User blog:Mayhemo/Some really, really dumb ideas.

PERSONALITIES

1. Puppet - When witnessing murder, the student becomes terrified and runs away. Although disliking Yandere-Chan, will do anything - from taking panty-shots to fake-suiciding a student - that the player/Yandere-Chan says as far as they're kept alive. Witnessing the death of another student with the "puppet" personality will make them more terrified, yet won't obey Yandere-Chan - instead, will obey a random student as far as they keep an eye on Yandere-Chan to get her arrested.

'''2. Gossipy '''- When witnessing murder for the first time, won't do anything (won't run away, become terrified, etc..). Instead, will follow (or "stalk") Yandere-Chan, faking to be an admirer and would like to become "as cool as Yandere-Chan". When witnessing another murder, will take photos and write it to the school newspaper, showing everyone Yandere-Chan's true colors. Yandere-Chan can ask Info-Chan to delete the information, but if high study points on informatics, can hack the school's website and delete. The newspaper info will then be claimed as fake.

'''3. Scout '''- Stays at the gym (except in classtime). If Yandere-Chan is seen insane, with blood, and/or carrying a weapon (except non-dangerous weapons such as scissors), will question Yandere-Chan. Depending on how Yandere-Chan visibly is (insane but without blood, carrying a weapon but not with any blood, etc), will call the teacher/cops. If seen carrying an instrument case in any of the states mentioned before, will also question - if fully insane, covered in blood or carrying a knife/katana, will open the case, find the corpse and call the cops.

MURDER METHODS

'''1. Beat up''' - Yandere-Chan will beat up the rival or chosen student. If student/rival is on a wall, Yandere-Chan can grab their head and smash it agaisn't the wall. The player can also grab a baseball bat and hit the victim with it until they're dead.

'''2. Spy''' - The player can sneak into the victim's house and kill them while they're asleep or distracted. To do this, however, the player needs to know where the victim lives, by listening to private conversations.

'''3. Food '''- Similar to food poisoning. (new idea) All students put the food in the school's kitchen, so nobody can steal it (and other needs, such as a cold drink). To do this, the player must know what was the food of the chosen victim. Next, they must sneak in to the kitchen (such as saying that they need to put their food in) and put something dangerous (needle, for example) in the victim's food. The victim will eat their food with the dangerous weapon and then start dying.

(possibly adding more later, lmao)