Board Thread:General Discussion/@comment-11068309-20161103031405/@comment-30257402-20170114152655

RobuxShooters wrote: The concept is okay, but the reputation penalties are extremely harsh. Let's look at a few sections. I agree with this
 * 1) If the school atmosphere is high, and Yandere-chan is bloody, insane, and is visibly armed, then her reputation will drop by 60 per student noticing.
 * 2) Instead of forcing the player to reset the whole week due to the delinquents reacting to the player as being potentially dangerous, allow the player to reset the whole day instead. Since in the final game, the player can save while playing just like Hitman.
 * 3) The police timer is okay at 2 minutes, but I would suggest 3 instead. The police timer causes players to dispose of their current evidence before killing another person. However, if other NPCs call the police when the player is still killing the students, then the player will not have enough time to clean up after themselves, with the police arresting the player if a weapon or any other evidence is still incinerating as the police arrive.
 * 4) Students being a lot more paranoid in Hard Mode will cause extremely steep reputation penalties because if students are more paranoid, then more students will notice the player doing suspicious activities. If this is paired with low school atmosphere, then the player cannot do any suspicious activities without being caught, because students notice the player faster in lower school atmosphere, and students that are more paranoid will cause them to notice the player at higher speeds.
 * 5) If any witnesses other than the Coward or Evil personality escape, then they will damage the player's reputation by 25, and if this is combined with the player talking to them, either on accident or on purpose, then the reputation penalty will become 100, and the player will then lose immediately unless the player has something to remedy their reputation before the -100 reputation points is set in stone.
 * 6) If the player's reputation drops by 70 points for every day she skips school, then it will be almost impossible for players to torture students and bring thrm to school as mindslaves without proper planning due to the reputation system. On Monday, the player will have to locate the syringe and tranquilizer by forcing a student to become sick and visit the infirmary, where the player will then have a period of time to find out where the nurse keeps the syringes and tranquilizers hidden, and then pickpocketing the nurse, and unlocking the case. The player will then have to complete a task for someone and tell them to go into the tranquilizing room to tranquilize them. The day will then skip to Tuesday. On Tuesday, the player can torture the student for 18 hours, bringing down their sanity by 45 points. Then, on Wednesday, the player will have to go to school to remedy their reputation. The player can then torture the student for 4 hours, bringing down their sanity by 10. And on Thursday, the player can then torture students for another 18 hours, bringing their sanity down to 0. And on Friday, the player can bring their mindslave to school, and repair their reputation.
 * 7) For the sake of balance, I think that 5 study points should be given as normal, but either A, add 5 more subjects with 5 levels each and 20 study points for each level, or B, the player has to spend 40 study points instead of 20 for a level due to the extended weeks. Or even C, if the player wishes to attend all their classes, but each class only provides 3 study points, then only 14 study points are needed for each subject level to fully maximise all their levels in 20 weeks.