Board Thread:General Discussion/@comment-5226524-20151031182119/@comment-27319909-20151130040511

I find fandoms for these types of games tend to be sporatic and mildly hypocritical. Mostly when people talk internally vs. externally about the game's message. Because when some people felt icky about Yandere Simulator (I only remember one person actually writing an article on it, and I wanna say it was a male feminist but I could be entirely wrong) the fandom says that the narrative frames Yandere-chan as the villian and that we're supposed to feel uncomfortable by her actions. Seeing the story from the villians' POV is supposed to be an artistic experience akin to having anti-heroes and deeply tragic/ uncomprimising protagonists. It's something that has been dealt with in other mediums and games have every artistic right to delve into this experience as well.

But.

The fandom then turns around and gleefully hates on the victims and it's brushed away because "we're supposed to hate them." Granted every anti-hero/ villian protagonist will have people miss the point of their character, but it seems like the large majority of the fandom feels this way instead of a minority. It begs the question whether Yandere Sim is designed to be Exploitative but marketed as an artistic experiment.



((But that's just me rambling. Also I'm Seiobo and I kinda went on a similar tangent in the sister thread . So I'm basically bringing up the same points but in a more smarty smart big wordz sorta way))