Board Thread:Questions and Answers/@comment-25533262-20160115140352/@comment-27617408-20160115222505

Though they aren't THAT high of a priority, their implementation its implementation is still important. When speaking of "jiggle physics" try not to think of overly gratuitous distracting jiggly bouncyness, we don't need that(though it could be an additional features that players could customize before playing.) You still need the basic realistic animation like the one we have for hair and clothes(like Yandere Chan's skirt). Otherwise it looks like part of the character are made of solid cardboard. Just Imagine how it would be if the players still walked around with solid rectangular board hanging from the back of their heads, instead of realistic flowing hair.

It's the same with Jiggle physics, it's More distracting and Illusion shattering to Not have Jiggle Physics(talking about the basic simple flesh animation, NOT JIGGLY Fan service) Right now it looks like all the characters are either mannequins or have stuffed their shirts with high density foam. So in conclusion while it isn't a high priority to allow user the option to have customizable fan service level jiggle physics( which if increased above a certain point has the same effect as having no jiggle Physics). Implementing jiggle physics to prevent breaking immersion and realistic Gameplay Is still a priority, quite a high one. It's also one which can easily be rectified/added.

Since the girls in the game are wearing sweaters and heavy clothing the level/setting of jiggle physics will not be the same as in the Cinderella Escape game referred above, but it will still be present, otherwise the game looks incomplete and unfinished.