to apprehend the protagonist. The remaining members will flee to populated areas of the school, unless one of them was killed in-front of the other, triggering the struggle mini-game. At low school atmosphere, they will take a picture of the protagonist and flee the school premises. However, they will text at half the speed of a Phone Addict. In 1980s Mode, there is no timer above a student if they use their camera to snap a picture of the protagonist, as their only goal is to show the incriminating photo to the journalist near the gates. |
Yes |
| Protective | Similarly to a heroic student, they will attempt to apprehend the protagonist. Depending on the game's difficulty settings set by the player, the protagonist can be in a struggle mini-game with this student (as long as they have a small bladed weapon), or get apprehended altogether. |
Yes |
| Violent | The delinquent will run to the protagonist, pull out their weapons, and attempt to try and knock her out in the combat mini-game. If the protagonist wins, the delinquent will drop their weapon and run out of the school premises before calling the police. If the protagonist gets hit 5 times, she will become unconscious and lose. In 202X Mode, if the bullies are killed in the eyeview of the delinquents (with the exception of Kokoro Momoiro after she changes her appearance to her old self) they will compliment the protagonist for killing the bully, and leave the school premises. |
No |
| Snitch | The student runs to the Faculty Room and calls police via the landline phone near the end of the table on the left side. This causes teachers to perform a "guarding the area" stance while police are coming to the school, making it difficult for the protagonist to murder the witness. If she enters the room, the student will behave similarly to a Social Butterfly. |
Yes |
Consequences[]
If 50 or more NPCs are killed, the headmaster will acknowledge that the school is unsafe, and shut down Akademi. Senpai will transfer to another school, far from Akademi, and the protagonist will be unable to follow him, permanently losing her chance to be with him, which results in a Game Over.
Several students have special events with other students. If any of the participating students are killed, the event will not happen. This may or may not cause the protagonist problems in the future.[1]
If the protagonist kills a club leader or kills enough members of a club so that there are less than five members left, the club will be forced to disband. The club room will be locked, and former members' routines and appearances will change. The Gaming Club and Light Music Club will disband if anyone in their club is killed, even if there are more than 5 members left.
When a student is murdered and their corpse is discovered, a memorial will be held for them the next day. The player will lose the 1/3 of their free time in the morning, as when the memorial is over, it would be 7:30 AM.[2]
Trivia[]
- Homicide was the first elimination method ever implemented in the game.
- As of the May 1st, 2020 Build, The school will close down if too many people are killed.[3] (50 is the limit)
- This is to prevent the player from killing their rival without any witnesses too easily, without using other methods to eliminate the witness.
- If the protagonist kills a student with the ritual knife found in the Occult Club, she can enter the Dark Void by placing it back in the altar.
- In the future, it should be possible for the protagonist to murder people with her bare hands, but only under very specific circumstances.[4]
- As of the March 31st, 2020 Build, the protagonist can kill students with her bare hands when she enters Snap Mode. It's unknown if she will ever gain this ability during normal gameplay, as Snap Mode could be considered a separate game mode from the story.
- As of the August 15th, 2016 Build, the protagonist is now able to perform stealth attacks if she sneaks up on her victim.
- And there are also sanity-based homicide attacks as well.
- As of the 2020 September Demo, killing all 75 students/teachers on the very first day of the game will result in the Genocide Ending.[5]
- The murdered students' parents, as well as other students, will notice the disappearance of the murdered student.[6]
- There's a hidden feature where a flower will be placed on a student's desk after their corpse is found. The flower is a white chrysanthemum, which can indicate grief and is frequently used for funerals in Japan.
- Homicide is the canonical elimination method of Sumire, as the tutorial in 1980s Mode teaches the player how to kill someone, dispose of the evidence, and restore their sanity and lost reputation.
Gallery[]
Animated[]
References[]
- ↑ https://twitter.com/YandereDev/status/659146712439590912
- ↑ http://imgur.com/uFWYgZh
- ↑ https://twitter.com/YandereDev/status/668969630531096576
- ↑ https://twitter.com/YandereDev/status/641809376634777600
- ↑ https://twitter.com/YandereDev/status/622171649551413248
- ↑ https://twitter.com/YandereDev/status/641752736946503681



