HUD (Heads Up Display)



'''The HUD (Heads up display) is a key element in Yandere Simulator. '''The HUD presents information in-game. This includes:

Reputation: The Reputation Meter can be found in the bottom left of the screen and shows how much reputation you have, a small arrow indicating to the left shows a negative reputation, an arrow to the right shows positive reputation, an arrow in the middle shows neutral reputation. Raising your reputation does not affect your interaction with students (a.k.a. asking for favors) until the grey bar is moved to your current reputation amount. This can be accomplished by going to class, apologizing to students, wearing special panties, going home, or passing time. When students catch you in suspicious acts, your reputation drops.



Sanity: The Sanity Meter is a cardiograph is used to show Yandere-Chans Sanity and is shown on the bottom right of the HUD. At full sanity, the cardiograph is bright pink with slow spikes. Every Yandere act you commit, such as murder, slowly increases the intensity of the cardiograph from slowly pulsing bright pink to fastly pulsing red.

Time:  Indicates what the time is, shown on the top right. Right below is what day is, and at what time of day (e.g.: Before school, lunchtime, Second Period)

Dumpster Warning: Indicates where the dumpsters should be placed since they must be moved to a specific spot for a body to fall in one.

Countdown: The HUD will show you a five minute timer that counts down to when the police will arrive.



This will only pop up when after you've done something incriminating and someone has seen some evidence of this. The HUD will show you whether or not you've cleaned up the blood, disposed of your bloody uniform, disposed of your bloody weapon, and whether or not you've gotten rid of the corpse. You will not get caught if you dispose of the uniform and weapon.

Rooms: it tells you which classroom you are in and what the blank rooms are going to be used for. The name of the room you are about to enter is shown above the Sanity Meter.

Warnings: Alerts you when you have a suspicious weapon, learned new info, intruding a conversation, late for class, visibly bloody, have high insanity, or are near a body. This way you can take care of all your problems faster.

Trivia

 * When you drown Kokona in the school fountain in the morning, the other kids behind her will see. The cowards will run off and call the police. That gives you the countdown timer. On the countdown timer it will still say that you've gotten rid of the blood, bloody uniform, and bloody weapon even if there was none to begin with.
 * The origional reputation bar was located on the top left corner slightly skewed. Reputation.png