Board Thread:Questions and Answers/@comment-26484460-20150610195111/@comment-27617408-20160122133158

Shadowgallade777 wrote: I like the idea of it being that you kill Senpai, then yourself. Sometimes, sacrifises have to be made. At least they'll be in heaven together... Brilliant!

I concur with the Anonymous British Wiki Contributor above OK but I have a good guess. I think the SNAP option (the term of someone "snapping" usually means they crack and go into a rage) means that Yandere thinks "(This has been censored by Jackboog21) This, if I cant have Senpai, no-one can!" Kills Senpai, then kills herself, knowing that she can't live without Senpai. Do you think this is a decent theory? I'd be cool that after going completely off the rails, Yandere chan ends up at Senpai's home and kills him there, while his family is having Dinner or while he's asleep

Snap mode could be about Yandere-Chan cycling around town with the Police on her tail(GTA style), on a massive killing spree, until she reaches Senpai's home and finishes him.

this way Snap mode wouldn't change regardless of whther Yandere-Chan is Expelled, Arrested or Rejected by Senpai; because in all cases

1) the Snap mode would start with her having already killed someone and hence the cops are chasing her, and she must lose them. 2) She just escaped from custody while being arrested and hence the cops are chasing her 3) the same as #1

the 2 or 3 starting animations for each of these 3 options(depending on how you lost) would be rather small and simple, about a few seconds long, so not that difficult to code.

Certainly creating an entire mini-game/sub game like this for Snap mode is not that quick a task, so I think Yandere Dev won't be coding all this into Snap mode right away, but when Snap mode, finally comes out I sure it'll be something awesome =]