Talk:Ebola Mode/@comment-28925815-20160507165455/@comment-24786471-20160512050044

These Easter Eggs don't take a long time to implement. They allow the user to have a kind of "God" mode so they can explore more of the game mechanics and how they interact. The debug mode is nowhere close to the final version, as it is only 5% implemented. The main objective now is to explore and discover about individual game mechanics, not playing the game as a whole. When this is finished, only then will the dark atmosphere and storyline be successfully implemented. Can you imagine what kind of serious game would have a floating bunch of blue hair and eyes in mid air?