Board Thread:Update Hype/@comment-28592066-20170106122430/@comment-28592066-20170113095728

Well I agree about the former - A complete Osana probably where the free builds end (aside for bugfixes). The thing is that as you said, the final game will not arrive before 2019 and even that is doubtful, and when you raise hundreds of thousands of dollars via Kickstarter and Patreon, you can't stay in the dark for that long, you have to report something to the people who funded you.

Some game developers just send periodic update mails, artwork etc. My guess is that for Yanderedev there will be a pledge tier that allows you to continue receiving the debug builds even after Osana (yes, they won't be free but you've already paid).

The main point is this - once you've crowdfunded yourself, you're obligated to deliver. People paid you to do this, some paid quite a lot, and they expect you to do what you were paid for. They expect the final game for them to get / buy (depending on how much they've pledged). This means that the Kickstarter campaign is the "point of no return". If Yanderedev really has doubts about completing this projects he should decide before the kickstarter.

And another word why it would be disastrous to completely transfer even an unfinished game to a 3rd party - again, that's because this is not something you've been developing alone - you've already said a lot about the final game, due to which you now have a huge fan-base, some of whom even patronize you, and while changes are natural part of the development cycle, people will not react well to drastic changes of the game's concept.

Example - suppose that 3rd party developer decides to abandon all of that Senpai and rivals bullcrap and focus entirely on mission mode - most of the people here would want their money back, wont they? And you can say, yes, but Yanderedev will never pass the game to someone who plans to do that, and that's probably true but mind that anyone who receives this is not the person who thought about it and developed the concept from scratch, which means that if Yanderedev got unmotivated, anyone else will probably get unmotivated even quicker and may transfer it further and so on. If you actually transfer ownership of IPs to a 3rd party you can't know where or how your project will end up. If you want to make sure your game stays faithful to your concept you have to maintain some degree of control. You can't transfer IPs, you just need to get other people to work on your game, which means that you probably have to pay them - which is exactly option #2.