Board Thread:General Discussion/@comment-26158315-20180219085201

Should the wiki have a page that lists all of the elimination methods currently in the game and their pros and cons? I feel like such a page would help newer and older players in deciding what elimination method to use based on their current resources.

For example, an elimination method would be based off a few factors such as the
 * time required (would it take days, hours, or minutes of in-game time to pull off?)
 * beforehand preparations (do you need anything else such as a match box, gasoline, poison, target's routines, etc?)
 * ease of obtaining required materials.
 * obstacles (will there be too many witnesses?)
 * efficiency (do you need to clean blood, dispose weapons, recover sanity, etc?)
 * outcomes (Senpai's sanity, school atmosphere, etc.)

Example of this in usage would be a table with the following info:
 * Elimination method: Mind-breaking and murder with secondary help
 * Time required: Can take up to a week with appropriate preparations
 * Beforehand preparations: High seduction skill or a way to lure students into the kidnapping room, syringe, tranquilizer, a student, a weapon, enough time.
 * Ease of obtaining required materials:
 * Seduction skill (May take up to week by reading the manga or 3 to 4 days of reading manga with a computer club bonus on seduction)
 * Radio (Already available if seduction is not high enough, harder)
 * Syringe (Easy to obtain, steal when the nurse is not looking)
 * Tranquilizer (Easy to obtain, steal when the nurse is not looking)
 * A student (Harder if there are no students near the kidnapping room without appropriate seduction skill)
 * Weapons (Short-handed, available everywhere)
 * Enough time (Kidnap on a Monday if possible)
 * Obstacles: No witnesses unless the player's careless in obtaining the syringe and tranquilizer.
 * Efficiency: (not counting preparation time) Very efficient, weapons and body does not need to be disposed, blood is nonexistent (when kidnapping, a lot of blood otherwise, but does not need to be cleaned up), sanity reduction is minimal.
 * Outcomes: Lower school atmosphere (-5 for missing student), less school function available if the kidnapped student has an event, -1 student as witnesses, ease of killing off your rival. 