Talk:Teacher's Pet/@comment-24.2.42.237-20150809091057/@comment-78.148.204.72-20150824000545

I think it should act more of a sub personality.

For example you have the primary ones such as coward, social butterfly, justice ect. with Teachers Pet as a sub type of this.

So you'd get a coward who after seeing you kill someone they preform similar to how a coward would after already reporting the body, by avoiding you. With social trying to damage your reputation if they fail and justice trying to find evidence on you.

In a sense the Teachers Pet would just act as a reactional sub-type to when they discover a body, and depending if they know its you or not would determine thier future actions base on their primary personality type.

You could even invent other sub-types. Like a Martial Artist sub-type, which could be more difficult to kill, like needing to attack them multiple times to properly kill them or making them draw out kill animations, but still have them react to you based on their primary type.

So a coward martial artist would run away to call the cops, and trying to kill them as they ran to the gate would be more risky due to them drawing out the confrontation in the open when you need those precious seconds disposing of them before class. Justice Mind Martial Artists would have a better chance surviving with their evidence intact and on their person, and since Social Butterflys run to their friends to call the cops it'd mean you'd have trouble stopping them as killing them with this sub-type would alert their friends next to them, giving those students a chance to run away and react accordingly.H

However this would be much more complex coding and require that sub-types and primary-types of persona's don't bug each other out accidently. Like applying a bunch of true/false lines of code that take up a lot more memory of the game that could be going to other areas.